hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
Elisha has faked his death and gone into hiding, but the peasants of London are beginning to call it a martyrdom, as legends of Elisha's spectacular "miracles" in the service of his country have spread. Yet Elisha is finally beginning to understand the dreadful power within him, and he has never felt less holy - or more terrified. Because there is another force at work in the world, a shadowy cabal beyond the might of kings and nobles, that sees its opportunity in the chaos of war and political turmoil - and sees its mirror in Elisha's indivisible connection with Death. For these necromancers, Elisha is the ultimate prize, and the perfect tool.
A collection of stories set in the OTHERWORLD, including a brand-new novella.
Crimson Death, the plague-like virus spawned from a failed government experiment to isolate the enzymes that make vampires immortal, continues to spread. Emberly and her partner, Jackson Miller, are desperately seeking the stolen research for a cure before the virus becomes a pandemic. But their mission is jeopardized by another threat uncovered in Emberly's prophetic dreams. A creature of ash and shadow has been unleashed on a murdering spree.
Pulling sec duty aboard a steamboat on the mighty Sippi is a welcome reprieve for Ryan and his friends--until armoured warships reduce their vessel to a burning husk. Abruptly stranded in a nightmarish, poisonous swamp, fighting off crocodiles and muties, the companions and their crew of allies get to work building rafts. Their escape route, however, is swiftly intercepted, and they learn they've sailed into the middle of a fierce conflict between two villes fighting over the iron trade. The companions don't seem to stand a chance against the fleets of ironclad gunboats. But in Deathlands, even the underdog can bite back.
Re Temur, legitimate heir to his grandfather's Khaganate, has finally raised his banner and declared himself at war with his usurping uncle. With his companions - the Wizard Samarkar, the Chotse Hrahima, and the silent monk Brother Hsiung - he must make his way to Dragon Lake to gather in his army of followers. But Temur's enemies are not idle - the leader of the Nameless Assassins, who has shattered the peace of the Steppe, has struck at Temur's uncle already. To the south, in the Rasan empire, plague rages. To the east, the great city of Asmaracanda has burned, and the Uthman Caliph is deposed. All the world seems to be on fire, and who knows if even the beloved son of the Eternal Sky can save it?
When it is learned that the malevolent interstellar beings known as Antags have established a base on Mars, the Skyrines are sent in. But from the moment Master Sergeant Michael Venn and his band of brothers are dropped through the thin Martian atmosphere, the mission goes horribly, terribly wrong. From a group of female special ops Skyrines with secret orders, to mysterious humans who have settled on Mars, to the overwhelming and highly-reinforced Antags themselves, Venn and his brothers will face impossible odds just to survive-let alone make it home alive.
When the legions of hell invade the small seaside town his boys call home, Dave has to make a call. Save the world? Or save his family? Not as easy a choice as you'd think, since Dave's ex-wife expects to be saved too. And there's no convincing her that the supersexy Russian spy isn't his girlfriend. She's just his sidekick - and an assassin.
Jason Blum invited a group of authors, filmmakers, and screenwriters to envision a city of their choosing - and to let their demons run wild. Taken together, the stories in create the cityscape of a new world of horror.
Thirteen startling visions of yesterday, today, and tomorrow from the six-time winner of the Hugo Award.
Delia Walker, a senior analyst in the Expansions's intelligence bureau, protests draconian new policies designed to contain the Weird - and is drummed out. She charters the decrepit freighter the Baba Yaga and heads into Satan's Reach, following rumours of a world where humans and the Weird live peacefully side by side. Hunted by the Bureau, Walker, her pilot Yershov, and Failt - a Vetch child stowaway, fleeing slavery - will uncover secrets about both the Weird and the Expansion; secrets that could prevent the seemingly inevitable war...
Darrow's kind have been betrayed and denied by their elitist masters, the Golds - and their only path to liberation is revolution. And so, in the name of the greater good for which Eo, his true love, laid down her own life, Darrow becomes a Gold, infiltrating their privileged realm so that he can destroy it from within. To wage and win the war that will change humankind's destiny, Darrow must confront the treachery arrayed against him, overcome his all-too-human desire for retribution - and strive not for violent revolt but a hopeful rebirth.
It has been two weeks since Oriana Paredes was banished from the Golden City. Police consultant Duilio Ferreira, who himself has a talent he must keep secret, can't escape the feeling that Oriana is in danger. And to save her, Duilio will have to reveal his own identity, put his trust in some unlikely allies, and consult a rare and malevolent text known as the Seat of Magic.
Newlywed siren Oriana Paredes has been appointed Ambassador to her home islands now that communication between Northern Portugual and the magical races has been restored. She and her husband Duilio hope to uncover the truth behind Oriana's mother's death. Evidence suggests that Spain, a country that has been known to enslave magical beings, may have infiltrated the siren authority. Unable to leave their post, Oriana and Duilio must call on Inspector Joaquim Tavares to root out the truth. But even his seer's gift cannot prepare him for what he will discover.
James Griffin-Mars is a chronman - a convicted criminal recruited for missions into Earth's past to recover resources and treasure without altering the timeline. On a final mission that is to secure his retirement, James meets scientist Elise Kim, who is fated to die during the destruction of an oceanic rig. Against his training and his common sense, James brings her back to the future with him. Now they are both fugitives, fleeing into the wild and poisonous wastes of Earth.
Zack glances out the window of his high school math class and spots a flying saucer. It is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada in which gamers just happen to be protecting the earth from alien invaders. His skills - as well as those of millions of gamers across the world - are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help wonder: Doesn't something about this scenario seem a little too...familiar?
Lieutenant Katja Emmes is a platoon commander, leader of the 10-trooper strike team aboard the fast-attack craft Rapier. Although fully trained, she has never led troops in real operations before, and lives in the shadow of her war-hero father. Sublieutenant Jack Mallory is fresh out of pilot school, daydreaming about a fighter pilot position in the space fleet and in for a rude awakening. Lieutenant Commander Thomas Kane uses a six-month deployment in command of Rapier to secure his rise to stardom within the military. As violence erupts, each will be tested as never before. How they respond may decide the fate of Terra, and Earth. [Canadian author].
[Canadian author]. In the nighttime world of Anfractus, the company of heroes has thwarted the basilissa's plans to assassinate the queen of a neighbouring city. Things seem somewhat back to normal, until Shelby learns that Anfractus isn't what it seems. Wascana Park doesn't take you to another realm; it just shows what's beneath the surface of this one - and what's there isn't pretty.
This new 320-page horror novel written by Guillermo del Toro and Daniel Kraus is about monsters that move in unseen places and the resurgence of a 45-year-old mystery that threatens the seemingly sleepy city of San Bernardino, CA.
Delany's first three novels omnibusified. THE JEWELS OF APTOR is a science-fantasy story about a seafaring quest that sets out to find powerful magic jewels on a mystical, forbidden island where unimaginable danger lies. THE BALLAD OF BETA-2 is about a future academic searching for the true story behind an interstellar voyage, a journey over multiple generations that ended in tragedy. THEY FLY AT CIRON is a fantasy about the clash between a marauding army and a peaceful village at the foot of a mountain from which a race of winged people oversees both sides.
US Army Captain Dale Morton is a magician soldier - a "craftsman." After a black-ops mission gone wrong, Dale is cursed by a Persian sorcerer and haunted by his good and evil ancestors. Major Michael Endicott, a Puritan craftsman, finds gruesome evidence that the evil Mortons have returned, and that Dale might be one of them. Dale uncovers treason in the Pentagon's highest covert ranks. He hunts for his enemies before they can murder him and Scherie, a new friend who knows nothing of his magic. Endicott pursues Dale, divided between his duty to capture a rogue soldier and his desire to protect Dale from his would-be assassins. They will discover that the demonic horrors that have corrupted American magic are not bound by family or even death itself.
The annual, near-definitive distillation of the year. The 704 pages includes thirty two stories from authors such as Ian McDonald, Alastair Reynolds, Karl Schroeder and Nancy Kress as well as Dozois's summation of 2014's books, awards, media releases, magazine publishing and literary trends.
The reign of the Capetian kings has ended and John II, "the Good", takes the throne. Under the leadership of this vain, cruel, incompetent monarch the Hundred Years War escalates and England and France begin to tear each other apart. Warring factions plunder the land, famine threatens the people and the Black Death spreads far and wide. France is bleeding to death around the new king...
Most slum kids never go far, certainly not becoming a level-ten linesman like Ean. Even if he's part of a small, and unethical, cartel, and the other linesmen disdain his self-taught methods, he's certified and working. Then a mysterious alien ship is discovered at the edges of the galaxy. All that the major galactic powers have learned is that it has the familiar lines of energy - and a defense system that, once triggered, annihilates everything in a 200 kilometer radius. Ean's unique talents may be the key to understanding this alarming new force - and reconfiguring the relationship between humans and the ships that serve them, forever.
As tensions mount over the risks of turning the ship around and starting the long voyage home, a new complication arises. There is the prospect of constructing a messaging system that will give the Peerless news of its own future. While some see this as a guarantee of safety and a chance to learn of their mission's ultimate success, others are convinced that the knowledge will be oppressive.
A land of thick jungle and mist-swirled mountains. An enemy moving unseen beneath the lush canopy. The growing threat of thaumics - a magic wielded by few that threatens to destabilize all. The youth of a kingdom sent to fight in a faraway hell while back home, discord and disillusionment reign. Plunging deep into the heart of a moral and mortal darkness, reluctant soldiers in the distant nation of Luitox struggle for survival and for meaning amid a blazing drama of blood and magic. They will duel a ghostly enemy, fight to understand their roles in a sprawling maelstrom, and ultimately wage war their way - not for glory or the Kingdom, but for one another.
France, 1636. It has been twenty years since King Louis took Ana Maria Mauricia, daughter of Spain's King Philip III, as his wife, and their union has not yet produced an heir. Under the guidance of his chief minister, Cardinal Richelieu, a plan is developed to remedy that situation. Once she is with child, Queen Anne goes into seclusion to guard her health and protect her from those who would prefer that the child is never born - France's foreign enemies as well as schemers such as Monsieur Gaston d'Orleans, the King's younger brother and heir. When the Crown's opponents make their move, factions inside and outside France must choose sides and help determine the future and fate of the Kingdom.
The queen of Steelhaven has grown in strength. Taking up her dead father's sword, she must defend the city from the dread warlord Amon Turgha and his blood-thirsty army now at the gates. A vicious, unrelenting four-day battle ensues, the most perilous yet. No side is immune from danger as all hell breaks loose, with the threat of coups and the unleashing of the deadliest and darkest magick. Loyalty, strength and cunning will be put to test in the quest for victory.
All new adventures of fearless women warriors by Eric Flint, Harry Turtledove, Jody Lynn Nye, Wen Spencer, P. C. Hodgell, Elizabeth Ann Scarborough, Kristine Kathryn Rusch and many more.
1778: France declares war on Great Britain, the British army leaves Philadelphia, and George Washington's troops leave Valley Forge in pursuit. At this moment, Jamie Fraser returns from a presumed watery grave to discover that his best friend has married his wife, his illegitimate son has discovered (to his horror) who his father really is, and his beloved nephew, Ian, wants to marry a Quaker. Meanwhile, Jamie's wife, Claire, and his sister, Jenny, are busy picking up the pieces. The Frasers can only be thankful that their daughter Brianna and her family are safe in twentieth-century Scotland. Or not.
Shimmer, a blue dragon shifter, has been exiled from the Dragon Reaches and sentenced to work for Alex Radcliffe, a vampire who owns the Fly by Night Magical Investigations Agency. Now, not only does she have to adapt to Earthside cluture, but every time she turns around, somebody's trying to kill her. And worse, Alex is as gorgeous as he is exasperating. But you know what they say: All's fair in love and bounty hunting...
The Empire is Shrouded, not only by the barrier that covers the land, but by the lies and oppression of the mierothi regime. But now a valynkar, servant of the god of light, has returned to the Empire. He has gathered a group of heroes ready to ignite the flame of rebellion and fight against the dark power that has ruled for nearly two thousand years. A power that has champions of its own.
A blood curse is ravaging the Seven Kingdoms. Fugitive Osgaardan prince, Harkeld, is the one person who can destroy it. Guarded by Sentinel mages, pursued by Fithian assassins, he begins the final - and most dangerous - stage of his quest: entering the cursed kingdom of Sault, where drinking even one drop of water means madness and death. But the mages aren't the only travellers heading east. Princess Brigitta, abducted by Fithian assassins, is also bound for Sault - unless she can escape. And in close pursuit is her loyal armsman, Karel. Young orphan, Jaume, is also headed for Sault - where he will be forced to make decisions that will change the fate of the Seven Kingdoms forever.
Exoethnologist Sara Callicot joins a team of scientists sent to investigate a strange new habitable planet, sent to keep an eye on an unstable crewmate. Upon arrival, the team finds an extraordinary crystalline planet, laden with dark matter. Then a crew member is murdered and the unstable Thora mysteriously disappears. Thought to be uninhabited, the planet is in fact home to a blind, sentient species whose members navigate their world with a bizarre vocabulary and extrasensory perceptions.
The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the god wards, but the Skittersill's people have their own ideas. A protest rises against Elayne's work, led by Temoc, a warrior-priest turned community organizer who wants to build a peaceful future for his city, his wife, and his young son. As Elayne drags Temoc and the King in Red to the bargaining table, old wounds reopen, old gods stir in their graves, civil blood-bonds break under new mutiny, and profiteers circle in the desert sky.
The US deploys robot soldiers in war zones around the world, controlled by human operators thousands of miles from the action. But anarchists unleash a massive EMP that leaves PFC Danny Kelso and his fellow platoon members trapped, their minds tethered within their robot bodies and, for the first time, their lives at risk. It is the worst possible time for the Tin Men to face their most crucial mission. But an economic summit is under terrorist attack and the U.S. president is running for his life.
Earth has fallen to alien invasion. The Tabit Genesis and her crew are the last hope for our race's survival. Settled around a distant star, the human race is expanding and colonizing once again, still fearing the arrival of the aliens who destroyed Earth. But does the greatest threat to humanity come from the depths of space or within?
From the far reaches of the D'Haran Empire, Bishop Hannis Arc and the ancient Emperor Sulachan lead a vast horde of Shun-Tuk and other depraved "half-people" into the Empire's heart, raising an army of the dead in order to threaten the world of the living. Meanwhile, far from home, Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats, despite a magical sickness that depletes their strength and which, if not cured, will take their lives...sooner rather than later.
After her husband, the powerful leader of her people, commmits suicide, Magda Searus finds herself isolated in a society that seems to be crumbling around her. Despite her grief, she is driven to find the reasons behind why her husband would do such a thing - why he would abandon her and her people at such a profoundly dangerous time. Without anyone to help her, she knows that she must embark on a mission to find a mysterious spiritist, if she even exists, so that she may speak with the dead. This quest may also be her last chance to unravel what is really behind the mysterious events befalling her people.
When monster-hunter Malcolm MacFarlane comes across the gruesome aftermath of a ritual murder in a London church, he enlists the help of magician-scribe Simon Archer and alchemist extraordinaire Kate Anstruther. Studying the macabre scene, they struggle to understand obscure clues in the ancient Egyptian hieroglyphics carved into the victim's heart - as well as bizarre mystical allusions to the romantic poetry of William Blake. One thing is clear: Some very potent black magic is at work.
Exhausted by a hard tour of duty in Afghanistan, Sergeant Lester Ferris is sent to occupy the largely ceremonial post of British consul in Mancreu. This larcenous island is facing impending ecological disaster-which makes it, in the meantime, the perfect spot for the international underworld. Hence the Black Fleet of illicit ships lurking in the bay: spies, arms dealers, offshore hospitals, money-laundering operations, drug factories, and torture centers. Lester's brief is to sit tight and turn a blind eye, which he's happy to do. In his downtime, he's made a friend: a brilliant, Internet-addled, comic-book-addicted street kid who might, Lester hopes, become an adopted son. But when violence erupts, the boy suddenly needs Lester to be more than just an observer. He has no choice now but to rediscover the man of action he once was-and find out what kind of hero he might become.
Jacob Underwood is a contract employee of a shadow department in the multinational corporation DBG, his job to neutralize problems deemed unacceptable by the corporation. Suffering from Cotard's syndrome - a condition that causes people to believe they are dead - he perceives himself as nothing but a shell with no emotion and no sense of right or wrong. Emily Buchanan is a bright young second-year associate for DBG who has disappeared without a trace. Suspecting she may have stolen valuable information and a fortune from the company, Miss Holquist - Jacob's handler at DBG - assigns him the task of tracking her down and neutralizing her.
Beset on all sides by the forces of the merchant emperor Talquist, the Cymrian Alliance finds itself in desperate straits. Rhapsody herself has joined the battle, wielding the Daystar Clarion, leaving her True Name in hiding with her infant son. Ashe tries to enlist the aid of the Sea Mages. Within their Citadel of Scholarship lies the White Ivory tower, a spire that could hold the key to unraveling the full extent of Talquist's machinations. Achmed journeys to the reportedly unassailable palace of Jierna Tal, to kill emperor Talquist - all the while knowing that even if he succeeds, it may not be enough to stop the momentum of the war.
ENDGAME ENIGMA and VOYAGE FROM YESTERYEAR in a single omnibus volume.
Jacob Carneham rescued his son from slavery but he may have started a war - one in which he is hopelessly overmatched - and his wits and ruthlessness will only take him so far. Carter Carneham has gone from slave to revolutionary - but what will his ideas be worth when they come under fire? The Carnehams are about to find out...
The drunk governor of the territories and his sons and daughters make merry. They believe that their status makes them untouchable. They are wrong. And with them is a mysterious young woman who is the key to peace between warring nations and survival for the empire. When a callow mercenary saves the life of the Governor on an ill-fated hunting trip, the two groups are thrown together. For Fisk and Shoe, two tough, honourable mercenaries surrounded by corruption, who know they can always and only rely on each other - their young companion appears to be playing with fire. The nobles have the power, and crossing them is always risky.
17-year-old Petra Wade, shop girl and self-taught clockwork engineer, tinkers with any machine she can get her hands on. Her dream is to join the Clockwork Guild. She sees an opportunity by helping Emmerich Goss design a new system for a top-secret automaton. Working together in secret, they build the clockwork giant, but as the deadline for its completion nears, Petra discovers a sinister conspiracy from within the Guild council and their automaton is just the beginning.
Los Angeles is descending into chaos, and a new evil - the Wildfire Ripper - is stalking the city. No ordinary killer, the Ripper takes Stark deep into a conspiracy that stretches from Earth to Heaven and Hell. He's also the only person alive who may know how to keep the world from going extinct. The trouble is, he's also Stark's worst enemy - the only man in existence Stark would enjoy killing twice.
Carrera has provoked the Zhong Guo mercilessly, infuriating their ruling Empress. He needs the Zhong in the war, to buck up the Taurans to continue the war to its bitterest end. But to get to Carrera, the Zhong must take the Isla Real, the strongest island fortress on two worlds.
Action moves to Norman England and the Harrowing of the North. An immortal wolf and an immortal woman are on the run, fighting for their lives. They carry a magic within them, runes which flare with power when brought together. But others hold runes of their own, and the runes desire to be united. And when they are, Ragnarok will come.
Disguising herself as Clarence, a sailor, Princess Clarice intends to work her way to the New World. When the crew rebels, Clarice/Clarence, an expert with rapier and dagger, sides with the handsome navigator, Dominick, and kills the cruel captain. Dominick leads the now-outlawed crew in search of treasure in the secret pirate haven known as the House of Four Winds. They encounter the sorceress Shamal, who claims Dominick for her own - but Clarice has fallen hard for Dominick and won't give him up without a fight.
After the perilous retrieval of a long-dormant god from Iraq, Chris Copeland, professional god hunter and company troubleshooter, is about ready to quit his job. But his employers at the Registry have plans to build a power facility on the shores of Lake Michigan. Adam Shailer, a rising star at the Registry, thinks he can cage the god, drain its energy, and power the city. It's Chris's job to make sure nothing goes wrong. And at first, everything seems fine. Great, even. But when ecstatic devotees start leaving human sacrifices on the beach near the god-house, it quickly becomes clear that the god is not as contained as the Registry would have everyone believe.
When Prince Nels, the scholarly runt of the ancient Kainen royal family of Eledore, is ambushed by an Acrasian scouting party, he does the forbidden for a member of the ruling family. He picks up a fallen sword and defends himself. Disowned and dismissed to the military, Nels establishes himself as a leader while Eledore begins to shatter under the attack of the Acrasians, who the Kainen had previously dismissed as barbarians. But Nels knows differently, and with the aid of his sister Suvi, who has allied with pirates, he mounts a military offensive with sword, cannon, and what little magic is left in the world.
Stranded archaeologist Griffin is determined to make his way back to his home world with news of the Artemis discovery. He and his gene-modified native companion, the huntress Adara, and her psyche-linked puma Sand Shadow, set out to find another repository of the ancient technology in the hope that somehow Griffin will be able to contact his orbiting ship.In the midst of this, Adara wrestles with her complex feelings for Griffin-and with the consequences of her and Sand Shadow's new bond with the planet Artemis.
Satrine Rainey - former street rat, ex-spy, and mother of two, has been forced to fake her way into the post of Constabulary Inspector to support her family. Minox Welling is a brilliant, unorthodox Inspector and an Uncircled mage - almost a crime in itself. He has been partnered with Satrine because no one else will work with either of them. Their first case together - the ritual murder of a Circled mage - sends Satrine back to the streets she grew up on and brings Minox face-to-face with mage politics he's desperate to avoid. As the body count rises, they race to catch the killer before their own secrets are exposed and they, too, become targets.
New Pittsburgh in 1898 is the hub of American industry at the height of its steam-driven power, ruled by the shadow government of The Oligarchy. In abandoned mine tunnels beneath the city, supernatural creatures hide from the light, emerging to feed in the city. Importers Jake Desmet and Rick Brand, with Jake's cousin Nicki, consent to smuggle a small package as a favour for a Polish witch. But when hired killers come after Jake and a Ripper-style killer leaves the city awash in blood, Jake, Rick and Nicki realize that dark magic, vampire power struggles and industrial sabotage are just a prelude to a bigger plot that threatens New Pittsburgh and the world.
One seat on the intergalactic Sakien Empire's supreme ruling body, the Council of Seven, remains unfilled, that of the Empress Apparent. It is to be filled by the victor in a tournament of ritualized combat called the Empress Game. And outside the tournament's ring the empire's elite gather to forge, strengthen or betray alliances in a dance that will determine the fate of the empire for a generation. With the empire wracked by a rising nanovirus plague and stretched thin by an ill-advised planet-wide occupation of Ordoch, everything rests on the woman who rises to the top.
15 year old runaway Holly Sykes is a lightning rod for psychic phenomena. Now, as she wanders deeper into the English countryside, visions and coincidences reorder her reality until they assume the aura of a nightmare brought to life. For Holly has caught the attention of a cabal of dangerous mystics - and their enemies. But her lost weekend is merely the prelude to a shocking disappearance that leaves her family irrevocably scarred. This unsolved mystery will echo through every decade of Holly's life, affecting all the people Holly loves - even the ones who are not yet born. From the author of THE CLOUD ATLAS.
Bounty hunter and lycanthrope Cedar Hunt, accompanied by witch Mae Lindson and the capricious Madder brothers, is tracking down all seven pieces of the Holder - a strange device capable of deadly destruction. But a glacial storm forces them to take refuge in the frontier town of Des Moines, Iowa. The town, under mayor Killian Vosbrough, is ruled with an iron fist - and plagued by the steely Strange, creatures that pour through the streets like the unshuttered wind. But Cedar soon learns that Vosbrough is mining cold copper for the cataclysmic generators he's manufacturing deep beneath Des Moines, bringing the search for the Holder to a halt.
Lieutenant James Shelley, who has an uncanny knack for premeditating danger, leads a squad of advanced US Army military tasked with enforcing the peace around a conflict in sub-Saharan Africa. The squad members are linked wirelessly 24/7 to themselves and a central intelligence that guides them via drone relay - and unbeknownst to Shelley and his team, they are being recorded for a reality TV show. After an airstrike almost destroys their outpost, the conflict soon involves rogue defense contractors, corrupt US politicians, and homegrown terrorists who possess nuclear bombs. Soon Shelley must accept that the helpful warnings in his head could be AI. But what is the cost of serving its agenda?
The Vagrant is his name. He has no other. Years have passed since humanity's destruction emerged from the Breach. Friendless and alone he walks across a desolate, war-torn landscape. As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde. His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war. What little hope remains is dying. Abandoned by its leader, the Seven, and its heroes, the Seraph Knights, the last defences of a once great civilisation are crumbling into dust. But the Shining City is far away and the world is a very dangerous place.
Queen Beulah is determined to have her war, dispatching Inquisitor Melyn north into the land of her enemies. Battling the ever-growing influence of Magog, Benfro struggles to resist the treacherous orders of the long-dead Dragon Mage, a task made yet more difficult by the arrival of Errol in his forest refuge. His body broken, Errol is tormented by dreams of his beloved Martha, imprisoned in a Golden Cage. He has escaped from King Ballah's torture chamber but remains powerless to help her. Yet fate has united these two. Apart, they will surely perish, and all Gwlad with them.
With their countries on the brink of war, Damen and his new master, Prince Laurent, must exchange the intrigues of the palace for the sweeping might of the battlefield as they travel to the border to avert a lethal plot. Forced to hide his identity, Damen finds himself increasingly drawn to the dangerous, charismatic Laurent. But as the fledgling trust between the two men deepens, the truth of secrets from both their pasts is poised to deal them the crowning death blow.
At the heart of the city Erenthrall is the Nexus, the hub of the magical ley line system that powers the city. A rebel organization seeks to destroy the ley system, and two people are caught in the chaos: Kara Tremain, a young magical Wielder who discovers the forbidden truth behind the Nexus' magic, and Alan Garrett, a recruit in the ruling Baron's guard, who learns that the city holds more mysteries and danger than they could've imagined.
Three sections, each in its own alternate history universe. The first section is set in the aftermath of the Civil War, in a world in which the Queen of the North has negotiated a two-nation settlement. The second, taking place in northwestern Massachusetts, investigates a secret project during World War II, in a time somewhat like the present. The third is set in the near-future United States, with aliens from history.
In the fantastical, gaslit underground city of Recoletta, oligarchs from foreign states and revolutionaries from the farming communes vie for power in the wake of the city's coup. The dark, forbidden knowledge of how the city came to be founded has been released into the world for all to read, and now someone must pay.Inspector Liesl Malone is on her toes, trying to keep the peace, and Arnault's spy ring is more active than ever. Has the city's increased access to knowledge put the citizens in even more danger?
Simon suffers horrific visions: a dark tunnel, pieces of bodies, disembodied heads of children pleading for help. A magician can live forever by devouring the lives of children. The magician who does this has hidden his name so no one can work a spell against him. He is the Child Eater. Terrified of his son's nightmares, Simon's father enlists the help of the mysterious Dr. Reina. Soon however Simon realizes Reina means him ill. Is this mysterious doctor really The Child Eater and Simon his next victim?
As populations flee Datum Earth to myriad Long Earth worlds in the years after the cataclysmic Yellowstone eruption, Sally is asked by her father to help trace an advanced alien technology. Meanwhile U. S. Navy Commander Maggie Kauffman has embarked on an expedition to the outer limits of the far Long Earth. And Joshua has become embroiled in the plight of the Next: the super-bright post-humans who are beginning to emerge from their 'long childhood' in the community called Happy Landings.
Wolf Squadron leader Steve Smith, banding together with what remains of the U.S. Navy, not only plans to survive - he plans to retake the mainland from the infected, starting with North America. The next step: produce a vaccine. But to do that, Wolf Squadron forces led by Smith's terrifyingly precocious daughters Sophia and Faith must venture into a sea of the infected to obtain and secure the needed materials. And if some of the rescued survivors turn out to be more than they seem, Smith just might be able to pull off his plan.
It began when the animal rights movement injected domestic animals with artificial intelligences in a bid to have the status of animals realigned by the international court of human rights. But what is an animal that can talk? Where does its intelligence end and its machine intelligence begin? And where might its soul reside?
This is humanity's first voyage beyond the solar system, as told by the Ship itself. It left Earth generations ago, so long ago that its equipment is now starting to break down and those aboard now wonder what they're doing here, even as they make final approach to their destination, their new home, Aurora.
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. But the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail, a mysterious ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin's blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent.
Jeremy Gallow is just another construction worker. He's left his past behind, but some things cannot be erased. Like the tattoos on his arms that transform into a weapon, or that he was once closer to the Queen of Summer than any half-human should be. Now he is dragged back to that life by a woman who looks uncannily like his dead wife. Her name is Robin, and her secrets are more than enough to get them both killed. A plague has come, the fullborn-fae are dying, and the dark answer to Summer's Court is breaking loose.
Since a magical heist went to hell, the crew has been working for crimelord and doomed magus Enoch Sobell. Between fighting Sobell's battles with some seriously scary demonic forces and tangling with a group of violent fanatics who want to manipulate Karyn's abilities for their own gains, Anna, Nail, and Genevieve are beginning to realize they're in way over their heads.And now that Karyn's secret about seeing the future is out, even more unpleasant parties - human and otherwise - are about to come knocking.
As part of a top secret CIA alien communications project, Flynn Carroll's unit has been tasked with tracking down rogue agents from the planet Aeon. While Aeon claims to be a free planet desiring open communications with humanity, Aeon criminals have committed a series of brutal and bizarre murders on Earth. Flynn has been forbidden to take lethal action against the alien murderers - but as the bodies begin to pile up, something must be done. Flynn finds himself cut off from his team, struggling to unearth Aeon secrets while protecting Earthling civilians from the deadly creatures.
Employees of a merchant bank in London are showing strange signs of infection - unusual symptoms like super speed and strength, mind control, an extreme allergy to sunlight, and an unquenchable thirst for blood. As Howard's department at the Laundry idles away, watching Buffy reruns and debating how to stop the rash of vampirism, he uncovers a bloodcurdling conspiracy between men and monsters.
An antique violin, an Erich Zann original, made of human white bone, was designed to produce music capable of slaughtering demons. Mo is the custodian of this unholy instrument. It invades her dreams and yearns for the blood of her colleagues - and her husband. And despite Mo's proficiency as a world class violinist, it cannot be controlled...
Last book in the series. The Seal has been shattered, and the Worm stirs towards the light for the first time in a thousand years. Already it is striking at the surface, voraciously consuming everything its questing tendrils touch. Faced with this threat, Seda knows that only the most extreme of solutions can lock the Worm back in the dark once again. But if she will go to such appalling lengths to save the world from the Worm, then who will save the world from her?
Truman heeds General MacArthur's advice and launches a nuclear attack on Chinese targets in Manchuria. Almost instantly, Stalin strikes U.S. allies in Europe and Great Britain. And as the shock waves are settling, the two superpowers are caught in a horrifying face-off. Will they attack each other directly with nukes? And what countries will be caught in between? The fateful global drama plays out through the experiences of ordinary people - from a British barmaid to a Ukrainian war veteran to a desperate American soldier alone behind enemy lines in Korea.
The Nazis fortify thin lines with Hungarian and Romanian troops. England, finding its footing after the suspicious death of Winston Churchill and a coup d'etat, fights back in Europe and on the seas of the North Atlantic. Jews fight on both sides of the war - in secret in German uniform, openly in Spain, France, and Russia. Into the standoff come new killing tools, from tanks to bazookas. In the Pacific, Japan prepares bombs filled with macabre biological concoctions to be dropped on Hawaii.
Dieselpunk is an aesthetic within steampunk that explores the decadence of the Roaring 20s, the excitement of the World's Fairs, and the dystopian struggle for survival of the World Wars. Dieselpunk keeps all the adventure and eccentric inventions of steampunk while blending a 20th century past with a fantastic future. In this new collection, Sean Wallace presents a new collection of exciting stories by established and upcoming authors.
Sequel to THE JUST CITY. The god Apollo, living (by his own choice) a human life as "Pythias" in the City, his true identity known only to a few, is now married and the father of several children. But a tragic loss causes him to become consumed with the desire for revenge. Along with his daughter Arete and several of his sons, plus a boatload of other volunteers - including the now fantastically aged Marsilio Ficino, the great humanist of Renaissance Florence - Pythias/Apollo goes sailing into the mysterious Eastern Mediterranean of pre-antiquity to see what they can find - possibly the man who may have caused his great grief, possibly communities of the earliest people to call themselves "Greek."
As the hidden hand of the Sworn Church brings all the powers of the continent to war against Vordan, the enigmatic and brilliant general Janus bet Vhalnich offers a path to victory. But the enemy is not just armed with muskets and cannon. Dark priests of an ancient order, wielding forbidden magic, have infiltrated Vordan to stop Janus by whatever means necessary.
Dr. Warthrop is reported to have died on an expedition in search of the "Holy Grail of Monstrumology". Will Henry is devastated - and not convinced. Determined to discover the truth, Will travels to London, knowing that if he succeeds, he will be plunging into depths of horror worse than anything he has experienced so far. His journey takes him to Socotra, the Isle of Blood, where human beings are used to make nests and blood rains from the sky - and puts Will Henry's loyalty to the ultimate test.
Desperate to avenge her dead father, Thorn lives to fight. But she has been named a murderer by the very man who trained her to kill. She finds herself caught up in the schemes of Father Yarvi, Gettland's deeply cunning minister. Crossing half the world to find allies against the ruthless High King, she learns harsh lessons of blood and deceit. Beside her on the journey is Brand, a young warrior who hates to kill, a failure in his eyes and hers, but with one chance at redemption. Will Thorn forever be a tool in the hands of the powerful, or can she carve her own path?
Father Yarvi has walked a long road from crippled slave to king's minister. But now the ruthless Grandmother Wexen has raised the greatest army since the elves made war on God, and put Bright Yilling at its head - a man who worships only Death. Sometimes one must fight evil with evil. Some - like Thorn Bathu and the sword-bearer Raith - are born to fight, perhaps to die. Others - like Brand the smith and Koll the wood-carver - would rather stand in the light. But when Mother War spreads her iron wings, she may cast the whole Shattered Sea into darkness.
There's a new drug running rife amongst the Undead community. Once ingested, it simulates all of the symptoms of the living...Not that Max or Tom would be stupid enough to try it, of course - they're far too busy smashing their senses to a pulp working their way though Deadbeat's new cocktail menu. When people start vanishing from the Soho streets and some of their customers disrupt big band nights by keeling over dead for the second time, they decide it might be worth looking into.
In six tightly clustered towers on the red planet's surface, the colonists who have escaped their dying home world are attempting to make a new life unencumbered by the corrupting influences of politics, art, and religion. The gravest threat to the future is not the settlement's total dependence on foodstuffs sent from a distant and increasingly uncaring Earth, or the events that occur in the aftermath of the miraculous discovery of native life on Mars - it is the fact that in the ten years since colonization began, every new human baby has been born dead, or so tragically deformed that death comes within hours.
Though she is a natural-born shifter from a prominent WerCougar family, Amber Treganis has been unwilling to change into her cat form ever since a terrible tragedy cost her the man she loved. She focuses on her life as a defense attorney in Mt. Hood, and stays out of Wer politics. But after a blurry night of hunting, Amber begins to notice changes in her transformation. When she hears rumours of research to discover a treatment for shifting, she suspects she may have been unknowingly given the experimental therapy.
When Kate Daniels and her mate, former Beast Lord Curran Lennart, learn that their friend Eduardo has gone missing, they go looking. Eduardo was a fellow member of the Mercenary Guild, so Kate knows the best place to start looking is his most recent jobs. As Kate and Curran dig further into the merc's business, they discover that the Guild has gone to hell and that Eduardo's assignments are connected in the most sinister way An ancient enemy has arisen, and Kate and Curran are the only ones who can stop it before it takes their city apart piece by piece.
On a rainy night in present-day Cornwall, seventeen-year-old Kaz Cecka sneaks into the long-abandoned Sweetclover Hall, determined to secure a dry place to sleep. Instead he finds a frightened housemaid who believes Charles I is king and an angry girl who claims to come from the future.
The Cerberus fighters embark on an urgent quest to discover what happened to expeditions lost in Italy, on land that once belonged to the Etruscan empire. On site they encounter the monstrous Charun, armed with the hammer of the gods, and Vanth, the angelic winged huntress with a heart of evil. These alien gods are intent on opening a portal to bring their kind to earth, harnessing the power of victims' minds while using their bodies as shock troops.
There are hundreds of billions of red dwarf stars, lasting trillions of years - and their planets can be habitable for humans. Such is the world of Proxima Centauri. And its promise could mean the never-ending existence of humanity. But first it must be colonized, and no one wants to be a settler. There is no glamour that accompanies it, there is only hardship, loneliness and emptiness. But that's where Yuri comes in. Because sometimes exploration isn't voluntary. It must be coerced.
On the planet of Per Ardua, alien artifacts were discovered, hatches that allowed humans to step across light-years of space as if they were stepping into another room. As humanity discovers the real nature of the universe, a terrifying truth comes to light. We all have countless pasts converging in this present and our future is terrifyingly finite. There are minds in the universe that are billions of years old and now we are vulnerable to their plans for us...
Ben Benjamin and Cara Carlinni take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the "Solar Wind," their state-of-the-art jump-drive ship. They've made a promise to find a missing space ark with thirty thousand settlers aboard. But to do that, Ben and Cara have to confront old enemies. Alphacorp and the Trust: separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they've been looking for.
Two orphans, Pedrock and Boo Boo, are sent to live in the sinister village of Darkwound. There they meet and befriend the magical and dangerous Mr Loveheart and his neighbour, Professor Hummingbird, a recluse who collects rare butterflies. Little do they know that Professor Hummingbird has attracted the wrath of a demon named Mr Angelcakes. One night, Mr Angelcakes visits Boo Boo and carves a butterfly onto her back. Boo Boo starts to metamorphose into a butterfly/human hybrid, and is kidnapped by Professor Hummingbird. When Mr Loveheart attempts to rescue her with the aid of Detective White and Constable Walnut, they too are turned into butterflies.
A promise to a dying friend has Laytham Ballard on the trail of an escaped Serbian war criminal with friends in both high and low places - and a sinister history of blood sacrifices. Ballard is hell-bent on making Dusan Slorzack pay for his numerous atrocities, but to do must follow a winding, treacherous path that stretches from Wall Street and Washington, D.C. to backwoods hollows and truckstops, while risking what's left of his very soul.
As the science advisor to a newly-elected freshman senator, Dr. Jake Ross has crafted a comprehensive energy plan that employs innovative new technologies to make America the world's leader in energy production while simultaneously boosting the economy and protecting the environment. But his plan soon runs afoul of entrenched special interests, well-funded lobbies, cynical bureaucrats, pork-barrel politics, and one very powerful U.S. Senator. Jake needs a crash course in the way Washington "really" works.
Just as Fortitude Scott is getting comfortable managing a supernatural empire that stretches from New Jersey to Ontario, his mother's health starts failing, throwing Fort into the middle of an uncomfortable and dangerous battle for succession. His older sister, Prudence, is determined to take over the territory. But Fort isn't the only one wary of her sociopathic tendencies, and allies, old and new, are turning to him to keep Prudence from gaining power.
Brazil, 1935: A vast rubber plantation buried deep in the Amazon rainforest is the site of a barbaric killing. When agent Miller is sent out to investigate, events take a startling turn for the worse. Men ominously vanish without warning, a cadaverous girl is spotted roaming around, deadly tropical storms and blazing fires wreak havoc, and there are whispers that the murdered man has been sighted. Who are the emaciated creatures glimpsed only after dark, nowhere to be seen in the light of day?
Rebecca, a 15-year-old American, isn't entirely happy with her life, comfortable though it is. When her mysterious neighbour Miss Hatfield asked her in for a chat and a drink, Rebecca wasn't entirely sure why she said yes. It was a decision that was to change everything. For Miss Hatfield is immortal. And now, thanks to a drop of water from the Fountain of Youth, Rebecca is as well. But this gift might be more of a curse, and it comes with a price. Rebecca is beginning to lose her personality, to take on the aspects of her neighbour. She is becoming the next Miss Hatfield.
Earth is reeling from the revelation of a coming alien invasion-in just four centuries' time. The presence of the sophons, the subatomic particles that allow Trisolaris instant access to all human information, means that Earth's defense plans are totally exposed to the enemy. Only the human mind remains a secret. This is the motivation for the Wallfacer Project, a daring plan that grants four men enormous resources to design secret strategies, hidden through deceit and misdirection from Earth and Trisolaris alike. Three of the Wallfacers are influential statesmen and scientists, but the fourth is a total unknown. Luo Ji, an unambitious Chinese astronomer and sociologist, is baffled by his new status. All he knows is that he's the one Wallfacer that Trisolaris wants dead.
A legion of dark sorcerers has descended on Phoenix, wreaking havoc in the blistering desert heat. With the next moon phase approaching, Jay has to figure out what connects a billionaire financier and a vicious drug kingpin to an attempted terrorist attack, a spate of ritual killings, and the murder of a powerful runemyste. And he has to do it fast. Because these same dark sorcerers have nearly killed the woman he loves and have used their spells to torment Jay's father.
A young man and his Kzin friend seek technological bounty on a forbidden planet while in a race with Kzin space pirates willing to kidnap and kill to make the treasure their own.
In 1781, George Washington's attempt to trap the British under Cornwallis at Yorktown ends catastrophically when the French fleet is destroyed in the Battle of the Capes. The revolution collapses, and the British begin a bloody reign of terror. A group of rebels flees westward and sets up a colony near what is now Chicago. They call it Liberty. The British, looking to finish what they started, send a very large force under Burgoyne to destroy them.
Far below the surface of the Pacific Ocean, deep in the Mariana Trench, an heretofore unknown substance hailed as "ambrosia"' - a universal healer, from initial reports - has been discovered. It may just be the key to eradicating a strange worldwide dementia-like plague. A special research lab, the "Trieste," has been built eight miles under the sea's surface to study ambrosia. But when the station goes incommunicado, a brave few descend through the lightless fathoms in hopes of unraveling the mysteries lurking at those crushing depths...and perhaps to encounter an evil blacker than anything one could possibly imagine.
The best work of the year, shoehorned into 416 pages.
The Great Houses still vie for dominion over France's once grand capital. Once the most powerful and formidable, House Silverspires now lies in disarray. Its magic is ailing; its founder, Morningstar, has been missing for decades; and now something from the shadows stalks its people inside their very own walls. Within the House, three very different people must come together: a naive but powerful Fallen angel; an alchemist with a self-destructive addiction; and a resentful young man wielding spells of unknown origin. They may be Silverspires' salvation - or the architects of its last, irreversible fall.
Humanity has grown used to a world without gods, a world where they were masters of all - including the terrifying dragons. But the dragons have awakened, the hole in reality is expanding, and the shackles that kept the half-gods controlled have been broken. The Black Moon lives on in the body of Berren Crowntaker, and has taken control. With an army behind him, the dragons above and the Dragon Queen at his side, he goes to war with his brother.
2065. In the nation of Pacifica, Los Angeles detective Cassandra Lee is in charge of investigating a disturbing case, tracking a cop killer dubbed the Bonebreaker. But strange new murders have occurred, falling outside the normal pattern and leaving Lee and her team wondering if the serial killer has become unpredictable - or if he's no longer acting alone...To make matters worse, Lee's attention is diverted after she receives a letter from her long-lost mother. Now she must venture into the red zone, a lawless land where might makes right - and where the biggest danger may be her own family.
With a chip in his head and hundreds more throughout his body, sixteen-year-old Carl Freeman was turned from an orphan with impulse control issues into a super-soldier. Forced into the mercenary Phoenix Force group, he begins to fear he'll never escape. Sent to a volcanic island to fight for them, he'll compete in a combat tournament that awards teens with survival for merciless brutality. But just when all looks lost, he spies a friendly face...and possibly a way out.
What starts as an ordinary liaison mission to London for Major Michael Endicott becomes a desperate chase across Europe, where Endicott is both hunted and hunter. Reluctantly joining him is his minder from MI13, Commander Grace Marlow, one of Her Majesty's most lethal magician soldiers, whose family has centuries of justified hostility to the Endicotts. Meanwhile, in Istanbul and Tokyo, Endicott's comrades, Scherie Rezvani and Dale Morton, are caught in their own battles for survival against hired assassins and a ghost-powered doomsday machine. And in Kiev, Roderick Morton, the spider at the center of a global web, plots their destruction and his ultimate apotheosis.
Jessamy's life is a balance between acting like an upper class Patron and dreaming of the freedom of the Commoners. But at night she can be whomever she wants when she sneaks out to train for The Fives, an intricate, multi-level athletic competition that offers a chance for glory to the kingdom's best competitors. Then Jes meets Kalliarkos, and an unlikely friendship causes heads to turn. When a scheming lord tears Jes's family apart, she'll have to test Kal's loyalty and risk the vengeance of a powerful clan to save her mother and sisters from certain death.
The Last Hand of the Oversight is unproven, its fresh members untrained, its veterans weary and battle-scarred. Their vulnerability brings new enemies into the city, and surprising new allies from across the sea. But most surprising of all are new revelations about the Oversight's past, revelations that will expose the true peril of the world in which Sharp and Sara are trapped - the secret of the Black Mirrors, and what lies beyond. And the catastrophic danger that will follow them home, if they ever manage to return.
Cent can teleport. So can her parents, but they are the only people in the world who can. This is not as great as you might think it would be - sure, you can go shopping in Japan and then have tea in London, but it's hard to keep a secret like that. And there are people, dangerous people, who work for governments and have guns, who want to make you "do just this one thing for them." And when you're a teenage girl things get even more complicated. High school. Boys. Global climate change, refugees, and genocide. Orbital mechanics. But Cent isn't easily daunted, and neither are Davy and Millie, her parents. She's going to make some changes in the world.
Simon Archer, the Crown and Key's leader and the last living magician-scribe, has lost his powers. As Gaios searches for the Stone of Scone, which will give him destructive dominion over the land, monster-hunter Malcolm MacFarlane, alchemist extraordinaire Kate Anstruther, gadget geek Penny Carter, and Charlotte the werewolf scramble to reconnect Simon to his magic before the world as they know it is left forever in ruins.
In a warren of crumbling buildings and desperate people called the Old City, there stands a hospital with cinderblock walls which echo with the screams of the poor souls inside. In the hospital, there is a woman. Her hair, once blond, hangs in tangles down her back. She doesn't remember why she's in such a terrible place. Just a tea party long ago, and long ears, and blood.
Masquerading as Tom Badgerlock, Fitz is now married to his childhood sweetheart, Molly, and leading the quiet life of a country squire. Though Fitz is haunted by the disappearance of the Fool, who did so much to shape Fitz into the man he has become, such private hurts are put aside in the business of daily life, at least until the appearance of menacing, pale-skinned strangers casts a sinister shadow over Fitz's past - and his future. Now, to protect his new life, the former assassin must once again take up his old one.
The Fool is near death, maimed by mysterious pale-skinned figures whose plans for world domination hinge upon the powers the Fool may share with Fitz's own daughter. Distracted by the Fool's perilous health, and swept up against his will in the intrigues of the royal court, Fitz lets down his guard - and in a horrible instant, his world is undone and his beloved daughter stolen away by those who would use her as they had once sought to use the Fool - as a weapon.
When London's parks are transformed into concentration camps, artists and philosophers are declared enemies of the State, and propaganda proliferates, the king's agent finds himself on the wrong side of - the king! Can Burton and his band of hunted revolutionaries overthrow an apparently indestructible and immortal autocrat ... and if so, at what personal cost?
New Evil. Same as the Old Evil, but with better PR. Mordak isn't bad, as far as goblin kings go, but when someone, or something, starts pumping gold into the human kingdoms it puts his rule into serious jeopardy. Suddenly he's locked in an arms race with a species whose arms he once considered merely part of a calorie-controlled diet. Helped by an elf with a background in journalism and a masters degree in being really pleased with herself, Mordak sets out to discover what on earth (if indeed, that's where he is) is going on. He knows that the truth is out there. If only he could remember where he put it.
A collection of a dozen years worth of uncollected fiction.
Technologically enhanced superspy Peter Caswell has been dispatched on a top-secret assignment unlike any he's ever faced. A spaceship that vanished years ago has been found, along with the bodies of its murdered crew - save one. Peter's mission is to find the missing crew member, who fled through what appears to be a tear in the fabric of space. Cut off from all support, and with only days to complete his operation, Peter must track his quarry alone on an alien world. But he's unprepared for what awaits on the planet's surface, where his skills will be put to the ultimate test - and everything he knows about the universe will be challenged.
What would you do if you found a robot in your back garden? For 34-year-old Ben Chambers the answer is obvious: find out where it came from and return it home, even if it means losing his wife in the process. Determined to achieve something for once in his life, Ben embarks on a journey that takes him and the endearing robot, Tang, to the far side of the globe...and back again. Along the way Ben begins to change, subtly at first, and then in ways that only become clear on his return to the house he's always lived in.
Diviner Alex Verus forms an uneasy alliance with his new partner, Caldera, but his attempt at legitimacy quickly turns lethal when a mission puts him in possession of an item that factions both inside and outside of the Council would kill to get their hands on. Once again caught in the middle of a deadly conflict, Alex will need all his abilities to figure out who his friends are - especially when enemies are hiding on all sides...
Someone, somewhere, has declared war on Kevin Kichida, and that someone has a long list of magical predators on their rolodex. The good news is that Kevin lives in a town where Ted Cahill is the new sheriff and old ally of John Charming. The attacks on Kevin seem to be a pattern, and the more John and his new team follow that thread, the deeper they find themselves in a maze of supernatural threats, family secrets, and age-old betrayals. The more John learns, the more convinced he becomes that Kevin Kichida isn't just a victim, he's a sacrifice waiting to happen.
This is the way the world ends. Again. Three terrible things happen in a single day. Essun, a woman living an ordinary life in a small town, comes home to find that her husband has brutally murdered their son and kidnapped their daughter. Meanwhile, mighty Sanze, the worldspanning empire whose innovations have been civilization's bedrock for a thousand years, collapses as most of its citizens are murdered to serve a madman's vengeance. And worst of all, across the heart of the vast continent known as the Stillness, a great red rift has been torn into the heart of the earth, spewing ash enough to darken the sky for years. Or centuries. Now Essun must pursue the wreckage of her family through a deadly, dying land.
Humans have long known that they would encounter more alien species, and while those with precognitive abilities agree a terrible war is coming, they do not agree on who will save humanity - a psychic soldier or a politician. But Jacaranda MacKenzie is both. After she is pressured into rejoining the Space Force to forestall the impending calamity, Jackie makes an unsettling discovery. Their new enemy, the Salik, seem to be rather familiar with fighting Humans - as if their war against humanity had already begun.
Someone has tried to kill Death, ripping the heart right out of him or rather, the body he's inhabiting. Sandman Slim gets the task of solving the murder of someone who can't die, following a sordid trail deep into L.A.'s subterranean world, from vampire-infested nightclubs to talent agencies specializing in mad ghosts, from Weimar Republic mystical societies to sleazy supernatural underground fight and sex clubs. Along the way he meets a mysterious girl distinguished by a pair of graveyard eyes as badass as Slim: she happens to be the only person who ever outwitted Death. But escaping her demise has had dire consequences for the rest of the world.
The first three Valdemar fantasies, ARROWS OF THE QUEEN, ARROW'S FLIGHT and ARROW'S FALL, in one volume.
A dozen recent Liaden Universe short works are added to the collection in the third volume.
Joe Ledger and the DMS (Department of Military Sciences) go up against two competing groups of geneticists. One side is creating exotic transgenic monsters and genetically enhanced mercenary armies; the other is using 21st century technology to continue the Nazi Master Race program begun by Josef Mengele. Both sides want to see the DMS destroyed, and they've drawn first blood. Neither side is prepared for Joe Ledger as he leads Echo Team to war under a black flag.
The "U.S.S. Merrimack" space battleship was on the galaxy's edge, patrolling the Perseid arm rumoured to have become home to an underground subversive faction of the Roman Empire - the followers of Romulus. The United States was not an ally of Rome, favoring neither Caesar Numa nor the fallen Romulus, who had declared war on the U.S. two years ago and caused great devastation before his defeat. Then the "Merrimack" suffered an unprovoked attack by what seemed to be a Roman ship. Was it an unexpected move by Numa, or the opening salvo by the forces of Romulus?
28 of his stories.
A world made by the Eight Creators on which to play out their games of passion and power, Paradise is a sprawling, diverse, often brutal place. Men and women live on Paradise as do dogs, cats, ferrets, goats, and horses. Here vast armies of dinosaur-mounted knights engage in battle. During the course of one of these epic battles, the enigmatic mercenary Dinosaur Lord Karyl Bogomirsky is defeated through betrayal and left for dead. He wakes, naked, wounded, partially amnesiac-and hunted. And embarks upon a journey that will shake his world.
The merciless tide of infected is flooding south and time is running out to stop them. Bolstered by new allies, Captain Lee Harden continues his struggle to establish a safe haven from which the embers of a shattered society can be rekindled. Final novel in the series.
The traitor Vasic is struggling to secure his rule over the combined Peninsular Kingdoms whilst the exiled queen, Alwenna, has taken refuge with a free merchant community whose elders fear her dark power. Mistrust rules the day with bribery, drugs, trafficking of children, and murder rife throughout the kingdom. Marten attempts to restore Alwenna to the throne but as the priestess closes in, will he succeed?
Sun Chamber Officer Lucan Drakenfeld and his associate Leana are ordered to journey to the exotic city of Kuvash in Koton, where a revered priest has gone missing. When they arrive, they discover the priest has already been found or at least parts of him have. When several more bodies are discovered mutilated and dumped in a public place, Drakenfeld realizes there's a killer at work who seems to delight in torture and pain.
He tried to take my life. Instead, I took his. It was a long time ago. I remember it was dark, and I didn't see my killer until it was too late. As I died, my hand touched his. That's when the first switch took place. Suddenly, I was looking through the eyes of my killer, and I was watching myself die. Now switching is easy. I can jump from body to body, have any life, be anyone. Some people touch lives. Others take them. I do both.
Only OMBRA and its battalions around the world seem capable of defending Earth from the next wave of attack - terraforming. But at what price can we gain our freedom from these yet to be identified aliens? They're pushing the human race to the edge of extinction if we can't find a way to change things. But what will we have to change? What will we humans become to survive this threat? This is a time for heroes. For killers. For Grunts. Benjamin Carter Mason will be asked this question over and over as he dives deep into the nasty heart of an alien transformed Los Angeles.
This is the tale of Lorn Askarian. Some say he brought the kingdom to the brink of destruction, taking advantage of a dying king and an unpopular queen to strike against his enemies, heedless of the danger posed by a growing rebellion. Others claim he saved the kingdom, following the orders of a king who had him falsely imprisoned, heedless of the personal cost, and loyal to the last - fighting against desperate odds on the political and physical battlefields alike.
After a chance meeting with Elaine, a young maiden in search of her kidnapped fiance, Sir Humphrey, along with his squire Conrad (an undersized giant) and Jemima (Conrad's elephant), sets off on a journey to find the distressed damsel's betrothed, hoping to restore himself to a place of honour at the Round Table. Meanwhile, Martha, an errant queen on the run from her new power-hungry husband, is in disguise and on a quest of her own to find her long-lost brother, the true ruler of her realm. Martha soon runs - literally - into Humphrey's eccentric group, who take the incognito queen captive, believing her to be a boy.
Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three's fate, Asher's ascension, and Wren's gift, Haiku offers his help, and together they set out to find the remnants of House Eight and convince them to help.
An illustrated collection of 14 short stories for children. Dragons have invaded Crumbling Castle, and all of King Arthur's knights are either on holiday or visiting their grannies. It's a disaster! Luckily, there's a spare suit of armour and a very small boy called Ralph who's willing to fill it. Together with Fortnight the Friday knight and Fossfiddle the wizard, Ralph sets out to defeat the fearsome fire-breathers. But there's a teeny weeny surprise in store...
2045-2059. Lobsang, now an elderly and somewhat over-complex AI, seems to have suffered a breakdown of sorts. With Agnes, he now lives, in disguise, in an exotic High-Meggers world determined to lead a 'normal' life as a human colonist. They even adopt a child, a son. But it seems that Sally Linsay guided them there for a reason. For it's at New Springfield that the Long Earth chain of worlds has become 'entangled' with another Long world - an alien planet. Strange haunted-house sightings in a cellar reveal this alien world to be inhabited by voracious colonising cyborgs - 'silver beetles' - who seem to be modifying this world for their own terrifying purposes.
Turmoil, sickness, and destruction are sweeping through Europe - and the effects are being felt all the way across the world in Seattle. And Harper Blaine and her lover Quinton suspect that Quinton's father, James Purlis, and his terrifying Ghost Division are involved.
Liam Defford doesn't believe in ghosts. As the head of a production company, however, he does believe in high-impact TV. On the lookout for his next idea, he hires journalist Grayle Underhill to research the history of Knap Hall - a Tudor farmhouse turned luxury hotel, abandoned by its owners at the height of its success. A house isolated by its rural situation and its dark reputation. Six people - known to the nation but strangers to one another - locked inside. But this time Big Brother is not in control.
When the war against the Totality ends, Jack Forster and his sidekick Hugo Fist, a virtual puppet tied to Jack's mind and created to destroy the Totality, have returned home. Labelled a traitor for surrendering to the Totality, all Jack wants is to clear his name but when he discovers two old friends have died under suspicious circumstances he also wants answers. Soon he and Fist are embroiled in a conspiracy that threatens not only their future but all of humanity's. But with Fist's software licence about to expire, taking Jack's life with it, can they bring down the real traitors before their time runs out?
Anna Caldwell has spent the last few days in a blur. She's seen her brother's dead body, witnessed the shooting of innocent civilians, and been shot at herself. Now she has nowhere to turn but the man she dumped, liquidation agent Josiah Wolfe. He'll get whatever she's carrying to the proper authorities, then settle down to making sure she doesn't leave him again. But the story Anna's stumbled into is far bigger than even Josiah suspects. Anna wants to survive, Josiah wants Anna back, and the powerful people chasing her want the only thing worth killing for - immortality.
A virus leaves one percent of the population "locked in" - fully awake and aware, but unable to move or respond to stimulus. It is discovered that a few rare individuals have brains that are receptive to being controlled by others, meaning that from time to time, those who are locked in can "ride" these people and use their bodies as if they were their own. This skill is quickly regulated, licensed, bonded, and controlled. Nothing can go wrong. Certainly nobody would be tempted to misuse it, for murder, for political power, or worse.
A direct sequel to THE HUMAN DIVISION. CDF Lieutenant Harry Wilson and the Colonial Union diplomats he works with race against the clock to discover who is behind attacks on the Union and on alien races, to seek peace with a suspicious, angry Earth, and keep humanity's union intact...or else risk oblivion, and extinction - and the end of all things.
Rome, 799 AD. Pope Leo is viciously attacked in the street, by unknown assailants. Sigwulf, a Saxon prince who has been banished to the court of King Carolus in Frankia, is sent to Rome as a spy to discover who was responsible. There, he discovers a web of lies - the only clue to the attackers' identity is an intricate gold buckle, which Sigwulf links with a mysterious gold warrior flagon he finds in the home of the Pope's chamberlain.
After the nuclear and chemical weapons, everything alive is dead or contaminated. Except a handful of survivors in a bomb shelter. They are the damned. Then hordes of rats force two terrified families out of their shelter - and into the savage streets of an apocalyptic wasteland. They are not alone. Vicious, chemical-crazed animals hunt in packs. Dogs tear flesh, cats draw blood, horses crush bone. Roaming gangs of the sick and dying are barely recognizable as human.
500 years from now, ex-corporate mercenary Koko Martstellar is swaggering through an early retirement as a brothel owner on the Sixty Islands, a manufactured tropical resort archipelago known for its sex and simulated violence. Surrounded by slang-drooling boywhores and synthetic komodo dragons, the most challenging part of Koko's day is deciding on her next drink. That is, until her old comrade Portia Delacompte sends a squad of security personnel to murder her.
Taita - slave and advisor to the Pharaoh - finds himself at the center of a vortex of passion, intrigue, and danger. His quest to destroy the Hyksos army and form an alliance with Crete takes him on an epic journey up the Nile, through Arabia and the magical city of Babylon, and across the open seas. With the future of Egypt itself on his shoulders, Taita enters a world where the line between loyalty and betrayal shifts like the desert sands, evil enemies await in the shadows, and death lingers on the edges of darkness.
Stjepan Black Heart, royal cartographer and suspected murderer, is summoned to attend the household of the Grand Duke Owen Lis Red, the Earl Marshal to the High King of the Middle Kingdoms, on his latest campaign to find and kill Porloss, the Rebel Earl: an elusive quarry lurking behind an army of ruthless renegade knights in the wild hills of the Manon Mole, a land where every step could be your last, and where lie secrets best left undisturbed.
Against all odds Richard Oort discovers another unique human who can use the paladin's weapon, one who might be able to join him and lighten the burden of responsibility. There's only one problem - Mosi is a nine year old Navajo girl. Their enemies are trying to kill both Richard and Mosi-and have already killed Mosi's family. To keep her safe Richard becomes her guardian, but an error in judgement leads to disaster and betrayal, and now the odd pair will need to summon all their strength to survive the coming battle. From the American southwest to a secret society in Turkey, the paladin and his ward try to stay in front of their enemies, but the world is at stake-and time is running short.
Detective Nick Kavanaugh and his wife, family lawyer Kate, have accepted that reality in Niceville is not normal. Seemingly, they've fought Nothing to a draw. But now a buzzing emerges in the heads of some perfectly normal folks. Nothing isn't finished.
In the distant future, Surplus arrives in China dressed as a Mongolian shaman, leading a yak which carries the corpse of his friend, Darger. Darger and Surplus, a human and a genetically engineered dog with human intelligence who walks upright, are a pair of con men who have invented a scam to become rich and powerful. Pretending to have limited super-powers, they aid an ambitious local warlord who dreams of conquest and once again reuniting China under one ruler. And, against all odds, it begins to work, but it seems as if there are other forces at work behind the scenes.
When terrorists manage to crash Coral, the moon, into its home planet of Ribon, forcing evacuation, it's up to Dave Crowell and Alan Brindos, contract detectives for the Network Intelligence Organization, to solve a case of interplanetary consequences. The two detectives soon find themselves separated, chasing opposite leads. Brindos has to hunt down the massive Helkunn alien Terl Plenko, shadow leader of the terrorist Movement of Worlds. Crowell, meanwhile, runs into something far more sinister - an elaborate frame job that puts our heroes on the hook for treason.
Abasio and Xulai and their children travel from village to village scattered across the sparsely populated land of Tingawa. They are searching for others who might be interested in adopting their sea dwelling lifestyle. Along their journey they encounter strange visitors from the faroff world of Lom gathered up by an interfering, time-traveling, rule-breaking do-gooder to do one last good deed on earth before its metamorphosis is complete. For the waters are rising and will soon engulf the entire planet, transforming it utterly and irrevocably.
When the assassination attempt on the evil vampire Dux Bellorum fails, Kitty finds herself running out of time. The elusive vampire lord has begun his apocalyptic end game, and Kitty still doesn't know where he will strike. Meanwhile, pressure mounts in Denver as Kitty and her pack begin to experience the true reach of Dux Bellorum's cult. Outnumbered and outgunned at every turn, the stakes have never been higher for Kitty. She will have to call on allies both old and new in order to save not just her family and friends, but the rest of the world as well.
Sherwood Forest is a place of magic, and Prince John and his allies are demons bent upon ruling Britain. The solstice draws close, and Prince John and the Sheriff hold Maid Marian, whose blood sacrifice will lock the Prince's hold on the kingdom and the crown. Unless Marian can reach Robin with a magic artifact coveted by the enemy and entrusted to her by the Cardinal, the ritual will occur.
Kenstibec is a Ficial - a genetically engineered artificial life form; tough, skilled, hard to kill. Or at least he was. He's lost the nanotech that constantly repaired him. And now Kestibec must take a trip to the pinnacle of our failed civilization. The Steeple is a one thousand storey tower that looms over the wreckage of London. It is worshipped, feared and haunted by attack droids and cannibals. And the location of a secret that just might save Kenstibec's life. The only way is up.
Kenhodan has no last name, because he has no past - or not one he remembers, anyway. What he does have are a lot of scars and a lot of skills, some exhilarating and some terrifying, and a purpose. He is key to the outcome of the final confrontation with the Dark Lords of fallen Kontovar. No one knows exactly what his past and purpose are - except an 11 year old girl with a heart of harp music, and she dares not share them with anyone, even the ancient wild wizard who loves her more dearly than life itself.
As the old gods awaken and satrapies splinter, the Chromeria races to find its lost Prism, the only man who may be able to stop catastrophe. But Gavin Guile is enslaved on a pirate galley. Worse, Gavin has lost more than just his powers as Prism - he can't use magic at all. Without the protection of his father, Kip Guile will have to face a master of shadows alone as his grandfather moves to choose a new Prism and put himself in power. With Teia and Karris, Kip will have to use all his wits to survive a secret war between noble houses, religious factions, rebels, and an ascendant order of hidden assassins, the Broken Eye.
Five iconoclastic hackers who are coerced into serving the U.S. government. They are an Anonymous-style rabble rouser, an Arab spring hactivist, a black-hat hacker, an old-school cipherpunk, and an online troll are each offered a choice - go to prison or help protect the United States, putting their brains and skills to work for the government for one year. But the would-be cyberspies discover that behind the scenes lurks a sinister NSA program, an artificial intelligence code-named Typhon, that has origins and an evolution both dangerous and disturbing.
Special operations officer Jason Thanou of the Temporal Regulatory Authority must once again plunge into Earth's blood-drenched past to combat the plots of the Transhumanist underground to subvert that past and create a secret history leading up to the fulfillment of their mad dream of transforming humanity into a race of gods and monsters.
In the spring of 1297, Wallace and Bruce meet in Ayr, in the south of Scotland, each having recently lost a young wife, one in childbirth and the other by murder. Their combined anger at the injustices of the invading English is about to unleash a storm in Scotland that will last for sixteen years - and destroy England's military power for decades - before giving rise to a new nation of free men.
An anthology of 26 short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide - from text-based adventures to first-person shooters, dungeon crawlers to horror games. Holly Black, Seanan McGuire, Django Wexler, Cory Doctorow, Catherynne M. Valente, Andy Weir, and Hugh Howey are among the contributors.
Twenty-five-year-old Ivy Rowan rises from her sickbed after being struck by the great influenza epidemic of 1918, only to discover that the world has been torn apart in just a few short days. But Ivy's lifelong gift or curse remains. She sees the uninvited - ghosts of loved ones who appear to her, unasked for and unwelcomed, for they always herald impending death.
Section 37 is under attack. Toby Greene, a Clown Service agent, is running for his life. Pursued around the globe by the relentless Rain-Soaked Bride, to stop is to die. But section Chief August Shining has problems of his own. Under investigation by MI6 and at the mercy of a mysterious entity, he's on his own.
Collected by the editor of the award-winning "Lightspeed" magazine, the first, definitive anthology of climate fiction with contributions from Margaret Atwood, Paolo Bacigalupi, Kim Stanley Robinson, Seanan McGuire, and many others.
The prison ship Perdition has become a post-battle charnel house with only a handful of Dred's soldiers still standing and now being hunted by Silence's trained tongueless assassins. Forging an uneasy alliance with mercenary commander Vost - who is their only chance at escape - the Dread Queen will do whatever it takes to end her life sentence on Perdition and keep the survivors alive long enough to cobble together a transport capable of getting them off station.
Balfruss is a battlemage, one of the last of a vanishing breed, sworn to fight and die for a country that fears and despises his kind.Vargus is a soldier, and while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Known for their unpredictable, dangerous power, society has left battlemages untrained and shunned. But when a force unlike anything ever imagined attacks them, the few remaining are called upon to go to war - to save those who fear them most, and herald in a new age of peace, built on the corpses of their enemies.
When Doc is taken captive by a band of marauders in what was once Nebraska, Ryan and the companions rally to get him back. But they aren't just fighting the local muties. They're also up against the area's terrifying terrain, which shifts and morphs at a moment's notice. With their options dwindling in this mazelike region that doesn't obey the laws of physics, the team joins forces with a beautiful and deadly woman who evens the odds on the battlefield.
Sequel to DREAM LONDON. 17 year old Anna is doing her best, living alone in the partially rebuilt ruins of London. But then a tall, dark stranger with eyes like a fly enters her life. He claims to know where the missing people of London have ended up. He might even know the location of Anna's missing parents. Anna can help, but to do that she will have to let go of what little normality she has managed to gather around herself and begin the journey to Dream Paris.
[BC author]. Dawn breaks over Vancouver and no-one in the world has slept the night before, or almost no-one. A few people, perhaps one in ten thousand can still sleep, and they've all shared the same golden dream. A handful of children still sleep as well, but what they're dreaming remains a mystery. After six days of absolute sleep deprivation, psychosis will set in. After four weeks, the body will die. In the interim, panic ensues and a bizarre new world arises in which those previously on the fringes of society take the lead.
In the city of Sharakhai, Ceda fights in the pits to scrape by a living. She, like so many in the city, pray for the downfall of the cruel, immortal Kings of Sharakhai. Then on the holy night when the powerful yet wretched creatures known as the Asirim wander the city and take tribute in order to protect the Kings, one of them tells Ceda the origin of their dark bargain. And this dangerous secret may be the very key she needs to throw off the iron grip the Kings have had over Sharakhai...
Lucifer is enjoying his retirement when he learns of a plot by Gabriel, the current ruler of Hell, to use a reality game-show 'Who Wants To Be The Prince Of Darkness?' to repopulate Hell with unwitting mortal souls. Now Lucifer must find a living champion to seize control of Hell and free millions of stolen mortal souls before the theft becomes permanent. But who would ever want to be Hell's champion?
A collection of short stories featuring Mercy Thompson.
The third installment in the Mithermages series, the tale of the Mages of Westil who live in exile on Earth. Danny battled the Gate Thief and won. What he didn't know at the time was that the Gate Thief had a very good reason for closing the Great Gates and Danny has now fallen into the power of that great enemy of both Earth and Westil.
As a result of a recent ghost uprising, an unknown adversary - represented by a hell-spawn lawyer with fiery powers of persuasion - has instigated a lawsuit against the town. If Pemkowet loses, Hel's sovereignty will be jeopardized, and the fate of the eldritch community will be at stake. The only one who can prevent it is Daisy - but she's going to have to confront her own worst nightmare to do it.
THE GATES OF IVREL, THE WELL OF SHIUAN, THE FIRES OF AZEROTH and EXILE'S GATE -- all four novels of the MORGAINE cycle in a single omnibus edition for the first time.
At his wit's end, Zacharias Wythe, Sorcerer Royal of the Unnatural Philosophers and eminently proficient magician, ventures to the border of Fairyland to discover why England's magical stocks are drying up. But when his adventure brings him in contact with a most unusual comrade, a woman with immense power and an unfathomable gift, he sets on a path which will alter the nature of sorcery in all of Britain - and the world at large...
Alternate history. Deep in the heart of Europe's Alps in the redoubt called Germanica, Nazi propaganda master Josef Goebbels and a battalion of Nazi zealots hold out against a frantic final Allied push to end World War II. Goebbels knows that if he can hold out just a bit longer, the war weary of the Western nations will back away from unconditional surrender for Germany, and can prepare to rise again.
Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh.The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
In the book-filled, artfully messy Paris apartment of the famous French intellectuals Celestine and Aristide Arosteguy, an astonishing discovery is made - the grisly, butchered remains of Celestine, partially eaten. Her husband, sought by police for questioning, is nowhere to be found. Naomi Seberg, a young journalist, embarks upon a quest to uncover the truth of Celestine's death and Aristide's role in it. She travels to Tokyo to interview the suspected cannibal, while her boyfriend, Nathan Math, a medical journalist, seduces the cancer patient of a controversial Hungarian doctor and contracts a sexually transmitted disease. He traces the famous discoverer of the diseases to Forest Hill Village in Toronto, where he encounters the most interesting journalistic subject of all.
Humorous military science fiction anthology. Featuring a mix of classic science fiction reprints and original stories. Includes stories by David Drake, Frederik Pohl, Howard F. Waldrop, Christopher Anvil, Herbert Gold, Theodore Cogswell, and more.
The people of a small English town cling on after an economic collapse under the protection of the Process. But sometimes people must be evicted from the town. That's the job of James, the bailiff. While on patrol, James discovers the replica of a soldier from the First World War wandering the South Downs. This strange meeting begins a new cycle of evictions in the town, while out on the rolling downland, the Process is methodically growing the soldiers and building the weapons required to relive a long lost battle.
The invasion of Earth by two different alien races - at the same time. Two men become aware of the threat, and must work to sabotage the invasion plans and see off the aliens. Each book follows one hero, uncovering the threat to humanity and the world from their point of view. Each book can be read on its own, and will give the reader a complete, kinetic, fast-paced military SF story. But read both books and the reader gets something else - another view of (some of) the same events and crossover points, culminating in a bloody battle at Canary Wharf.
The invasion of Earth by two different alien races - at the same time. Two men become aware of the threat, and must work to sabotage the invasion plans and see off the aliens. Each book follows one hero, uncovering the threat to humanity and the world from their point of view. Each book can be read on its own, and will give the reader a complete, kinetic, fast-paced military SF story. But read both books and the reader gets something else - another view of (some of) the same events and crossover points, culminating in a bloody battle at Canary Wharf.
It's June 1, 1914 and Hugh Stanton, ex-soldier and celebrated adventurer is quite literally the loneliest man on earth. No one he has ever known or loved has been born yet. Perhaps now they never will be. Stanton knows that a great and terrible war is coming. A collective suicidal madness that will destroy European civilization and bring misery to millions in the century to come. He knows this because, for him, that century is already history. Somehow he must change that history. He must prevent the war. A war that will begin with a single bullet. But can a single bullet truly corrupt an entire century? And, if so, could another single bullet save it?
Sequel to ONE SECOND AFTER, returning to the small town of Black Mountain, and the man who struggled so hard to rebuild it in the wake of EMP-wrought devastation - John Matherson.
Nebula nominee. With Earth's fleet shattered by a sneak attack and its survivors fighting for their lives, Caine must rely upon both his first contact and weaponry skills to contend with the non-humanoid enemy. When the technologically-superior attackers sweep aside the solar system's last defenses, traitorous corporations invite the invaders to land 'security forces'. Caine discovers large and disturbing gaps in human collective memory that might explain both the invasion and the human response.
Carter Sloan is a bioengineered agent in the far future, abandoned in deep freeze until the Nazi government awakened him and gave him a last assignment which will require him to fight and screw his way across the galaxy. Explosive and pulpy science fiction with lots of sex and even more swearing.
A threat to Humanity rests on the bottom of the North Sea: the interdimensional entity known as the Flesh Undying. It is a monstrous being of unimaginable power, way out of the Ghost Finders' league, so the team has no choice but to accept an alliance with their evil counterpart, Project Crowley. Only the creature has already turned its eye upon the Ghost Finders - and dispatched an assassin with a deadly vendetta against them...
3326. Nigel Sheldon, one of the founders of the Commonwealth, is convinced by the Raiel, self-appointed guardians of the Void, to participate in a desperate scheme to infiltrate the Void. Once inside, Nigel discovers that humans are not the only life-forms to have been sucked into the Void, where the laws of physics are subtly different and mental powers indistinguishable from magic are commonplace. The humans trapped there are afflicted by an alien species of biological mimics - the Fallers - that are intelligent but merciless killers. Yet these same aliens may hold the key to destroying the threat of the Void forever - if Nigel can uncover their secrets.
Detroit 2030. Double-crossed by the person she loved and betrayed by the covert government organization that trained her to use her body as a weapon, Peri Reed is a renegade on the run. She is a drafter, possessed of a rare, invaluable skill for altering time, yet destined to forget both the history she changed and the history she rewrote. When Peri discovers her name is on a list of corrupt operatives, she realizes that her own life has been manipulated by the agency. Her memory of the previous three years erased, she joins forces with a mysterious rogue soldier in a deadly race to piece together the truth about her fateful final task.
Serving aboard the Ananke, an experimental military spacecraft launched by the ruthless organization that rules Earth and its solar system, computer scientist Althea has established an intense emotional bond - not with any of her crewmates, but with the ship's electronic systems, which speak more deeply to her analytical mind than human feelings do. But when a pair of fugitive terrorists gain access to the Ananke, Althea must draw upon her heart and soul for the strength to defend her beloved ship.
It's the thrill of a lifetime when Sophie and Natalie, single mothers living in a trailer park in North Carolina, meet their idol, the mysterious musician known only as "the Whistler." Morning finds them covered with dried blood, their clothing shredded and their memories hazy. Things soon become horrifyingly clear: the Whistler is a vampire and Natalie and Sophie are his latest victims. The young women leave their babies with Natalie's mother and hit the road, determined not to give in to their unnatural desires. Hunger and desire make a powerful couple. So do the Whistler and his Mother, who are searching for Sophie and Natalie with the help of Twitter and the musician's many fans.
When young Caldan's parents are brutally slain, the boy is raised by monks who initiate him into the arcane mysteries of sorcery. Growing up plagued by questions about his past, Caldan vows to discover who his parents were, and why they were violently killed. The search will take him beyond the walls of the monastery, into the unfamiliar and dangerous chaos of city life. With nothing to his name but a pair of mysterious heirlooms and a handful of coins, he must prove his talent to become apprenticed to a guild of sorcerers.
Where the Cape of the Winds juts into the endless sea, there is Castle Ocean, and therein dwells the royal family that has ruled it from time immemorial. But now the castle is besieged, its King dead and its Queen forced by treaty to re-marry. While she delays, her mute daughter Tirza returns by sea. But the ship is attacked by a shocking and powerful dragon, red as blood and big as the ship. Tirza is swept off with the dragon, and learns she can talk with the beast.
Horst Cabal has risen from the dead. Again. Horst, the most affable vampire one is ever likely to meet, is resurrected by an occult conspiracy that wants him as a general in a monstrous army. Their plan: to create a country of horrors, a supernatural homeland. As Horst sees the lengths to which they are prepared to go and the evil they cultivate, he realizes that he cannot fight them alone. What he really needs on his side is a sarcastic, amoral, heavily armed necromancer.As luck would have it, this exactly describes his brother.
[Canadian author]. In her second year of studies at Merlin College, Oxford, Sophie Marshall is feeling alienated among fellow students who fail to welcome a woman to their ranks. So when her husband, Gray, is invited north as a visiting lecturer at the University in Din Edin, they leap at the chance. There, Sophie's hunger for magical knowledge can finally be nourished. But soon, Sophie must put her newly learned skills to the test.Sophie returns home one day to find a note from Gray - he's been summoned urgently to London. But when he doesn't return, and none of her spells can find a trace of him, she realizes something sinister has befallen him. With the help of her sister, Joanna, she delves into Gray's disappearance, and soon finds herself in a web of magick and intrigue that threatens not just Gray, but the entire kingdom.
In the frozen kingdom of Saiduan, invaders from another realm are decimating whole cities, leaving behind nothing but ash and ruin. At the heart of this war lie the pacifistic Dhai people, once enslaved by the Saiduan and now courted by their former masters to provide aid against the encroaching enemy. As the dark star of the cataclysm rises, an illegitimate ruler is tasked with holding together a country fractured by civil war; a precocious young fighter is asked to betray his family to save his skin; and a half-Dhai general must choose between the eradication of her father's people or loyalty to her alien Empress.
Egil and Nix have retired, as they always said they would. No, really - they have! No more sword and hammer play for them! But when two recent acquaintances come calling for help, our hapless heroes find themselves up against the might of the entire Thieves Guild. And when kidnapping the leader of the most powerful guild in the land seems like the best course of action, you know you're in over your head.
Yukiko and Buruu are forced to take leadership of the rebellion, gathering new allies and old friends. But the ghosts of Buruu's past stand between them and the army they need, and Kin's betrayal has destroyed all trust among their allies. When a new foe joins the war, it will be all the pair can do to muster the strength to fight, let alone win.
London, 1890. Captain John Hardwick, an embittered army veteran and opium addict, is released from captivity in Burma and returns home, only to be recruited by a mysterious gentlemen's club to combat a supernatural threat to the British Empire. This is the tale of a secret war between parallel universes, between reality and the supernatural; a war waged relentlessly by an elite group of agents; unsung heroes, whose efforts can never be acknowledged, but by whose sacrifice we are all kept safe.
Turek was raised as an orphan nomad, until one grim night when he learns of his heritage. He discovers he is the son of the last woman of a superior race long thought dead - a woman who once dishonored his warrior king father. Intent on revenge, Turek takes his father's name, Vazkor, and embarks on a journey to find his mother - and murder her.
Six stories - all published between 1922 and 1937 - offer compelling journeys into the land of the undead: "Herbert West-Reanimator," "In the Vault," "The Thing on the Doorstep," "Pickman's Model," "Cool Air," and "The Outsider."
Finally the war that has been brewing in the Kingdom of the Marrows flares up and threatens to capture all in its flames. And all the while Locke must try to deal with the disturbing rumours about his past revealed in REPUBLIC OF THIEVES. Fighting a war when you don't know the truth of right and wrong is one thing. Fighting a war when you don't know the truth of yourself is quite another. Particularly when you've never been that good with a sword anyway...
20 years after general Cobalt Zosia led her five villainous captains and mercenary army into battle and then went into retirement, the peace she carved for herself has been shattered by the unprovoked slaughter of her village. Seeking bloody vengeance, Zosia heads for battle once more, but to find justice she must confront grudge-bearing enemies, once-loyal allies, and an unknown army that marches under a familiar banner.
When a devastating new computer virus begins to spread through the poorest districts of New Cairo, shutting down the life-giving implants that enable so many to survive, the city begins to slide into the anarchy of violent class struggle. Hiding amidst the chaos is Zala Ulora. A gifted hacker and fugitive from justice, she believes she might be able to earn her life back by tracing the virus to its source and destroying it before it destroys the city. Or before the city destroys itself.
26 stories on the theme of monsters, including contributions from Neil Gaiman, Laird Barron, Joe Lansdale, Catherynee Valente, Kij Johnson and many more.
As the leader of the Moon's newest ruling corporation, Adriana Corta has wrested control of the Moon's Helium-3 industry from the Mackenzie Metal corporation and fought to earn her family's new status. Now, at the twilight of her life, Adriana finds her corporation, Corta Helio, surrounded by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies... and each other.
When Queen Windermere's seneschal is elf-shot and thrown into an enchanted sleep by agents from the neighboring Kingdom of Silences, Toby finds herself in a role she never expected to play: that of a diplomat. She must travel to Portland, Oregon, to convince King Rhys of Silences not to go to war against the Mists. But nothing is that simple, and what October finds in Silences is worse than she would ever have imagined.
Matilda Case's attempt to save the world leaves her stuck in an alternate universe, and her world is in danger of disappearing. Worst of all, an unfathomably powerful man who can also travel through history doesn't want her to put things to rights. He's willing to wage bloody war to stop Matilda, unless she surrenders control of time to him. Now, with the minutes ticking, Matilda must make impossible decisions, knowing that one wrong choice will destroy her - and any chance of saving everything she loves.
Sequel to A DIRTY JOB. Something really strange is happening in San Francisco. People are dying, but their souls are not being collected. Someone or something is stealing them and no one knows where they are going, or why, but it has something to do with that big orange bridge. To get to the bottom of this abomination, a motley crew of heroes will band together: the seven-foot-tall death merchant Minty Fresh; retired policeman turned bookseller Alphonse Rivera; the Emperor of San Francisco and his dogs, Bummer and Lazarus; and Lily, the former Goth girl.
Lieutenant James Shelley and his squad of US Army soldiers returned home to America to face a court-martial, determined to expose the corruption in the chain of command that compelled their actions. But in a country still reeling from the nuclear terrorism of Coma Day, the courtroom is just one battlefield of many. A new cycle of violence ignites when rumours of the elusive, rogue AI known as the Red go public - and Shelley is, once again, pulled into the fray. Challenged by his enemies, driven by ideals, Shelley feels compelled to act.
The problems that always seem to arise on Marissa's birthday take the cake. This year, her annual bad-luck presents include an army of invading goblins, the resurrection of two vengeful enemies from hell, and the return of the Black Queen, the evil sorceress whose reign of terror still haunts Kingdom and who happens to have claimed Marissa as her servant. As Marissa's friends try to save her from the Black Queen's clutches, Marissa fights to end a bitter war that started before her birth.
Alongside trusted Makaum scouts, Master Sergeant Frank Sage is running recon on what is possibly an unsanctioned Phrenorian military base. Deep in the savage wilderness, Sage recognizes the renowned Phrenorian warrior arriving on-site: Zhoh GhiCemid. As Sage knows firsthand, Zhoh's presence could mean trouble. Meanwhile, a mysterious faction of Makaum insurgents breaks the fragile peace with a reckless attack on the Terran base. Before the situation devolves into chaos, Sage must learn to think like his adversaries - devious friends and deadly foes alike.
Taken from his family, Toby now lives in the Death House; an out-of-time existence far from the modern world, where he, and the others who live there, are studied by Matron and her team of nurses. They're looking for any sign of sickness. Any sign of their wards changing. Any sign that it's time to take them to the sanatorium. No one returns from the sanatorium. And then a new arrival in the house shatters the fragile peace, and everything changes.
Twenty five years ago mankind mustered an army and rose up against the superhuman oppressors known as Those Above, only to be slaughtered in a terrible battle. Hope died that day, but hatred survived. Whispers of another revolt are beginning to stir: a woman, widowed in the war, who has dedicated her life to revenge; the general, the only man to ever defeat one of Those Above in single combat, summoned forth to raise a new legion; and a boy killer who rises from the gutter to lead an uprising in the capital.
The beginning of the classic military sf series, JANISSARIES and TRAN in a single omnibus volume.
Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength. This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad. As the fairy horde prepares for invasion, Tiffany must summon all the witches to stand with her. To protect the land. Her land. There will be a reckoning. The final Discworld novel.
A murderer, unimaginatively named "Harry the Hacker" by the press, has been carving up the citizens of Birmingham, Alabama, with a hatchet. And from the church known as Chapelwood, an unholy gospel is being spread by a sect that worships dark gods from beyond the heavens. The parishioners of Chapelwood plan to sacrifice a young woman to summon beings never meant to share reality with humanity. An apocalypse will follow in their wake which will scorch the earth of all life. Unless Lizzie Borden stops it.
Labour organizer Padma Mehta is on the edge of space and the edge of burnout. She's supposed to recruit 500 people to the Union, but she's thirty-three short. When a small-time scam artist tells her about forty people ready to tumble down the space elevator to break free from her old bosses, Padma checks it out. Of course, it's all lies: the forty people are really six, and they're really corporate espionage agents. Their mission: stop a plant disease that could wipe out all the industrial sugarcane in Occupied Space, even if it means sterilizing the planet from orbit.
Five noble war heroes of Vagandrak get drunk one night and sign a contract - to journey to the Karamakkos in search of the Five Havens where, it is written, there is untold, abandoned wealth and, more importantly, the three Dragon Heads - jewels claimed to give unspeakable power and everlasting life to those who wield them. But the Dragon Heads aren't what they think, and the world has not encountered their like in generations! Think Smaug was fierce? You ain't seen nothing!
A crack appears in the universe, letting in the destructive djinns of myth (as well as some graphic superheroes). Nothing less than the survival of our world is at stake. Only one, a djinn princess who centuries before had learned to love humankind, resolves to help us. In the face of dynastic intrigue, she raises an army composed of her semi-magical great-great - etc. - grandchildren - a motley crew of endearing characters who come together to save the world in a battle waged for 1,001 nights - or, to be precise, two years, eight months and twenty-eight nights.
1218 AD. Ever hungry for land and gold, the Emperor has sent Praetor Gaius Marcellinus and the 33rd Roman Legion into the newly discovered lands of North America. Marcellinus and his men expect easy victory over the native inhabitants, but on the shores of a vast river the Legion clashes with - and is destroyed by - a unique civilization armed with weapons and strategies no Roman has ever imagined. Spared by his captors, Marcellinus forms an uneasy friendship with the denizens of the city-state of Cahokia. But threats - both Roman and Native - promise to assail his newfound kin.
New York City child geniuses Louise Mayer and her twin sister Jillian have discovered that they have an older sister, Alexandra, living on the planet of Elfhome, and four siblings still in cryogenic storage at the fertility center. But the frozen embryos are scheduled to be destroyed within six months. As a war breaks out on Elfhome and riots start in New York City, the twins use science and magic to plow over everything standing in their way. But when they come face to face with an ancient evil force, they're soon in over their heads in danger.
Princess Orlaith now wields the Sword of the Lady - and faces a new enemy. Fortunately, she also has a new ally in Reiko, Empress of Japan, who has been pursued to America by a conquering army from Asia. To combat their mutual foe, they need a fabled weapon -- but dreams have revealed that to find it they must pass through the meganecropolis of the City of Angels, the greatest and most perilous of the dead cities. And their relentless enemy will stop at nothing to prevent them from succeeding.
As Orlaith and Reiko encounter danger and wonder, Orlaith's mother, Queen Matildha, believes her daughter's alliance and quest has endangered the entire realm. There are factions both within and without Montival whose loyalty died with the king, and whispers of treachery and war grow ever louder. And the Malevolence that underlies the enemy will bend all its forces to destroy them.
Daniel will have to go to the kingdom of Northern California, boldly posing as his half-brother, come to claim his place in the competition to be appointed Lord High Osteomancer of the Northern Kingdom. Only when the Northern Hierarch, in her throne room at Golden Gate Park, raises her scepter to confirm Daniel in his position will he have an opportunity to steal the "axis mundi"-under the gaze of the Hierarch herself.And that's just the first obstacle.
ANNIHILATION, AUTHORITY and ACCEPTANCE in an omnibus volume.
The Kas take their chance to rise from Rammouthe. Overmatched, betrayed and abandoned by his own forces, Rhan takes the ultimate gamble - he will abandon Fhaveon to lure the Kas into a final confrontation. But the world's memory is returning. And, as the battle rages round him, Ecko begins to realise that everything they have done has been for a purpose. If they can fit the pieces together, then they might just win the war. Yet, even if they do defeat the Kas, the blight is still there.
With only modest interstellar trade, no foreign contacts to speak of, a plague-ravaged economy to rebuild, and no enemies looming at the hyper limit, there are factions in Parliament who want nothing more than to scrap the Royal Manticoran Navy and shift its resources and manpower elsewhere. But those factions are mistaken. The universe is not a safe place. Travis Long, who enlisted in the Navy to put order and discipline in his life, is about to find that out.
Having returned from Hell empty-handed, Bobby ends up back at his job as an angel advocate. That is, until Walter, an old angel friend whom Bobby never thought he'd see again, shows up at the local bar. Turns out that there's corruption hidden within the higher ranks of Heaven and Hell, but the only proof Bobby has is a single feather. Before he knows it, he's in the High Hall of Heavenly Judgement - no longer a bastion for the moral high ground, if it ever was, but instead just another rigged system - on trial for his immortal soul.
Days after the assassination of Federation President Nan Bacco on Deep Space 9 a stranger named Altek appears there mysteriously. He claims not to know where he is or how he got there. The Bajoran liaison to the station believes that Altek has been sent from the Prophets, out of a nearby wormhole. The last time such an event occurred, it was to reassure Benjamin Sisko of his place as the Emissary. For what purpose has Altek now been sent out of the Celestial Temple?
When Count Dooku orders the massacre of a flotilla of helpless refugees, the Jedi Council feels it has no choice but to target Dooku himself. So the Council pairs brash Jedi Knight Quinlan Vos with infamous one-time Sith acolyte Asajj Ventress.
Prequel to the game. The Joker's death has left a void in the Gotham City underworld - a void the Riddler seeks to fill in the deadliest way possible. Creating a path of death and destruction, the criminal mastermind places Batman and Robin in an unwinnable scenario, with the clock ticking down the moments to disaster.
Escalating guerrilla attacks by resistance forces and newfound evidence of a growing Separatist conspiracy are an immediate danger the Empire must meet with swift and brutal action. And to bring down a band of elusive freedom fighters, the Emperor turns to his most formidable agents: Darth Vader, the fearsome new Sith enforcer as remorseless as he is mysterious; and Tarkin--whose tactical cunning and cold-blooded efficiency will pave the way for the Empire's supremacy...and its enemies' extinction.
Novelization of the game. Gotham City is in chaos as the criminal organizations run wild, seeking to fill the void left by the death of the Joker. When the Scarecrow threatens to unleash a toxin that will kill scores of innocents, the result is uncontrollable panic.
Young warlock Farideh falls into the midst of a battle for the throne of Cormyr. As the war brought on by the Sundering rages across Faer, princes and princesses, wizards and rogues scheme to capture the seat of power of the Land of the Purple Dragon - with Farideh and her allies caught squarely in the middle.
The city of Brightlodge is awash with Heroes from every corner of Albion, all eager for their next quest. When someone tries to burn down the Cock and Bard inn, four Heroes find themselves hastily thrown together, chasing outlaws through sewers, storming a riverboat full of smugglers, and placing their trust in a most unlikely ally. As the beginnings of a deadly plot are revealed, it becomes clear that Heroes have truly arrived - and so have villains.
Bizarre sensor readings lead the Starfleet scout ship Sagittarius to an alien world where efforts to harness a dangerous and unstable technology have thrown the laws of probability out of balance. Now, events that might have occurred only one time in a trillion are happening constantly - to deadly and dazzling effect. As disasters and miracles multiply globally at an ever-increasing rate, it's up to Captain Clark Terrell and his crew to shut down the experiment-gone-wrong before its storm of chaos causes the planet's destruction.
The Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.
Admiral Kathryn Janeway faces a tribunal determined to execute her for supposed crimes committed during Voyager's maiden trek through the Delta Quadrant. Captain Chakotay knows that the Kinara, several species now allied against the Full Circle fleet, are not all they appear to be. The Confederacy of the Worlds of the First Quadrant - a pact he cannot trust - is his only hope for unraveling the Kinara's true agenda and rescuing Admiral Janeway.
Beneath the surface of the planet Gao lies a vast cavern system renowned for its therapeutic effects and rumored miraculous cures. But now Gao natives are turning up brutally murdered down there. When Gao is revealed to harbor ancient Forerunner technology that could solidify the UNSC's military supremacy for centuries to come, Insurrection loyalists within the planetary government will do anything - even align with a vicious faction of what remains of the Covenant - to ensure that never happens...
From his birth on the USS Kelvin, his youth spent on Tarsus IV, his time in the Starfleet Academy, his meteoric raise through the ranks of Starfleet, and his illustrious career at the helm of the Enterprise, this in-world memoir uncovers Captain Kirk in a way Star Trek fans have never seen. Kirk's singular voice rings throughout the text, giving insight into his convictions, his bravery, and his commitment to the life - in all forms - throughout this Galaxy and beyond. Excerpts from his personal correspondence, captain's logs, and more give Kirk's personal narrative further depth.
The third book of original fiction based on the hit CW show Beauty & the Beast.
A gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction - and an army of the living dead.
Rodrick is a con man as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world, parting the gullible from their gold and freezing their enemies in their tracks. But when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they'll need all their wits and charm if they're going to escape with the greatest prize of all-their lives.
The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.
The second Death Star is destroyed. The Emperor and his powerful enforcer, Darth Vader, are rumoured to be dead. The Galactic Empire is in chaos. Across the galaxy, some systems celebrate, while in others Imperial factions tighten their grip. Optimism and fear reign side by side. And while the Rebel Alliance engages the fractured forces of the Empire, a lone Rebel scout uncovers a secret Imperial meeting.