hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
The irresistible pull of Thailand's legendary Spirit Cave lures archaeologist Annja and her companions deep within a network of underground chambers - nearly to their deaths. The ancient burial sites have slumbered through the ages. Yet no rest is found there - just the voices of the dead.
In the nuke-altered region of the Great Lakes, Ryan and his group face the spectrum - from the idyllic to the horrific - of a world reborn. Close to enclaves of peace and sanctuary, Deathlands' most distorted spawn of humanity, cannibals, spread terror. Against the battered shoreline of Lake Michigan, an encounter with an old friend leads to a battle to save Milwaukee from a force of deadly mutant interlopers - and to liberate one of their own.
[Local author]. FBI profiler Jace Valchek's ticket home from the twisted parallel universe hinges on the capture of serial killer Aristotle Stoker -- and an alliance with a sorcerer known as Asher. But hours after she arrives in Vegas, she's abducted - and she isn't even sure who the real enemy is.
In the early years of a twentieth century not quite analogous to our own, a creature even more ancient than Moscow's fortress heart has entered its medieval walls. In the wake of political success and personal loss, the immortal detective Don Sebastien de Ulloa has come to Moscow to choose his path amid the embers of war between England and her American colonies. Accompanied by his court -- the forensic sorcerer Lady Abigail Irene and the authoress Phoebe Smith -- he seeks nothing but healing and rest. But Moscow is both jeweled and corrupt, and when you are old there is no place free of ghosts, and Sebastien is far from the most ancient thing in Russia.
Within Halo is the ancient engineering race of the Forerunners who are worshipped by the Covenant as gods. Their engineering relics pepper the galaxy, yet their connection to humanity remains unanswered.
Reduced to tending the library at Sabria's last collegia magica, Portier de Savin-Duplais, failed student of magic, fights off despair with scholarship. But when the King of Sabria charges him to investigate an attempted murder that has disturbing magical resonances, Portier believes his dreams of a greater destiny might at last be fulfilled.
With no magical talent of her own, Anne de Vernase must take on her sister's magical legacy to unravel the secrets behind the dark sorcery besieging the royal city of Merona -- and to uncover the truth behind her sister's death.
Oberon must resist his father, who is trying to turn him into a puppet ruler, and his sister, who is trying to marry him off to a grasping would-be queen. At least two of his siblings are out for his blood and the entire Shadow-universe is starting to unravel.
Zinzi has a Sloth on her back, a dirty online 419 scam habit - and a talent for finding lost things. But when her latest client, a little old lady, turns up dead and the cops confiscate her last paycheck, she's forced to take on her least favourite kind of job: missing persons.
Sequel to EMPIRE. Averell Torrent has become President of the United States with enormous political and popular support, and a tight grip on the reins of both political parties. He has put America into a get-tough, the-world-is-our-empire foreign policy stance. Captain Bartholomew Coleman, "Cole", sees the danger Torrent poses to American democracy and the potential disasters involved in his foreign military adventures.
Danny North grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people. There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English - but Danny and his cousins are expected to become fluent in the language of the books. While Danny's cousins are free to create magic whenever they like, they must never do it where outsiders might see. Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family.
This is the opening installment of a uniform, five-volume edition of The Collected Stories of Philip K. Dick, expanded from the previous Collected Stories set to incorporate new story notes, and two added tales, one previously unpublished, and one uncollected. This generous collection contains 22 stories and novellas including Dick's first published story, "Beyond Lies the Wub," together with such landmark tales as "The Preserving Machine," "The Variable Man," and the title story.
In Korel, Lord Protector Hiam, commander of the Stormguard, faces the potential annihilation of all that he holds dear. With few remaining men and a crumbling stone wall that has seen better days, he confronts an ancient enemy: the sea-borne Stormriders have returned. Religious war also threatens these lands. The cult of the Blessed Lady, which had stood firm against the Riders for millennia, now seeks to eradicate its rivals. And as chaos looms, a local magistrate investigating a series of murders suddenly finds himself at the heart of a far more ancient and terrifying crime - one that has tainted an entire land.
In the change, Borenson has merged with a monstrous creature from the other world, Aath Ulber. He begins to be a different person, a berserker warrior, as well as having a huge new body. Thousands have died, lands have sunk below the sea and, elswhere, risen from it. The supernatural rulers of the world play a byzantine game of dark power politics. And Aarth Ulber is now the most significant pawn in that game.
In the near future, scientists solve the problem of mortality by learning how to backup and restore a person's memories into a vat-bred clone. When Secret Service agent Ronan "Methusaleh" Dooley is brutally murdered, he's brought back from the dead one more time to hunt his killer, but this time those who wanted him dead are much closer to home.
Max is a Shadowblade, a deadly warrior, her will enslaved to the will of the witch Giselle. The Guardians have declared war on humanity and on the Horngate coven. On a road trip into the unknown, Max is accompanied by Alexander, the Shadowblade who could be her closest ally or her deadliest enemy.
Tasmarin is a place of dragons, a plane cut off from all other worlds. The dragons strive to refresh the magics that built this place, but to do so they need a human mage -- and they systematically eliminated those centuries ago. When augury reveals that one still exists, it turns out she has fallen in with the black dragon Fionn, who really doesn't want them to succeed. He has his own reasons and dark designs. The part he hadn't worked out is that she will affect his plans too. Chaos, roguery, heroism, theft, love, kidnapping, magic and war follow. And more chaos.
The Braintree Institute saved Maddy Grant's life by implanting her with technology designed to correct her brain injury - and turn her into a killer.
John Taylor, the PI with a knack for finding things, gets a visit from Walker - the powerful, never-to-be-trusted agent who runs the Nightside on behalf of The Authorities. He tells John he's dying, and wants to offer him an important job: HIS.
John Taylor is a P.I. with a special talent for finding lost things in the dark and secret centre of London known as the Nightside. He's also the reluctant owner of a very special-and dangerous-weapon, Excalibur, the legendary sword. To find out why he was chosen to wield it, John must consult the Last Defenders of Camelot, a group of knights who dwell in a place that some find more frightening than the Nightside. London Proper. It's been years since John's been back-and there are good reasons for that.
Vampire Max Carlyle is determined to destroy PI Shia Waynest for killing his progeny, while Vampire Alec Royce, Max's ancient enemy, has a more personal interest. This is not sitting well with Shia's werewolf boyfriend Chaz. As the feud between Max and Royce intensifies, a powerful vampire-hunting faction urges Shia to join them.
Carmen Dula and her husband spent six years travelling to the distant home of the powerful race known as "The Others," in the hope of forging a truce. But by the time Carmen returns to Earth, fifty years have passed - and the Earthlings have built a flotilla of warships to defend Earth against The Others. But The Others have more power than anyone could imagine - and they will brook no insolence from the upstart human race.
1911. James Asher, Oxford don and former spy, is forced to team up again with his vampire partner Don Simon Ysidro for a journey to St. Petersburg, where the Kaiser is trying to recruit vampires. Are they on the trail of a rogue vampire with a plan to achieve the power to walk in daylight? Asher wonders. Or is Ysidro's real agenda to seek the woman he once loved?
A corrupt coven has denounced Rachel Morgan and shunned her for dealing with demons, a crime that carries severe penalties. At best, Rachel faces life imprisonment. But this coven isn't partial to leniency. It takes a witch to catch a witch, but surviving will cost Rachel more than she knows.
In Marie Antoinette's Paris, the beautiful vampire Viviane seeks a male patron who will allow her to live on her own terms. Courted by two feuding brothers, Viviane succumbs to the handsome rebel, Rhys. But his brother casts a spell on Viviane, condemns her to a living death inside a glass coffin. Two centuries later, Rhys hears the legend of the Snow White vampiress, imprisoned deep in the tunnels under Paris. He must find her and set her free.
Young scholar Wynn Hygeorht remains determined to recover the ancient texts she brought back from the castle in the Farlands. To do so, she will have to journey to the mountain stronghold of the dwarves with two uncertain allies as guides. But there she will find more puzzles and questions buried in secrets old and new - along with an enemy she thought destroyed.
Young Journeyor Wynn Hygeorht finds herself cast into the wilds on a dangerous quest for knowledge that may instead lead to her doom.
Professor Piers Knight receives a chilling message from Tian Lu, a former lover and an agent for the Chinese government. Living, fire-breathing dragons are waking from slumber before their scheduled time. And one particularly diabolical dragon is set on eliminating the others and taking over the world. As civilization plunges into panic, Knight, Lu, Knight's seventeen year old techie intern George Rainert, and an untrustworthy dragon ally must use all their resources - magical and otherwise - to stop the destruction before it's too late.
A demon is stalking Vicky's dreams - just as several of Deadtown's zombies are viciously attacked and become really dead. And when Vicky realizes she is the only connection between the victims, she suspects that the demon is somehow working through her dreams to become Deadtown's living nightmare.
Armed with a dark magic he barely understands, Yim's son Froan sets out to claim his destiny. When Yim seeks to stop him, her sole hope is that Honus--the love she abandoned--will take up the sword again for Karm's sake and hers. Only then can she hope to face the impregnable bastion of unspeakable evil: the Iron Palace.
Jane, a shapeshifting vampire-hunter-for-hire, crosses paths with a stranger who has arrived in New Orleans, enlisted to hunt vampires who have gone insane - or so he says.
On a moonless night, two rats follow hypnotic lights into the forest, never to be seen again. Such is the power of the Doomwytes, sinister ravens led by the deadly Korvus Kurr. And when the young mouse Bisky persuades the creatures of Redwall to go in search of a fabled treausre, they do not suspect the Doomwytes will be vying for the same prize.
Steven de Selby is the new Mr. D. but with Death's office comes Death's problems. People are dying in the summer heat and zombies are on the rise as their dark god draws near. Someone is trying to kill Steven de Selby and he has to organize a conference of the 13 Deaths of the world. Steven must start managing Death before Hungry Death starts managing him.
The race is on to claim the area between the Ohio River and Tennessee. What's left of the resistance is hiding out in the tangle of central Kentucky hills- leaving the powerful, well-organized Kurian vampires the opportunity to fill the void. Major David Valentine knows there's only one way for them to find help before the Kurians settle in: a desperate dash by hijacked rail, followed by a harrowing river journey.
One summer Alton Turner Blackwood arrived in a small city and over a few months brutally murdered four families. He himself was killed by the last survivor of the last family, a fourteen-year-old boy. Two decades later, and half a continent away, that boy is homicide detective John Calvino. Someone is murdering families, recreating Blackwood's crimes. Calvino is a man of reason who deals in cold facts. But an extraordinary experience convinces him that sometimes death is not a one-way journey, that sometimes the dead return.
AGENT OF CHANGE and CARPE DIEM in one volume.
Gideon Dixon was a good solider but bad at everything else. Now the British Army doesn't want him any more. So when he hears about the Valhalla Project it seems like a dream come true. They're recruiting from service personnel for excellent pay with no questions asked to take part in unspecified combat operations. The last thing Gideon expects is to find himself fighting alongside the gods of the ancient Norse pantheon. The world is in the grip of one of the worst winters it has ever known, and Ragnarok-the fabled final conflict of the Sagas-is looming.
Corvis Rebaine carved a bloody path through Imphallion, aided by Davro, a savage ogre, and Seilloah, a witch with a taste for human flesh. Yet just when ultimate victory was in his grasp, Rebaine disappeared. Seventeen years later, he is living happily with his family, his dreams of conquest abandoned -- until his daughter is assaulted by a warlord's goons. But Davro has become a peaceful farmer. Seilloah has no wish to leave her haunted forest home. And Khanda . . . well, to describe his feelings for his former master as undying hatred would be an understatement.
In 1946, an alien virus that rewrites human DNA is unleashed over the skies of New York City and ninety percent of those infected are killed. Nine percent mutate into deformed creatures and the remaining one percent or "Wild Cards" have superpowers. This novel advances the story of the "Wild Cards" and their struggle to be fully human in a world that fears and mistrusts them.
Following a car crash in which his wife and daughter are killed, Thomas Usher can see the recently departed, and it's not usually a pretty sight. When he is called to investigate the violent death of the daughter of a prominent local gangster, Usher's world is torn apart once more. For the barriers between this world and the next are not as immutable as once he believed.
Sumptuously illustrated by John Picacio, here is the full text of the novel THE REVENGE OF THE ROSE, a screenplay for the novel STORMBRINGER, the novella 'Black Petals', the conclusion to Moorcock's influential 'Aspects of Fantasy' essay series and other nonfiction, and an indispensable reader's guide by John Davey.
Lily Parker is new to St. Sophia's School for Girls, but she's already learned that magic can be your best friend, or your worst enemy. That's why Lily has to learn how to control her newly discovered paranormal abilities while fighting the good fight with her best friend Scout as they take on Chicago's nastiest nightlife - including the tainted magic users known as Reapers.
The kzin, formerly invincible conquerors of all they encountered, had a hard time dealing with their ignominious defeat by the leaf-eating humans. Some secretly hatched schemes for a rematch, others concentrated on gathering power within the kzin hierarchy, and some shamefully cooperated with the contemptible humans, though often for hidden motives. In war and in uneasy peace, kzin and humans continue their adventures. Hal Colebatch, Paul Chafe, and Michael Joseph Harrington expand on the concepts created by Larry Niven.
As one of the last surviving Mistweavers, half-blood Jenni must choose between two worlds: the faery and the human. The Lightfolk require her unique talent for balancing the elements to fend off a dangerous enemy--and rescue her missing brother.
Gignomai is the youngest brother in the current generation of met'Oc, a once-noble family exiled on an island. An uneasy peace exists on the island between the colonists and the met'Oc. The met'Oc are tolerated, in spite of occasional cattle stealing raids, since they alone possess the weapons considered necessary protection against the island's savages. Gignomai is about to discover exactly what is expected of him, and what it means to defy his family. He is the hammer who will provide the spark that will ignite a brutal and bloody war.
The philosopher Salonius claimed that on one momentous day he discovered the secret of changing base metal into gold and then murdered his wife. But Saloninus has been known to be creative with the truth. Little white lies are inevitable expedients when you're one jump ahead of the secret police and on the brink of one of the greatest discoveries in the history of alchemy. But why would a scientist with the world's most generous, forgiving patron be so desperate to run away? And what, if anything, has blue got to do with gold?
After a peaceful hiatus in Rockabill, Jane True thinks that her worst problem is that she still throws like a girl. Her peace of mind ends when Anyan arrives one night with terrible news. Jane helps investigate a series of gruesome attacks against females and finds herself confronting her darkest nightmares.
It has been six months since the zombie plague destroyed Sarah and David's lives. They are now owners of "Zombiebusters", an extermination service for those squeamish about taking care of the undead. They are becoming more proficient killers but then are contacted by a doctor who claims to be working for a zombie-ism cure. They then capture zombies for the doctor's research. They realize he is building bionic zombies and they have to shut him down and save the world.
By day, Rachel Matre runs a hip diner in downtown Madison, Wisconsin. By night, she slips naked into the waters of a lake whose spirits speak to her. But now the machinations of a greedy developer have summoned another force from the depths--a strange, beautiful man with a dark agenda. Soon there is a murder by the lake.
From vampires in the Appalachians and leprechauns in the Smokies to mermaids in the Mississippi and bloodthirsty trolls in an Alabama trailer park, the South makes a unique setting for the 20 stories in this anthology of redneck vampires, werewolves, wizards, elves, and other creatures. Featuring original stories by Gene Wolfe, Timothy Zahn, Chris Pierson, Mickey Zucker Reichert, Steven Savile, Elizabeth A. Vaughan, Jay Lake, Anton Strout, and many more.
As the Ixchel fight for survival against the Chathrand's rats, we learn more about the true motives of the conspirators, and follow our heroes as they face death and deceit to discover a fabled, long-lost, magical island. Recommended.
Jack West Jr., regrouped with his trusty team, discovers an ancient inscription containing a rhyme about five mysterious unnamed warriors - great historical figures whose knowledge will be vital to unlocking the secrets of the Machine and its long-lost "pillars." But the ancients have hidden their secrets well, and with each pillar bestowing an incredible power upon its holder, their pursuit has attracted the attention of other forces from around the world - some who want to rule it and others who want to see it destroyed.
Of the once innumerable battle clans of the Posleen only a handful survive. Plucked from the maelstrom on Earth they are cast out into the eternal blackness of the stars with only a slightly insane Indowy and a computer virus to guide them. The Posleen retrace the footsteps of their ancestors in a search for their homeworld, hoping to determine if the Posleen possess the one thing no Human would give them credit for: A soul.
Sequel to LIVE FREE OR DIE. Between the Solar Array Pumped Laser and "Troy," the two trillion ton nickel-iron battlestation created by eccentric billionaire Tyler Vernon, Earth has managed to recapture the Sol system from their Horvath conquerors and begin entering the galactic millieu. But when the Rangora Empire rapidly crushes humanity's only ally it becomes clear the war is just beginning. These are the first years of The Spiral Arm Wars, culminating in the First Battle of E Eridani.
Coupled with a far future exploration of the colonization of Jupiter's moons is the story of Galileo as he undergoes his trial for heresy in Renaissance Italy.
Texas state veterinarian Maura Kelly uncovers a ring of black market smugglers at the U.S. border carrying strange cargo--a double-headed snake, a lion cub with saber teeth, a featherless Amazon parrot. While each animal seems to have a completely different mutation from the next, all share one uncanny trait: super-intelligence. With U.S. Marshall Jack Menard and two neurobiologists on her side, Maura begins to unravel the mystery of these strange animals, a puzzle involving fractal intelligence, stem cell research, and a secret history from the Book of Genesis that sheds light on a horrifying secret tracing back to Biblical times.
Genevieve Scelan has made a bad bargain. The Red Sox fanatic and supernatural tracker known as "Hound" for her extraordinary power of scent wishes she could leave magic behind now that she's eradicated the evil cabal that oppressed Boston's undercurrent for centuries. But now her talent's fading, the local adepts' squabbles are turning ugly, and worse, she's just discovered that she owes a very large debt to someone . . . or some "thing." And in the undercurrent, debts are taken very seriously. Evie has until midwinter to pay up . . . or else.
Homicide detective Kara Gillian has a special talent: she can sense the "arcane" in our world, and there's quite a bit of it, even in Beaulac, Louisana. She's also a summoner of demons, and works on a task force that deals with supernatural crimes. Her partners are attractive and smart FBI agents, but they're not summoners, and they're not telling Kara why they are on this special force with her. To make matters worse, Kara has pledged herself to one of the most powerful of demons - a Demon Lord - who helped save her partner's life, but now expects things in return. Meanwhile, she's trying to solve a string of murders that are somehow tied together by money, sex, rock music and...mud. But how can she concentrate on the case when she's not even sure who - or what - her partners are?
Ajax, a rebel gladiator, has been attacking naval bases and villages along the Egyptian coast. Cato and Macro join the 22nd Legion in order to destroy Ajax and his Nubian crew.
Whether it's coming up hard against the speed of light and, with it, the enormity of the universe, realising that terraforming a distant world is harder and more dangerous than you'd ever thought, or simply realizing that a hitchhiker on a starship consumes fuel and oxygen with tragic results, it's hard science fiction where sense of wonder is most often found and where science fiction's true heart lies. Contributors include Stephen Baxter, Charles Stross and Greg Bear.
The Daemon is well on its way toward firm control of the modern world, using an expanded network of real-world, dispossessed darknet operatives to tear apart civilization and rebuild it anew. Civil war breaks out in the American Midwest, with the mainstream media stoking public fear in the face of this 'Corn Rebellion'. Former detective Pete Sebeck, now the Daemon's most famous and most reluctant operative, must lead a small band of enlightened humans in a populist movement designed to protect the new world order. But the private armies of global business are preparing to crush the Daemon once and for all. Recommended.
Awian exiles are building a stronghold in the Darkling mountains, where the Rhydanne hunt. Their clash of interests soon leads to bloodshed and Shira Dellin, a Rhydanne huntress, appeals to the immortal Circle for justice. The Emperor sends hunter Jant Shira, half-Rhydanne, half-Awian, and all-confidence, to mediate.
Being chosen as a griffin's companion has allowed Arren Cardockson to gain a place of status within the land of Cymria. But Arren can never escape the prejudice that comes with his Northerner slave origins. For chained within the Arena where rogue griffins battle to entertain the crowds, there lies another soul crying out to be freed - a kindred spirit that will allow Arren to fulfill his destiny and release the darkness in his heart.
After her half-mad mother tried to bend spirits to dark ends, Morwena was forced to confront her in a magical battle that left her crippled - and her twin sister dead. Fleeing to her father whom she barely knew, Mori was sent to boarding school in England - a place all but devoid of true magic. There, outcast and alone, she tempted fate by doing magic herself, in an attempt to find a circle of like-minded friends. But her magic also drew the attention of her mother, bringing about a reckoning that could no longer be put off.
Botanica is an island, but almost all of the island is taken up by the Tree. Little knowing how they came to be here, small communities live around the coast line. The Tree provides them shelter, kindling, medicine - and a place of legends, for there are ghosts within the trees who snatch children and the dying. Lillah has come of age and is now ready to leave her community and walk the tree for five years, learning all Botanica has to teach her. Before setting off, Lillah is asked by the dying mother of a young boy to take him with her. In a country where a plague killed half the population, Morace will otherwise be killed in case he has the same disease. But can Lillah keep the boy's secret, or will she have to resort to breaking the oldest taboo on Botanica?
As the slavemasters of Mesa plot against the Star Empire of Manticore and the newly liberated slave planet of Torch, Anton Zilwicki and the notorious Havenite secret agent Victor Cachat set off on a dangerous mission to uncover the truth concerning a wave of mysterious assassinations that have been launched against Manticore and Torch. Most people are sure that the Republic of Haven is behind the assassinations, but Zilwicki and Cachat suspect others of being the guilty party.
As Rath joins with mages and the Twin Kings' agents to wage a secret battle against a nearly unstoppable foe, he gives Jewel Markess and her den of orphans the opportunity to escape the chaos by providing them with a note of introduction to the head of House Terafin, where Jewel will discover her destiny.
The young woman named Jewel, who survives both the everyday perils of being an orphan in the slums of the city of Averalaan, and the demonic dangers of the Undercity, rises to become a key figure in House Terafin, the most important of the Ten Houses of the Essalieyan Empire.
A young man and woman, Skip and Chelle, fall in love in college and marry, but she is enlisted in the military, there is a war on, and she must serve her tour of duty before they can settle down. But the military is fighting a war with aliens in distant solar systems, and her months in the service will be years in relative time on Earth. Chelle returns to recuperate from severe injuries, after months of service, still a young woman but not necessarily the same person - while Skip is in his forties. They go on a Caribbean cruise to resume their marriage, but it rapidly becomes a complex series of challenges, not the least of which are spies, aliens, and battles with pirates who capture the ship for ransom.
Not everyone on the Cobra worlds thought that the Cobras were worth the cost of maintaining their existing built-in weaponry, let alone supporting research to improve the Cobra weapons, and possibly even put an end to the negative effects of that built-in weaponry, which caused Cobras to die much too young. Many who had never known interplanetary war were convinced that the Cobras were not needed at all. That was a grave miscalculation, because a Troft faction has decided to invade the Cobra planets in force, using a new strategy that even the formidable Cobra warriors may not be able to defeat.
Probationary Constable Peter Grant dreams of being a detective in London's Metropolitan Police. Too bad his superior plans to assign him to the Case Progression Unit, where the biggest threat he'll face is a paper cut. But Peter's prospects change in the aftermath of a puzzling murder, when he gains exclusive information from an eyewitness who happens to be a ghost. Peter's ability to speak with the lingering dead brings him to the attention of Detective Chief Inspector Thomas Nightingale, who investigates crimes involving magic and other manifestations of the uncanny. Now, as a wave of brutal and bizarre murders engulfs the city, Peter is plunged into a world where gods and goddesses mingle with mortals and a long-dead evil is making a comeback on a rising tide of magic.
The heroes: Curnden Craw: a ruthless fighter who wants nothing more than to see his crew survive. Prince Calder: a liar and a coward, he will regain his crown by any means necessary. Bremer dan Gorst: a master swordsman, a failed bodyguard, his honour will be restored--in the blood of his enemies. Over three days, their fates will be sealed.
There is a box. Inside that box is a door. And beyond that door is a whole world. In some rooms, forests grow. In others, animals and objects come to life. Elsewhere, secrets and treasures wait for the brave and foolhardy. And at the very top of the house, a prisoner sits behind a locked door waiting for a key to turn. The day that happens, the world will end.
Lieutenant Commander Matthew Reddy is shocked by the arrival of a strange ship captained by one Commodore Jenks of the New Britain Imperial Navy-an island-nation populated by the descendants of British East Indiamen swept through the rift centuries before. As tension between the Allies and the Imperials mount, Reddy will come to realize that his suspicions are not misplaced-and that a greater danger than the Grik is closer than he ever suspected.
As Lieutenant Commander Matthew Reddy and the crew of the U.S.S. "Walker" continue their battle for both freedom and survival, the stakes become much more personal...and much more perilous.
A collection of short stories featuring Nancy Collins, Richard Lee Byers, Seanan McGuire, Del Stone Jr. and others. The stories are told from the Zombie point of view.
In the Middle East's legendary Fertile Crescent, millennia-old artifacts are unearthed. Shockingly, they appear to belong to one of Cerberus's own. As events converge to play out a destiny forged in cross-dimensional currents, Grant is plunged back through the shimmering vortex of time. Part phantasm, part warrior known as Enkidu, the man bull, he is hunted by humanity's oldest enemy. Kane, Brigid and Domi lead a rescue party across a parallax to destroy the legendary god beast Humbaba - before Grant is lost forever...
In paired novellas, award-winning authors Tobias Buckell and Paolo Bacigalupi explore a shared world where magic is forbidden and its use is rewarded with the axe. A world of glittering memories and a desperate present, where everyone uses a little magic, and someone else always pays the price.
Beautiful Cathoair, now an immortal warrior angel, has been called back to the city of Eiledon to raise his son - Muire's son as well - cast up on shore as an infant. It is seemingly a quiet life. But the evil goddess Heythe, who engineered the death of Valdyrgard, has travelled forward in time on her rainbow steed. She came expecting to gloat over a dead world, but instead finds a rekindled land, renewed by Muire's sacrifice. She will have her revenge by forcing this new Bearer of Burdens to violate her oaths and break her bonds and thus bring about the true and final end of Valdyrgard. She will do it by tormenting both Cathoair and his son Cathmar. But Mingan, the gray wolf, sees his old enemy Heythe's return. He will not allow it to happen again.
The Aztec Empire teeters on the brink of extinction. As the political infighting starts within the imperial court, Acatl, High Priest for the Dead, makes a macabre discovery in the palace: a high-ranking nobleman has been torn to pieces by an invocation - and it looks like the summoner belongs to the court itself.
Physicist Grant Archer prepares a new expedition to prove once and for all that the huge, native creatures discovered on Jupiter are intelligent.
When mechanic/shapeshifter Mercy Thompson attempts to return a powerful Fae book she's borrowed, she finds the bookstore locked up and closed down. It seems the book contains secret knowledge that the Fae would do just about anything to keep out of the wrong hands.
Car mechanic Mercy Thompson has always known there was something different about her, and not just the way she can make a VW engine sit up and beg. Mercy is a shapeshifter, a talent she inherited from her long-gone father. She's never known any others of her kind. Until now. An evil is stirring in the depths of the Columbia River-one that her father's people may know something about. And to have any hope of surviving, Mercy and her mate, the Alpha werewolf Adam, will need their help.
Once a simple student, Karigan G'ladheon finds herself in a world of deadly danger and complex magic, compelled by forces she cannot understand when she becomes a legendary Green Rider-one of the magical messengers of the king. Forced by magic to accept a dangerous fate she would never have chosen, headstrong Karigan has become completely devoted to the king and her fellow Riders. But now, an insurrection led by dark magicians threatens to break the boundaries of ancient, evil Blackveil Forest-releasing powerful dark magics that have been shut away for a millennium.
Vlad Taltos hears that his friend Aliera has been arrested by the Empire on a charge of practicing elder sorcery, a capital crime. But why? And why don't her powerful friends come to her rescue -- and why is she refusing to defend herself. Vlad must intervene, even though the House Jhereg is still hunting him.
After Cassiel and Warden Luis Rocha rescue an adept child from a maniacal Djinn, they realize that the girl is already manifesting power and her kidnapping was not an isolated incident. The Djinn and her followers are kidnapping children from all over the world and she is using their strength for herself. Cassiel has to stop the Djinn's apocalyptical designs to destroy humanity.
1593 London. English spies are being murdered across the city. And the killers' next target is spy Will Swyfte. With enemies on every side, Swyfte may find that even his vaunted skills are no match for the supernatural power arrayed against him.
The Adamantine Palace lies at the centre of an empire that grew out of ashes. Once dragons ruled the world and man was little more than prey. Then a way of subduing the dragons through alchemy was discovered, and now the dragons are bred to be mere mounts for knights and highly valued tokens in the diplomatic power-plays that underpin the rule of the competing aristocratic houses.
Lisa "Garrie" McGarrity leads a ghostbuster team - and has recently become entangled with Trevarr, a fiercely driven demon-hunter from a different dimension. After tumultuous adventures in San Jose, Trevarr returns to this world a battered exile. But there's little time to recuperate; a friend in Sedona needs their help. There, in that area of power convergence, Garrie is astonished to find the ethereal breezes quiet, the earth's activity so diminished as to be nonexistent, if you don't count those oddball surges that don't taste like our world at all. Soon their friend goes missing, and their efforts to contain the situation go amazingly awry. With Trevarr wary and alert, his opinionated not-cat bond partner dropping dire hints of trouble on their trail, and Sedona ghosts rising to act out against Garrie wherever she goes, she has to figure out what's going on before the power plays are too much even for her to handle.
The Hound Bridget ban has vanished and her daughter, the harper Mearana enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
Jane Fairfax, author of the bestselling novel "Constance" is having a killer time trying to keep her true identity as "the" Jane Austen a secret. Even the ongoing lessons in How to Be a Vampire, taught by her former lover Lord Byron, don't seem to be helping much. Jane can barely focus on her boyfriend, Walter, while keeping him in the dark about her more sanguine tastes. To make matters worse, Walter announces that his mother is coming for a visit - and she's expecting Jane to be Jewish. Add in a demanding new editor, a convention of romance readers in period costume, a Hollywood camera crew following Jane's every move, and the constant threat of a certain bloodsucking Bronte sister coming back to finish her off, and it's enough to make even the most well-mannered heroine go batty!
Tess Noncoire, successful fantasy writer and Celestial Blade Warrior, has made a deal with the Powers That Be, forfeiting her own dreams in order to save those nearest and dearest to her. Having survived this unprecedented experience, Tess, along with her imp Scrap, is determined to hunt down a demonic intruder from another dimension, the Norglein, who seems bent on ravishing young women, leaving them pregnant, and waiting for the proper time to steal their babies away for his own purposes.
The D'Artigo sisters have turned in their badges to the Otherworld Intelligence Agency. Now they are free agents and they are hoping things will be easier. When you are half-human, half-fae, things will go astray at the most inopportune times, especially when you are trying to infiltrate the underworld vamp society on the brink of a war.
In a distant corner of the Seven Kingdoms, an ancient curse festers and grows, consuming everything in its path. Only one man can break it: Harkeld of Osgaard, a prince with mage's blood in his veins. But Prince Harkeld has a bounty on his head - and assassins at his heels. Innis is a gifted shapeshifter. Now she must do the forbidden: become a man. She must stand at Prince Harkeld's side as his armsman, protecting and deceiving him.
Eight months ago Bonita Torres was an unemployed college graduate without a plan. Now she's an investigator with the Private Unaffiliated Paranormal Investigations team of New York. Now a case has come along that threatens to pit human against fatae. But one wrong move could cost her everything she's worked for.
One by one, the protective magical wards that guard London are falling: the London Wall defiled with cryptic graffiti, the ravens found dead at the Tower, the London Stone destroyed. Against his better judgment, Matthew Swift is about to find out why. And if he's lucky, he might just live long enough to do something about it. Recommended.
Early 15th century Venice: in theory Duke Marco commands, but Marco is a simpleton so his aunt and uncle rule in his stead. Lady Giulietta is the Duke's cousin. She enjoys greater privilege than many can even dream of, but her status will demand a terrible price. Atilo Il Mauros is head of the "Assassini," the shadow army that enforces Venice's will - both at home and abroad. And then there is Atilo's angel-faced apprentice. Only a boy, Tycho is already stronger and faster than any man has a right to be. He can see in the dark, but sunlight burns him. It is said that he drinks blood.
Includes an all-new Sookie Stackhouse novella, interviews, tours of Bon Temps and the werewolf and vampire communities, recipes and trivia questions.
With her zombie pal Wendy and vampy sidekick Gil, Amanda Feral is ready to take a bit out of Seattle's supernatural nightlife. The glamourous gang of ghouls is on a trip that is about to take a dangerous detour that could give road kill a new meaning.
Too much time has passed since the powerful dragon Tintaglia helped the people of the Trader cities stave off an enemy invasion. The Traders have forgotten their promises, weary of the labor and expense of tending earthbound dragons who were hatched weak and deformed by a river turned toxic. If neglected, the creatures will rampage - or die - so it is decreed that they must move up river toward Kelsingra, the mythical homeland whose location is locked deep within the dragons' uncertain ancestral memories. Thymara, an unschooled forest girl, and Alise, wife of an unloving and wealthy Trader, are among the disparate group escorting the dragons to their new home. And on an extraordinary odyssey with no promise of return, many lessons will be learned - as dragons and tenders alike experience hardships, betrayals, and joys beyond their wildest imaginings. Recommended.
Returning to school at Tentir , Jame continued to dodge the attentions of an unwanted admirer, strengthen her link to her feline hunting ounce, work with the rathorn colt Death's-head to insure that it doesn't resume its attempts to kill her, and, of course, kept causing plenty of unintended havoc. She also had to help fight off attacks from hillmen, repel a stampede of yarkcarn (think warthogs the size of mammoths), fight in the Winter War (a mock conflict - or, at least, that's how it was supposed to be), and solve the mystery behind the death of her evil uncle, who somehow is still spectrally manifesting himself in nasty ways.
The redevelopment of the planet Cyrene has hit a snag: humans are disappearing. The Interworld Restructuring Corporation sends Myles Callen, a ruthless "Facilitator". Also with the mission is Marc Shearer, a young quantum physicist who has come in search of a friend. Arriving on Cyrene Marc embarks on a journey that will change Cyrene - and Earth itself.
Polly is a real estate solicitor. She is also losing her mind. Someone keeps drinking her coffee. And talking to her clients. And doing her job. And when she goes to the dry cleaner's to pick up her dress for the party, it's not there. Not the dress - the dry cleaner's. And then there are the chickens who think they are people.
Howard's adventures set in medieval-era Europe and the Near East feature some of Howard's most unusual and memorable characters, including Cormac FitzGeoffrey, Diego de Guzman, and the legendary sword woman Dark Agnes. Lavishly illustrated by award-winning artist John Watkiss and featuring miscellanea, informative essays, and a fascinating introduction by acclaimed historical author Scott Oden.
Meghan Chase thought her time with the fey was behind her. But an army of iron fey is approaching that will drag her back, away from the banished prince who's sworn to stand by her side, back into the core of conflict so powerful she isn't sure anyone can survive it.
Psychic agent Nola O'Grady is not sure that living near her family in San Francisco is a good idea. Her job as a psychic agent is perilous and she is afraid her relatives may get involved. The agency teams her with Israeli secret agent Ari Nathan on a mission to track down a serial killer obsessed with werewolves. The killer is murdering actual werewolves and it is up to Nola and Ari to unravel the mystery behind the killings.
When she woke up in the hospital, she could barely remember getting on the flight, let alone the terrorist bomb of which she was the only survivor. But she can hear the voices in her head, for they are the spirits of the dead passengers. They cannot rest until they have delivered their terrifying message: the terrorists know she survived.
The work of creation has begun again. Only now things will be different. Victor Leben, once Frankenstein, has not only seen the future--he's ready to populate it. Using stem cells, "organic" silicon circuitry, and nanotechnology, he will engender a race of superhumans--the perfect melding of flesh and machine. With a powerful, enigmatic backer eager to see his dream come to fruition and a secret location where the enemies of progress can't find him, Victor is certain that this time, nothing and no one can stop him.
When the naive son of a powerful African chief is snatched from an American university and stowed in a Sudanese hellhole, Wes Stauer is brought back from retirement to put together a crack outfit of former comrades and pull off a miracle rescue.
Returning from Jerusalem, Manfred, Erik, and their escort of knights of the Holy Trinity are escorting an envoy of II Khan Mongol to the lands of the Golden Horde and get caught up in inter-clan civil war. Manfred and Erik are forced into an alliance of convenience between the Golden Horde and the ancient magical forces of Valahia, as directed by the troubled Vlad.
She was born in poverty, in a dusty village under the equatorial sun. She does not remember her mother, she does not remember her own name - her earliest clear memory is of the day her father sold her to the tall pale man. In the Court of the Pomegranate Tree, where she was taught the ways of a courtesan...and the skills of an assassin...she was named Emerald, the precious jewel of the Undying Duke's collection of beauties.She calls herself Green.The world she inhabits is one of political power and magic, where Gods meddle in the affairs of mortals. At the center of it is the immortal Duke's city of Copper Downs, which controls all the trade on the Storm Sea. Green has made many enemies, and some secret friends, and she has become a very dangerous woman indeed.
Mason used to be an enforcer, ensuring that those magic practitioners without a moral compass walked the straight and narrow. But now he just wants to keep his head down, play guitar, and maintain a low profile with Lou, his magical canine companion. But Mason is down on his luck, and when a job with a large payout comes along, he finds the offer hard to resist - not knowing it might mean sacrificing what both man and his best friend hold most dear.
While Eric is in Paris to honeymoon with vampire girlfriend Tabitha and to track down his sire, Eric's volatile daughter Greta is getting lonely and bored - and that's not good news for anyone. And when, like a bat out of hell, Lisette descends upon Void City to wipe Eric and his brood off the face of the earth - forever - this much is clear: the honeymoon is over.
Baron Jassion, Rebaine's old nemesis, is hunting him once more, aided by a mysterious sorcerer named Kaleb, whose powers and secrets make him a more dangerous enemy than Rebaine has ever known. Even worse, accompanying them is a young woman who hates Corvis Rebaine perhaps more than anyone else: his own daughter, Mellorin. Suddenly Rebaine seems to have no choice. To clear his name, to protect his country, and to reconcile with his family, he must once again become the Terror of the East.
Plague and famine scourge the Winter Kingdom and a dark spirit mage wielding blood magic is a new threat from across the Northern Sea. Summoner-King Martris Drayke of Margolan faces the greatest threat yet to his kingdom and his magic as he assembles his army against the invasion force.
Bloodmagic fuels a massacre so grisly that even the carrion eaters avoid its desecrated earth. But the infant heir of one of the dead, an Oakharne Lord, survived the carnage. The mercenary Brys Tarnell rescues the babe and enlists a Langmyr peasant, a young mother herself, to nurture the child. As one infantís life hangs in the balance, so too does the fate of thousands, while deep in the forest, a Maimed Witch practices an evil bloodmagic that could doom all.
The aelven governors convene a Council at Glenhallow, as the savage kobalen gather in numbers not seen in five centuries. Vastly outnumbered, the aelven clans will send barely trained guardians to confront the kobalen, and a young female warrior, Eliani, will be entrusted with the most crucial mission of all: to reach distant Fireshore and learn why their governor has not responded to the call to war.
Teenaged shapeshifters are being slaughtered by a sadistic serial killer who rips their still-beating hearts from their paralyzed bodies. A task force forms to halt the madness, including the vampiric Aeternus Antoinette Petrescu, as well as Kitt Jordan and Raven Matokwe, members of enemy Animalian tribes - and forbidden lovers. A centuries-old blood feud has divided their shapeshifting peoples, and if their passion is discovered it will doom them both. But past hostilities must be put aside, for the killer they seek is but the first sign of the all-consuming nightmare of The Dark Brethren.
Imprisoned for life aboard a zeppelin that floats high above a fantastic metropolis, greeting-card writer Harold Winslow pens his memoirs. His only companions are the disembodied voice of Miranda Taligent, the only woman he has ever loved, and the cryogenically frozen body of her father, Prospero, the genius and industrial magnate who drove her insane. As Harold heads toward a last desperate confrontation with Prospero to save Miranda's life, he finds himself an unwitting participant in the creation of the greatest invention of them all: the perpetual motion machine. Beautifully written, stunningly imagined, and wickedly funny, "The Dream of Perpetual Motion" is a heartfelt meditation on the place of love in a world dominated by technology.
Despite her growing knowledge of the OtherWorld, Abby isn't at all prepared for Brystion, the dark, mysterious, and sexy-as-sin incubus searching for his sister, convinced Abby has the key to the succubus's whereabouts. Abby has enough problems without having this seductive shape-shifter literally invade her dreams to get information. But when her Faery boss and some of her friends vanish, as well, Abby and Brystion must form an uneasy alliance.
By the next spring the Nameless One and his forces will be at the walls of the great city of Avendoom unless Harold, master thief, can find some way to stop them. Harold will be accompanied on his quest by an Elfin princess Miralissa; ten of the Wild Hearts, the most experienced and dangerous fighters in their world; and the King's court jester. They must overcome a series of frightful obstacles before they can reach their goal: Hrad Spein, the mysterious Palaces of the Bones.
Collected here for the first time are all of the tales from the land of Tortall, featuring both previously unknown characters as well as old friends.
Raylene Pendle (AKA Cheshire Red), a vampire and world-renowned thief, is asked by infuriatingly charming Ian Stott to retrieve missing government files - documents that deal with the secret biological experiments that left Ian blind. What Raylene doesn't bargain for is a case that takes her from the wilds of Minneapolis to the mean streets of Atlanta. And with a psychotic, power-hungry scientist on her trail, a kick-ass drag queen on her side, and Men in Black popping up at the most inconvenient moments, the case proves to be one hell of a ride.
Jillian Conrad never believed in vampires until she was injected with a serum that acts as a deadly poison to them. Now half-vampire Declan Reese wants her blood to destroy the undead kingdom.
Saberhagen's alternate universe MASK OF THE SUN, along with stories that expand on Saberhagen's concept from David Weber and Harry Turtledove, as well as Walter Jon Williams, John Maddox Roberts, Jane Lindskold.
Six year-old Zoe York has been taken and her mother has come to Remy for help. She shows him crude, childlike drawings that she claims are Zoe's visions of the future, everything leading up to her abduction, and some beyond. Like the picture of a man with wings who would come and save her-a man who is an angel. Zoe's preternatural gifts have made her a target for those who wish to exploit her power to their own destructive ends.
The last stand against the self-proclaimed God, Adam, has retreated to the anarchic planet Bakunin. Humanity's last hope lies with Nickolai Rajasthan, a Moreau who believes that the human race that created his kind are damned beyond redemption.
Although he was once chosen as a griffin's companion, Arren Cardockson was reviled, betrayed, and killed. He was brought back to life by a power beyond his understanding. Arren flees for the frozen sanctuary of the North. With the griffin Skandar by his side, Arren hopes to reach the place of his ancestry and lift his curse. He comes across a wild woman who may hold the key to making his lifeless heart beat once more.
A collection of previously unpublished short stories.
This fifth volume in the popular Worlds of Honor series explores the Honorverse with the help of Jane Lindskjold, Timothy Zahn, and more - including an all-new Honor Harrington adventure, set in her younger years, when a mob of space pirates made the mistake of tangling with Commander Harrington. That was a fatal mistake - for the pirates.
Sund, god of stone, gave the priests of the god Aelon the gift of a sacred Vektia spiritbone, which is now residing in the Temple of the New Dawn in the city of Sinaria, capital of Oran.Sund told the priests that the dragon to whom this spiritbone belongs is extremely powerful, for the Vektia dragons were forged at the creation of the world and represent the foundation of creation. Without these dragons, the new god, Aelon, will not be able to fully seize control over the world. In the land of the mortals, Skylan Ivorson and the Vindrasi clan are pulled into this duplicity as they embark on a mission to reclaim the bones in an effort to save their dying gods.
By day Dagmar Shaw orchestrates vast games with millions of players spanning continents. By night, she tries to forget the sound of a city collapsing in flames around her. She tries to forget the faces of her friends as they died in front of her. She tries to forget the blood on her own hands. But then an old friend approaches Dagmar with a project. The project he pitches is so insane and so ambitious, she can't possibly say no. But this new venture will lead her from the world of alternate-reality gaming to one even more complex. A world in which the players are soldiers and spies and the name of the game is "survival."
When his five-year-old neighbour goes missing, Jack can't help feeling responsible. He should have taken Cody home when he found him riding his bicycle near the Pine Barrens. Then a lost man wanders out of the woods after being chased all night by ...something. Jack knows, better than anyone, that the Barrens are dangerous - a true wilderness filled with people, creatures, and objects lost from sight and memory. Something is roaming the Barrens. Could it have taken Cody? And what about the strange circus that set up outside town? Could they be involved? So many possibilities, so little time....
The conclusion of F. Paul Wilson's Repairman Jack Young Adult trilogy.
When London constable and sorcerer's apprentice Peter Grant examines the corpse of Cyrus Wilkins, part-time jazz drummer and full-time accountant, who dropped dead of a heart attack while playing a gig at Soho's 606 Club, he hears the notes of the old jazz standard 'Body and Soul' rising from the body. Body and soul - they're also what Peter will risk as he investigates a pattern of similar deaths in and around Soho.
An ancient rift begins to open, threatening to loose all the demons of Hell on humanity (including the one personally bent on destroying Bodyguard Celia Graves). Celia has the unique combination of abilities needed to close the rift, but to overcome a death curse which nearly guarantees her failure, she'll need to join forces with people she no longer trusts.
In TIME AFTER TIME, with the help of young Amy, H. G. Wells sends Jack to the end of time, and then returns to his own time with Amy. But Amy misses her family, and without telling Wells, travels from 1906 London to 2009 Los Angeles to visit them. Her time travel accidentally frees Jack the Ripper from his prison in the far future. Jack's DNA mixes with some of Amy's, and Jack is transformed into a woman. Now Jaclyn the Ripper sets out on a new killing spree, vowing revenge on Wells and Amy.
3rd in the TECHNIC CIVILIZATION series, including a novella that appears in book form for the first time. The transition from the Polesotechnic league to the Terran Empire begins as threats against trade mount from alien barbarians.
Archaeologist Anja Creed is in Katmandu for a map that leads to a place that lies outside our world. But the map is known to one other, a vicious man who has Anja and her companions right where he wants them. Her hand forced, she sets out in search of the fabled Shangri-La.
Luke McDonald is the first visitor to Penance, Ohio, for five years. The only person who remotely trusts him is Jessa, desperate for the kind of protection that only he can provide, especially since it seems that she has something to do with the town's predicament. Supplies are low, the locals are ornery for a sacrifice, and there's a monster more powerful than Luke lurking in the woods.
St. Louis is a concrete jungle of fetid heat, acid rains and cutthroats. With J. B. Dix gravely wounded, Ryan and his group become captive guests of a local barony. They must capture a runaway teen, daughter of the ailing baron. But a self-proclaimed holy man's gruesome manipulation of life and death are about to put the group in a race for their own salvation.
Heather O'Grainne is the Assistant Secretary in the Office of Future Threat Assessment, investigating rumors surrounding something called "Daybreak". The group is diverse and radical, and its members have only one thing in common - their hatred for the "Big System" and their desire to take it down. Now, seemingly random events simultaneously occurring around the world are in fact connected as part of Daybreak's plan to destroy modern civilization - a plan that will ekiminate America's top government personnel, leaving the nation no choice but to implement its emergency contingency program...Directive 51.
A year has passed since the catastrophic event known as "Daybreak" began, 9 months since Daybreak killed seven billion people, 8 months since Daybreak vaporized Washington, 6 months since rival governments emerged in Athens, GA and Olympia, WA, 4 months since the two governments of what was formerly the United States went to the brink of war, 3 months since war was (barely) avoided, 2 months since Athens and Olympia agreed to work together, 1 month since they discovered that Daybreak isn't over...
Abundant with tales of quiet heroism, life-changing decisions, and determined searches for deep answers, this extraordinary collection of contemporary fantasy explores the realms between this world and the next.
The generation ship Jacob's Ladder has arrived at the planet they have come to call Grail. But it happens to be populated already, by humans who call their home Fortune. And they are wary of sharing Fortune--especially with people who have genetically engineered themselves to such an extent that it is a matter of debate whether they are even human anymore. To make matters worse, a shocking murder aboard the Jacob's Ladder has alerted Captain Perceval and the angel Nova that formidable enemies remain hidden somewhere among the crew.
Calliope just wants to make it big in the Big Apple like any other working girl. But Callie is also Death's Daughter, no matter how much she tries to stay out of the family business. And now her older sister has made a deal with the Devil himself to engage in a hostile takeover of both Death Inc. and Heaven-once they get Callie out of the way.
Four all-new novellas in the BLACK JEWELS world.
For years the Shalador people suffered the cruelties of the corrupt Queens who ruled them, forbidding their traditions, punishing those who dared show defiance, and forcing many more into hiding. Now that their land has been cleansed of tainted Blood, the Rose-Jeweled Queen, Lady Cassidy, makes it her duty to restore it and prove her ability to rule. But even if Lady Cassidy succeeds, other dangers await. For the Black Widows see visions within their tangled webs that something is coming that will change the land-and Lady Cassidy-forever...
In a Britain on the edge of collapse, there is a desperate new craze - a suicide cult made up of disaffected young people. They kill themselves in "cutter circles," loaded up with teenage cool and desolate dreams. For ex-Special Forces soldier Josh Cumberland, this is just the start of another descent into the very heart of darkness. It's a virus. Find out who caused it. Destroy them. Survive.
Eddie LaCrosse, freelance sword jockey is on his way home when his horse nearly runs down a half naked blonde in serious trouble. He promises to protect the blonde and is waylaid by unknown assailants and left for dead beside her mutilated body. Eddie's quest for payback leads him to a tangled mystery involving a notorious crime lord, royal scandals, a backwoods dragon cult, and a femme fatale who has trouble keeping her clothes on.
Regis Hastur, lord of the most powerful of the seven Domains of Darkover, learns that the Empire is about to become a Federation, and is extending an invitation for all of the worlds to join. While the offer seems tempting to his people, Regis knows that Darkover would become little more than a military base, used for its unique planetary position, and will be sapped of its resources. He must now stop at nothing to save his world.
Once the Shar'Dama Ka and the Warded Man were friends, brothers in arms. Now they are fierce adversaries. Caught between them are Renna, a young woman pushed to the edge of human endurance; Leesha, a proud and beautiful healer whose skill in warding surpasses that of the Warded Man himself; and Rojer, a traveling fiddler whose uncanny music can soothe the demons - or stir them into such frenzy that they attack one another. Recommended.
Guided by the crazed visions of his advisor Merle, King knows that he must unite the opposing factions, before the streets erupt in all-out war. But how can he preach peace when even his own warriors are plotting against him?
Young Alaska skydancer Orr Sitka makes a reckless, record-breaking jump that catapults him into celebrity. It's the last straw, however, for his girlfriend Dyce, who is wooed away by a promising job in the thriving underground city of Seattle. When Orr learns that Dyce has become addicted to virtual reality, controlled by an eccentric media billionaire and his decadent daughter, he does everything in his power to rescue her.
When Jazen reluctantly hires on to a Trueborn Earthman tycoon's safari to bag a deadly trophy, the reluctant mercenary finds himself shipped out to Downgraded Earthlinke 476, the outpost at the end of the universe known to everyone except its tourism bureau as "Dead End." But the hunt goes terribly wrong, and Jazen must survive a tough, beautiful local guide who hates mercenaries, an eleven ton beast that can crush main battle tanks with one claw tied behind its back, and the return of a nightmare that has haunted Jazen since birth.
Long ago, Susan Rodriguez was Harry Dresden's lover-until she was attacked by his enemies, leaving her torn between her own humanity and the bloodlust of the vampiric Red Court. Susan then disappeared to South America, where she could fight both her savage gift and those who cursed her with it. Now Arianna Ortega, Duchess of the Red Court, has discovered a secret Susan has long kept, and she plans to use it-against Harry. To prevail this time, he may have no choice but to embrace the raging fury of his own untapped dark power. Because Harry's not fighting to save the world. He's fighting to save his "child."
In the aftermath of the nuclear bombing of Japan in 1945, Zianno Zezen finds himself alone, while the fate of the other Meq and his beloved Opari, carrier of the Stone of Blood, is unknown. But Z's archenemy, the Fleur-du-Mal, survives. In the next half century Z will reunite with far-flung friends both Meq and human, as American and Soviet spies vie to steal and harness the powers and mysteries of the timeless children. With the day of the Remembering rapidly approaching, Z must interpret the strange writing on an ancient etched stone sphere.
Classic space opera: an omnibus featuring future starship commander John Grimes as he works his way up the ranks. Includes THE ROAD TO THE RIM, TO PRIME THE PUMP, THE HARD WAY UP (7 Grimes short stories) and THE BROKEN CYCLE.
Alaska, 1989. In a world where Alaska was still a Russian possession, and North America contains nine separate nations, revolution has broken out in Alaska. The Russian yoke has been thrown off for the moment, but the Czar is not going to surrender his valuable possession without a fight. In an exciting alternate history novel filled with military action, Captain Grigorivich Plesnett and his allies must continue his fight to birth a new nation - and fight off an old tyranny, in battles ranging from the Southeastern Inside Passage to the frozen Yukon.
On the far side of the known human space, the Marines are under siege, battling the relentless servant races of the Sh'daar aggressor. Rogue Admiral Alexander Koenig must make a momentous decision that will seal the the fate of humankind. Koenig will sieze the gigantic star carrier America and journey toward the unknown for the war for humankind's survival must be taken directly to the enemy.
The armies of Hochland are at breaking point. Beset on all sides by the feral beastmen, the safety and prosperity of the province is shattered. These are desperate times. Mercenary Captain Eriksson looks to capitalise on the conflict, buying the freedom of a group of prisoners to form a new free company. The criminals are delighted to be released, but this comes at a terrible price - to fight and die in the upcoming conflict. Eriksson must lead his makeshift company into one bloody conflict after another, putting his faith in those who gave up on honour long ago. On the battlefields of Hochland, either damnation or redemption awaits them.
A CHILL IN THE BLOOD and THE DARK SLEEP in one volume.
Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew.
The ultimate secret. The ultimate agent. The President's vampire. Zach Barrows is an ambitious young White House staffer whose career takes an unexpected turn when he's partnered with Nathaniel Cade, a secret agent sworn to protect the president. Cade is no ordinary civil servant; he is a vampire. On the orders of the president, Cade defends the nation against enemies far stranger and more dangerous than civilians.
Chromatacia is a land where colour is everything, ruled by a Colourtocracy and where your station in life is governed by your colour perception -- you are what you can see. Here Eddie Russell has better than average Red perception and hopes to use that to move up in the world. But his efforts bring him only misery until he meets the gray Jane, who opens his eyes to the true values of the world.
New stories set in the modern town of Grantville transplanted back to war-torn 17th century Europe.
Half-vampire Cat Crawfield and her vampire husband Bones have fought for their lives, as well as for their relationship. But just when they've triumphed over the latest battle, Cat's new and unexpected abilities threaten to upset a long-standing balance. With the mysterious disappearance of vampires, rumors abound that a species war is brewing. A Zealot is inciting tensions between the vampires and ghouls, and if these two powerful groups clash, innocent mortals could become collateral damage. Now Cat and Bones are forced to seek help from a dangerous "ally" - the ghoul queen of New Orleans herself. But the price of her assistance may prove more treacherous than even the threat of a supernatural war...to say nothing of the repercussions Cat never imagined.
Corisand, a shaman of the Xandim, and her friend, the blind Wizard Iriana have recovered the Fialan stone, but now the evil Magefolk are plotting a ruinous war, and the Archwizard Cyran wants to take the stone and use it as a weapon.
A group of women have been discovered who are immune to the Agent X plague. The secret of their immunity can provide a cure for human and inhuman alike - unless the Xombies find them first.
When Anita Blake meets with prospective client Tony Bennington, who is desperate to have her reanimate his recently deceased wife, she knows, though Tony Bennington seems unwilling to be convinced, that the thing she can do as a necromancer isn't the miracle he thinks he needs. The creature that Anita could coerce to step out of the late Mrs. Bennington's grave would not be the lovely Mrs. Bennington. Not really. And not for long.
This time Rachel Morgan leaves the Hollows, on a cross-country road trip with a pixy, an elf, and a vampire, as she races to clear her blackened name at a California witches' convention in order to avoid an eternity of torment at the claws of a soul-devouring demon.
The planet Hellhole, above, is battered by asteroid impacts, horrific storms, earthquakes and volcanic eruptions. Above, it is a dumping ground for undesirables, misfits, and charlatans. Below, however, is concealed the remnants of an ancient civilization. Above and below will collide when General Adolphus brings to fruition plans to overthrow the tyranny that rules the Deep Zone worlds.
Ig Perrish's privileged life takes an unexpected dark turn when his cherished childhood sweetheart Merrin is brutally killed and suspicion falls hard on Ig. A year passes, but Ig is nowhere near over his grief or his rage, feelings that come to a head in a lost evening of alcohol and hate. When he wakes the next morning he discovers that he has undergone a surreal transformation, and is in possession of an incredible power.
Dragons and dragon keepers, both malformed and rejected by Rain Wild society, have been dispatched on a dangerous expedition to rediscover the ancient Elderling city of Kelsingra, the lost haven for dragons and Elderlings alike. But no map exists to guide them, and the dragons find their ancient memories of little use in a land changed by generations of earthquakes and seismic chaos. Recommended.
As a human immune to magic, Sophie Lawson can help everyone from banshee to zombie transition into normal, everyday San Francisco life -- until a rash of gruesome murders has demons and mortals running for cover, and Sophie finds herself playing sidekick to detective Parker Hayes.
Suddenly, all world governments were simultaneously attacked by soldiers in giant mecha robotic suits with the swastika symbol of the Third Reich on their metal arms. If these were Nazis, where had they been hiding since the end of World War II? And where had they gotten armor and weapons far in advance of anything on the planet? Weapons against which even the metahuman heroes seemed to be helpless . . .
Thief and con man Locke Lamora must live with the past in order to survive the day - the Bonds Magi who he crossed in THE LIES OF LOCKE LAMORA are out to exact revenge, and Locke must also counter his first love: a woman who needs him dead. A heady mix of high adventure and low subterfuge, and dark magic.
Alex White, a young American soldier recently wounded in the Great War, comes to a pastoral English village to heal his wounded body and soul. He meets Magda Variel, an alluring red-haired widow rumoured to be a witch. She warns him to steer clear of the wood and the perilous faerie kingdom it borders, but Alex cannot help himself.
October "Toby" Daye is half-human, half-fae and the only changeling who has earned knighthood. When someone begins targeting her nearest and dearest, it becomes clear that Toby is being set up to take the fall for everything that is happening.
Eugenie Markham, as the Thorn Land's queen, is fast running out of ways to end the brutal war devastating her kingdom. Her only hope is the Iron Crown, a legendary object even the most powerful gentry fear. Fairy king Dorian has his own agenda for aiding her search. And Kiyo, her shape-shifter ex-boyfriend, has every reason to betray her along the way.
The prize specimen of the rare giant squid goes missing from the Darwin Centre at London's Natural History Museum. Billy Harrow, a young cephalopod specialist, inadvertently holds the key to the Kraken and thus becomes a target for mysterious but powerful forces in a London whose denizens - human and otherwise - are adept in magic and murder. The missing squid is an embryonic god whose powers, properly harnessed, can destroy all that is, was, and ever shall be.
With no money and few allies, Mykella is faced with the difficult prospect of rebuilding her nation while trying to hold off a potentially devastating invasion. Fortunately for Mykella, an old magic has awakened in her; a power that gives her the ability to read the emotions of others and to spy on the movements of her enemies. But the resurgence of this power might herald the return of an ancient enemy, one that Mykella isn't sure how to face.
Arthanos, son and heir to the ailing Prefect of Gallos, wishes to destroy the keep of Westwind because the idea of a land where women rule is total anathema to him. Saryn, Arms-Commander of Westwind, is dispatched to a neighbouring land, Lornth, to seek support against the Gallosians. But the trading council of Suthya, secretly allied with Gallos, has begun to bribe lord-holders in Lornth to foment rebellion and civil war.
Thanks to Paks's courage and sacrifice, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary captain who earned a title--and enemies--in the neighbouring kingdom of Tsaia. Meanwhile, in Tsaia, Prince Mikeli prepares for his own coronation. But when an assassination attempt nearly succeeds, Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords possessing ancient sorcery, steeped in death and evil.
Fifteen tall tales that refer to magical dreamtime bars: from the alewife's attempt to transfer the gods' curse to Gilgamesh, to Odin's decision to introduce Vikings to the Ur-Bar. Includes stories by Maria V. Snyder, Kari Sperring, Patricia Bray, Seanan McGuire, and more.
For 15-year-old Wisty and her older brother Whit, life turns upside down when they are torn from their parents one night and slammed into a secret prison for no reason they can comprehend. The totalitarian New Order is clearly trying to suppress Life, Liberty, and the Pursuit of Being a Normal Teenager. But while imprisoned, Wisty and Whit discover they have incredible powers they'd never dreamed of. Can they master their skills in time to save themselves, their parents--and maybe the world?
Determined to face the Fallen and the world on his own terms, Dante Baptiste hopes to piece together his shattered past and claim his future, with FBI agent Heather Wallace at his side. But in Heather's human family awaits an unexpected enemy. One who could rip Heather from Dante's heart and fill the holes with bullets. One who could force Dante to choose his darkest destiny - as the Great Destroyer. . . .
It's 1895; nearly a decade since Mars invaded Earth, chronicled by H.G. Wells in "The War of the Worlds." Wrecked Martian spaceships, back-engineered by Charles Babbage and Nikola Tesla, have carried the Queen's Own Electric Fusiliers to the red planet, and Mars is now part of the ever-expanding British Empire. Sideshow proprietor Professor Coffin needs a sensational new attraction, and word has reached him of the Japanese Devil Fish Girl. His quest to possess the ultimate showman's exhibit is about to cause considerable friction amongst the folk of other planets. Sufficient, in fact, to spark off Worlds War Two.
22 stories, including the Nebula Award-winning "The Blind Geometer," and World Fantasy Award winner "Black Air".
An escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University. Adrift, penniless, and alone, he travels to Vintas, where he becomes entangled in the politics of courtly society. All the while Kvothe searches for answers attempting to uncover the truth about the mysterious Amyr, and the death of his parents. Traveling into the Fae realm he meets Felurian, the faerie woman no man can resist and who no man has ever survived. Under her tutelage, Kvothe learns much about true magic and the ways of women.
Necromancer. Bounty hunter. Killer. Dante Valentine has been all three in her life. But in the beginning, she was a Necromancer for hire. WORKING FOR THE DEVIL, DEAD MAN RISING, THE DEVIL'S RIGHT HAND, SAINT CITY SINNERS and TO HELL AND BACK.
Young Sioux warrior Paha Sapa counts coup on General Custer at Little Bighorn -- and the General's ghost enters him, and his voice will speak to him the rest of his life. He is haunted by this, by his ability to see into the memories and futures of others, and by a dramatic vision he experienced as a boy in his people's sacred Black Hills. He is a dynamite worker on Mount Rushmore in 1936 when FDR comes there to dedicate the Jefferson face.
As an Angel, Remy possesses powers and skills only to be used if the situation calls for it. And the sudden reappearance of the Garden of Eden is just such a situation. Two opposing forces of immortals want the Key to the Gates of Eden, so Remy must turn for help to a fallen angel who is sometimes friend, sometimes foe-and always deadly.
The unexpected arrival of a ship from Earth after their long isolation from their home world leaves the inhabitants of Coyote both hopeful and wary. The lone passenger brings news - both good and bad. The good news is that there was a survivor of the long-ago explosion of the Robert E. Lee and he is living still on Earth, in the ruined city called Boston. The bad news is that the person responsible for that act of terrorism is also still alive - and somewhere on Coyote.
On a Midwestern campus in the 1960s, a charismatic guru and his young acolytes perform a secret ritual in a local meadow. What happens is a mystery--all that remains is a gruesomely dismembered body and the shattered souls of all who were present. Forty years later, one man seeks to learn about that horrifying night, and to do so he'll have to force those involved to examine the unspeakable events that have haunted them ever since.
A dissident faction of the Clan has carried nuclear devices between the worlds and exploded them in Washington DC. Mike Fleming, late of US intelligence, knows that a faction of the US government itself is behind the plot. He knows too there is no safe place, except perhaps the third alternate world, New Britain -- which has just had a revolution and a nuclear incident of its own.
Simon Canderous, of the Department of Extraordinary Affairs, is used to fighting vampires and zombies. But the strange murder of a professor has everyone stumped. And it's making some people crazy. Literally.
2027. Secret Service agent Anna Kelso has been suspended for investigating the shooting that claimed her partner's life. Anna suspects that the head of a bio-augmentation firm was the real target, and against orders she's turned up a few leads concerning a covert paramilitary force and a cadre of underground hackers. Meanwhile, Ben Saxon, former SAS officer turned mercenary, joins a shadowy special ops outfit. They say they're a force for good, but Saxon quickly learns that the truth is not so clear-cut.
After promising his allegiance to the Night God, Arenadd Taranisaii escapes death for the second time and vows to free his people. With the dark griffin Skandar by his side, Arenadd begins to gather an army and prepare for war using the power gifted to him by the Night God to move through the shadows. But even as Arenadd's strength grows, his nemesis sets out for the Island of the Sun, seeking the one weapon that can truly kill Arenadd, the man without a heart.
When half-human Cal Leandros wakes up on a beach littered with the slaughtered remains of a variety of hideous creatures, he is not that concerned. In fact, he can not remember who he is and that is just the way his deadly enemies like it.
Evie Walker finds a hidden room in her dying father's house, a place where treasures from myth and legend are kept safe until they are needed again. The storeroom prevents access to any who are not intended to use the items. but just because it has never been done does not mean it cannot be done. Evie must guard the storeroom against ancient and malicious forces, protecting the past and the future even as the present unravels around them.
You've got to keep your head to survive in the teeming undead city known as Nekropolis. It's a pity crazed genius Victor Baron couldn't manage that. Now everyone wants a piece of him. Zombie detective Matt Richter and his glamorous she-vampire companion Devona are back on the case, with another wild and wonderful investigation..
Free-spirited Maeve will no longer endure the schemes of her latest husband, Conor, the cunning ruler of Ulster. And when her father's death puts her homeland at the mercy of its greedy lords and Conor's forces, Maeve seeks out the wandering druid Ruan, whose unexpected passion and strange connection to the worlds of spirit imperil everything Maeve thought true about herself--and put her at war with both her duty and her fate.
The mystic warrior-monk named Merlin Athrawes knows that Safehold is the last human planet in existence, and that the stasis the Church was created to enforce will be the human race's death sentence if it is allowed to stand. The Church's juggernaut is rumbling down on Charis, but Merlin Athrawes and a handful of extraordinary human beings stand in its path.
The clock is ticking for Sabina Kane. Her sister has been kidnapped by her grandmother, the Dark Races are on the brink of war, and a mysterious order is manipulating everyone behind the scenes. Working on information provided by an unlikely ally, Sabina and her trusty sidekicks - a sexy mage named Adam Lazarus and Giguhl, a Mischief demon - head to New Orleans to begin the hunt for her sister.
A new urban fantasy series featuring Tara Sheridan, a criminal profiler who combines cartomancy with her training as a forensic psychologist.
A plane crash survivor questions sanity when the world that he has built for himself in a new town is suddenly thrown into doubt by terrifying discoveries and the revelations they bring about.
A novel told through a series of letters. A man recently released from jail meets a real estate agent who tells him he is heir to a huge old house, long empty. The man moves in and is immediately confronted with supernatural and fantastic events and creatures. With each letter we learn more of magic, the other world and the sorcerer who originally inhabited the house.
The vampire Count, known here as Rakoczy Ferancsi, finds himself a virtual prisoner in the Court of Kunigunde in Bohemia in the 1600s, passing his days making jewels to delight Queen Kunigunde. But he soon finds himself being sexually blackmailed by Rozsa, an ambitious lady in waiting. If he does not satisfy her, she will denounce him to the priests and he'll be burned at the stake, resulting in his True Death.
In this prequel novel to StarCraft II, the origins of the game's heroes, Jim Raynor and Tychus Findlay, are revealed.
As Spock, on Romulus hoping to reunify the Romulans and the Vulcan, is embroiled in a power struggle, Benjamin Sisko seeks spiritual guidance. After temporarily rejoining Starfleet for an all-hands-on-deck battle against the Borg, he must consider an offer to have him return for a longer stint.
Novelization of the new 3D horror film from Joss Whedon, who hints that it is "not just a slasher in the woods".
God-King concludes the story of Sigmar's development from clan leader to God-King - this time fighting an undead army that threatens the fragile unity of his Empire
This omnibus collects the titles The Rebellion, Death March and Goblin Nation. The rise of the goblin nation is chronicled from the slave-pens of Steel Town to fortresses built to hold onto their new homeland, while their leaders struggle for position and stability.
Young Jedi Hestizo Trace possesses one extraordinary Force talent: a gift with plants. Suddenly her quiet existence among greenhouse and garden specimens is violently destroyed by the arrival of an emissary from Darth Scabrous. For the rare black orchid that she has nurtured and bonded with is the final ingredient in an ancient Sith formula that promises to grant Darth Scabrous his greatest desire.
An omnibus collection of Abnett's WARHAMMER fantasy, including the novels RIDERS OF THE DEAD, GILEAD'S BLOOD and HAMMERS OF ULRIC, plus short stories and the full graphic novel of THE WARHAMMER.
As villians take advantage of the absence of Earth's great protectors and overrun Metropolis and Gotham, rookie and veteran superheroes are pressed into service. This is the story of 52 weeks without the world's greatest superheroes.
Follow young Clark Kent's whirlwind journey from Kansas to New York City's" Daily Planet." This ace reporter is not the only person leading a double life in a teeming metropolis, just the only one able to leap tall buildings in a single bound - a skill that comes in handy when battling powerful criminal masterminds like scheming Lex Luthor and fascist robots. But can Clark's midwestern charm save the day and win the heart of stunning, seen-it-all newspaperwoman Lois Lane? Or is that a job for Superman?
The Republic is in crisis. The Sith roam unchecked, vying with one another to dominate the galaxy. But one lone Jedi, Kerra Holt, is determined to take down the Dark Lords. Her enemies are strange and many: Lord Daiman, who imagines himself the creator of the universe; Lord Odion, who intends to be its destroyer; the curious siblings Quillan and Dromika; the enigmatic Arkadia. So many warring Sith weaving a patchwork of brutality - with only Kerra Holt to defend the innocents caught underfoot.
The previously unpublished novel that served as inpsiration for the TV series MOONLIGHT, putting a twist on the classic Dracula vampire tale and blending it with Chandleresque hardboiled PI detective fiction.
A bio-engineered super-soldier named Hella and her mutant buffalo sidekick Stampede clash with armadillo bikers and inter-dimensional mutants across the ragged landscape of Gamma-Oklahoma.
Aliisza and Kaanyr Vhok are popular characters from the book Insurrection, the second book in the War of the Spider Queen series. This omnibus includes: The Gossamer Plain, The Fractured Sky, and The Crystal Mountain.
Collected here for the first time are all the classic Drizzt short stories - and one all new tale - from the startling origin of Drizzt's panther companion, to the tale of Jarlaxle and Entreri's first encounter with the dragon sisters.
Faced with an ork invasion of Piscina IV, the 3rd Company of the Dark Angels believes the threat to be minimal. As enemy numbers continue to increase, their commander, Captain Belial, insists that his Company are strong enough to resist. But Scout-Sergeant Naaman knows just how dangerous this foe can be, and when a renewed greenskin offensive takes the Dark Angels by surprise, the orks swarm towards Kadillus Harbour. Little do the Dark Angels know of the technological power available to the xenos, and the true scale of the threat they face. Belial, Naaman and their fellow Astartes fight a desperate siege at Kadillus, knowing that they must hold out until Imperial reinforcements arrive or the planet will be lost.
A controversial new approach to reproductive issues on the planet Andor has brought Captain Picard and the crew of the "Enterprise-E" to convene a summit, in the hope of demonstrating that the Federation's pledge to helping Andor is sincere. But the Typhon Pact is watching, and their interests may very well lead the Andorian people down an even more treacherous path.
Averland burns. An army of cultists rises in the corrupted city of Averheim. The Theogonist Volkmar marches towards the city in a race to snuff out the rebellion before it grows too widespread to defeat. Schwarzhelm races to return to the site of his recent battles, as does the spy Pieter Verstohlen, evading assassins while trying to discover the truth of the conspiracy that drew him away. But none of these holds the key. Out in the wilderness is Kurt Helborg, Grand Marshal of the Reiksguard. Only he has the indomitable strength of will to hold together the province in its hour of need. Only he can rally the terrified citizens of Averland to resist the infernal powers that beset them.
After a Jedi Knight goes mad, the Jedi have become the target of a media-driven witch hunt. With his son, Ben, at his side, Luke sets out to unravel the shocking truth behind the madness. But the secrets he uncovers among the enigmatic Force mystics of the distant world Dorin may bring his quest and life as he knows it to a sudden end. Meanwhile another Jedi Knight, consumed by the same madness, is enroute to Coruscant.
Albanon, Shara and Uldane thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass. The Progenitor was locked safely away, guarded by Albanon's dead master, but early on our heroes realize it was stolen and released in the presence of the green dragon Vestapalk as he fell at Shara's sword. Now, alerted to the danger of the liquid crystal by a mysterious cleric who claims allegiance to an order that has protected the substance for time immemorial, they must go in search of the dragon's body, to ensure his demise has not been exaggerated.
Dal'yth. The forces of the Greater Good have established a strangehold on the planet, and the time has come for the Imperium to move against them. The White Scars lead the ground assault against the tau, launching into combat with speed and fury, shedding blood as they gain ground against their enemies. Meanwhile, the members of the Crusade Council are determined to pursue their own agendas, and their politicking and back-stabbing will place the entire war effort in jeopardy.
The Romulan Star Empire engages in all out war against Earth, determined once and for all to stop the human menace from spreading across the galaxy.
Junks, an evil alien scourge, are flooding Quad-Gal with terror and Combat K are sent on a mission to find an elusive alien retrovirus which can be used against the enemy. SLAM-dropped to Cloneworld - a planet ravaged by violent civil war - not only are Combat K hunted by elite junk assassins, but they get caught in a global conflict between augmented mechanised war machines and genetically modified humans who have the ability to clone themselves.
The genasi control almost all of Calimshan for their djinn overlords - all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport's coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting. But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas - and for the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet.
Across the war-torn galaxy, the Imperial Guard are a bastion against the enemies of mankind. From the punishing heat of Tallarn's deserts to the bonechilling tundras of Valhalla, these are soldiers who give their lives in the Emperor's name. Whether shoulder to shoulder or crushing their enemies in vast machines of war, they are unwavering in their devotion to duty. On a thousand stars, they repel the forces of Chaos and the foul xenos in an eternal conflict. This omnibus collects three tales of savage warfare and heroism in the frontline.
The Blood Gorgons Chaos Space Marines are called to one of their recruiting worlds as the populace is struck down by a plague of mutation. But the expeditionary force is decimated by a mysterious foe, and Sargaul is one of few survivors. The polluted world has become even more nightmarish than before, and Sargaul faces insurmountable odds if he is to save the savage planet. Facing a hostile environment, shadowy xenos enemies and treachery from within his own forces, Sargaul must dig deep into his hatred and determination to leave Haute Bassiq alive.