hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
Selena's sister Julie goes missing aged seventeen. It will be twenty years before Selena sees her again. When Julie reappears, she tells Selena an incredible story about how she has spent time on another planet. Does Selena dismiss her sister as a the victim of delusions, or believe her, and risk her own sanity?
In a future scarred by fracking and ecological collapse, Jenna Hoolman's world is dominated by illegal smartdog racing: greyhounds genetically modified with human DNA. When her young niece goes missing that world implodes.
Company Town is a city-sized oil rig off the east coast of Canada, now owned by the wealthy Lynch family. Hwa is one of the few there to forgo bio-engineered enhancements. Still, when the youngest Lynch needs training and protection, the family turns to Hwa, known for her expertise in the martial arts. Meanwhile, a series of interconnected murders threatens the city's stability. All signs point to a nearly invisible serial killer, but all of the murders seem to lead right back to Hwa's front door.
As Fanim war-drums beat just outside the city, the Empress Anasurimbor Esmenet searches frantically throughout the palace for her missing son Kelmomas. Meanwhile and many miles away, Esmenet's husband's Great Ordeal continues its epic march further north. But in light of dwindling supplies, the Aspect-Emperor's decision to allow his men to consume the flesh of fallen Sranc could have consequences even he couldn't have foreseen.
The Men of the Great Ordeal have been abandoned by Aspect-Emperor Anasurimbor Kellhus, and the formerly epic crusade has devolved into cannibalism and chaos. When Exalt-General Proyas, with the Imperial-Prince Kayutas at his side, attempts to control the lost Men and continue their march to Golgotterath, it rapidly becomes clear that the lost Lord-and-Profit is not so easily shaken from the mission.
Journalist Olympia Dorsey has a cynical teenage daughter and an autistic son named Hannibal. Across the street, Ex-Special Forces soldier Terry Nicolas and his wartime unit have reunited Stateside to carry out a risky heist. Terry and the family's visit to an unusual martial arts exhibition brings them into contact with Madame Gupta, a teacher of singular skill who offers not just a way for Terry to tap into mastery beyond his dreams, but also for Hannibal to transcend the limits of his condition.
Lady Elanna is fiercely devoted to the king who raised her like a daughter. But when he dies under mysterious circumstances, Elanna is accused of his murder - and must flee for her life. Returning to her homeland, Elanna is forced to reckon with her despised, estranged father, branded a traitor long ago. Feeling a strange, deep connection to the natural world, she also must face the truth about the forces she has always denied or disdained as superstition - powers that suddenly stir within her.
The New Voices of Fantasy captures 19 of the fastest-rising talents of the last five years, including Sofia Samatar, Maria Dahvana Headley, Max Gladstone, Alyssa Wong, Usman T. Malik, Brooke Bolander, E. Lily Yu, Ben Loory, Ursula Vernon, and more.
Leaving Golgotha in search of her daughter Constance, who has been taken from her, Maude Stapleton travels to Charleston, South Carolina, only to find herself caught in the middle of a secret war between the Daughters of Lilith and their ancestral enemies, the monstrous Sons of Typhon. To save Constance, whose prophetic gifts are sought by both cults, Maude must follow in the footsteps of the pirate Anne Bonney.
Tales of the wild west, with a weird twist. Larry Correia, Jim Butcher, Kevin J. Anderson, Alan Dean Foster, Sarah A. Hoyt, Jody Lynn Nye, Michael A. Stackpole are among the contributors.
Recommended. A powerful alchemist is leaving a trail of dead across the prairie. And Nettie must face the ultimate challenge: side with her friends and the badge on her chest or take off alone on a dangerous mission that is pulling her inexorably toward the fight of her life.
Kaitlyn continues her fight into the desert of Mexico and the Southwest US, seeking the mysterious gear cult. Once there, she discovers what the gear cult is really up to: trying to 'pin' the angels to Earth, focus their attention here, and get as much of humanity as possible "solved" - which, in their minds, is akin to being saved - and in the process discovers something incredible about herself.
When a dead body is discovered sprawled atop Wall Street's iconic Charging Bull statue, it's clear the NYPD can't solve the murder without help. The murder isn't just the work of another homicidal cult - this time, someone's sacrificing the gods themselves. While raising fundamental questions about the very existence of the gods, Selene must hunt down the perpetrators, tracking a conspiracy that will test the bonds of loyalty and love.
When Ichabod Drift and the Keiko crew sign on for a new smuggling job to a mining planet, they don't realize what they are up against. The miners, badly treated for years by the corporation, are staging a rebellion. Split into two groups, one with the authorities and one with the rebels, Drift and his crew support their respective sides in the conflict. But when they are cut off from each other due to a communication blackout, both halves of the crew don't realize that they have begun fighting themselves...
The centre of what used to be the US has become a wasteland DMZ known as "the Tropic of Kansas." Two travelers appear in this arid wilderness. Sig is the fugitive orphan of political dissidents, and his foster sister Tania, a government investigator who is tracking him. Sig promised those he loves that he would make it to the revolutionary redoubt of occupied New Orleans. But first he must survive the wild edgelands of a barren mid-America policed by citizen militias and autonomous drones.
Falco, a young man from the country, arrives in the port city of Tardocco with the ambition of becoming an apprentice to a master shadow thief. Maestro Astolfo, whose mysterious powers of observation would rival those of Sherlock Holmes, sees Falco's potential and puts him through a grueling series of physical lessons and intellectual tests. Falco's adventures coalesce into one overarching story of con men, monsters, ingenious detection, cats, and pirates.
Uhtred's plans are shattered when the Scots surge down and lay claim to the north of England, as the West Saxons, under Uhtred's old enemy, Aethelhelm, invade Northumbria from the south. If Uhtred is to succeed in recapturing Bebbanburg he must both defeat Aethelhelm's forces and drive the Scots away before he can attack the formidable fortress by the sea. He has a small army and many enemies, but Uhtred is not the supreme warlord of Britain for nothing.
When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice. Go to Heaven, which while nice might be a little boring, or return to Earth. Eventually, it appears that God's will is for Chad to join a group called "Monster Hunters International"and protect people from things that go bump in the night. From there, things trend downhill.
[Canadian author]. Three neighbouring villages on the Ukrainian/Romanian border are the final refuge for the last of the mythical creatures of Eastern Europe. Now, on the eve of the war that may eradicate their kind - and with the ruthless Night Police descending upon their sanctuary - they tell their stories and confront their destinies.
Authors such as John Scalzi, Tad Williams and Elizabeth Bear take inspiration for their stories from the first lines of famous works of literature.
The previous year's best science fiction stories packed into 704 pages.
To win the coming battle for control of the world and the mortals who dwell in it, the cunning priest Joros secretly assembled a team of powerful fighters. As deadly magic takes hold, the tenuous bonds tying these uneasy allies begins to unravel. If they cannot find a way to keep their band together, each of their lives - and the entire world - will be lost to the darkness, leaving nothing but the bones of the earth...
Seth is a surveyor, along with his symbiont Theo, a leech-like creature running through his skull who tells Seth what lies to his left and right. In this universe light cannot travel in all directions: there is a "dark cone" to the north and south. If Seth starts to turn to the north or south, his body stretches out across the landscape, and to rotate as far as north-north-east is every bit as impossible as accelerating to the speed of light. Surveyors map safe routes for the migration that follows the narrow habitable zone created by the sun's shifting orbit and the cities disassembling at one edge and rebuilding at the other. Then Seth and Theo discover a fissure in the world.
Jessamy is moving up the ranks of the Fives - the complex athletic contest favoured by her embattled kingdom - and now tours the countryside to face more competitors. But then a fatal attack on her traveling party puts her at the centre of a war that Lord Kalliarkos is waging against their country's allies.
Civil war now ravages Kurald Galain, as Urusander's Legion prepares to march upon the city of Kharkanas. The last brother remaining, Silchas Ruin, rules in Anomander's stead. He seeks to gather the Houseblades of the Highborn Noble families and resurrect the Hust Legion in the southlands, but the officers and leaders of Urusander's Legion, led by Hunn Raal, want the Consort, Draconus, cast aside and Vatha Urusander wedded to Mother Dark, taking his place on a throne at the side of the Living Goddess.
A mysterious cosmic catastrophe has struck, focused on the Queen of the Sea, a cruise ship in the Caribbean. When the convulsions subside, the crew and passengers of the ship discover that they are now in the Mediterranean, two years after the death of Alexander the Great, during the war for control of the empire. It will take all the talents of passengers and crew to survive this deadly period of history.
Unbeknownst to her family, 17 year old Ryn leaves for school each day and then reports for duty as an elite, cybernetically-altered soldier who can run faster, jump farther, and fight better than a Navy SEAL - which comes in handy when she's not sure if axe-wielding Vikings or any number of other scared and often dangerous beings come through the Rift. But then a young man named Ezra is pulled through the Rift. Ezra's curiosity throws Ryn off balance when he starts questioning the Rifts, the mysterious organization that oversees them, and the Citadels themselves.
Lee Striga is a successful actress and stuntwoman in Hollywood -- and she's also a demon hunter, forced to pay off an ancient family debt in order to free her imprisoned ancestor, Lilith, Mother of Demons. The creatures she must kill also are the descendents of Lilith who roam the earth. Her Hollywood agents also represent vampires, incubi and succubae, trolls, fae, demi-gods, fallen angels, elementals, goblins, ghouls, mer-people, mixed bloods anyone and anything that can take direction, be discreet, and not eat the extras and crew members on set.
A collection of seven short stories set in the Outlander universe, never before published together, including two original stories.
A selection of the best dark fantasy and horror of the preceding year.
When the brutal death of a dear friend catapults the kingdom to the brink of civil war, Rhapsody finds herself in an impossible situation. She is forced to choose between her beloved husband, Ashe, and her two oldest friends, Grunthor and Achmed. Choosing her husband will mean the death of thousands of innocents. Siding against him will cost Rhapsody the other half of her soul, both in this life and the next.
Nine original short stories featuring 2000 year old Atticus O'Sullivan.
It's never been all fun and games on the island. Our neighbors are pirates and monsters. Our toys are knife and stick and rock - the kinds of playthings that bite. Peter promised we would all be young and happy forever. Peter lies.
In New York City, fearing the dangers of the Eterna Compound - supposedly the key to immortality - Clara Templeton buries information vital to its creation. The ghost of her clandestine lover is desperate to tell her she is wrong, but though she is a clairvoyant, she cannot hear him. In London, Harold Spire plans to send his team of assassins, magicians, mediums, and other rogue talents to New York City, in an attempt to obtain Eterna for Her Royal Majesty, Queen Victoria.
In the not-so-distant future, women over fifty and men over sixty who are unmarried and childless are sent to a retirement community called the Unit. They're given lavish apartments set amongst beautiful gardens and state-of-the-art facilities; they're fed elaborate gourmet meals, surrounded by others just like them. It's an idyllic place, but there's a catch: the residents - known as dispensables - must donate their organs, one by one, until the final donation.
Captains Skyler Luiken and Gloria Tsandi (and their respective crews) have smashed through the deadly Swarm Blockade but must now destroy the military compounds of a race of nefarious alien overlords and find a way back home to Earth. Standing in their way are a race of horrifying, technologically advanced aliens armed with incredible weapons. Low on supplies and with their ability to communicate compromised, the surviving humans must rely on all their cunning, strength, and plain old good luck to turn the tables and overcome their foes.
Imogen and her sister Marin are accepted to an elite post-grad arts program - Imogen as a writer and Marin as a dancer. Soon enough, though, they realize that there's more to the school than meets the eye. Imogen might be living in the fairy tale she's dreamed about as a child, but it's one that will pit her against Marin if she decides to escape her past to find her heart's desire.
The old world is buried. A new one has been forged atop the shifting dunes. Here in this land of howling wind and infernal sand, four siblings find themselves scattered and lost. Their father was a sand diver, one of the elite few who could travel deep beneath the desert floor and bring up the relics and scraps that keep their people alive. But their father is gone. And the world he left behind might be next.
The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favour. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories.
Trilogy conclusion. In less than a year, Kelsea Glynn has transformed from a gawky teenager into a powerful monarch, the Queen of the Tearling. To protect her people from the Red Queen's invasion, Kelsea gave herself and her magical sapphires to her enemy and named the Mace, the trusted head of her personal guards, regent in her place. But the Mace will not rest until he and his men rescue their sovereign, imprisoned in Mortmesne. Now, as the suspenseful endgame begins, the fate of Queen Kelsea and the Tearling itself will finally be revealed.
As a part-time private investigator and full-time Grim Reaper, Charley has to balance the good, the bad, and the undead. And those who want her dead, of course. But Charley's learning to make peace with her fate. Sure, the forces of hell are determined to see Charley banished forever to the darkest corners of another dimension - with the son of Satan himself as her husband and world-rocking lover. But she can still find a way to have her happily-ever-after after all...right?
A young woman must go undercover and use her superpowers to discover a secret Nazi plot and stop an invasion of England.
The aliens have arrived... they've landed their Embassy ship on a platform in New York Harbor, and will only speak with the United Nations. Dr. Marianne Jenner, an obscure scientist working with the human genome, receives an invitation that she cannot refuse. Escorted by the Secret Service to New York, she will join the Secretary General's visit to the alien Embassy. The truth is about to be revealed. Earth's most elite scientists have ten months to prevent a disaster - and not everyone is willing to wait.
Evie Tanaka is the put-upon personal assistant to Aveda Jupiter, her childhood best friend and San Francisco's most beloved superheroine. But everything changes for her when she's forced to pose as her glamorous boss for one night, and her darkest secret comes out: she has powers, too. Now it's up to her to contend with murderous cupcakes, nosy gossip bloggers, and supernatural karaoke battles - all while juggling unexpected romance and Aveda's increasingly outrageous demands.
When superheroine Evie gets engaged and drafts Aveda, also a superheroine, as her maid-of-honor, Aveda finally sees a chance to reclaim her sense of self and sets out on a single-minded mission to make sure Evie has the most epic wedding ever. But when a mysterious, unseen supernatural evil rises up and starts attacking brides-to-be, Aveda must summon both her superheroine and best friend mojo to take down the enemy and make sure Evie's wedding goes off without a hitch - or see both her city and her most important friendship destroyed forever.
The Photurians - a hivemind of sentient AIs and machines - were awakened by humanity as part of a complex political trap. Now the human race is almost finished, confined to four star systems -- and Earth is being evacuated. Our warships are failing. The end of humanity has come. But on a distant planet shielded from both humanity and the Photurians, is the one hope -- the roboteer. But can he be reached in time?
Raldnor, rightful heir to the Storm Lord, grows up among the people of the Plains. Meanwhile, his half-brother Amrek has taken the throne. If Raldnor is to reclaim his destiny and defeat the usurper who has taken his place, he will have to survive trials of strength, political sabotage, and threats against his life, regaining his birthright as the true Storm Lord of Dorthar.
Voada Paorach has inherited the ability to see the dead. But a new ghost has arrived, quite unlike the others she has glimpsed, the lost souls she has helped to find their way to the land beyond life. This ghost demands that Voada follow a new path, one that will mean leaving behind everything and everyone she has known and loved.
Arabella's fiance is captured by the French and sent to a POW camp on Venus. Now she must find passage to an enemy-controlled planet in the middle of a war, bribe or fight her way past vicious guards, and rescue her Captain. To do this she will need to enlist the help of the privateer, Daniel Fox and build her own clockwork navigational automaton.
Kuni Garu, now known as Emperor Ragin, runs the archipelago kingdom of Dara, but struggles to maintain progress while serving the demands of the people and his vision. Then an unexpected invading force from the Lyucu empire in the far distant west comes to the shores of Dara and chaos results. But Emperor Kuni cannot go and lead his kingdom against the threat with his recently healed empire fraying at the seams, so he sends the only people he trusts to be Dara's savvy and cunning hopes against the invincible invaders - his children, now grown and ready to make their mark on history.
A watchman of the Yenara City guard has gone missing. The culprit could be any of the usual suspects: drug-dealing orcs, mind-controlling elves, uncooperative mages, or humans being typical humans. It's up to two reluctant partners - Rem, a hungover miscreant who joins the Watch to pay off his bail, and Torval, a maul-wielding dwarf who is highly unimpressed with the untrained and weaponless Rem - to uncover the truth and catch the murderer loose in their fair city.
After years away, Laurie returns to the home where she was raised by a cold, distant father who recently exorcised his demons. She senses the presence of a troubled past. And when she meets her daughter's new playmate, she notices her uncanny resemblance to another little girl who used to live next door. Who died next door. With each passing day, Laurie's uneasiness grows stronger, her thoughts more disturbing. Like her father, is she slowly losing her mind? Or is something truly unspeakable happening?
Corran, Rigan, and Kell Valmonde are Guild Undertakers, left to run their family's business when guards murdered their father and monsters killed their mother. Their grave magic enables them to help souls pass to the After and banish vengeful spirits. Rigan's magic is unusually strong and enables him to hear the confessions of the dead. When the toll exacted by monsters and brutal guards hits close to home and ghosts expose the hidden sins of powerful men, Corran, Rigan and Kell become targets in a deadly game.
1880. Adelaide Thom and Eleanor St. Clair cater to Manhattan's high society ladies, specializing in cures, palmistry and potions - and in guarding the secrets of their clients. Then a young woman named Beatrice Dunn comes to them seeking employment. Beatrice, it turns out, has remarkable powers. But then she disappears, leaving Adelaide and Eleanor to wonder whether it was by choice or by force. As they begin the desperate search for Beatrice, they're confronted by accusations and spectres from their own pasts.
Sarine is an artist on the streets of New Sarresant whose secret familiar helps her uncover bloodlust and madness where she expected only revolutionary fervor. Arak'Jur wields the power of beasts to keep his people safe, but his strength cannot protect them from war amongst themselves. Erris is a brilliant cavalry officer trying to defend New Sarresant from an enemy general armed with magic she barely understands. Each must learn the secrets of their power in time to guide their people through ruin. But a greater evil may be trying to stop them.
Wielder Kara Tremain and ex-Dog Allan Garrett have led their small group of refugees to the Hollow, a safe haven in the hills on the edge of the Baronial plains. But the ley system is not healing itself. Their only option is to repair the distortion that engulfs the city of Erenthrall and fix the damaged ley lines themselves. To do that, they'll have to enter streets controlled by vicious bands of humans and non-humans alike, each intent on keeping what little they've managed to scavenge from anyone else's grasp.
When a fully-autonomous vessel with orbital strike capabilities goes missing, it's up to the Outriders - a crack force of highly specialised super-soldiers, their clone bodies are near-immortal - to track the untrackable. But when the trail leads them to the influential Martian People's Collective Republic, the operation gets a lot more complicated.
2070-71. For Joshua Valiente, now in his late sixties, it is time to take one last solo journey into the High Meggers, an adventure that turns into a disaster. Alone and facing death, his only hope of salvation lies with a group of trolls. Meanwhile, the Long Earth receives a signal from the stars. The super-smart Next realize that the Message contains instructions on how to develop a computer the size of a continent - a device that will alter the Long Earth's place within the cosmos and reveal the ultimate, life-affirming goal of those who sent the Message.
Six months after their tumultuous arrival in New York City, the Silvers find themselves in more trouble than ever. Their new world is dying, and a clan of powerful timebenders believes that killing them is the only way to stop it. The U.S. government has sent its most ruthless spy agency to track and capture them. And a new pair of allies - with their own terrifying abilities - endangers the group from within. But their biggest threat of all may be the people who first saved them: the godlike Pelletiers. They had a reason for bringing the Givens and their friends to this world. And when the Silvers learn the awful truth, nothing will ever be the same.
Reanimated corpses are committing crimes across Nekros City. Alex's investigation leads her deep into a web of sinister magic. When Briar Darque of the Magical Crimes Investigation Bureau gets involved, Alex finds herself with an unexpected ally of sorts. But as the dead continue to rise and wreak havoc on the living, can she get to the soul of the matter in time?
FBI Profiler Izzie Lefevre is sent to coastal Recondito. Local law enforcement had requested the Bureau's assistance in hunting a sword-wielding serial killer who'd left a dozen mutilated bodies in his wake. With local homicide detective Patrick Tevake Izzie managed to track down and stop the killer before he claimed another victim. Five years later, Izzie and Patrick remain haunted by what the killer said before he fell in a hail of gunfire.
When the war against the Totality ends, Jack Forster and his sidekick Hugo Fist, a virtual puppet tied to Jack's mind and created to destroy the Totality, have returned home. Labelled a traitor for surrendering to the Totality, all Jack wants is to clear his name but when he discovers two old friends have died under suspicious circumstances he also wants answers. Soon he and Fist are embroiled in a conspiracy that threatens not only their future but all of humanity's. But with Fist's software licence about to expire, taking Jack's life with it, can they bring down the real traitors before their time runs out?
A fearsome power has arisen - a drake so mighty that the world will tremble before it. Rogue Blood-blessed Claydon Torcreek, Syndicate agent Lizanne Lethridge, and ironship captain Corrick Hilemore embark upon perilous quests to chase down clues that offer faint hopes of salvation. As the world burns around them, and the fires of revolution are ignited, these few are the last hope for the empire, and all of civilization.
In 1926, two brothers both loved Eleanor Raines, a promising young actress from the East End of London. But, along with Seth Lockwood, she disappeared, never to be seen again. It has been seventy years since and the brothers are long dead. But now their dark, twisted secret threatens to tear the city apart. Seth made a bargain with Damiola, an illusionist, to make a life size version of his most famous trick, and hide away part of London to act as a prison out of sync with our time, where one year passes as one hundred. That illusion is Glass Town. And now its walls are failing.
Battle-scarred veterans Prefect Cato and Centurion Macro, have survived years of campaigning in Britannia and have been recalled to Rome. Their time in the teeming, dangerously political city is short, and soon they are travelling with the Praetorian Guard to Spain, a restless colony where simmering tension in the face of Roman rule is aggravated by bitter rivalry amongst the natives. The challenges that face two old friends and their comrades in arms are unlike any they have seen before - in a land that declares itself unconquerable...
Imagine sports in intergalactic, Olympic-like competitions of the future. 18 stories, 18 sports. Contributors include George R.R. Martin, Larry Correia, Mercedes Lackey, Gene Wolfe, Robert Silverberg, Mike Resnick, Seanan McGuire, and David Farland.
Survivors call them Variants. Irreversible epigenetic changes have transformed them into predators unlike any the human race has ever seen. And they are evolving. The fractured military plans Operation Liberty - a desperate mission designed to take back the cities and destroy the Variant threat. Master Sergeant Reed Beckham agrees to lead a strike team into New York City, but first he must return to Fort Bragg to search for the only family he has left.
Thracius "Tracy" Belmanor and the Infanta Mercedes de Arango have become officers in the Orden de la Estrella. Tracy's posting aboard a battleship leads him to further doubt the intentions of the Solar League, as he and his comrades are required to "assimilate" the settlers of a Hidden World. Meanwhile, Mercedes' own posting - and her difficult marriage to Beauregard "Boho" Cullen, made to assure her succession of the throne - divides her loyalties.
Following the invasion of Yorkshire by the Host of Air and Darkness, the Laundry's existence has become public, and Bob is being trotted out on TV to answer pointed questions about elven asylum seekers. What neither Bob nor his managers have foreseen is that their organization has earned the attention of a horror far more terrifying than any demon: a British government looking for public services to privatize. Inch by inch, Bob Howard and his managers are forced to consider the truly unthinkable, a coup against the British government itself.
You think you're having a bad day? Max is trapped in the same deadly sandstorm that buried the fifty thousand-strong army of the Pharaoh Cambyses II, and she's sharing the only available shelter for miles around with the murdering psychopath who recently kidnapped her and left her adrift in time.
Vanja comes to the icy colony of Amatka on a research assignment. It takes some adjusting. Citizens here are monitored for signs of subversion and language has the power to shape reality. Unless objects, buildings, and the surrounding landscape are repeatedly named, and named properly, everything will fall apart. Intending to stay just a short while, Vanja finds herself falling in love with her housemate, Nina, and decides to stick around. But when she stumbles on evidence of a growing threat to the colony and a cover-up by its administration, she begins an investigation that puts her at tremendous risk.
In 1952 American cities lie in ruins. In Los Angeles, an extended Jewish family builds a future, while the foul smell of a refugee camp in Santa Monica blows in on the ocean breeze. In Korea, a U.S. fighter struggles to bring his Korean interpreter stateside as a full American. In Siberia, two German women fight for their survival in a gulag - and begin a strange, harrowing journey home.
When Suyana, Face of the United Amazonia Rainforest Confederation, was secretly meeting Ethan of the United States for a date that could solidify a relationship for the struggling UARC, the last thing she expected was an assassination attempt. Daniel, a teen runaway turned paparazzi out for his big break, witnessed the first shot hit Suyana, and before he could think about it, he jumped into the fray, telling himself it's not altruism, it's the scoop. Now Suyana and Daniel are on the run - and if they don't keep one step ahead, they'll lose it all.
In a future dystopian society a culture of population control has developed in which people, organized into households, must earn the children they bear by proving they can take care of them and are awarded symbolic banners to demonstrate this privilege. In this civilization Enid of Haven is an Investigator, called on to mediate disputes and examine transgressions against the community. She hasn't yet handled a serious case, but now a suspicious death requires her attention. The victim was an outcast, but might someone have taken dislike a step further and murdered him?
Kate Standish has been on the forest-world of Huginn less than a week and she's already pretty sure her new company murdered her boss. But the little town of mill workers and farmers is more worried about eco-terrorism and a series of attacks by the bizarre, sentient dogs of this planet, than a death most people would like to believe is an accident. That is, until Kate's investigation uncovers a conspiracy which threatens them all.
This is a lightly revised series of Tor.com posts that surveyed the Hugo finalists and winners from the award's inception up to the year 2000, taking the viewpoint that each year's full set of finalists generally tells a meaningful story about the state of science fiction at that time.
The Seven Satrapies have collapsed into four-and those are falling before the White King's armies. Gavin Guile, ex-emperor, ex-Prism, ex-galley slave, formerly the one man who might have averted war, is now lost, broken, and trapped in a prison crafted by his own hands to hold a great magical genius. But Gavin has no magic at all. Worse, in this prison, Gavin may not be alone.
A former friend has betrayed the Raksura and their groundling companions, and now the survivors must race across the Three Worlds to rescue their kidnapped family members.
The metal City stands astride the deep chasm of the Canyon, ruled with an iron fist by the First Officer and his Provosts in the name of the semi-mythical Captain. Alania is a young woman, raised among the privileged Officer class, while Danyl is a scavenger on the city's rubbish heap. They meet when Alania, fleeing from an unexpected ambush, enters the rubbish heap. Almost immediately, both of them find themselves pursued by the Provosts, for reasons they cannot fathom - but which they must uncover if they are to survive.
30 years have passed. Now the realm is threatened by divisive forces, even as old allies are lost, and others are lured down darker paths. Perhaps most terrifying of all, the Norns - the long-vanquished elvish foe - are stirring once again, preparing to reclaim the mortal-ruled lands that once were theirs...
It is the present -- but in a world where the US Civil War never occurred. A gifted young black man calling himself Victor has struck a bargain with federal law enforcement, working as a bounty hunter for the US Marshall Service. He's got plenty of work. In this version of America, slavery continues in four states called "the Hard Four." On the trail of a runaway known as Jackdaw, Victor arrives in Indianapolis knowing that something isn't right - with the case file, with his work, and with the country itself.
Sixteen-year-old Walt thinks he's left his problems behind him when he runs away from a broken home to live with his eccentric uncle. Uncle Brucker is a Rat Killer; a tireless rat tracker, an expert in rat lore, a speaker of the rat language, and a decorated veteran of two bloody uprisings. His uncle begins to train Walt in the ways of rat killing. In the middle of Walt's training, Uncle Brucker is called away by mysterious men from the government. When he fails to return from his mission, Walt discovers a portal to the rat dimension and realizes he must travel alone to Rat Land to save his uncle.
Brianna Hai runs an occult shop that sells useless trinkets to tourists - and real magic supplies to witches and warlocks. The magical painting that hangs in Brianna's apartment is the last portal between the fae and human worlds. A shocking magical assault on her home reveals to Brianna that her father, High King Liu of the Fae, is under attack. With the help of her gargoyle Pug, her friend David, and Angelo, a police detective who doesn't believe in magic, Brianna recovers what was stolen from her and becomes an unwilling potential heir to the throne.
Ruling with an iron hand, the Church has eliminated the ancient pagan ways. Yet demonic gheists terrorize the land, hunted by the Inquisition, while age-old hatreds rage between the north and the south. Three heroes - Malcolm and Ian Blakeley and Gwendolyn Adair - must end the bloodshed before chaos is unleashed.
The Shana Rei have infiltrated the transportal network, and desperate populations have to cut themselves off, shutting down their portals, often their only connection with the rest of the Spiral Arm. In desperation, humans and Ildirans turn to the most unlikely allies, the unpredictable faeros.
Rogan and Nevada are confronted by a new threat within her own family. Can they face this together? Or is their world about to go up in smoke?
Girton Club-foot has no family, a crippled leg, and is apprenticed to the best assassin in the land. He's learning the art of taking lives, but his latest mission tasks him with a far more difficult challenge: to save a life. Someone is trying to kill the heir to the throne, and it is up to Girton to uncover the traitor and prevent the prince's murder.
[BC author]. Dawn breaks over Vancouver and no one in the world has slept the night before, or almost no one. A few people, perhaps one in ten thousand can still sleep, and they've all shared the same golden dream. A handful of children still sleep as well, but what they're dreaming remains a mystery. After six days of absolute sleep deprivation, psychosis will set in. After four weeks, the body will die. In the interim, panic ensues and a bizarre new world arises in which those previously on the fringes of society take the lead.
Sequel to Arthur C. Clarke's MEETING WITH MEDUSA. Howard Falcon almost lost his life in an accident as the first human astronaut to explore the atmosphere of Jupiter and a combination of human ingenuity and technical expertise brought him back. But he is no longer himself. Instead, he has been changed into an augmented human: part man, part machine, and exceptionally capable.
14 years since the War of the Worlds. We know that the Martians are vulnerable to earth germs, and the Army is prepared. So when the signs of launches on Mars are seen, there seems little reason to worry. Unless you listen to one man, Walter Jenkins, the narrator of Wells' book. He is sure that the Martians have learned, adapted, understood their defeat. He is right.
After the young Eddie LaCrosse fails to save a stranger from being mauled to death by a bear, he leaves the baby girl that the man died to protect with a kindly shepherd family and goes on with his violent life. 16 years later his travels bring him back to that same part of the world. He finds that the child, now a lovely young teenager named Isadora, is at the center of complicated web of intrigue involving two feuding kings, a smitten prince, a powerful sorceress, an inhuman monster, and long-buried secrets too shocking to imagine. And once again she needs his help.
Volume #3 of 3 of the very best of Ben Bova, a grandmaster of science fiction storytelling. These stories span the five decades of Bova's career.
A generation after the events of THE STORMQUEEN, the son of the defeated Lord Scathfell plots revenge by marrying a girl with the storm gift lineage. When his betrothed bride is kidnapped and reported dead, he marries her younger sister. All seems well until she nearly dies in miscarriage. But the older sister is alive, rescued by Lord Aldaran himself. When Lord Scathfell learns that not only has the older sister survived, she is married to Lord Aldaran and has born him twin sons, he launches a pre-emptive attack.
After surviving a catastrophic starship blow-out, Delia Kemp finds herself stranded on the inhospitable, ice-bound world of Valinda, populated by the Skelt, a race of hostile aliens who will stop at nothing to obtain Delia's scientific knowledge. Escaping from the Skelt - assisted by a friendly chimpanzee-like alien and a giant spider-crab - she travels south through a phantasmagorical landscape as the long winter comes to an end and the short, blistering summer approaches.
When their friends Lee and Fenris are kidnapped in Portland, Ingrid and Cy are forced to ally themselves with another ambassador from the Unified Pacific, the powerful and mysterious Theodore Roosevelt. Now in Seattle, discovering more about herself and her abilities, Ingrid is all too aware that she may prove to be the fuse to light the long-dormant volcano of Mt. Rainier - and a war that will sweep the world.
Now pythia, chief seer of the supernatural world, Cassie Palmer has been trying to catch up to the lifetime's worth of training she missed being raised by a psychotic vampire instead of at the fabled pythian court. And now she realizes that all that ancient forces that once terrorized the world are trying to return, and she is the only one who can stop them.
Another golden morning in a seedy town, and a new memory tape and assignment for intrepid PI-turned-hitman - and last robot left in working order - Raymond Electromatic. But his skills may be rustier than he remembered.
Ella Patel - thief, con-artist and smuggler - is in the wrong place at the wrong time. One night, on the border of a demilitarized zone run by the body-swapping alien invaders, a sparkling light rises from a dying woman and enters Ella. She soon realizes she's been inhabited by Io, a low-ranking Quasing who was involved in some of the worst decisions in history. Now Ella must help the alien presence complete her mission and investigate a rash of murders in the border states that maintain the frail peace.
Earth is a toxic, sparsely inhabited wasteland - the perfect hiding place for a fugitive ex-chronman. James is on the run from the authorities and the full military might of a benighted solar system ruled by corporate greed and a desperate fear of what James will do next. At the forefront of their efforts to stop him is Kuo, the ruthless security head, who wants James's head on a pike and will stop at nothing to obtain it.
[B.C. author]. The Centauri terrorist was stopped, but not before he caused widespread death and destruction on Earth. This leads to an escalating war between Earth and Centauri. Lt. Jack Mallory is on the front lines, leading a flight of Hawks into the battle zone. His mission is to rescue the demoted Sub-lieutenant Thomas Kane, whose Astral forces are under heavy fire and in danger of being overrun.
When Monster Hunter International's top hunter,Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn't realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone.
Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town. But someone else is watching...
Convicted of a crime he's almost completely sure he didn't commit, executed, reanimated, then pressed into service aboard a vast trawler on the terrible world of Ocean, Schneider Wrack was set to spend his afterlife working until his mindless corpse fell apart. But now he's woken up, trapped in a rotting body, arm-deep in the stinking meat and blubber of a sea monster, and he's not happy. It's time for the dead to rise up.
Stratus wakes alone, with no memory of his past. All he knows is his name and that he is not human. Possessing immense strength, powerful sorcery and an insatiable hunger, he sets out across a world blighted by dark magic. Hunted by relentless enemies, Stratus must learn who - and what - he truly is, or risk plunging the world into ruin...
Those who want Daniel and Adele to become involved in the Tarbell Stars claim that only they can prevent a war between the Republic of Cinnabar and its great rival, the Alliance of Free Stars. The conflict is political, but at the sharp end it means blazing warfare and cold-blooded murder. The odds in ships and guns are badly in the enemy's favor. Daniel, Adele, and the crew of the "Princess Cecile" will do everything humanly possible, but that may not be enough against an enemy battleship. And even if Daniel and his companions succeed in battle, they can't be sure whether their employers "really" wanted them to win or whether they even want them alive.
17 year old Kerida Nast has always wanted a career in the military. So when her Talent is discovered, and she knows she'll have to spend the rest of her life as a psychic for the Halls of Law, Ker isn't happy about it. Anyone entering the Halls must give up all personal connection with the outside world, losing their family and friends permanently. Just as Kerida is beginning to reconcile herself to her new role, the Polity is invaded by strangers from Halia, who begin a systematic campaign of destruction against the Halls, killing every last Talent they can find.
Ragnvald Eysteinsson, the son and grandson of kings, grew up believing that he would one day take his dead father's place as chief of his family's lands. But, sailing home from a raiding trip to Ireland, the young warrior is betrayed and left for dead by men in the pay of his greedy stepfather, Olaf. Rescued by a fisherman, Ragnvald is determined to have revenge for his stepfather's betrayal, claim his birthright and the woman he loves, and rescue his beloved sister Svanhild.
A trio of renegade Alphas have used their enhanced powers to take the world hostage. Though they say they want world peace,the rebels seem willing to sacrifice countless innocent lives to achieve their goals. Horrified by what they have unleashed, Chuck and his team come out of hiding. They must wield their own burgeoning abilities to defeat the increasingly unstable superhuman terrorists.
Obeying instructions from her brother, Jame sets out with a force of Southron warriors to reestablish the long-fallen castle keep of Tagmeth. She sets about establishing Tagmeth as an outpost against the gathering power of Perimal Darkling. But Tagmeth hides a secret, a gateway to a mystery that may save this world from eternal darkness - or plunge it to destruction and ruin all the sooner.
The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women. Essun has inherited the power of Alabaster Tenring. With it, she hopes to find her daughter Nassun and forge a world in which every orogene child can grow up safe. For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world, and accepted what her mother will not admit - that sometimes what is corrupt cannot be cleansed, only destroyed.
All Nix wants to do is cheer Egil up after a bout of heartbreak. And, of course, strike it so rich that they need never worry about their combined bar bill. But when the light-fingered scoundrel plunders a tomb and snatches mysterious golden plates covered in runes, the treasure brings terrifying trouble. Pursued by an abomination full of ravenous hunger and unquenchable wrath, Egil and Nix find all they hold dear including their beloved tavern in dire peril. To say nothing of the world itself.
London, World War I. American Ginger Stuyvesant is a medium for the Spirit Corps, a special Spiritualist force that captures the death of each soldier on the Front in order to pass instant information on troop movements to military intelligence. Ginger discovers the presence of a traitor but can't convince top brass. Even worse, it is clear that the Spirit Corps is now being directly targeted by the German war effort.
After a failed assassination attempt, Sigurd finds himself a prisoner of the powerful Jarl Guthrum. Bound like a slave, his luck having seemingly deserted him, Sigurd is taken to the sacred temple at Ubsola, a place where the blood of human sacrifice flows to appease the gods. Here he will face the sacrificial knife, and here he will find the great spear said once to have belonged to Odin himself. With just such a spear, Sigurd might now assemble a host strong enough to challenge King Gorm and wreak the revenge he craves.
Kesarh, prince of Istris, has grand ambitions. But his plans are not infallible - a daughter, conceived from a forbidden union, could prove to be his downfall. Ashni is a child not quite human, altered by the strange circumstances of her birth and blessed by the goddess Anackire. In a world of assassinations, concealed plots, and political machinations, Ashni must contend with the dangerous plans of her father if she is to fulfill the demands of the goddess...and avoid a war that could destroy the very empire Kesarh wishes to build.
The Acrasian army has swept through Eledore, nearly massacring the entire race in fear and hatred of the magic they possess. Watchers are formed to warn of any sightings of the demons, but little can be done if one encounters them in shadow or at night. Meanwhile, Nels leads a precious few hundred survivors of Eledore through the wilds, hoping to find solace and rebuild their civilization while his twin sister, Suvi, seeks allies at sea.
In 2088 a deep-space mission is sent to explore an anomalous star that appears to defy physical law. Because the journey will take eons, and in order to maintain the genetic talent of the original crew, it will be undertaken by clones. But a clone is not a perfect copy, and each new generation has its own quirks, desires, and neuroses. As the centuries fly by, the society living aboard the nine ships (designated Convoy Seven) changes and evolves, but their mission remains the same.
Clementine is a bounty hunter in a world gone mad. Bound and gagged in her passenger seat is the most revered and reviled raider king in the eastern wastes. She can't cash him in and she can't let him go, so together they cross the wasteworld, following a dying road and dodging bloodthirsty raiders who either want to free Jedediah or claim him as their own. And in a world where lawlessness reigns, a tyrant worse than they could have ever imagined emerges to take the throne.
Empires have risen and fallen and now men ride into battle on Stegosauruses and their generals lead them on White Thunder T-Rexes. The ancient gods who brought mankind to Paradise have returned to judge their human experiment. The Grey Angels, fabled ancient weapons of the gods, have come to rid the world of sin. And if humans are deemed unworthy, they will be scourged from the face of Paradise.
Charyn has come of age and desperately wants to learn more so he can become an effective rex after his father - but he's kept at a distance by the rex. So Charyn sets out to educate himself - circumspectly. When Jarolian privateers disrupt Solidar's shipping, someone attempts to kill Charyn's younger brother as an act of protest. Threatening notes following in the wake of acts of violence against the rex and his family, demanding action - build more ships or expect someone to die.
The top villains from seventeen urban fantasy series get their own stories - including the baddies of authors Jim Butcher, Kevin Hearne, Kelley Armstrong, Seanan McGuire, and Jonathan Maberry.
At the dawn of the twentieth century in the Idaho logging town of Eliada, orphaned farm boy Jason Thistledown and black physician Andrew Waggoner came face to face with monsters of the human sort, in the form of American eugenicists seeking to perfect the human race through breeding and culls; and monsters of the inhuman sort, a parasitic species named Juke, that lived off the hopes, dreams, and faith of humanity, even as it consumed it from within.
Below the neon skies of Dayzone - where the lights never go out, and night has been banished - lowly private eye John Nyquist takes on a teenage runaway case. His quest takes him from Dayzone into the permanent dark of Nocturna. As the vicious, seemingly invisible serial killer known only as Quicksilver haunts the streets, Nyquist starts to suspect that the runaway girl holds within her the key to the city's fate. In the end, there's only one place left to search, the shadow-choked zone known as Dusk.
At the end of the day, Death visits everyone. Right before that, Charlie does. You might meet him in a hospital, in a warzone, or at the scene of a traffic accident. Then again, you might meet him at the North Pole - he gets everywhere, our Charlie. Would you shake him by the hand, take the gift he offers, or would you pay no attention to the words he says? Sometimes he is sent as a courtesy, sometimes as a warning.
While Kara Tremain and the other remaining Wielders managed to stabilize Erenthrall, they have not been able to stop the auroral storms or the devastating earthquakes sweeping across the lands. Now they are hoping to find a means to heal the distortion at the city of Tumbor, releasing the nodes captured inside.
Six, a feisty, determined young woman whose family was killed with the first shots of the war between the Robots and humanity, is a rebel with a cause. On the run for her life after an attempted massacre, Six is determined to save humanity before the robots finish what the Great War started and wipe humans off the face of the earth, once and for all.
Milo has lived 9,995 lives so far and has just five more chances to earn a place in the cosmic soul. If he doesn't make the cut, oblivion awaits. But all Milo really wants is to fall forever into the arms of Death. Or Suzie, as he calls her. More than just Milo's lover throughout his countless layovers in the Afterlife, Suzie is literally his reason for living - as he dives into one new existence after another, praying for the day he'll never have to leave her side again.
Meet Phluttr - a diabolically addictive new social network and a villainess, heroine, enemy, and/or bestie to millions. Phluttr has ingested every fact and message ever sent to, from, and about her innumerable users. Her capabilities astound her makers - and they don't even know the tenth of it. But what's the purpose of this stunning creation?
A collection of twenty short stories, novellettes and novellas includes MINLA'S FLOWERS, SIGNAL TO NOISE, TROIKA, and seven previous uncollected stories, including TRAUMA POD, THE WATER THIEF and IN BABELSBERG.
Los Angeles, 1970. After attending his mentor's funeral, PI James Brimstone, former child magician and Korean veteran, signs his first client. Nico is a beautiful actress with a face full of scars and an unbelievable story of sex, demons, and violence on the set of a pornographic film in the San Fernando Valley. The cops chalk it up to a bad trip from a lost soul, but Brimstone knows better. He takes the case, but the investigation goes haywire as he encounters Hell's Angels, a lost book of Japanese erotica, and a new enemy whose powers may fill the streets of L.A. with blood.
Dr. Greta Helsing has inherited the family's highly specialized, and highly peculiar, medical practice. She treats the undead for a host of ills - vocal strain in banshees, arthritis in barrow-wights, and entropy in mummies. It's a quiet, supernatural-adjacent life, until a sect of murderous monks emerges, killing human and undead Londoners alike.
Dr. Kate Lovato is working on a new bioweapon to destroy the Variants when a derelict Navy Destroyer crashes into the Connecticut shoreline carrying yet another threat. As the doomsday clock ticks down and military bases fall across the country, the human race enters the age of extinction. Will they prevail - or will mankind vanish off the face of the planet?
Lauryn Jefferson, a beautiful young doctor, sees a diabolical drug sweep Chicago and begins to train in the ways of a spirit warrior under the legendary man of God, Talon Hunter. Facing dangerous trials and tests, it's a true baptism by fire. Get ready. Armageddon approaches quickly.
Haunted by prophetic dreams, Orhan has hired a company of soldiers to cross the desert to reach the capital city. Once they enter the Palace, they have one mission: kill the Emperor, then all those who remain. Only from the ashes can a new empire be built. The company is a group of good, ordinary soldiers, for whom this is a mission like any other. But the strange boy Marith who walks among them is no ordinary soldier. Young, ambitious, and impossibly charming, something dark hides in Marith's past - and in his blood.
John Arminger Mackenzie's sister Princess Orlaith will deservedly inherit the throne of the High Kings, and it will only pass to him should she die. The opportunity to prove his mettle comes when John's ship, the Tarshish Queen, is caught in the fierce storm raised against the enemies of the alliance. When the clouds recede and the skies clear, John and his crew find themselves on the other side of the Pacific, in the island chains of the Ceram Sea, fighting to survive against vicious pirates and monstrous creatures of the deep, meeting new allies and mysterious enemies of this world and another.
Decades ago, Japan won the Second World War. But a subvervise American group is distributing an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura's job is to censor video games, and he's tasked with getting to the bottom of this disturbing new development. But Ishimura begins to learn that the subversive videogame's origins are even more controversial and dangerous than the censors originally suspected.
The discovery of an alien installation inside Gaia's moon, terrorist attacks and the kidnap of a man's daughter stretch the community to breaking point, but only two men stand a chance of solving all three mysteries before the makeshift planetary government shuts everything down.
In the Vaulted Lands of the Firmament, acolytes have risen up to execute their immortal masters. The opportunistic races of the Prism, intoxicated with greed, have arrived inside every Solar Satrapy to scavenge what's left. In the wild Investiture, on a forgotten water moon, a crew of shipwrecked Privateers come face to face with their greatest terror, and with it the most valuable treasure in all the galaxy.
Since the Big Bubble popped in 1929, life in the United States hasn't been the same. Hotshot wizards will tell you nothing's really changed, but then again, hotshot wizards aren't looking for honest work in Enid, Oklahoma. No paying jobs at the mill, because zombies will work for nothing. The diner on Main Street's seeing hard times as well, because a lot fewer folks can afford to fly carpets in from miles away. Jack Spivey's just another down-and-out trying to stay alive, doing a little of this and a little of that. Sometimes that means making a few bucks playing ball with the Enid Eagles, against teams from as many as two counties away. And somethimes it means roughing up rival thugs for Big Stu, the guy who calls the shots in Enid.
With hordes of demons and men at his disposal, the Sheriff is poised to seize power. A desperate mission is mounted to rescue Richard, while those who remain behind must hold off the enemy. Yet even if the true king returns, an epic battle will erupt, and the outcome cannot be foretold.
Two refugees from the death and decay of London, Stevie Flint and Magnus McFall, have both washed up on the Orkney Islands. A rural community clinging to survival, the islands are home to a generation of youth who barely remember a time before the pandemic. They blame all adults for the loss of the technological wonders of the past. Magnus' foster son, Shuggie, is 14 years old. When the foster parents of Shug's girlfriend, Misty, are found murdered and the young couple vanishes without a trace, Magnus fears the worst.
Jason and his team from the Temporal Regulatory Authority must travel to late 20th century Earth to prevent a device that allows its user to see back in time from falling into the hands of the Transhumanist Underground.
A simple outpatient procedure to increase empathy between romantic partners has become all the rage. And Briddey Flannigan is delighted when her boyfriend, Trent, suggests undergoing the operation prior to a marriage proposal. But things don't "quite" work out as planned, and Briddey finds herself connected to someone else entirely in a way far beyond what she signed up for. And this just adds to the stress of dealing with her all too eager to communicate at all times family. But that's only the beginning.
When a young anthropologist specializing in ancient technology uncovers a terrible secret concealed in the workings of a 300 year old mechanical doll, she is thrown into a hidden world that lurks just under the surface of our own. With her career and her life at stake, June Stefanov will ally with a remarkable traveler who exposes her to a reality she never imagined, as they embark on an around-the-world adventure and discover breathtaking secrets of the past.
The once legendary commander Xavir Argentum is rotting in jail, now all but forgotten, sentenced to life in the squalor of Hell's Keep for a crime he didn't commit. Yet vengeance comes to those who wait. When a former spymaster infiltrates the Keep, bearing news of his old enemy's treachery, plans are forged. But first, Xavir must make his escape.
As Riko works to rebuild her shattered cred, following the events of NECROTECH, she's stuck fighting off every jerk looking to raise their standing on the streets. But when a corp with some serious influence ups the stakes, Riko's going to have to take the fight to them, put this nonsense down for good. Nothing is what it seems when corp politics are in play, and another necro blight right where her answers are buried might very well be the end of the life she didn't know she'd borrowed.
Kaz, Dora and Jana - three people from three different time periods, brought together by forces they don't understand, given powers they can barely comprehend.Their powers have brought them together.And nothing - not war, not betrayal, and not even death - has been able to tear them apart.And now, after everything they've been through, they're about to find the bonds of their friendship tested in ways they could never have imagined.
Summoned by no less than the Ruby Pharaoh herself, Major Bhaajan is tasked with finding a killer. But this is no ordinary murderer. The Ruby Pharaoh witnessed a Jagernaut cut down Assembly Councilor Tap Benton - which shouldn't have been possible. The Jagernauts are the elite of the elite soldiers in the Imperial Space Command. What's more, the spinal node implanted in all Jagernauts should have prevented the murder.
WAR DOGS, KILLING TITAN, and TAKE BACK THE SKY in a single volume.
Ceda is the youngest pit fighter in the history of the great desert city of Sharakhai. She has already made her name in the arena as the fearsome, undefeated White Wolf; none but her closest friends and allies know her true identity. Then she crosses the path of Rumayesh, an ehrekh, a sadistic ancient creature forged by the god of chaos. Rumayesh seeks to unmask the White Wolf and claim Ceda for her own, in a struggle that becomes a battle for Ceda's very soul.
An annual reprint anthology celebrating the year's current best speculative fiction, from printed magazines to online periodicals, in both prose and poetry. The volume now comprises two calendar years - Imaginarium 5 will comprise 2015 & 2016. Has been an ongoing anthology series since 2012.
Zack Westland awakens on the shore of Lake Erie, his memory gone. Assaulted by powerful psychic fragments, he learns that he belongs to a tribe of angels - one of several living on Earth since the Blood Wars. Pursued by cacodaimons intent on killing him - again - he seeks to end war between the tribes.
Adam is in Antarctica, marking the passage of the solstice. Across the globe, his wife Ellie is waiting for the results of her IVF treatment. So begins the story of one family in a changing world, where the apocalyptic mingles with the everyday; a father battles a biblical storm; an immigrant is mysteriously drawn to the art of beekeeping; a young girl's diary chronicles a pandemic; and a young man finds solace in building virtual recreations of the dead...
The Axiom Diamond is a mythical relic, with the power to show its bearer any truth they desire. Men have sought for it across many continents for centuries, but in vain. When trainee sorceress Aimee de Laurent's first ever portal-casting goes awry, she and her mentor are thrown into the race to find the gem, on the skyship Elysium. Opposing them are the infamous magic-wielding knights of the Eternal Order and their ruthless commander, Lord Azrael, who will destroy everything in their path...
As war threatens Rielle and Tyen's hard-won peace, and Qall comes of age, loyalties will be decided and tested. The promises they have made could change everything. Qall's very existence depends on them. Because Dahli has the means to restore the Raen to power, and he will stop at nothing to succeed.
The last human is dead, the whole race wiped out by the robots. Most of the world is controlled by the shared consciousness of millions of robots. But one rogue who has not ceded individuality is Brittle, a scavenger robot roaming the wasteland known as the Sea of Rust. As he tries to keep his deteriorating frame together, the loner robot slowly comes to terms with horrifyingly raw and vivid memories - and nearly unbearable guilt.
The fledgling Mars colony consists of 120 scientists, astronauts, medical staff, and engineers. Buried deep underground, they're protected from the harsh radiation that sterilizes the surface of the planet. The colony is prepared for every eventuality except one - what happens when disaster strikes Earth?
Half a century after the Doomsday Battle, the uneasy balance of Dark Forest Deterrence keeps the Trisolaran invaders at bay. Earth enjoys unprecedented prosperity due to the infusion of Trisolaran knowledge. Cheng Xin, an aerospace engineer from the early 21st century, awakens from hibernation in this new age. She brings with her knowledge of a long-forgotten program dating from the beginning of the Trisolar Crisis, and her very presence may upset the delicate balance between two worlds.
Dorie Rochart has disguised herself as a boy. While hunting for wyvern eggs, she saves a young scientist who is about to get steamed by a silvertail - and finds her childhood friend Tam Grimsby, to whom she hasn't spoken in seven years. Not since she traded him to the fey. She can't bear to tell him who she really is, but every day grows harder as he comes to trust her.
Princess Isabelle des Zephyrs is about to be married to a man she has barely heard of, the second son of a dying king in an empire collapsing into civil war. But the last two women betrothed to this prince were murdered, and a sorcerer-assassin is bent on making Isabelle the third. Aided and defended by her loyal musketeer, Jean-Claude, Isabelle plunges into a great maze of prophecy, intrigue, and betrayal, where everyone wears masks of glamour and lies.
The Clan's starship, powered by the M'hir, follows a course set long ago, for Clan abilities came from an experiment their ancestors the Hoveny conducted on themselves. And they must endure more than cramped conditions and inner turmoil. Their dead are Calling. Sira must keep her people from answering, for if they do, they die. Morgan searches the ship for answers, afraid the Hoveny's tech is beyond his grasp. Their only hope? To reach their destination.
Welcome to the Five Isles, where war has come in the name of the invading army of Sor Sevier, a merciless host driven by the prophetic fervor of the Angel Prince, Aeros, toward the last unconquered kingdom of Gul Kana. There, the court is embroiled in dangerous conspiracies. And hidden at the edge of Gul Kana is Nail, the orphan taken by the enigmatic Shawcroft to the remote whaling village of Gallows Haven, a young man who may hold the link to the salvation of the entire Five Isles.
A bizarre kidnapping case leads FBI Special Agent Jasper Wilde into the mysterious world of a strange religious cult and even stranger criminals. At the scene of the kidnapping itself, a frightening apparition is seen. Then, a hideously-mutilated corpse is found nearby. Something wicked has come to the normal-seeming Chicago suburbs.
All Maggie, Russell, and Henry wanted out of their last college vacation was to get drunk and play archaeologist in an old house in the woods outside of town. When they excavate the mansion's outhouse they find way more than they bargained for, a sealed bottle filled with a red liquid, along with the bizarre skeleton of a horned child. 176 pages.
Priestess/investment banker Kai Pohala hits town to corner Agdel Lex's burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. 576 pages.
The climactic finale of the story line that tells of the origins of the Bene Gesserit Sisterhood and its breeding program, the human-computer Mentats, and the Navigators (the Spacing Guild), as well as a crucial battle for the future of the human race, in which reason faces off against fanaticism.
The Dragons who once ruled over the land are dead. The motley crew that stumbled through that revolution are rich and praised as saviors. Everyone gets to live happily ever after, right? Well, it might have worked out that way if the dragons in Kondorra had been the only ones. If they hadn't been just the tip of the spear about to fall upon the whole world...
The Colony left Earth to find their utopia - a home on a new planet where their leader could fully explore the colonists' genetic potential, unfettered by their homeworld's restrictions. They settled a new paradise, and have been evolving and adapting for centuries. But Earth has other plans for them. 112 pages.
The world is burning. Rome is under attck. The Autumn Lords, rulers of the Tchinee empire, have had their true nature revealed. The Emperor descends into madness. And Fisk and Shoe - unlikely heroes, very likely mercenaries - must find their way to Fisk's wife and child, who he has never seen.There might be quite a lot in their way. A war, for one thing. But Livia is as determined as Fisk to be reunited. And Shoe may have a plan...
The ruthless Jardines make a play for ultimate power. And the Hadleys, once an ordinary family, must find the extraordinary strength to fight back. Abi Hadley is a fugitive. Her brother, Luke, a prisoner. Both will discover that in the darkest places, the human spirit shines brightest. Meanwhile, amid his family's intrigues, Silyen Jardine dreams of forgotten powers from an earlier age.
One night a pissed-off demon tries to bite off the head of San Francisco tattoo shop owner Spyder Lee and he's saved by a stranger - a small, blind woman with a sword as wicked as her smile. But now he sees the world as it is, parallel worlds kept in balance by the infinitely old and powerful Black Clerks. Dropped into the middle of a conflict between the Black Clerks and other forces he doesn't fully understand, Spyder searches for a magic book with the blind swordswoman who saved him.
1893. Colonel John Hardwick is an embittered and reclusive veteran of the secret war against the Othersiders. When members of his old unit are killed at the hands of monstrous creatures, and whispers abound that the Artist, Tsun Pen, has returned from the grave, John's former friend, Captain Jim Denny, and the American adventuress Marie Furnival, try to persuade John to come out of self-imposed exile, and help them discover this imposter who carries the Artist's name.
Boxset of the following two Hainish Novel hardcover omnibuses, containing Rocannon's World, Planet of Exile, City of Illusions, The Left Hand of Darkness, The Dispossessed, The Word for World is Forest, Five Ways to Forgiveness, The Telling and short stories.
ROCANNON'S WORLD / PLANET OF EXILE / CITY OF ILLUSIONS / THE LEFT HAND OF DARKNESS / THE DISPOSSESSED / STORIES.
VOL. 2: THE WORD FOR WORLD IS FOREST / FIVE WAYS TO FORGIVENESS / THE TELLING / STORIES.
Clan Korval's Master Trader Shan yos'Galan, aboard the trade ship Dutiful Passage, is attempting to build new business associations. But Dutiful Passage finds itself denied docking, and blacklisted, while agents of the Department of the Interior mount armed attacks on others of Korval's traders, under the very eyes of port security systems. Shan's heir and apprentice, Padi yos'Galan, is aboard for this unpleasantness -- and is also keeping a secret so intense that her coming of age, and perhaps her very life, is threatened by it.
To take Ashanesland, Krish must travel to the forbidden Mirror Town and unlock the secrets of its powerful magic. But the price of his victory may be much greater than the consequences of his defeat... For, deep in the distant Moon Forest lives a girl called Cwen - a disciple of the god known only as the Hunter. She believes that Krish represents all that is evil in the world. And she has made it her life's mission to seek Krish and destroy all who fight by his side.
Lynx is a mercenary with a sense of honour; a dying breed in the Riven Kingdom. He wants for little, so bodyguard work keeps his belly full and his mage-gun loaded. Little could compel Lynx to join a mercenary company, but he won't turn his back on a kidnapped girl. At least the job seems simple enough; the mercenaries less stupid and vicious than most he's met over the years.
In the stews of London's East End, an outbreak of insanity sees ordinary men and women reduced to gibbering, incoherent wrecks; a mysterious creeping fog hides terrifying apparitions within that rob the wits of all who see them and even inspire suicide. Sherlock Holmes, in the infancy of his detecting career, deduces a connection between these sinister "shadows" and an Oriental drug lord who is bent on expanding his criminal empire. Yet there are even more sinister forces at work, as the great detective faces a challenge so fearsome and deadly that his career may be over almost as soon as it has begun.
Badly battered by an apocalyptic storm the Arctic Promise is lost. Deckhand Noah Cabot is the only person unaffected by the strange force plaguing the ship and her crew, which does little to ease their growing distrust of him. As the sea freezes, the fog clears, revealing a faint shape in the distance that may or may not be their destination. Noah leads the last of the able-bodied crew into an unknown future.
1949. In Syria, Variant agents have been sent to support a coup by a pro-American army officer. In Washington, a shocking suicide has them fighting for their very freedom. And at Area 51, the operation's headquarters, the strange interspatial phenomenon which originally granted Variants their abilities has yielded disturbing discoveries.
When Toby's mother, Amandine, appears on her doorstep with a demand for help, refusing her seems like the right thing to do...until Amandine starts taking hostages, and everything changes. Now Toby doesn't have a choice about whether or not she does as her mother asks. Not with Jazz and Tybalt's lives hanging in the balance. But who could possibly help her find a pureblood she's never met, one who has been missing for over a hundred years?
Brittany, 1821. After Grand-mere Ursule gives her life to save her family, their magic seems to die with her. Even so, they fight to keep the old ways alive, practicing half-remembered spells and arcane rites in hopes of a revival. And when their youngest daughter comes of age, magic flows anew. The lineage continues, but new generations struggle not only to master their power, but also to keep it hidden.
The focus is on fear in this anthology. Contributors include Alison Littlewood, Josh Malerman, Christopher Golden, Ramsey Campbell, Nina Allan, Chaz Brenchley, Stephen Gallagher, Muriel Gray, Brian Keene, Stephen Laws, Sarah Lotz, Adam Nevill, and Kathryn Ptacek.
Transported through time to the dank streets of Victorian London, Alex Locke seeks to unravel the mysteries of the Obsidian Heart, the enigmatic object to which his fate is inextricably bound. When a string of grisly murders takes place across the capital, Alex follows a trail that will lead him through the opium dens of Limehouse into the dark and twisted world of the Society of Blood, and ever closer to unlocking the secret of the Heart.
Seb Logan is being watched. He just doesn't know by whom. When the sudden appearance of a dark figure shatters his idyllic coastal life, he soon realizes that the murky past he thought he'd left behind has far from forgotten him. What's more unsettling is the strange atmosphere that engulfs him at every sighting, plunging his mind into a terrifying paranoia.
Earth, 2144. Jack is an anti-patent scientist turned drug pirate, traversing the world in a submarine as a pharmaceutical Robin Hood, fabricating cheap scrips for poor people who can't otherwise afford them. But her latest drug hack has left a trail of lethal overdoses as people become addicted to their work, doing repetitive tasks until they become unsafe or insane.
Series finale. Isolated on M'zull, Kusac - with his clan of Sholans and Humans - works to destabilize the Valtegan society, posing as the avenging spirit of the long-dead, legendary hero Zsadhi. Is it a ruse to fool the M'zullians, or is Kusac becoming more and more like the first Valtegan king with every passing day? If so, can he escape that destiny and chart his own course?
A collection of Temeraire stories, with fan art accompanying each story.
Edmund Templeton, a time-manipulating sorcerer, and Istvan Czernin, the deathless spirit of WWI, are the most powerful agents of the magical cabal ruling the East Coast, a few dozen years from now. When they discover a secret army raised against them, Edmund falls under its sway and is set on a deadly mission to wreak havoc. Istvan is the only one who can stop him - but only if he can bring himself to harm his beloved Edmund.
Chuck Dutton's Music City Salvage business is stripping historic properties and reselling their bones. Augusta Withrow offers him salvage rights to her mansion. The crew's problems start when they find a cemetery, about thirty fallen and overgrown graves dating to the early 1900s, which Augusta insists is just a fake, a Halloween prank. But when the bulldozer revs up, human remains turn up. That's when Augusta stops answering the phone. And that's when the trouble really starts on the estate.
The past years of financial struggle, since their manager proved to have been embezzling, have taken a toll on the group's creativity. A shocking event brings all that to an end and brings Touchstone back together to create a play that will rattle the ceilings and shatter all the glass in palaces and theaters alike. An ancient conflict will come to a violent conclusion on stage, and all the gods will be watching.
As the only humans on a totally militarized alien world,Pretorius and his Dead Enders must first find where the best-guarded member of the enemy's military - Michkag - is hiding and how many aliens, or regiments, or divisions, are guarding the clone, and then they must find a way past all his lines of defense to kill or capture him.
Super-intelligent hairy beach balls suddenly appear from another universe. It's pretty weird. That's what old codger Billy Morton thinks when "Louie" lands in his fishing boat and follows him home. His family come quickly to love this playful alien, but when Louie starts using their computer to hack into government and corporate accounts, learn all that the NSA knows, and steal millions from banks, they realize that Louie and his friends mean trouble.
Two years after vanishing into the Sudanese desert, the leader of a British archeological expedition, Professor Harold McCabe, comes stumbling out of the sands, frantic and delirious, but he dies before he can tell his story. The mystery deepens when an autopsy uncovers a bizarre corruption: someone had begun to mummify the professor's body - while he was still alive.
There's a new kind of zombie in town, mindless shamblers, infectious and ravenous. With the threat of a full-blown shambler pandemic looming, and a loved one stricken, Angel and the "real" zombies scramble to find a cure. Yet when Angel uncovers the true reason the plague is spreading so quickly, she adds "no-holds-barred revenge" to her to-do list.
In the second installment of William Shatner's Zero-G series, Director Samuel Lord must identify a mole sabotaging the top-secret NASA project aboard the US space station Empyrean, while also fighting a fast-replicating virus that threatens humanity.
Fabian Socialists from Great Britian join forces with African-American missionaries to purchase land from the Belgian Congo's "owner," King Leopold II. This land, named Everfair, is set aside as a safe haven, an imaginary Utopia for native populations of the Congo as well as escaped slaves returning from America and other places where African natives were being mistreated.
Betrayed by the country they swore to defend and surrounded by enemies on all sides, Team Ghost has one mission left. The Team must protect Dr. Kate Lovato and Dr. Pat Ellis while they develop a weapon to defeat the Variants once and for all. But after a grisly discovery in Atlanta, Kate and Ellis realize their weapon might not be able to stop the evolution of the monsters.
In the near future, the elderly have moved online and now live within the computer network. But that doesn't stop them interfering in the lives of the living, whose sole real purpose now is to maintain the vast servers which support digital Heaven. For one orphan that just isn't enough - he wants more for himself and his sister than a life slaving away for the dead. It turns out that he's not the only one who wants to reset the world.
Milana manages to genetically alter indigenous Lalandian plant forms to provide food, shelter, and even conductive and data-processing technologies for herself and her daughter through her company - until the company is taken from her by her nemesis, Al King. But when Milana's old ally Joe Gallo manages to hijack Al's ship, Milana springs to action. Aided by her sentient plant creations Caliban and Ariel, and the buffoonery of various other passengers aboard Al King's ship, Milana will be able to win her freedom.
Join Elizabeth Bear, Indrapramit Das, Aliette de Bodard, Garth Nix, An Owomoyela, Peter Watts, and many, many more in an exploration of the furthest extremes of military science fiction...
In order to mine an asteroid the goal is to bring it closer to Earth, but orbital mechanics are tricky and close to Earth proves to be far too close for comfort with looming destruction from space about to become a grim reality. Now astronauts, scientists, engineers, and people in all the burgeoning space businesses must team together to stop the asteroid before it is too late for humanity and the planet it calls home.
Lucky's only real friend is Kayla - a ghost - until she meets gorgeous Guardian Jamie and sexy Deathbringer Jinx. Lucky's always known about her own psychic powers - after all, her closest friend is a ghost. But she knows nothing of her long-dead family - until a daemonic assassin brings a message that drags both Kayla and Lucky down to the Underlands and into the political fight for the daemon king's throne.
Brought up in the homestead of the dark magician Untamo, who killed his father, kidnapped his mother, and who tries three times to kill him when still a boy, Kullervo is alone save for the love of his twin sister, Wanona, and guarded by the magical powers of the black dog, Musti. When Kullervo is sold into slavery he swears revenge on the magician, but he will learn that even at the point of vengeance there is no escape from the cruellest of fates.
Our planet is dying. Those who still survive have pooled resources to launch a seed ship that will carry colonists on a multi-generational journey to a distant planet. But just as it is to launch, someone is found hanging dead. Fear and paranoia spread as the death begins to look more and more like a murder. The authorities want the case settled quickly and quietly so as not to cause panic...and to prevent a murderer from sabotaging the entire mission.
The three THESSALY novels in a single omnibus edition: THE JUST CITY, THE PHILOSOPHER KINGS, and NECESSITY.
With the Towers in disarray, without a governing body or any defense against the dangers lurking in the clouds, daily life is full of terror and strife. Naton, Kirit's wing-brother, sets out to be a hero in his own way - sitting on the new Council to cast votes protecting Tower-born, and exploring lower tiers to find more materials to repair the struggling City. But what he finds down-tier is more secrets - and now Nat will have to decide who to trust, and how to trust himself without losing those he holds most dear, before a dangerous myth raises a surprisingly realistic threat to the crippled City.
Set in the FREEHOLD world, featuring all-new stories by Michael Z. Williamson, Larry Correia, Tom Kratman, Tony Daniel, Micahel Massa, Peter Grant, John F. Holmes, and many more.
In order to learn who - and what - she really is, Siggy descends to the Underworld, where she will meet the grandmother waiting there for her, become a raven, trick a witch, and convince an arch-demon to make her a weapon fit for a hero. She must discover who she is and gain control of the shamanic powers that plague her so that she can become the heroine she is meant to be.
It has been six years since the end of the Covenant War...and yet on the planet Carrow, human colonists and the alien Sangheili have been engulfed in civil war. Unified Earth Government envoy Melody Azikiwe attempts to broker peace while covertly attempting to free the SPARTAN-IIs known as Gray Team, held in stasis since the end of the war by a cunning Elite fleetmaster consumed with vengeance.
Caesar and his apes are forced into a deadly conflict with an army of humans led by a ruthless Colonel. After the apes suffer unimaginable losses, Caesar wrestles with his darker instincts and begins his own mythic quest to avenge his kind.
A collection of all-new tales set during the 48 hours of that legendary outbreak and includes stories by Brian Keene, Carrie Ryan, Chuck Wendig, Craig E. Engler, David J. Schow, David Wellington, Isaac Marion, Jay Bonansinga, Joe R. Lansdale, John A. Russo, John Skipp, Keith R.A. DeCandido, Max Brallier, Mike Carey, Mira Grant, Neal and Brenda Shusterman, and Ryan Brown. Plus original stories by Romero and Maberry!
Elim Garak has ascended to Castellan of the Cardassian Union...but despite his soaring popularity, the imminent publication of a report exposing his people's war crimes during the occupation on Bajor looks likely to set the military against him. Into this tense situation come Dr. Katherine Pulaski - visiting Cardassia Prime to accept an award on behalf of the team that solved the Andorian genetic crisis - and Dr. Peter Alden, formerly of Starfleet Intelligence.
A cease-fire between the three factions - the enigmatic protoss, the savage zerg, and the terrans, humanity's descendants in the sector - is threatened by the sudden restoration of an incinerated planet. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants' intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.
Raina and her friends frantically outrun old enemies and pick up new ones - imperial hunters, a secret cabal of mages, a criminal league, and a changeling army. Are they just pawns in larger political dramas, or are they crystallizing into the nucleus of a rebellion? Can the young heroes find the regalia necessary to wake the Sleeping King before the epic battle that is to come?
If the worlds at the Empire's mercy stand any chance, it lies with an unlikely band of allies: Jyn Erso, a resourceful young woman seeking vengeance; Cassian Andor, a war-weary rebel commander; Bodhi Rook, a defector from the Empire's military; Chirrut Imwe, a blind holy man and his crack-shot companion, Baze Malbus; and K-2SO, a deadly Imperial droid turned against its former masters. In their hands rests the new hope that could turn the tide toward a crucial Rebellion victory - if only they can capture the plans to the Empire's new weapon.
Valerian and Laureline are special operatives for the government of the human territories charged with maintaining order throughout the universe. Under directive from their Commander, Valerian and Laureline embark on a mission to the breathtaking intergalactic city of Alpha, an ever-expanding metropolis comprised of thousands of different species from throughout the universe.
After the humiliating theft of the Death Star plans and the destruction of the battle station, the elite Imperial soldiers of Inferno Squad have been called in for the crucial mission of infiltrating and eliminating the Partisans - the rebel faction once led by notorious Republic freedom fighter Saw Gerrera. Now Inferno Squad must prove its status as the best of the best and take down the Partisans from within.
Following the destructive consequences of the Ware crisis, Admiral Jonathan Archer and Section 31 agent Trip Tucker both attempt to change their institutions to prevent further such tragedies. Archer pushes for a Starfleet directive of non-interference, but he faces opposition from allies within the fleet and unwelcome support from adversaries who wish to drive the Federation into complete isolationism. Meanwhile, Tucker plays a dangerous game against the corrupt leaders of Section 31, hoping to bring down their conspiracy once and for all.
Daud - traitor and assassin - has returned to Dunwall, a city shaken by the overthrow of Empress Emily Kaldwin. He is seeking a mythical weapon, said to have the power to kill the Outsider, and will go to any lengths to find it. But there are those who are watching his every move. Travelling the Isles to complete his mission, Daud will soon discover that old enemies have been waiting for him, and new enemies are easy to make...
Captain Phasma, last seen in the Starkller Base trash compactifier, returns. These adventures are set in the period after THE FORCE AWAKENS.