hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
Two continents at war: the Three Kingdoms and Ishara have been in conflict for a thousand years. But when an outside threat arises, the reawakening of a powerful ancient race that wants to remake the world, the two warring nations must somehow set aside generations of hatred to form an alliance against a far more deadly enemy.
Robin Goodfellow needs Nick's help with his curse. Half of each day he must spend as a hideous gnome with a bit of magic and near immortality. The other half of the day he can live as Robin Hood, archer of legend. At the time of his curse sixty years before, an insane magician trapped Robin's love, Marian, in a secret chamber that keeps her in perpetual sleep. The only way Robin can break the curse is to awaken Marian in his gnome form and have her recognize his true face. But Marian will die if Robin doesn't break the curse soon.
The king is dead, his queen is missing. On the amber coast, the usurper king is driving Zavonia to the brink of war. A dangerous magical power is rising up in Biela Miasto, and the only people who can set things right are a failed bodyguard, a Landstrider witch, and the assassin who set off the whole sorry chain of events.
The Sturm, a group of "species purists" intent on destroying any human with genetic or cybernetic enhancements, returned from the far reaches of Dark Space to wage a war against humanity. A small group of reluctant heroes managed to beat back the invading force. Now left with the remains of a crippled civilization, they must work together to rebuild - and to stand guard, in case those weren't the only enemies hiding in the dark...
There are 22 candidates.There are 12 seats. The last interstellar colony ship is down to its final batch of humans after the robots in charge unhelpfully deleted the rest. But rebooting a species and training them for the arduous task of colonisation isn't easy - especially when the planet below is filled with monsters, the humans are more interested in asking questions than learning, and the robots are all programmed to kill each other.
Irene is trying to learn the truth about Alberich-and the possibility that he's her father. But when the Library orders her to kill him, and then Alberich himself offers to sign a truce, she has to discover why he originally betrayed the Library. With her allies endangered and her strongest loyalties under threat, she'll have to trace his past across multiple worlds and into the depths of mythology and folklore, to find the truth at the heart of the Library, and why the Library was first created.
Fellion is a Lamplighter, able to provide illumination through magic. A group of rebel Monarchists free her from indentured servitude and take her on a journey to rescue trapped compatriots from an underground complex of mines.Along the way they get caught up in a conspiracy to kill the latest royal child and wipe out the Monarchist movement for good. But Fellion has more than just her Lamplighting skills up her sleeve...
1910, Edinburgh. Jessie MacRae has been sent to a tenement building by her recently deceased father to bear a child for a wealthy man and his fiancee. The harrowing events that follow lead to a curse on the building and its residents - a curse that will last for the rest of the century. Over nine decades, 10 Luckenbooth Close bears witness to emblems of a changing world outside its walls. The curse creeps up the nine floors as an enraged spirit world swells to the surface, desperate for the true horror of the building's longest kept secret to be heard.
It's been more than a year since the cruise ship Queen of the Sea was transported in time and space to the ancient Mediterranean not long after the death of Alexander the Great. Cassander is using every foul means available to turn Macedonia and Greece into his own empire. The brutal general Antigonus One-Eye is doing the same in Mesopotamia. And Ptolemy, the cleverest of them all, is expanding his Egyptian realm to the Red Sea.
It is the responsibility of the Hawkspurs to keep the gears of the empire turning, which is why their matriarch sends each of her heirs to the far reaches of the nation. Conall, the eldest son, is sent to serve in the military on a distant frontier. Tyreta is sent to the pyrsetone mines to learn how that magical fuel is harvested. The youngest, Fulren, finds himself acting as a guide to a mysterious foreign emissary.
Al MacBharrais is part of a global network of sigil agents, so when a fellow agent disappears under sinister circumstances in Australia, Al travels to the Dandenong Ranges in Victoria to solve the mystery. But the trail to his colleague begins to pile up with bodies at alarming speed.
Joe Hill's award-winning story collection, originally published as 20th Century Ghosts, featuring "The Black Phone," soon to be a major motion picture. A collection of 15 stories.
When Buffalo Bill's Wild West Show goes on tour through Germany, he temporarily hires a new sharpshooter to be part of his "World Wide Congress of Rough Riders": a woman named Giselle, who also happens to be an Elemental Master of Air. That is how Annie Oakley discovers that she and her husband, Frank, are not simply master marksman, but also magicians of rare ability.
Juvenile. Sebin, a young tiger spirit from the Juhwang Clan, wants nothing more than to join the Thousand World Space Forces and, like their Uncle Hwan, captain a battle cruiser someday. But when Sebin's acceptance letter finally arrives, it's accompanied by the shocking news that Hwan has been declared a traitor. Apparently the captain abandoned his duty to steal a magical artifact, the Dragon Pearl, and his whereabouts are still unknown.
A collection of six novellas in which each story reveals a sinister secret about the mysterious small town of Goblin.
A famously disappointing minor royal and the Emperor's least favorite grandchild, Prince Kiem is summoned before the Emperor and commanded to renew the empire's bonds with its newest vassal planet. The prince must marry Count Jainan, the recent widower of another royal prince of the empire. But Jainan suspects his late husband's death was no accident. And Prince Kiem discovers Jainan is a suspect himself.
When Eleanor West decided to open her school, her sanctuary, her "Home for Wayward Children," she knew from the beginning that there would be children she couldn't save. When Cora decides she needs a different direction, a different fate, a different prophecy, Miss West reluctantly agrees to transfer her to another school, where things are run very differently by Whitethorn, the Headmaster. She will soon discover that not all doors are welcoming...
Among the great Families, only the once-mighty clan of Sinclair-Maru remembers the maxims of the warrior Emperor, Yung I, ready to defend the Imperium from any threat. Family prodigy Saef Sinclair-Maru finds himself in command of an outmoded, under-equipped frigate of the Imperial Fleet. With spies and assassins on every side, Saef must complete his mission, restore the greatness of his Family, and uncover the chilling plot meant to extinguish humanity's light from the galaxy.
Ronan Szepessy returns to his sleepy upstate home town, though it was no place for a restless gay photographer. He reconnects with two high school friends and becomes involved in a plan to confront the real estate developers who are changing the town's nature.But it turns out that the spirits undergirding this once-thriving industrial town have become enraged.
Isobel is the Queen of the medieval rave-themed VR game Sparkle Dungeon. Her prowess in the game makes her an ideal candidate to learn the secrets of "power morphemes" - unnaturally dense units of meaning that warp perception when skilfully pronounced.But Isobel's reputation makes her the target of a strange resistance movement led by spellcasting anarchists, who may be the only thing stopping a cabal from toppling California over the edge of a terrible transformation.
K. J. Parker brings his acclaimed sequence of novels that began with Sixteen Ways to Defend a Walled City to a refreshingly pragmatic conclusion. This is the true story of Aemilius Felix Boioannes the younger, the intended and unintended consequences of his life, the bad stuff he did on purpose, and the good stuff that happened in spite of him. It is, in other words, the tale of a war to end all wars, and the man responsible.
Five years after the meteor strike and the disappearance of Jack and Nora's daughter, the rains finally return to Seattle. And now Jack uncovers evidence of a new parasitic fungus, while Nora investigates several brutal, ritualistic murders. Soon they will be drawn together by a horrifying connection between their discoveries.
Sebastian Vickery has learned something about UFOs that he shouldn't have - and Naval Intelligence orders his old partner, Agent Ingrid Castine, to trap him. And now they're both fugitives, pursued by both the US Government and the Russian GRU. Vickery and Castine must find an ancient relic that spells banishment to the alien species, and then summon the things and use it against them - in a Samson-like confrontation that looks likely to kill them as well.
A gifted student foretells an apocalypse. Her reward is a sentence of death. Fleeing into the unknown she is drawn into a team of outcasts. On the run, hunted by enemies old and new, they must learn to trust each other in order to survive in a world evolved in strange, beautiful, and deadly ways, and uncover ancient secrets that hold the key to their salvation.
Deep in the Hungarian woods, the sacred magic of King Solomon lives on in his descendants. Gathering under the midnight stars, they perform small miracles and none are more gifted than the great Rabbi Isaac and his three daughters. But a darkness is creeping across Europe, threatening the lives of every Jewish person in every village. Each sister will have to make an impossible choice in an effort to survive - and change the fate of their family forever.
It's a brave new Britain under the New Management. The avuncular Prime Minister is an ancient eldritch god of unimaginable power. Crime is plummeting as almost every offense is punishable by death. And everywhere you look, there are people with strange powers, some of which they can control, and some, not so much. Hyperorganized and formidable, Eve Starkey defeated her boss, the louche magical adept and billionaire Rupert de Montfort Bigge, in a supernatural duel to the death. Now she's in charge of the Bigge Corporation - just in time to discover the lethal trap Rupert set for her long ago.
Growing up on the moon, Xingyin is accustomed to solitude, unaware that she is being hidden from the powerful Celestial Emperor who exiled her mother for stealing his elixir of immortality. But when Xingyin's magic flares and her existence is discovered, she is forced to flee her home, leaving her mother behind. Alone, untrained, and afraid, she makes her way to the Celestial Kingdom, a land of wonder and secrets.
As the founder and creative director of a small video game development company, Peter Banuk desperately needs a win, not only to save his struggling company, but to justify the time he spends away from his wife and daughters. When his tech-genius partner tells him an experimental VR headset called Deep Dive is ready for beta testing, Peter excitedly agrees to give it a whirl. The trial run goes horribly wrong, rendering Peter unconscious. Upon coming to he discovers that his daughters no longer exist...
Now Earth is once again ours. Aided by the advanced tech the aliens left behind, we're rebuilding as fast as we can. Meanwhile, a select few of our blood-drinking immortals are on their way to the Shongairi homeworld, having commandeered one of the alien starships...the planet-busting kind.
Skyward Inn, within the high walls of the Western Protectorate, is a place of safety, where people come together to tell stories of the time before the war with Qita. But safety from what? Qita surrendered without complaint when Earth invaded. Innkeepers Jem and Isley, veterans from either side, have regrets but few scars. Their peace is disturbed when a visitor known to Isley comes to the Inn asking for help, bringing reminders of an unnerving past and triggering an uncertain future. Did humanity really win the war?
When Alys's brother is murdered, the petty thief from the slums of Longhill sets out to discover who killed him and why. But the more she discovers about him, the more she learns about herself, and the truths she finds are more dangerous than knives. Swept up in an intrigue as deep as the roots of Kithamar, where the secrets of the lowest born can sometimes topple thrones, the story Alys chooses will have the power to change everything.
Mickey7 is an Expendable: a disposable employee on a human expedition sent to colonize the ice world Niflheim. On a fairly routine scouting mission, Mickey7 goes missing and is presumed dead. By the time he returns to the colony base, surprisingly helped back by native life, Mickey7's fate has been sealed. There's a new clone, Mickey8, reporting for Expendable duties. Mickey7 must somehow keep his double a secret from the rest of the colony.
Salvager Claire Kovalik picks up a distress signal from a famous luxury space-liner that vanished on its maiden tour of the solar system more than twenty years ago. A salvage claim like this could set Claire and her crew up for life. But a quick trip through the Aurora reveals something isn't right. Whispers in the dark. Flickers of movement. Words scrawled in blood.
The ships of Reynard's village are commandeered to fight the Spanish Armada, and after a fierce battle at sea, Reynard finds himself the sole survivor of his uncle's devastated hoy. For days he drifts, starving and dying of thirst, until he is rescued by a galleon, also lost - and both are propelled by a strange current to the unknown, northern island of Thule. Here, Reynard must meet his destiny in a violent clash between humans and gods.
Daemonar Yaslana has been brought under the tutelage of Witch, the Queen whose continued existence is known only to a select few. As Daemonar is confronted by troubling changes within and around the family, he sees warnings that a taint in the Blood might be reappearing. Daemonar, along with his father and uncle, must uncover the source of a familiar evil - and Daemon Sadi, the High Lord of Hell, may be forced into making a terrible choice.
Set against the backdrop of rapidly escalating climate catastrophe, scientists Kate Larkin and Jay Gunesekera are recruited by tech billionaire and mogul Davis Hucken to the forests of Tasmania, Australia. His Foundation's mission is not only to halt the effects of climate change, but to re-engineer and reverse the damage through the ambitious process of reviving species lost to the earth over time, including a clandestine ambition to resurrect the Neanderthals.
Judah the Foundling chose freedom over betrayal when she leaped from the top of the castle tower. Now she finds herself wandering an unknown forest, far from everything and everyone she loves. But Judah isn't free. Sought by those who believe she holds the key to unlocking the power trapped in the world, she must learn to navigate the dangers of an unfamiliar place. And, to save her foster brother Gavin, she must learn to use the new power she discovers inside herself.
In the wilds of the Northern California mountains, all the inhabitants of a small town have gone missing. Somehow, the pack of the Wolf Who Rules is connected to a group of vanished people. Werewolves Charles Cornick and Anna Latham are tasked with investigating, and soon find that a deserted town is the least of the challenges they face.
Hiram and his son Michael are dowsing a well in Eastern Utah when they hear a cry for help from the ghost of a small boy, torn to pieces by wild animals. Before they can even begin to look into that tragedy, however, a prosperous local rancher is murdered right before their eyes. In an attempt to both help the ghost and find the killer, Hiram and Michael must navigate an eccentric cast of characters that includes failed bank robbers, a seductive fortune-teller, an inept sheriff, a crazy prospector, and a preacher with an apocalyptic grudge against the Roosevelt administration.
Tanta has trained all her young life for this. Her very first mission is a code red: to take her team into the unaffiliated zone just outside InTech's borders and retrieve a stolen hard drive. It should have been quick and simple, but a surprise attack kills two of her colleagues and Tanta barely makes it home alive.
Raised from boyhood to pilot an exosuit mech, Jackson Rook fought gallantly for the rebellion against the Collectivists. Now he is a criminal, a smuggler on board the Multipurpose Supply Vehicle Tar Heel. His latest mission: steal a top-of-the-line mech called the Citadel and deliver it to the far-flung planet Swindle, a world so hostile even the air will kill you. The client: a man known only as the Warlord. Rook, however, cannot stand by and watch as the Warlord runs roughshod over the citizens of Swindle, the way the Collectivists did on his homeworld. For all his mercenary ways, Rook is not a pirate. And deep within the smuggler, the heart of a warrior still beats.
Shade Nox scratches out a dangerous living in the broken Wastes, but now that they are growing more unstable and dangerous, Shade and her people need their own Veil to protect them. She vows to raise one - a feat not accomplished in over a hundred years. But the Veils are controlled by the Brotherhood, who would sooner see all the Veils collapse into dust than allow a witch to raise one.
If family time doesn't go exactly the way David wants, bad things happen - to his wife Chelsea, and to the couple's 17 year old daughter, Ella. Then a mysterious condition overtakes the nation. Known as the Violence, it causes the infected to experience sudden, explosive bursts of animalistic rage and attack anyone in their path. The ensuing chaos brings opportunity for Chelsea - and inspires a plan to liberate herself and her family once and for all.
Myla has returned with Orien to her native Deepwater to face her past. Learning she's in trouble, Fingers and Seth head off on a rescue mission. Myla doesn't need rescuing, thanks, but now that they're in Deepwater, Seth delves into the secrets of a dead warlock and Fingers digs into the truth of his missing brother.But as the trio converge towards a conspiracy against the throne, Deepwater is attacked by an incomprehensible enemy.
While trying to cure his horrific condition, Morbius the Living Vampire has become allied with Amanda Saint, whose sister Catherine is one of the leaders of the Demon-Fire Cult. Morbius and Amanda follow the cult's trail to New York City, but run afoul of an underground fight club that uses monsters as their pawns in the arena. Morbius becomes the star attraction, forced to kill or be killed...
A nameless, genderless narrator lives along the lush but decimated English coast, where a loose cohort of cultural refugees live meditative, artistic, often polyamorous lives. But this rustic tranquility is punctuated by bursts of menace as they must continually flee a faceless oppressor, an organization known only as "They," whose supporters range the countryside in a grisly mob of mostly mute, quasi-automatons. Moving in slow but deliberate concentric circles, "They" root out free-thinking subversives: the surviving artists, craftspeople, intellectuals, even the unmarried and the childless.
Emrael Ire wants nothing more than to test to be a weapons master. His final exam will be a bloody insurrection, staged by corrupt nobles and priests, that enslaves his brother. With the aid of his War Master tutor, herself an undercover mage, Emrael discovers his own latent and powerful talents.To rescue his brother, Emrael must embrace not only his abilities as a warrior but also his place as last of the ancient Mage Kings - for the Fallen God has returned.And he is hungry.
Beth and Fran spend their days traveling the ravaged New England coast, hunting feral men and harvesting their organs in a gruesome effort to ensure they'll never face the same fate. Robbie lives by his gun and one hard-learned motto: other people aren't safe. After a brutal accident entwines the three of them, this found family of survivors must navigate murderous TERFs, a sociopathic billionaire bunker brat, and awkward relationship dynamics - all while outrunning packs of feral men, and their own demons.
Fresh from filming Voodoo Wars in New Orleans, Lee returns to Los Angeles. Back at the Katz Family stunt ranch she finds animals of all kinds taking refuge on the grounds, and the supernatural creatures who populate Hollywood on edge to the point of violence. People are vanishing without a trace, and clues lead to a legendary mansion famous for its horrible deaths - the location for Lee's next film job.
As witches across the world are rounded up, one young woman discovers a power she did not know she had. It's a dangerous force and it puts her top of the list in a global witch hunt. But she - and the women around her - won't give in easily. Not while all of women's power is under threat.
The powerful Irish witch Grainne attempts to use time travel to reverse the evolution of all modern technology, encrypting cataclysmic spells into Shakespeare's "cursed" play, Macbeth. Melisande Stokes is forced to send Tristan's untested, wayward sister Robin back in time to 1606 London, where Edmund Tilney, the king's Master of Revels, controls all staged performances in London. And now Grainne controls Tilney.
The six teenagers and their British captain aboard the ketch Crosscurrent Voyager now seek others like them, those fortunate souls who have made it through the zombie apocalypse. But reuniting the human race seems to require GPS, and the Earth's GPS systems are failing. It falls to those aboard the Crosscurrent Voyager to traverse dangerous seas to a European Space Agency complex in French Guiana. And thousands of infected stand in the way.
Ten years ago, Zelda led a band of merry adventurers whose knacks let them travel to alternate realities and battle the black rot that threatened to unmake each world. Sal, Zelda's lover, was the group's heart. Until their final, failed mission, when Sal was lost. Now, when the rot boils through the crack in the Liberty Bell, it gives Zelda proof that Sal is alive, trapped somewhere in the alts. She reunites the group, but things have changed, out there in the alts. And in everyone's hearts.
Documentary producer Felix "Teig" Teigland is filming along Siberia's Kolyma Highway, the Road of Bones, where thousands of gulag prisoners perished. Teig and his team find an abandoned town, save one catatonic nine-year-old girl - and a pack of predatory wolves, faster and smarter than any wild animals should be.Pursued by the otherworldly beasts, Teig's companions confront even more uncanny and inexplicable phenomena along the Road of Bones, as if the ghosts of Stalin's victims were haunting them.
Redwood, an African American woman, and Aidan, a Seminole Irish man, journey from Georgia to Chicago, from haunted swampland to a "city of the future." They are gifted performers and hoodoo conjurors, struggling to call up the wondrous world they imagine, not just on stage and screen, but on city streets, in front parlors, in wounded hearts.
January Cole is head of security at a hotel located near a timeport, where the ultra-wealthy tourists arrive costumed for a dozen different time periods, all eagerly waiting to catch their "flights" to the past, where sometimes the clocks run backward and, rumour has it, ghosts stroll the halls. But none of that compares to the corpse in room 526. The one that seems to be both there and not there. The one that somehow only January can see.
From battling djinn to killing demigods and dragons, the scars and nightmares have left Thomas Quinn a broken man. He has long retired from that life, running an occult shop in Philadelphia for the past several decades. But when two detectives come to his door asking about a brutal ritual murder in his city, Quinn must reluctantly take up the mantle of a Sorcerer of the Arcanum once more, and face down those who would threaten the fragile peace between the human and magical worlds. His investigation takes him from the streets of Philadelphia to the court of a Faerie King as he races to stop the apocalypse.
Peter, a punk rock guitar player with OCD tendencies (it's why everyone calls him rePeter) works at the Wax Rack, a record store in Denver. Pete has a talent he couldn't understand until he attends a by-invitation-only concert at a secret warehouse location. Pete can do things if he performs a ritual that dives into his OCD (you can call it magic if you want) and this band, Order of Organs, are all magicians, and they need Pete as much as he needs them, if they're going to save Denver from what's coming.
It's 2035: a fledging synthetic consciousness "wakes up" in a lab. Jenny, the lead developer, determined to nurture this synthetic being like a child, trains it to work with people at the border of the American Protectorate of Canada. Meanwhile, a mysterious plague is spreading across the world.
Kit and Thomas go through Induction and have a baby girl, Mimi. At first everything goes well but then the small mistakes, ISPs (Insufficient Standard of Parenting), build up and suddenly Kit is face to face with the idea of losing Mimi, and she is forced to ask herself how far she will go to keep her family together.
Welcome to Silvertown, Washington. Population 602 (for now). Officer Mary Whittaker must confront a series of abnormal incidents. It's almost as if the townsfolk are losing their survival instinct, one by one... As Whittaker digs deeper into her investigation, she uncovers a larger conspiracy with more twists and turns than a mountain road and danger around every corner. To save Silvertown, she must distinguish the truth from paranoia-fueled lies before she ends up losing her own instincts...and her life.
When a child goes missing in Edinburgh's darkest streets, young Ropa investigates. She'll need to call on Zimbabwean magic as well as her Scottish pragmatism to hunt down clues. But as shadows lengthen, will the hunter become the hunted? When ghosts talk, she will listen...
In 1999 a programmer is trying to fix the millennium bug, but can't shake the sense he's been chosen for something. In 1888 five women are brutally murdered in the East End by a troubled young man in thrall to a mysterious master. In 1777 an apprentice engraver called William Blake has a defining spiritual experience; thirteen years later this vision returns. And in 1666 poet and revolutionary John Milton completes the epic for which he will be remembered centuries later.
Something strange is happening to the teens in Adena, Ohio. A mysterious force is seeking inroads. Vulnerabilities to exploit, friendships to hijack, untapped rage to harness toward its own ends. Who will serve it best? Perhaps the empathetic, naive, sensitive Sarah. The force wants her most of all. The question is whether she will be the key to its success or to its destruction.
In BLACK LEOPARD, RED WOLF Sogolon the Moon Witch proved a worthy adversary to Tracker as they clashed across a mythical African landscape in search of a mysterious boy who disappeared. Now Sogolon takes centre stage and gives her own account of what happened to the boy, and how she plotted and fought, triumphed and failed as she looked for him.
Lazarus is a boy on the verge of manhood, trapped in the clandestine underworld known as the Creche. Enlisted from his earliest days to kill without mercy, he has never seen sun or sky, not until a quest for vengeance propels him aboveground. There he finds a calling amid a royal court rife with intrigue and danger, where he meets Niya, Princess Elyssa's handmaid, who is not what she appears to be and whose true identity will spell death if revealed.
Lanore has tracked Adair to his mystical island home to ask for one last favour. The Queen of the Underworld is keeping Jonathan as her consort, and Lanore wants Adair to send her to the hereafter so that she may beg for his release. Will she honor her promise to return to Adair? Or is her true intention to be reunited with Jonathan at any cost?
Because Taryn Cornick has written a successful book about the things that threaten libraries: insects, damp, light, fire, carelessness and uncaring, policeman Jacob Berger questions her about a cold case. Then there are questions about a fire in the library at her grandparents' house and an ancient scroll box known as the Firestarter, as well as threatening phone calls and a mysterious illness. Finally a shadowy young man named Shift appears, forcing Taryn and Jacob toward a reckoning felt in more than one world.
Not long after the remnants of the rebellion settle briefly on Fortuna, Ariadne gets a message with unimaginable consequences: the Oracle has gone rogue. In a planned coup against the Empire's new ruler, the AI has developed a way of mass programming citizens into mindless drones. The seven devils will have to use their unique skills to get to the heart of the Empire, destroy the Oracle - and burn it all to the ground.
Tal Charossa returns to Tlaanthothe to find that Sethennai has gone missing. Tal wants nothing to do with his old boss and former lover, so when a magical catastrophe befalls the city, Tal tries to run rather than face his past - but he soon learns that something even worse may lurk in the future. Throughout the worlds of the Echo Maze, fragments of an undead goddess begin to awaken, and not all confrontations can be put off forever.
Fifth collection of shorter works set in the Liaden Universe.
What happens when a group of humans are stranded for centuries on another world with no choice but to expose themselves to that world? After such long exposure, are they still Homo sapiens or have they become another species entirely? These questions confront the people who have come to rescue the stranded colony, the members of that colony, and the sentient alien life that dwells on the planet. Difficult life and death choices will be made by all involved.
Instead of mentors, they got monsters. That's what Xerak, Vereez, and Grunwold think when three strange creatures shimmer into being within the circle of Hettua Shrine.Their conclusion is reasonable enough. After all, they've never seen humans before. The three unlikely mentors join forces with the three young "inquisitors" and venture out to find the Library of the Sapphire Wind, destroyed years before. Will they find answers there, or is this only the first stage in their search?
Hessa - High Priestess of the Eangen - must venture into the heart of enemy territory, where warring Arpa factions are not the only danger she must face. A sinister new cult is on the rise, one with the power to suck the life from everything it touches. With enemies on every side and her fragile alliance beginning to waver, Hessa must decide who to trust - no matter what it may cost her...
The Asteri have kept their word so far, leaving Bryce and Hunt alone. But with the rebels chipping away at the Asteri's power, the threat the rulers pose is growing. As Bryce, Hunt, and their friends get pulled into the rebels' plans, the choice becomes clear. Stay silent while others are oppressed, or fight for what's right. And they've never been very good at staying silent.
A warrior queen who must rise from a childbirth bed to fight for her life and her throne, a healer in hiding desperate to protect the secret of her daughter's explosive power, a queen whose desperation to retain control leads her to risk using the darkest magic, a near-immortal sorcerer demigod powerful enough to remake the world for her own ends - and the generation of lastborn girls, the ones born just before the Drought, who must bear the hopes and traditions of their nations if the queendoms are to survive.
Twins Tim and Abi have always been different from their peers, spending their evenings in the attic of their parents' suburban house, poring over reports of the unexplained. Obsessed with photographs of ghostly apparitions, they decide to fake their own, and use it to frighten a girl at school.But what was only supposed to be a harmless prank sets in motion a deadly and terrifying chain of events that neither of them could have predicted...
When one of his soldiers is left behind after a seemingly pointless battle, con-man Sergeant Gastovsky sees his chance. He assembles a team of misfit soldiers that would push the term "ragtag" to its limits for a big con that leads them on a daring behind-the-lines mission, pitting him not only against enemy soldiers but against the top brass of his own organization.
An alien armada lurks on the edges of Teixcalaanli space. No one can communicate with it, no one can destroy it, and Fleet Captain Nine Hibiscus is running out of options.In a desperate attempt at diplomacy with the mysterious invaders, the fleet captain has sent for a diplomatic envoy. Now Mahit Dzmare and Three Seagrass - still reeling from the recent upheaval in the Empire - face the impossible task of trying to communicate with a hostile entity.
San Kyarr is a novitiate within a secretive holy order tasked by Fleet to infiltrate the home world of mankind's most dangerous enemy: the Sommen. If caught, her mission could bring war to Earth - long before its forces are ready, and so a competing faction within Fleet sends her own brother to destroy her. San is set on a journey toward destinies far greater than she ever imagined, evolving powers to send and receive quantum messages.
The Stranger Times is a weekly newspaper dedicated to the weird and the wonderful (but mostly the weird). But when tragedy strikes the paper is forced to do some serious investigating. What they discover leads to a shocking realization. Some of the stories they'd previously dismissed as nonsense are in fact terrifyingly real. Soon they come face-to-face with darker forces than they could ever have imagined.
Vampires do not exist. Everyone knows this. So it's particularly annoying when they start popping up around Manchester. Somebody needs to sort this out fast before all Hell really breaks loose - step forward the staff of The Stranger Times.
The queen's sudden death sees Tomas Piety summoned back to the capital - where he discovers his boss, Dieter Vogel, Provost Marshal of the Queen's Men, is busy tightening his stranglehold on the country. Just as he once fought for his Pious Men, Tomas must now bend all his wit and hard-won wisdom to protect his queen - even when he can't always tell if he's on the right side.
When Edward Cullen and Bella Swan met in Twilight, an iconic love story was born. But until now, fans have heard only Bella's side of the story. At last, readers can experience Edward's version in the long-awaited companion novel, Midnight Sun.This unforgettable tale as told through Edward's eyes takes on a new and decidedly dark twist.
When bounty hunter Tavi's sworn enemy Torran Fletcher, a ruthless former general, offers her enough credits to not only keep her crew afloat but also hire someone to fix her ship, Tavi knows that she can't refuse. But when she uncovers a deeper plot that threatens the delicate peace between humans and Valoffs, Tavi suspects that Torran has been using her as the impetus for a new war.
Taelya, Beltur's adopted niece, is now a white mage undercaptain in the Road Guards of Fairhaven. Fairhaven's success under the Council has become an impediment to the ambition of several rulers, and the mages protecting the town are seen as a threat. Taelya, a young and untried mage, will find herself at the heart of a conspiracy to destroy her home and the people she loves, and she may not be powerful enough to stop it in time.
With a foreward by Neil Gaiman. Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. With Melnibone's years of grandeur and decadence long since passed, Elric's amoral cousin Yrkoon sets his eyes on the throne. Elric, realizing he is his country's best hope, must face his nefarious cousin in an epic battle for the right to rule.
Brittany, 1762. When Ursule Orchiere comes of age a spark of power flares to life. Guided by an ancient grimoire and the whispers of her ancestors, Ursule is destined to walk the same path as the great witches of old. But first, the Orchiere magical lineage must survive. And danger hovers over her, whether it's the bloodlust of the mob or the flames of the pyre.
Two sets of twins are raised according to different principles to settle a wager between two gods. In a westerly valley, a girl and boy are born to a noble family, to be raised by a mysterious teacher - ready to love and instruct them in everything, regardless of society's expectations. To the east, the twins are raised with careful neglect by a sorcerer - surrounded not with love but with danger, magic and wildness.
Lin 'The Silent One' Vu is a gangster and sometime PI living in Chinese-occupied Hanoi, in the steaming, paranoid alleyways of the 36 Streets. When an Englishman comes to Hanoi on the trail of his friend's murderer, Lin's life is turned upside down. She is drawn into the grand conspiracies of the neon gods - of regimes and mega-corporations - as they unleash dangerous new technologies.
Over 99 identical generations, Mia's family has shaped human history to push them to the stars, making brutal, wrenching choices and sacrificing countless lives. Her turn comes at the dawn of the age of rocketry. Her mission: to lure Wernher Von Braun away from the Nazi party and into the American rocket program, and secure the future of the space race. But Mia's family is not the only group pushing the levers of history: an even more ruthless enemy lurks behind the scenes.
Disparate narratives are woven together on the planet left behind by the exodus of space colonists. A space-dweller looking at New Haven, Connecticut as a chance to reconnect with his spiraling lover; a group of labourers attempting to renew the promises of Earth's crumbling cities; a journalist attempting to capture the violence of the streets; a marshal trying to solve a kidnapping.
Three factions vie for control of the galaxy. Rig, a gunslinging, thieving, rebel with a cause, doesn't give a damn about them and she hasn't looked back since abandoning her faction three years ago.That is, until her former faction sends her a message: return what she stole from them, or they'll kill her twin sister. On her journey across the galaxy to save her sister she has help from her network of resistance contacts, her taser-wielding librarian girlfriend, and a mysterious bounty hunter.
The human race has been cast from a dying Earth to wander the stars in a vast fleet of arks - each shaped by its inhabitants into a unique environment. When her sister disappears while responding to a mysterious alien distress call, Eryn insists on being part of the crew sent to look for her. What she discovers on Candidate-623 is both terrifying and deadly. When the threat follows her back to the fleet and people start dying, she is tasked with seeking out a legendary recluse who may just hold the key to humanity's survival.
Containing material unavailable for twenty years - this is a comprehensive guide to the capital city of Terry Pratchett's Discworld, getting to the heart of Ankh-Morpork's secrets, societies and guilds. Completely revamped and redesigned, this full-colour book contains material from Discworld Diaries across the decades.
The Order of Saint Rita - whose mission is to provide aid and mercy to those in need - bore witness to and defied Central Governance's atrocities on a remote planet. The Sisters have been running ever since, staying under the radar while still trying to honor their calling. Despite the Sisters' secrecy, the story of their defiance is spreading like wildfire, spearheaded by a growing anti-Earth religious movement calling for revolution.
To fulfill a final promise to her best friend, Mel travels to Morgan's Gap, in the shadows of the Appalachian Mountains. Here, with every taste of sweet honey and tart blackberries, the wildwood twines further into Mel's broken heart. But a threat lingers in the woods - one that may have something to do with Sarah's untimely death and that has now set its sight on Mel.
With the outbreak of a world war looming, Ramses will face Russian assassins bearing weapons of immense power against all those who loved Lawrence Stratford. From the glowing jewels at their necks comes an incredible supernatural force: the power to bring statues to life. As Ramses and his allies, including the immortal queens Cleopatra and Bektaten, gather together to battle these threats, Ramses reveals that the great weapon may have roots in an ancient Egyptian ritual designed to render pharaohs humble before Osiris, the god of the underworld.
Jack Tamerlaine hasn't stepped foot on Cadence in ten long years, content to study music at the mainland university. But when young girls start disappearing from the isle, Jack is summoned home to help find them. The capricious spirits that rule the isle by fire, water, earth, and wind find mirth in the lives of the humans who call the land home. Adaira, heiress of the east and Jack's childhood enemy, knows the spirits only answer to a bard's music, and she hopes Jack can draw them forth by song, enticing them to return the missing girls.
In the city of Elantra, the law is upheld by a few groups, and the most feared are the Wolves - the Emperor's executioners. The newest member of this elite force is Severn Handred, who find himself in the heart of the West March, enmeshed in a tangled web of mysteries that have been held for centuries, It's one mortal man and his single ally against a community of immortals who will kill to keep their secrets. But they don't know who they're up against.
An anthology showcasing the scope of science fiction from the South Asian subcontinent.
Anna is a possession. She is owned by the man named Will, shielded from a struggling world by his care. Anna is obedient, dutiful, and compliant. When Anna finds the strength to run, she leaves her name behind. But in her new idyllic town, the past - and Will - catch up with her.Carrying a child and a dark secret, she must face the scars he gave her - and learn to be everything Anna was not.
Only the Order of Justices stands in the way of chaos in the Empire of the Wolf. Sir Konrad Vonvalt is the most feared Justice of all, upholding the law by way of his sharp mind, arcane powers and skill as a swordsman. Aided by Helena Sedanka, his clerk and protege, orphaned by the wars that forged the empire, he investigates the murder of a provincial aristocrat and unearths a conspiracy that stretches to the very top of Imperial society.
The identity of Elizabeth Cage has always been a mystery. Even she doesn't know who, or what, she is. But she's learned to live with it.Until now, when what should have been a peaceful holiday turns into anything but, and Elizabeth is forced to recognise that she isn't what she seems.But neither is anyone else. Has her whole life been a lie? Someone very badly wants to know the truth about Elizabeth Cage. And they'll do anything to find out. But who will live to regret it?
Luke can't wait to bear arms. Jane has a date. And Matthew still hasn't had his hair cut. But Time waits for no one and neither do criminal masterminds. A major threat to the Timeline is looming, one far deadlier than mere idiots who want to change history.
On the way to the hospital for Mrs Sincope's induction, the couple's squabbling over their daughter's name betrays an unquestioning trust that everything will go to plan. But as the hours pass and Mrs Sincope's labour doesn't begin, the couple start to worry. And as the hours bleed into days and there is still no sign of progress, it becomes clear that there is something far more sinister going on behind the white hospital doors...
When Nekantor offers to send Tagaret and Della to Selimna, the city where their caste experiments can be carried out, how can they not accept the opportunity? But in their absence, Nekantor begins to execute his own long-schemed plan, and soon Della realizes they've unwittingly become a part of it. How far does Nekantor's influence spread? How much will he seek to control?
Imbati Catin, an Academy prodigy, vows service to Adon, balancing two core purposes - to advance her Master's designs on power, and to determine the full extent of Xinta's influence. When a trash hauler named Akrabitti Corbinan walks into a place he doesn't belong, everything falls out of balance. Catin, who is investigating a newly discovered hidden library, immediately arrests Corbinan for trespassing. Nekantor then seizes Corbinan, believing he's a spy who sought to topple the government, and Xinta vanishes him before Catin can determine his intent.
A princess isn't supposed to fall for an evil sorceress, especially a princess whose line has been cursed by a wicked fairy, a curse that could only be broken by true love's kiss.
Travis Long, his wife, Lisa and his brother Gavin have been sent by Manticore to the powerful Andermani Empire to acquire experience, for the Imperial Navy is one of the most potent and experienced fleets in the galaxy. But the Andermani have problems of their own. Their Emperor's death is the trigger for insurrection, and now that powerful and experienced navy is locked in civil war. The Manticoran visitors find themselves squarely in the path of the storm, and before Travis, Lisa, and Gavin can accomplish anything else, they first have to survive.
Quillifer is back in court after two years away and finds that the small castle and domain that came with his knighthood require much renovation. To complicate matters further, Quillifer is outed as Princess Flora's lover, and those who once despised him now seek his favor. Of course, Queen Berlauda will attempt to reconquer the country with the power of her husband's armies. At the very least, there will be a long, long war...but Quillifer is ready to fight.
John Rast has been assigned by Knight Watch to patrol game conventions and cosplayer competitions, looking for dangerous anachronisms and the villains who may be trying to exploit them. Fortunately, all that changes when an honest-to-goodness necromancer shows up, wielding a weapon created by Nazi occultists and accompanied by some badass evil Valkyries, hell-bent on kicking off the end of the world.
New York, 1923. On the revitalized waterfront of the Lower West, Gilda and the gregarious ex-gangster Cherub Stevens start a new life on a stolen yacht. When her pet seagull vanishes into the White Lights District, Gilda throws herself into the search for the missing bird. Up late watching the river for her pet, Gilda has one drink too many and passes out in the cabin of her waterfront home. She wakes to a massacre. Eight people have been slaughtered on the deck of the Misery Queen, and Cherub is among the dead.
Cadenza is the City of Words, a city run by poets, its skyline dominated by the steepled towers of its libraries. Carlo Mazzoni, a young wordsmith, arrives there intent on making his name as the bells ring out with the news of the death of the city's poet-leader. Instead, he finds himself embroiled with the intrigues of a city in turmoil, the looming prospect of war with their rival Venice ever-present. A war that threatens not only to destroy Cadenza but remove it from history altogether...
Vicki DeVine hosts a gathering of friends and guests for Trickster Nights. But someone arrives dressed as Crowbones, the Crowgard bogeyman. When the impostor is killed along with a shape-shifting Crow, and the deaths are clearly connected, everyone fears that the real Crowbones may have come. To "encourage" humans to help them find some answers, the Elders and Elementals close all the roads, locking in suspects and victims alike.
When Eric Carter helps a friend with a deadly ritual that could determine the fate of the most powerful mage family in Los Angeles he steps into the middle of centuries-long feuds with people who make the Borgias look like the Brady Bunch. Eric's just fine with the murder, soul eaters, and death magic. He's just having trouble adjusting to being brought back from the grave. If he's not careful, somebody's going to put him right back.
Pounce, a young bot caring for his first human charge, Ezra, has just found a box in the attic. His box. The box he arrived in, and the box he'll be discarded in when Ezra outgrows the need for a nanny. As Pounce is propelled down a road of existential dread, the pieces are falling into place for a robot revolution that will spell the end of humanity. Pounce must make an impossible choice. Join the revolution and fight for his own freedom - or escort Ezra to safety across the battle-scarred post-apocalyptic hellscape that the suburbs have become.
A short story collection that explores the expanse of Chinese science fiction and fantasy.
Shane Daniels and Romany Zetz have been drawn into an intergalactic war that is not their own. Lives will be destroyed, families will be torn apart. Trust will be broken. When the war is over, some will return to a changed world. Will they discover that glory is a lie?
All the short fiction set in the Expanse universe, including a brand new novella.
Illarion Glaskov's quiet life on the fringes of the empire is thrown into chaos when an impossible tragedy strikes his village. When he is conscripted into the Tsarist military, he is sent to serve in the Wall - an elite regiment that pilots suits of armor made from the husks of dead golems. But the great war is not the only - or even the worst - danger facing Illarion, as he is caught in a millennia-old conflict between two goddesses.
In a near-future Britain where women dominate, all men are electronically tagged and not allowed out after 7 p.m. A woman has been violently murdered and the evidence suggests that she died late at night and that she knew her attacker. It couldn't have been a man because a CURFEW tag is a solid alibi. Isn't it?
Seattle, 1929. A respected magus and city leader intent on criminalizing Seattle's most vulnerable magickers hires a young woman as a lady's companion to curb his rebellious daughter's outrageous behavior.The widowed owner of a speakeasy encounters an opportunity to make her husband's murderer pay while she tries to keep her shapeshifter brother safe. A notorious thief slips into the city to complete a delicate and dangerous job that will leave chaos in its wake. One thing is for certain - comeuppance, eventually, waits for everyone.
Humanity is entirely dependent on pills that not only help them stay alive, but allow them to compete with artificial intelligence in an increasingly competitive gig economy. Daily doses protect against designer diseases, flow enhances focus, zips and buffs enhance physical strength and speed, and juvers speed the healing process. Now the Machinehood, a new and mysterious terrorist group, issues an ultimatum: stop all pill production in one week.
Ben Boyce and Adhi Chaudry develop a computer that connects to the internet one year from now. Once Silicon Valley outsiders, they're now its hottest commodity. The device can predict everything perfectly - from stock market spikes and sports scores to political scandals and corporate takeovers - allowing them to chase down success and fame while staying one step ahead of the competition.But the future their device foretells is not the bright one they imagined.
In the fictional Chinese city of Yong'an, an amateur cryptozoologist is commissioned to uncover the stories of its fabled beasts. These creatures live alongside humans in near-inconspicuousness - save their greenish skin, serrated earlobes, and strange birthmarks. Aided by her elusive former professor and his enigmatic assistant, our narrator sets off to document each beast, and is slowly drawn deeper into a mystery that threatens her very sense of self.
New stories of future warfare. Contributors include: Jonathan Maberry, Steven Barnes, D.J. Butler, Brad R. Torgersen, T.C. McCarthy, Michael Z. Williamson, Laird Barron, Nick Mamatas, Maurice Broaddus, Deborah A. Wolf, Nina Kiriki Hoffman, Weston Ochse.
Hundreds of miles away from the techno-utopia of Kathmandu, the all-powerful, all-seeing AI known as Karma has gone silent, leaving the dying city of Chittagong - along with all its remaining residents - to continue its inexorable crumble into the sea. Kundo, once a famous artist with the Karma points to prove it, misses his wife, who left him one year and two hundred thirty-six days ago - and then disappeared. When Kundo uncovers more inexplicable disappearances, he embarks on a journey that will take him through an overwhelming maze made up of Chittagong's neighbourhoods, the hidden backrooms of video game parlors, the depths of cyberspace, and into the realm of the djinn themselves.
Ropa Moyo's ghost talking practice has tanked. Desperate for money to pay bills and look after her family she reluctantly accepts a job to look into the history of a coma patient receiving treatment at the magical private hospital Our Lady of Mysterious Ailments. The patient is a teenage schoolboy called Max Wu, and healers at the hospital are baffled by the illness which has confounded medicine and magic. Her investigation leads her to the Edinburgh Ordinary School for Boys.
This is the story of Klara, an Artificial Friend with outstanding observational qualities, who, from her place in the store, watches carefully the behavior of those who come in to browse, and of those who pass on the street outside. She remains hopeful that a customer will soon choose her.
ROCANNON'S WORLD, PLANET OF EXILE, and CITY OF ILLUSIONS, the first three books of the celebrated Hainish Series.
Queen Margaret, who came to the English throne after the death of her sister Elizabeth, now lies on her death-bed. Summoning the joker ace Alan Turing, she urges him to seek the true heir: Elizabeth's lost son. He was rumoured to have died as a baby but, having been born a joker, was sent into hiding. Margaret dies and her elder son Henry becomes king and at once declares he wants to make England an "Anglo-Saxon country" and suggests jokers be sent "to the moon." Dangerous tensions begin to tear the country apart.
Connie must defeat the idea of inevitable entropy, the end of everything. Impossible you may think, but Connie always has an angle, and this time it's by upping her game, by stopping enough calamities, by answering every tug at her innate sense of adventure, she can build up enough power to counteract the end of the universe. The problem is, she's still a human woman, and even she can't keep this up for long. As she starts to fade her friends figure out a way to help: Destroy the world.
It's been fifty years since the crossroads caused the disappearance of Thomas Price, and his wife, Alice, has been trying to find him and bring him home ever since, despite the increasing probability that he's no longer alive for her to find. Now that the crossroads have been destroyed, she's redoubling her efforts. It's time to bring him home, dead or alive.
One night, everyone on Earth has the same dream - a dream of being guided to a watery death by a loved one on November 1. When they wake up, most people agree: after Halloween, the world will end. In the wake of this haunting dream and saddled with its uncertainty, Lyd and her daughter, Mott, navigate a changed world, wrestling with how to make choices when you really don't know what comes next.
Charm is a witch, and she is alone. The last of a line of conquered necromantic workers, now confined within the yard of regrown bone trees at Orchard House, and the secrets of their marrow. The Emperor summons her to his deathbed, and charges her with choosing which of his awful, faithless sons will carry on the empire - -by discovering which one is responsible for his own murder. If she does this last thing, she will finally have what has been denied her since the fall of Inshil - her freedom. But she will also be betraying the ghosts past and present that live on within her heart.
The Concord has been broken, and a war of magic engulfs the world. In France, the brilliant young battle-mage Napoleon Bonaparte has summoned a kraken from the depths, and under his command, the Army of the Dead have all but conquered Europe. But there is another, even darker war being fought beneath the surface, the first vampire war in hundreds of years.
Hadrian Marlowe is trapped. For nearly a century, he has been a guest of the Emperor, forced into the role of advisor, a prisoner of his own legend. But the war is changing. Now the Emperor has no choice but to give Hadrian Marlowe - once his favorite knight - one more impossible task. Journey across the galaxy to the Lothrian Commonwealth and convince them to join the war.
Jamie Gray is stuck as a dead-end driver for food delivery apps - until he makes a delivery to an old acquaintance, Tom, at "an animal rights organization." Jamie signs on to be a grunt at the organization's next field visit. What Tom doesn't tell Jamie is that the animals his team cares for are in an alternate dimension where massive dinosaur-like creatures named Kaiju roam a warm and human-free world. They're the universe's largest and most dangerous panda and they're in trouble.
Clairvoyant Paige Mahoney finds herself caught between those factions that seek Scion's downfall and those who would kill to protect the Rephaim's puppet empire. The mysterious Domino Program has plans for Paige, but she has ambitions of her own in this new citadel. With Arcturus Mesarthim - her former enemy - at her side, she embarks on an adventure that will lead her from the catacombs of Paris to the glittering hallways of Versailles.
96 pages. Bob Howard's been assigned to work with the Miyamoto Group, checking the wards that lock down Japan's warded sites - a task previously handled by his predecessor Dr. Angleton, the Eater of Souls. This mostly involves policing yokai: traditional magical beings, increasingly grown more annoying and energetic. But then Bob's simple trip turns into a deadly confrontation with the ultimate yokai. It's massively powerful. It's pink. And it says "Hello."
Vakov Fukasawa is a Reaper, an elite soldier injected with stormtech - the DNA of a genocidal alien race, the Shenoi. It makes him stronger, faster, more aggressive. At a price. A price that, if the House of Suns cult isn't stopped, all of humanity will have to pay. Vakov saved his estranged brother from the cult and killed their leader. Now they want his head on a spike, and they're hunting him and his friends down to get it, while continuing their mission to awaken the Shenoi and plunge the galaxy into mindless violence and chaos.
Signed, limited-edition hardcover. It's always idyllic in the village until the landlord comes to call. Because the landlord is an Ogre. And Ogres rule the world, with their size and strength and appetites. It's always been that way. It's the natural order of the world. And they only eat people sometimes. But when the headman's son, Torquell, dares lift his hand against the landlord's son, he sets himself on a path to learn the terrible truth about the Ogres, and about the dark sciences that ensured their rule.
A Norse trader travels through Central Asia and is followed home to the land of fire, stone, and ice by a ghostly magic. His search for riches will take him from Helmgard, through Khazaria, to the steppes of Mongolia, where he will barter for horses and return with much, much more.
All Rob wanted was a normal life. She almost got it too. A husband, two kids, a nice house in the suburbs. Far from her childhood home, Sundial, hidden deep in the wild Mojave Desert. But beneath the veneer, Rob is terrified for her oldest daughter, Callie, who collects tiny bones and whispers to imaginary friends. What is buried at Sundial could never stay a secret forever, and Rob must risk one last trip out there to protect her family, and her future.
Long ago, something sinister, something hungry, walked in the tunnels and the mountains and the coal mines of their hometown in rural Pennsylvania. Now, Nate and Maddie Graves are married, and they have moved back to their hometown with their son, Oliver. And now what happened long ago is happening again . . . and it is happening to Oliver.
In the wake of a mysterious environmental cataclysm that has wiped out the rest of humankind, the Matriarch, her brother, and the family descended from their incest cling to existence on the edges of a deserted city. One day the Matriarch dreams of another group of survivors, and sends away one of her daughters, the legless Dolores, as a marriage offering. When Dolores returns a few days later, her reappearance triggers the breakdown of the Matriarch's fragile order and the control she wields over their sprawling family begins to weaken.
Jack Corman is reeling from the sudden death of his father, one-time film director Bob Corman who poured his heart and soul into the creation of his 1986 puppet fantasy and colossal flop, The Shadow Glass. Jack returns to his decaying home, a place creaking with movie memorabilia and painful memories. Then, during a freak thunderstorm, the puppets in the attic start talking. Tipped into a desperate real-world quest to save London from the more nefarious of his father's creations, Jack teams up with excitable fanboy Toby and spiky studio executive Amelia.
Hunted by those who want to study his gravity powers, Jes makes his way to the best place for a mixed-species fugitive to blend in: the pleasure moon where everyone just wants to be lost in the party. It doesn't take long for him to catch the attention of the crime boss who owns the resort-casino where he lands a circus job, and when the boss gets wind of the bounty on Jes' head, he makes an offer: do anything and everything asked of him or face vivisection.
Kyra Cal'Adra has spent the last four years on the Main, living in exile from her home, her people, her lover and her past. A highblood commrach - the ancient race of the Isle, dedicated to tradition and the perfection of the blood - she's welcome among the humans of the Main only for the skill of her rapier, her preternatural bladework. When a simple contract goes awry, and her fellow pennyblades betray her, Kyra is set onto a collision course with her old life, and the age-old conflict between the Main and the Isle threatens to erupt once more.
The grateful Knights and Padawans of the Jedi Order stationed on the Starlight Beacon finally have a chance to recover from the pain of their injuries and the grief of their losses. But the storm they thought had passed still rages; they are simply caught in its eye. Marchion Ro, the true mastermind of the Nihil, is preparing his most daring attack yet - one designed to snuff out the light of the Jedi.
Under the leadership of Chancellor Lina Soh, the spirit of unity extends throughout the galaxy, with the Jedi and the newly established Starlight Beacon station at the vanguard. In celebration, the Chancellor plans the Republic Fair, a showcase of the possibilities and the peace of the expanding Republic - a peace the Jedi hope to foster. But as the eyes of the galaxy turn toward the fair, so too does the fury of the Nihil. Their leader, Marchion Ro, is intent on destroying this unity. His storm descends on the pageantry and celebration, sowing chaos and exacting revenge.
Based on the podcast. Rabbits is a mysterious alternate reality game so vast it uses the entire world as its canvas. Since the game started in 1959, ten iterations have appeared and nine winners have been declared. The identities of these winners are unknown. So is their reward. K, a Rabbits obsessive, is approached by billionaire Alan Scarpio, who says that something has gone wrong with the game and that K needs to fix it before the 11th iteration starts, or the whole world will pay the price.
The official novelization of the hotly anticipated Uncharted, the origin story for fortune hunter Nathan Drake and his mentor Victor Sullivan.
On the forge world of Morod, the machines never stop and the work never ends. The population toils in the mines and factoria to protect humanity from the monsters in the void, while the Adeptus Mechanicus enjoy lives of palatial comfort. Genetor Gammat Triskellian seeks to end this stagnant corruption. When he learns of a twisted congregation operating within the shadows, one which believes that the tech-priests are keeping the people from their true salvation - a long-prophesied union with angels - he sees in them an opportunity to bring down Morad's masters and reclaim the world in the name of progress.
Thrawn has led the Chiss to victory and brought glory to the House of Mitth, but the true threat to the Ascendancy has not yet been extinguished. Their foes do not send threats or ultimatums, do not mass ships on the edge of the Chaos. Their weapons come cloaked in smiles and generosity, gifts offered freely. Services granted unconditionally. Across the Ascendancy, seemingly inconsequential events could herald the doom of the Chiss.
The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won?
Locked up on a Republic correctional ship, Lourna Dee is dragged across the galaxy to repair the very damage she and her fellow Tempest Runners inflicted. But as Lourna plans her glorious escape, she makes alliances that grow dangerously close to friendships. Outside the Nihil - separated from her infamous ship, her terrifying arsenal, and her feared name - Lourna must carve her own path. But will it lead to redemption? Or will she emerge as a deadlier threat than ever before?