hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
An ancient rift begins to open, threatening to loose all the demons of Hell on humanity (including the one personally bent on destroying Bodyguard Celia Graves). Celia has the unique combination of abilities needed to close the rift, but to overcome a death curse which nearly guarantees her failure, she'll need to join forces with people she no longer trusts.
From the Horror Writers Association comes a brand-new collection of darkly humorous tales, including entries from Heather Graham, L. A. Banks, Allison Brennan, Kelley Armstrong, Kevin J. Anderson and Janis Ian, Nina Kiriki Hoffman, Nancy Kirkpatrick, J. A. Konrath, local author John R. Little, Sharyn McCrumb, and many more.
Lieutenant Commander Matthew Reddy of USS Walker has found an unlikely ally in Commodore Jenks of the New Britain Imperial Navy. Now they are searching for a traitor who abducted nurse Sandra Ticker and young Princess Rebecca of the New British Empire. It is soon obvious that the New Britain Company is attempting to overthrow the throne. And Reddy must navigate through a tempest of politics, deception, and betrayal if he is ever going to save the hostages and live to fight another day.
Lieutenant Commander Matthew Reddy and the crew of the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the Holy Dominion-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.
After being exposed to radioactive particles as part of a clean-up gang in the depths of space, Tanyana is told she has developed a hitherto-unseen ability to understand the apparently sentient stuff. Powerless, penniless and scarred, Tanyana must adjust to a new life collecting magical garbage - 'debris' - but starts to realize debris is more important than anyone could guess.
Wenda Woodwife has a knotty problem - her mood swings have sent her beloved husband, Prince Charming, off on Adventure. She seeks the cure from the Good Magician Humphrey, only to discover that he has a knotty problem of his own and that only Wenda Woodwife can help him. She'll need Companions. Luckily, in Xanth magical companions are never far away, and all roads lead to Adventure.
Picka Bones and his sister Joy'nt are off in search of Adventure with three creatures newly arrived from Mundania - and not the sort of creatures you might expect!
Half werewolf, half Aedh, Risa Jones can see the reapers, supernatural beings that collect the souls of the dead. With the help of her "aunt" - half-werewolf, half-vampire Riley Jenson - and an Aedh named Lucian who may have lost his wings but none of his sex appeal, Risa must pursue whatever shadowy practitioner of blood magic is stealing souls, preventing the dead from ever knowing the afterlife -- and somehow stop her father, an Aedh priest, who is rumored to be tampering with the gates of hell for a dark purpose.
The leaders of the Eubian empire and Skolian Imperialate are forging a peace treaty. But assassins are poised on both sides, looking for the opportunity to eliminate those leaders for the "crime" of striving to end the half a millennium of hatred. And an explosive pop anthem, "Carnelians Finale, " now sweeps across three civilizations, its message inflaming passions. Violence escalates, bringing forth the two militaries.
Alan Saul awakes in a crate on the conveyor to the Calais incinerator. He remembers only the pain and the face of his interrogator. He learns through hardware implanted in his skull that the Committee that rules Earth has decided to stabilize the population by eliminating twelve billion human beings. Saul decides he will destroy the world -- but only after he discovers who he was -- after taking vengeance on his interrogator.
The Tidy Squad consists of rebels who cannot accept the Polity's new order on Masada. Their hate for surviving theocrats is undiminished, and the iconic Jeremiah Tombs is at the top of their hit list. But Tombs, driven insane by the near mythical hooder called the Technician, may possess information about the suicide of an entire alien race. To protect Tombs, the war drone Amistad recruits Lief Grant, an ex-rebel Commander, and the black AI Penny Royal.
Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here. Also included are other short works by Asprin, such as his award-winning novelette "Cold Cash War," and several unpublished stories discovered after the writer's death.
A series of essays, lectures and reviews presenting Margaret Atwood's thoughts and insights on speculative fiction.
Kasker Rampart is a derelict refinery platform moored in the Arctic Ocean. The marooned crew must survive the long Arctic winter, then make their way home alone. They battle starvation and hypothermia, unaware that the deadly contagion that has devastated the world is heading their way...
It starts off as just another run-of-the-mill assignment: to track down the rogue don of a mafia werewolf family before he upsets the delicate balance of the underworld. But Jace wasn't counting on being bitten...and soon she's fighting the growing wolf inside her with a startling antidote - vampirism. Stopping a bloody gangland war won't be easy when Jace is feeling some new, and very inhuman, desires.
Atuum, a Tai Gethan warrior, returns to save the elves. They have fled to Calius, seeking to escape the power of the demonic Garonin. An ambitious last stand saved the race but only at a cost of 100,000 elves lost to the Garonin. Takaar, the leader of the battle, is blamed for the deaths and has gone into hiding. Takaar, the shamed hero, is the only one who can save the race and Atuum, destined to become one of the Raven, sets out to bring him back.
A starship hurtles through the emptiness of space, its destination unknown, its purpose a mystery. Now, one man wakes up. Ripped from a dream of a new home and a new planet and the woman he was meant to love in his arms-he finds himself wet, naked, and freezing to death. The dark halls are full of monsters but trusting other survivors he meets might be the greater danger. All he has are questions - Who is he? Where are they going? What happened to the dream of a new life? What happened to Hull 03? All will be answered, if he can survive the ship.
No one knows where the Tufa came from, or how they ended up in the mountains of East Tennessee. Private Bronwyn Hyatt, a true daughter of the Tufa, has returned from Iraq, wounded in body and spirit, but her troubles are far from over. Cryptic omens warn of impending tragedy, while a restless "haint" has followed her home from the war. Worse yet, Bronwyn has lost touch with herself and with the music that was once a part of her. With death stalking her family, will she ever again join in the song of her people, and let it lift her onto the night winds?
Physicist Grant Archer prepares a new expedition to prove once and for all that the huge, native creatures discovered on Jupiter are intelligent.
Jianna Belandor, daughter of a powerful Faerlonnish overlord is kidnapped on her way to meet her prospective husband. The people have risen up against their oppressors and she is held at a rebel stronghold, insurance against what are perceived as her father's crimes. She grows fascinated with the bold and charming nomadic physician and rebel sympathizer, Falaste Rione - who offers Jianna her only sanctuary in a cold and calculating web of intrigue.
The survivors of the horrible Zombie War that depopulated and destroyed North America recount, in their own words, how horrible it was.
DZUR and JHEGAALA in one volume.
When a Kibou-daini cryocorp - an immortal company whose job it is to shepherd its all-too-mortal frozen patrons into an unknown future - attempts to expand its franchise into the Barrayaran Empire, Emperor Gregor dispatches his top troubleshooter Miles to check it out. On Kibou-daini, Miles discovers generational conflict over money and resources is heating up, even as refugees displaced in time skew the meaning of "generation" past repair.
Bright Falls, a small town in the Pacific Northwest, seems the perfect place for crime novelist Alan Wake and wife Alice to relax for a few weeks. But then Alice goes missing. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken.
The new extreme sport: bare-knuckle fights pitting captured vampires against each other or against humans.
When Emma Donahoe took the position of nanny to John Chen's daughter Simone, she never expected to be caring for the child of a Chinese god, and she didn't expect that demons would want him dead. Nor has moving from nanny to partner in his heavenly realm made Emma's life any easier. Now a powerful race of demons has been created to hunt her and her family from Hong Kong to Europe. And she and Simone have become targets - pawns to be used in a deadly celestial power play.
Though armed with one of the seven legendary ancient blades, Malden fears accompanying Croy and the barbarian Morget on their quest to dispatch a foul creature of nightmare -- nor does he want to disturb the vengeful dead. But with an assassin on his heels, the young cutpurse is left with no choice. And there is the comely sorceress, Cythera, to consider-- promised to Croy but in love with Malden--not to mention the fabulous treasure rumoured to be hidden in the depths of the demon's lair.
Four centuries ago, the world changed. A devastating war swept the lands, and the MageLords, who had long ruled by virtue of their spell powers, were driven to a distant place, separated from those they had ruled by a magical Barrier. With magic banished from the rest of the world, the MageLords became mere legend and people turned to science to improve their lives. But if one man has his way, all that is about to change.
A prequel trilogy to the Mortal Instruments series. London, 1878: Tessa Gray descends into London's dark supernatural underworld in search of her missing brother. She soon discovers that her only allies are the demon-slaying Shadowhunters--including Will and Jem, the mysterious boys she is attracted to. Soon they find themselves up against the Pandemonium Club, a secret organization of vampires, demons, warlocks, and humans. Equipped with a magical army of unstoppable clockwork creatures, the Club is out to rule the British Empire.
They are monsters: Mariah, the reluctant rebel who has become a god to others of her kind, and Gabriel, the vampire, who loves her at his own peril. They have returned to the Bloodlands, where their story began - to face the horrors of Mariah's past and the uncertainties of Gabriel's future - and to make a final stand, for their lives - and their love.
When young Samuel Johnson and his dachshund Boswell are pulled into the dark realm of the Infernals, a demon get its chance at revenge for Samuel's part in foiling the invasion of Earth by the forces of evil. But the Infernals have not reckoned on the bravery and cleverness of a boy and his dog, or the loyalty of Samuel's friend, the hapless demon Nurd, or the presence of two clueless policemen and the unlucky, if cheerfully optimistic, driver of an ice-cream van. Most of all, no one has planned on the intervention of an unexpected band of little men. If you thought demons were frightening, just wait until you meet Mr. Merryweather's Elves.
Michael Valentine, veteran and former mercenary, has been recruited by the government to conduct a secret counter-terror operation in the Persian Gulf nation of Zubara. His unit is called Dead Six, their mission to take the fight to the enemy and not get caught. Lorenzo, assassin and thief extraordinaire, is being blackmailed by the world's most vicious crime lord. His team has to infiltrate the Zubaran terrorist network and pull off an impossible heist or his family will die. When Dead Six compromises his objective, Lorenzo has a new job: Find and kill Valentine.
Zombie monsters struck from the mold of countless drive-in B movies supply mayhem and gore in Darkness Falling. Their onslaught is heralded one day by a predawn flash of unearthly light that cuts off middle-American Everyville Jesman's Bend from communication with the outside world. When four employees of local radio station KMRT investigate, they find the town mysteriously depopulated, apparently in the middle of regular routines. Familiar folk reappear shortly afterward, all wearing concealing sunglasses and gloves and driven by malignant alien motives revealed when they descend en masse upon the terrified foursome.
On holiday in the capital city, cop Jack Cato gets a glimpse of the Emperor - and realizes what he's looking at is a supposedly dead shape-shifteer. The imposter is his mortal enemy, still alive and again on the run. Now, the fate of the Empire - and Cato's own honour - are at stake.
Jackie Rutledge, the FBI's go-to expert on Chicago's most brutal supernatural crimes, has unwanted new abilities after a wrenching journey into Deadworld. Now a merciless force capable of possessing humans is on a killing spree, destroying the guilty and innocent alike. It isn't long before Jackie is a prime suspect, struggling to stay two steps ahead of her savvy new partner, and her undead P.I. and paramour, Nick.
One of the surviving children of a royal dynasty, Queen Corinn bestrides the world as a result of her mastery of spells found in the ancient Book of Elenet. Her younger brother, Dariel, has been sent on a mission to the Other Lands, while her sister, Mena, travels to the far north to confront an invasion of the feared race of the Auldek. Their separate trajectories will converge in a series of world-shaping, earth-shattering battles.
The Cold Mages are closing in on Cat Barahal and her beloved cousin. The warlord who hopes to conquer all Europa is convinced their destiny is to aid him, whether they want to or not. And the man Cat was forced to marry is back, as vainly arrogant and annoyingly handsome as ever. Worst of all, Hallows' Night approaches, when the Wild Hunt rides - and feeds on mortal blood.
Gin Blanco, aka the Spider, assassin-for-hire, targets Mab Monroe, the dangerous Fire elemental who murdered her family when she was thirteen. That brings her up against the army of lethal bounty hunters Mab hired to track her down. She must also protect her sister Bria. But she has her powerful Ice and Stone magic - and her lover Owen Grayson to watch her back. She knows she may not survive the battle, but if she's going down, then Mab's coming with her -- no matter what it takes to make that happen.
A vast, black forest finds a new source of dark power, spawning creatures even more monstrous than the blood trees from which they evolve. The maniacally unstable former emissary of the Shadow Monarch hungers for revenge, leading an army of ravenous beasts bent on utterly destroying the Iron Elves. A reluctant hero, Private Alwyn Renwar, struggles to maintain his connection to this world and that of the loyalty of the shades of the dead. And in a maze of underground tunnels, Visyna Tekoy, whom Konowa counts among those he has loved and lost, fights for her life against the very elves he so desperately wants to find.
With two assassin comrades Jarek Reen must travel to Aleph, a system far outside human space, a system controlled by the male Sidhe, eternal enemy of the females and one-time allies of humanity. But these days they have their own agenda and Jarek is about to learn the hard way that assuming your enemy's enemy is your friend can be a lethal mistake.
20 stories of erotic horror, including stories from Gorman, Yarbro, Masterton, Schow , Tessier and Cacek.
Jerzy, Vineart apprentice and former slave, must find the source of the foul taint that threatens to destroy everything he holds dear. By Jerzy's side are Ao, who lives for commerce and the art of the deal; Mahault, stoic and wise, risking death in flight from her homeland; and Kainam, once Named-Heir of an island principality, whose father has fallen into a magic-tangled madness that endangers them all. Their journey will take them to the very limits of the Sin Washer's reach -- and into a battle for the soul of the Lands Vin.
The year is 2033 and the world is reduced to rubble. Humanity is nearly extinct. People live in the Moscow Metro, the biggest air-raid shelter ever built. Stations have become mini states. Artyom, a young man living in the northern-most station on its line is given the task of penetrating to the heart of the Metro, to legendary Polis, to alert everyone to a dangerous threat. He holds the future of his native station, the whole metro, and maybe the entirety of humanity in his hands.
Stopmouth and his family know of no other life than the daily battle to survive. To live they must hunt rival species, or negotiate flesh-trade with those who crave meat of the freshest human kind. It is a savage, desperate existence, and for Stopmouth, considered slow-witted hunt-fodder by his tribe, the future looks especially bleak. But then, on the day he is callously betrayed by his brother, a strange and beautiful woman falls from the sky. It is a moment that will change his destiny, and that of all humanity, forever.
With time running out, a repentant Inigo must decide whether to release Edeard's final dream: a dream whose message is scarcely less dangerous than the pilgrimage promises to be. And Araminta must choose whether to run from her unwanted responsibilities or face them down, with no guarantee of success or survival. But all these choices may be for naught if the monomaniacal Ilanthe, leader of the breakaway Accelerator Faction, is able to enter the Void. For it is not paradise she seeks there, but dominion.
15 years ago, four high school seniors decided to explore a notorious haunted house in their town. While there, they unleashed a dark force and experienced two hours of missing time for which they can't account. The traumatic experience caused the friends to go their separate ways. On the eve of their fifteenth high school reunion, three of the friends - Drew, Trevor, and Amber - reunite to deal with the sinister force they unleashed that long-ago night: a force that's now embodied in their forgotten fourth companion.
A series of killings in England point to a new, and feral, vampire. Vampires Eleisha and Philip and their human companion travel to London to make contact with the terrified creature, to offer him sanctuary and stop the bloodshed. But the vampire they find is not what they expected.
Boston's Back Bay district is known for high society, not lowlifes. So when mutilated human bodies begin turning up in the area, the entire city takes notice. And even though there's no real evidence pointing to a paranormal culprit, the deaths are straining relations between human and inhuman residents. As the bodies pile up, demon-hunter Vicky Vaughn investigates, only to find that the creature behind the carnage is after much more than just blood.
The penultimate novel of the Wheel of Time series. The sun has begun to set upon the Third Age. Perrin Aybara is now hunted by specters from his past and an unseen foe is slowly pulling a noose tight around his neck. He must seek answers in Tel'aran'rhiod and find a way to master the wolf within him or lose himself to it forever. Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The Aelfinn and the Eelfinn have confused and taunted him, and left him hanged, his memory stuffed with bits and pieces of other men's lives. The time is coming when he will again have to play a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
The ruthless avenger, a.k.a. Stark, finds himself trapped in the middle of a war between Heaven and Hell. With God on vacation, the Devil nosing around in Paradise, and an insane serial killer doing serious damage on Earth, Stark/Slim is ready to unleash some more adrenaline-surging, edgy and violent supernatural mayhem - and even pay another visit to Hell if necessary.
Russia 1855. War rages in Europe after forty years of peace. In the Crimea, the city of Sevastopol is beseiged. Saint Petersbury is blockaded. In Moscow there is one who needs only to sit and wait for the aging tsar and the curse upon the blood to be passed to the new generation. A brother and sister must come to terms with the legacy left to them by their father. Tamara Valentinovna Lavrova uncovers a brutal murder that is not the first in a sequence of similar crimes that has been carried out by a killer since 1812. In Sevastopol, Dmitry Alekseevich Danilov faces the combined English and French armies but must also make a stand against the creatures that his father buried beneath the earth thirty years ago.
One summer Alton Turner Blackwood arrived in a small city and over a few months brutally murdered four families. He himself was killed by the last survivor of the last family, a fourteen-year-old boy. Two decades later, and half a continent away, that boy is homicide detective John Calvino. Someone is murdering families, recreating Blackwood's crimes. Calvino is a man of reason who deals in cold facts. But an extraordinary experience convinces him that sometimes death is not a one-way journey, that sometimes the dead return.
Magpie is a thirteen-year-old orphan chosen by one of the magical Companion horses of Valdemar and taken to the capital city, Haven, to be trained as a Herald. Like all Heralds, Magpie learns that he has a hidden Gift - the gift of telepathy. But life at court is not without obstacles. When Mags is "recognized" by foreign secret operatives whose purpose is unknown, Mags himself comes under suspicion. Who are Magpie's parents? Who is he really? Can Mags solve the riddle of his parentage and his connection with the mysterious spies, and prove his loyalty, before the king and court banish him as a traitor?
The orphan Magpie pursues his quest for his parent's identity with burning urgency-while also discovering another hidden talent and being trained by the King's Own Herald as an undercover agent for Valdemar. Shy Bardic Trainee Lena has to face her famous but uncaring father, one of Valdemar's most renowned Bards. And Healing Trainee Bear must struggle against his disapproving parents, who are pressuring Bear to quit the Healers' Collegium because he lacks the magical Healing Gift. Each of the three friends must face his or her demons and find their true strength as they seek to become the full Heralds, Bards, and Healers of Valdemar.
The best stories of the saga are collected in one volume, including work by David Weber, Mercedes Lackey and S. M. Stirling, military science fiction grand master David Drake, and Laumer himself, who recount the exploits of the dauntless Bolos in "Their Finest Hour."
The companion volume to NECRONOMICON brings together Lovecraft's remaining major stories plus his weird poetry, a number of obscure revisions, and some notable nonfiction, including the seminal critical essay Supernatural Horror in Literature. Stephen Jones, one of the world's foremost editors of dark fiction, will complete the Lovecraft story in his extensive afterword, and award-winning artist Les Edwards will provide numerous illustrations for this must-have collection.
The vampires live among us, abhorred, marginalised, despised, known politely as Sunless. Captain John Redlaw is an officer of SHADE, the Sunless Housing and Disclosure Executive - SHADE, whose job it is to police the Sunless community. But when they start rioting in their ghettoes, and angry humans respond with violence of their own, even Redlaw may not be able to keep the peace. Especially when political forces are aligning to introduce a radical answer to the Sunless problem, one that will resolve the situation once and for all.
Corazon Ferreira is a jaded woman. Turns out she was a vampire's mate in a past life. And no matter how distractingly gorgeous he is, she just can't get the image of him killing someone out of her head. But when her life depends on him, Corazon's going to have to stop overthinking things - and start trusting her heart.
When the body of a well known criminal turns up, Scotland Yard's Chief Investigator Bainbridge tracks special agent Sir Maurice Newbury down in an opium den and drags him out to help them with the case. The body is clearly, irrefutably, that of the man in question, but shortly after his body is brought to the morgue, a crime is discovered that bears all the dead man's hallmarks. Bainbridge and Newbury's assistant Veronica Hobbes fear someone is committing copycat crimes, but Newbury is not sure. Somehow, the details are too perfect for it to be the work of a copycat. But how can a dead man commit a crime?
A new collection featuring "Steel", the story of a future in which the sport of boxing has gone high-tech and human boxers have been replaced by massive humanoid robots. This story inspired a Twilight Zone episode and now the film "Real Steel" starring Hugh Jackman. The collection also includes two new stories that have never appeared in any previous Matheson collection.
The year is 2027 and Turkey is about to celebrate the fifth anniversary of its accession to the European Union. With a population pushing 100 million, Istanbul is swollen to 15 million and Turkey is the most diverse nation in the EU, but it is the poorest and most socially divided. The dervish house is the setting for intrigue, conflit, drama, and the ticking clock of a thriller.
He sought to flee his tragic past, but when Thomas Usher hears a clockwork voice on the phone, and sees ever-more disturbing visions in a derelict warehouse, Usher realizes that he has to return home - for the sake of his own sanity. Meanwhile, a deadly figure from Usher's past threatens to undermine the very fabric of reality.
ABSORPTION is the first novel of Ragnarok, a new space opera trilogy of high-tech space warfare, unitary intelligences made up of millions of minds, the bizarre physics of dark energy, quantum mechanics, and a mindblowing rationale for Norse mythology.
Darel Ericson of the vampire Dahanavar clan is also an empath, strong enough to occasionally read thought as well as emotion. It has given him an advantage against other vampire clans, an advantage that has permitted a centuries-long peace among the Houses. But, the cunning and violent head of the House of Nachterret is tired of the truce, and of hiding his presence in the world. Darel, and the human woman he loves, become central to the Nachterret's scheme to plunge the Houses into all out war.
Imagine the twisted evil twins of Holmes and Watson and you have the dangerous duo of Prof. James Moriarty - wily, snake-like, fiercely intelligent, unpredictable - and Colonel Sebastian 'Basher' Moran - violent, politically incorrect, debauched. Together they run London crime, owning police and criminals alike.
The new--and corrupt--Emperor Urtica calls upon cultists to construct a group of Knights to eliminate an uprising in Villjamur. And in a distant corner of the Empire, the enigmatic cultist Dartan Sur steps back into this world. Broken, altered, he and the remnants of his order are heading back to Villjamur. All eyes turn to the Sanctuary City, for the ancient legends are about to be shattered.
A collection of haunted house stories by some of the finest writers working in the horror genre, including Joe R. Lansdale, Sarah Pinborough, Lisa Tuttle, Christopher Priest, Adam L. G. Nevill, Nicholas Royle, Chaz Brenchley, Christopher Fowler, Gary Kilworth, Western Ochse, Eric Brown, Tim Lebbon, Nina Allan, Stephen Volk, Paul Meloy and more.
Born into a life of secrets and service, Chrysabelle's body bears the telltale marks of a comarr - a special race of humans bred to feed vampire nobility. When her patron is murdered, she becomes the prime suspect, which sends her running into the mortal world...and into the arms of Malkolm, an outcast vampire cursed to kill every being from whom he drinks. Now, Chrysabelle and Malkolm must work together to stop a plot to merge the mortal and supernatural worlds. If they fail, a chaos unlike anything anyone has ever seen will threaten to reign.
A selection of long out-of-print short stories and more than 50 never before published illustrations by one of England's most unique and multi-talented artists. The title story will be of special interest to fans of the Gormenghast books, as it comprises a chapter in the life of Titus Groan that unfolds beyond the pages of Peake's monumental trilogy.
After Hessius Mann was convicted of his wife's murder, suppressed evidence came to light and the verdict was overturned-too bad he was already executed. But thanks to the miracles of modern science Hessius was brought back to life. Sort of. Now that he's joined the ranks of Fort Hammer's pulse-challenged population, Hessius attempts to make a "living" as a private investigator. But when a missing persons case leads to a few zombies cut to pieces, Hessius starts thinking that someone's giving him the run-around-and it's not like he's in any condition to make a quick getaway...
Smart and savvy Beka Cooper is making a name for herself on the mean streets of Tortall.
When homicide detective Alexandra Jarvis is assigned a new partner in Aramael, a Guardian Angel who doubles as a hit man, they have only one thing in common: a fallen angel hell-bent on triggering the apocalypse. Now they have no choice but to work together - relentlessly, fearlessly, intimately. Because only they can stop the rogue angel from ushering in the end of days.
Paul Kidby, Pratchett's favourite Discworld illustrator, provides 12 fantastic illustrations.
The air pirate Andan Cly is going straight. He doesn't think the world needs more sap, or its increasingly ugly side-effects. Even so, his first legal gig - a supply run for the Seattle Underground - will be paid for by sap money. But then an old paramour approaches him with a job offer. Hidden at the bottom of Lake Pontchartrain lurks an astonishing war machine, an immense submersible called the "Ganymede." This prototype could end the war, if only anyone had the faintest idea of how to operate it.... If only they could sneak it past the Southern forces at the mouth of the Mississippi River... If only it hadn't killed most of the men who'd ever set foot inside it.
It's 1895; nearly a decade since Mars invaded Earth, chronicled by H.G. Wells in "The War of the Worlds." Wrecked Martian spaceships, back-engineered by Charles Babbage and Nikola Tesla, have carried the Queen's Own Electric Fusiliers to the red planet, and Mars is now part of the ever-expanding British Empire. Sideshow proprietor Professor Coffin needs a sensational new attraction, and word has reached him of the Japanese Devil Fish Girl. His quest to possess the ultimate showman's exhibit is about to cause considerable friction amongst the folk of other planets. Sufficient, in fact, to spark off Worlds War Two.
Playing a scantily clad vampire victim in an off-Broadway play, struggling actress Esther Diamond now may be the target of someone who claims to be a genuine bloodsucker.
Seven corpses are discovered in the streets of a Dragon's fief. All identical, down to their clothing. Kaylin Neya is assigned to discover who they were, who killed them--and why. Is the evil lurking at the borders of Elantra preparing to cross over? At least the investigation delays her meeting with the Dragon Emperor. And as the shadows grow longer over the fiefs, Kaylin must use every skill she's ever learned to save the people she's sworn to protect. Sword in hand, dragons in the sky, this time there's no retreat and no surrender...
Ajax, a rebel gladiator, has been attacking naval bases and villages along the Egyptian coast. Cato and Macro join the 22nd Legion in order to destroy Ajax and his Nubian crew.
After the death of her father, Zoe Ardelay has little time to grieve before she is chosen to become the king's fifth wife. Zoe slips away from the royal city and hides among those who live along the river. For Zoe is coru: ruled by the elemental sign of water. Discovering that she is, in fact, the coru prime, means she must return to the palace, not as an unwilling bride for the king, but as a woman with power in her own right.
High tech tycoon Richard Forthrast learns that someone has found a way to put a virus into his new videogame. His super-talented adopted niece Zula is given the task of sorting this out -- and she will need every one of her many and varied skills when faced with the panoply of bad guys she will need to confront.
Nine years ago, Jessie was in a car crash and died. After she was buried, she awoke and tore through the earth to arise, reborn, as a zombie. And there were others-gangs of undead roaming the Indiana woods, fighting, hunting, hidden. But when a mysterious illness threatens the existence of both zombies and humans, Jessie must decide whether to stay and fight or flee to survive...
Being human is a disadvantage in post-apocalyptic America... Now that the Feeding Plague has swept through human and zombie societies, it seems like everyone is an "ex" these days. Ex-human. Ex- zombie. Except for Amy, that is. She's the only human survivor from her town-a frail. And if the feral dogs, the flesh-eating exes, and the elements don't get her, she just may discover how this all began. Because in this America, life is what you make it...
The Christian Patriarch of Constantinople's holy war against Islam is not attracting the support he needs from Europe. He appeals therefore to Prester John in the East and Prester John responds, marshalling his magical hosts across the Worlds toward Jerusalem. The Patriarch, learning more of the nature of Prester John's army, grows uneasy. What will happen to The Worlds now that an army has breached the barriers between them?
Sequel to A FIRE UPON THE DEEP. Ravna and the Tines, the pack animals for which their planet is named, have survived a war, and Ravna has saved more than one hundred children who were in cold-sleep aboard the vessel that brought them. While there is peace among the Tines, there are those among them - and among the humans - who seek power...and no matter the cost, these malcontents are determined to overturn the fledgling civilization that has taken root since the humans landed.
Stephanie Harrington always expected to be a forest ranger on her homeworld of Meyerdahl -- until her parents relocated to the frontier planet of Sphinx in the far distant Star Kingdom of Manticore. There she is forbidden to go into the bush alone, despite the planet's virgin wilderness full of new species of every sort. Then a hang-gliding accident brings an encounter with the intelligent treecats. The aliens are small, cute, smart -- and very deadly. They are also telepathic, and bond with Stephanie. Which means both treecats and Stephanie will be confronting the highly-placed enemies determined to make sure the planet Sphinx remains entirely in human hands, even if that means the extermination of another thinking species. Expansion of a short story.
Repairman Jack must help Munir Habib, a man whose family has been kidnapped. He has distractions, though: it seems that the Septimus Order and the Kickers are now working in concert on a plot to extinguish the Lady, the physical embodiment of the consciousness of planet Earth, and open the way for the Otherness to take over our reality.
Jack is ready to make a move on Rasalom, forming an uneasy alliance with Drexler, Rasalom's former go-to guy. Meanwhile Dawn Pickering has traced her supposedly dead baby to a remote Long Island coastal town. Jack knows he's got just one shot at taking out Rasalom -- but he must also safely retrieve Dawn's child and minimize collateral damage. So, he comes up with a foolproof plan. But fools are always with us.
A new collection of stories by the master of humourous science fiction adventure, including the full-length novel THE DAY THE MACHINES STOPPED and, for the first time in book form, Anvil's stories of Richard Verner, who is called in to solve apparently insoluble problems, such as explaining why experimental missiles keep failing for no apparent reason, or locating a kidnapped judge, or even solving an inexplicable murder that's interrupting his vacation.
Lethal and powerful, Madeline Hunter is leader of the vampire council, and will put her resources behind finding the killer of Risa Jones's mother - if Risa will track down the being who is targeting the elders of the local council, cursing the immortal vampires to rapidly age, sink into madness, and die. But Risa's father, a rogue Aedh priest, also enlists her in a dangerous mission. And not even the great Madeline Hunter may be able to protect her from the shadowy forces that desire nothing less than Risa's destruction.
Ever since the floods came and washed the world away, survivors have been desperate to win a place on X-Isle, where life is rumoured to be easier than on what's left of the mainland. Baz and Ray are two of the lucky few to be chosen, but soon discover that X-Isle is a far cry from paradise. It is violent and unpredictable, and ruled by a dangerous religious fanatic. The boys hatch an extraordinary plan in order to protect themselves - the construction of a mighty weapon of defense. Can they complete this weapon in time, and are they really prepared to use it to secure their freedom?
Baron Crabbe is dangerously high on legends of the Trader and rumours of a secret cache. He occupies a redoubt, but the old tech remains unfathomable. His ace in the hole is Ryan Cawdor and his band. Held prisoner at blasterpoint, they're ordered to use the matter-transfer units to secure the whereabouts of the supposed weapons stockpile.
Hewn from living, lava-blooded stone, Ulikummis, the cruel new would-be master of Earth, has been repelled for the moment. But he has Brigid Baptiste to lure Kane and Grant on a dangerous path through the darkened swamps of Louisiana. In a treacherous land full of crazed Outlanders, vampiric raiders, and genetic mutations, a cadre of pan-terrestrial soldiers and scientists are conducting an experiment in parasitic mind control.
The invading forces of Mankind have driven the Elves out of their capital, taking hundreds as hostages and plundering the sacred jungles of Calaius. The remaining free Elves, under the leadership of the Taigethan warrior Auum, wage a hopeless guerilla war. And though Takaar, Lord of the Taigethan, now returned from self-imposed exile, seems overwhelmed by madness, perhaps salvation will lie with him after all.
Ten thousand years ago, a vast and fertile plain exists linking the British Isles to Europe. Home to a tribe of simple hunter-gatherers, Northland teems with nature's bounty, but is also subject to its whims. Fourteen-year-old Ana calls Northland home, but her world is changing. The air is warming, the ice is melting, and the seas are rising. Then Ana meets a traveler from a far-distant city called Jericho-a city that is protected by a wall. And she starts to imagine the impossible...
Beautiful Cathoair, now an immortal warrior angel, has been called back to the city of Eiledon to raise his son - Muire's son as well - cast up on shore as an infant. It is seemingly a quiet life. But the evil goddess Heythe, who engineered the death of Valdyrgard, has travelled forward in time on her rainbow steed. She came expecting to gloat over a dead world, but instead finds a rekindled land, renewed by Muire's sacrifice. She will have her revenge by forcing this new Bearer of Burdens to violate her oaths and break her bonds and thus bring about the true and final end of Valdyrgard. She will do it by tormenting both Cathoair and his son Cathmar. But Mingan, the gray wolf, sees his old enemy Heythe's return. He will not allow it to happen again.
The year is Three Rabbit, and the storm is coming... The coronation war for the new Emperor has just ended in a failure, the armies retreating with a mere forty prisoners of war - not near enough sacrifices to ensure the favour of the gods. When one of those prisoners of war dies of a magical illness, ACATL, High Priest for the Dead, is summoned to investigate.
King has been betrayed, but he has no time to lick his wounds - he has to draw his people together to fight the ultimate foe in this conclusion to the stunning Knights of Breton Court trilogy.
Ash embarks on a journey that takes him through the Free Ports and towards the embattled city of Bar-Khos. He arrives at the city as the Holy Matriarch of Mann orders her forces to breach the walls of Bar-Khos and bring it under her control. Renouncing the ways of the Roshun, Ash disguises himself among the Mannian soldiers, determined to go to any lengths to have his revenge against the Matriarch.
When Marty Andrews gets bitten by a mutt, the hair on her legs starts growing at an alarming rate and her mood swings put her dream job as a cosmetics sales rep in serious jeopardy. Then a drool-worthy man shows up at her door claiming that he accidentally bit Marty. And since he's a werewolf, that means she is now, too...
His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Piper Hecht part of their fight against the return of the dark god Kharoulke the Windwalker. The Empress Katrin wants him to lead the armies of the Grail Empire on a crusade against the Praman. And around them, the world is changing. Winters are growing longer and harder every year, and the seas are getting shallower. The far north and the high mountain ranges are fast going under the ice. Wells of Power, everywhere, keep getting weaker. And the old evils, the Instrumentalities from the Time Before Time, have begun to ooze back into the world.
The Grimnoir Society's mission is to protect people with magic, and they've done so--successfully and in secret--since the mysterious arrival of the Power in the 1850s--until a magical assassin makes an attempt on the life of President Franklin Roosevelt. Falsely accused, the knights must become fugitives while they attempt to discover who framed them. Then Jake Sullivan, former PI and knight of the Grimnoir, receives a telephone call from a dead man - a man he helped kill. It seems the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. And that predator has just landed on Earth.
Someone is illegally siphoning magic from the font of the Clan. When Meriel Owen, next in line to control the largest organization of witches in the country, discovers that it's the hot owner of a notorious underground club, she strikes an unusual deal that may plunge them all into the heart of darkness.
Earth has fallen. And the men, women, and cyborgs of the Confederacy must dig deep within their warrior hearts to make one final stand against an alien aggressor... On a rim world, Captain Antonio Santana is reunited with diplomat Christine Vanderveen to protect the severely wounded Ramanthian Queen, who has fled there to avoid assassination. And they'll risk everything to save the Confederacy, billions of lives-and their future together.
Sequel to SPEAK TO THE DEVIL. Young Wulfgang Magnus could greatly improve the chances of the Brothers Magnus against a neighbouring state equipped with officers who at any moment could request help from saints - or, depending on your perspective, from the devil. Wulfgang can himself ask a few favours of his own from these devil-saints. The only problem is that Wulf is in love with Madlenka. But Madlenka was forcibly married to Anton. Even Wulf is unsure if family and political loyalty should override love.
This selection includes several stories and short novels set in Flint's celebrated Ring of Fire alternate history series; two stories from Flint's Joe's World humorous fantasy series; a story with Dave Freer, set in their popular rats, bats and vats series; a short novel set in Flint and David Drake's Belisarius series; and several shared-universe stories set in David Drake's Foreign Legions universe, and a story set in David Weber's best-selling Honor Harrington universe.
Thaddeus Blaklok - mercenary, demonist, bastard and thug-for-hire - is pressed into retrieving a mysterious key for his clandestine benefactors. Little does he know that other parties seek to secure this artefact for their own nefarious ends and soon he is pursued by brutal cultists, bloodthirsty gangsters, deadly mercenaries and hell spawned monsters, all bent on stopping him by any means necessary.
The best of the new Lovecraftian fiction, from Neil Gaiman, China Mieville, Caitlin R Kiernan, Sarah Monette, Kim Newman, Cherie Priest, Michael Marshall Smith, Charles Stross, Rafael Tavares.
Camille D'artigo is Priestess of the Moon Mother and wife of a dragon. But her dragon father-in-law doesn't want her in the family. Captured and swept off to the Dragon reaches, Camille must find a way to escape before her husband's father breaks her spirit.
Fantasy, whether classic or contemporary, has always been based on the conflict between the forces of Light and Darkness. Now some of the genre's most inventive authors bring readers into the Seelie Court, where all serve the Queen of Air and Light, and the Unseelie Court, where the forces of Darkness hold sway.
Matthew Swift has been summoned to the dead body of Oda, warrior of The Order and known associate of Swift. There's a hole in her heart and the symbol of the Midnight Mayor drawn in her own blood --but she is still walking and talking.
In a clockwork Brittania, Alice's prospects are slim. At 21, her age and her unladylike interest in automatons have sealed her fate as an undesirable marriage prospect. But a devastating plague sends Alice off in a direction beyond the pale-towards a clandestine organization, mad inventors, life-altering secrets, and into the arms of an intrepid fiddle-playing airship pilot.
Monstrous creatures - half-orc, half-lfar are roaming Girdlegard, leaving a trail of death and destruction in their wake, on a mission to obtain a powerful weapon which can control the world. Then when the fossilized Magus Lot-Ionan is stolen, Tungdil spies total disaster on the horizon. With the very existence of the dwarves under threat, he will have to resort to his trusty double ax and risk everything he knows to save his country from annihilation.
Alysha Gale's cousin Charlotte is a Wild Power, who allies herself with a family of Selkies in a fight against offshore oil drilling. The oil company has hired another of the Gale family's Wild Powers, the fearsome Auntie Catherine, to steal the Selkies' sealskins. To defeat her, Charlotte will have to learn what born to be Wild really means in the Gale family...
Con man Luff Imbry is kidnapped by a business rival and then abandoned on the faroff world of Fulda. Unable to blend in, he finds refuge with a travelling troupe of performers.
The war of succession in the wake of the death of Genghis Khan pits the grandsons against one another. But it will be Kublai - refined and scholarly, always considered too thoughtful to take power - who will devise new ways of warfare and conquest as he builds the dream city of Xanadu and pursues the ultimate prize: the ancient empire of Sung China. His gifts will serve him well when an epic civil war breaks out among brothers, the outcome of which will literally change the world.
Sophie Lawson is a human immune to magic, which comes in handy for helping paranormal beings transition into everyday life. But fallen angel Alex Grace and his search for the Vessel of Souls is one curse she never saw coming. Suddenly an unexplainable string of killings and destruction has even San Francisco's demons fearing for their immortal lives. And Sophie isn't about to trust Alex's all-too-vulnerable charm or his secret agenda. Now their hunt is revealing dangerous secrets about Sophie's past, and a malevolent power hellishly close to turning one irreverent human into the ultimate supernatural weapon.
The gods have been freed and the ruthless grip of the Arameri family is slipping. Shahar, last scion of the family, must choose her loyalties. She yearns to trust Sieh, the godling she loves. Yet her duty as Arameri heir is to uphold the family's interests, even if that means using and destroying everyone she cares for. As long-suppressed rage and terrible new magics consume the world, the Maelstrom - which even gods fear - is summoned forth.
Graphic novelist Willow Tate has a paranormal talent for "drawing" beings from the realm of Faerie into our world. So why did she foolishly make the hero of her next book a fire wizard? Now she has to contend with a rash of "fire" flies, a gorgeous firefighter, and an arsonist who seems determined to set East Hampton ablaze...
Faery prince Ash finally gets to tell his story: My name--my True Name--is Ashallayn'darkmyr Tallyn. I am the last remaining son of Mab, Queen of the Unseelie Court. And I am dead to her. My fall began, as many stories do, with a girl...
Earth 2516 A.D.: The Unified Authority has spread human colonies across the Milky Way, keeping strict order with a powerful military made up almost entirely of clones. But now the clones have formed their own empire, and they aim to keep it ... no matter who they must defeat.
Jake Epping, a 35-year-old English teacher in Lisbon Falls, Maine, learns that his friend Al, who owns the local diner, has a storeroom which is a portal to the past, a particular day in 1958. And Al enlists Jake to take over the mission that has become his obsession - to prevent the Kennedy assassination. So begins Jake's new life as George Amberson, in a different world of Ike and JFK and Elvis, of big American cars and sock hops and cigarette smoke everywhere.
Bella ventures into the forbidden forest to consult with the local wise woman. On the way home she's attacked by a wolf -- who turns out to be a cursed nobleman. Secluded in his castle, Bella is torn between her family and this strange man who makes marvelous inventions and makes her laugh -- when he isn't howling at the moon.
Green is back in Copper Downs. Though she has won her freedom, she is still claimed by the gods and goddesses of her world, and they still require her service. Godslayers have come to the Stone Coast, magicians whose cult is dedicated to destroying the many gods of Green's world. In the turmoil following the Immortal Duke's murder, Green made a God out of her power and her memories. Now the gods turn to her to protect them from the Slayers.
Aelliana Caylon learns her home clan is not as agreeable to letting her go as it had first seemed. And someone is stealing pilots in the Low Port, which falls within the Delm of Korval's honour. Oh, and it is revealed that the man she loves - the man who is destined for her - isn't entirely the man she thought he was. And finally, she discovers that even the lift from Liad she'd so fervently desired, is part of a larger plan, a plan requiring her to be someone she never thought she was, or could be.
A prison doctor injects a condemned serial killer with a formula designed to keep his consciousness awake while his body rots in the grave. But all drugs have unforeseen side-effects. Before he could be buried, the killer wakes up. Hungry. Infected. Contagious. This is the way the world ends. Not with a bang...but a bite.
Munchkinland has seceded from Oz and the Emerald City has invaded with the Ozian army to bring it back. General Cherrystone is holding Glinda under house arrest, but a troupe of traveling entertainers brings her the Grimmerie, a legendary book of magical lore.
17 modern authors of fantasy, science fiction, and romance explore the borderlands of their genres with brand-new tales of ill-fated love: Neal Gaiman, Diana Gabaldon, Jerry MacKenzie, Jim Butcher, Jo Beverley, Mary Jo Putney, Peter S. Beagle, Tanith Lee, Marjorie M. Liu, Jacqueline Carey, Carrie Vaughn, Yasmine Galenorn, M. L. N. Hanover, Cecelia Holland, Linnea Sinclair, Melinda Snodgrass, Lisa Tuttle and Robin Hobb.
Sir Denis Darby has been murdered, the Automaton has been destroyed, and Sarah Stanton has turned her back on the life of priviledge and comfort to try and find her way in New York's unforgiving streets. Lord Eschaton, the villain behind all of these events, is not finished with her yet. He needs the Automatron clockwork heart that Sarah holds to complete his evil apocalyptic plans. Sarah has her own plans for the Automatron's heart as she tries to rebuild her mechanical friend.
Eccentric Sunset Tuttle spent his life searching in vain for forms of alien life. Thirty years after his death, a stone tablet inscribed with cryptic, indecipherable symbols is found in the possession of Tuttle's onetime lover, and antiquities dealer Alex Benedict is anxious to discover what secret the tablet holds. It could be proof that Tuttle had found what he was looking for. To find out, Benedict and his assistant embark on their own voyage of discovery-one that will lead them directly into the path of a very determined assassin who doesn't want those secrets revealed.
Forty-one years ago the renowned physicist Chris Robin vanished. Before his disappearance, his fringe science theories about the existence of endless alternate universes had earned him both admirers and enemies. Alex Benedict and Chase Kolpath discover that Robin had several interstellar yachts flown far outside the planetary system where they too vanished. And following Robin's trail into the unknown puts Benedict and Kolpath in danger...
Fifteen years ago, Teresa "Trance" West was a skilled telepath and a proud member of the Ranger Corps. But ever since the Rangers were inexplicably rendered powerless at the climax of the devastating Meta War, she's bounced from one dead-end job to another. Now her powers have reappeared just as mysteriously as they vanished - only they're completely transformed and more potent than ever. And they're threatening to destroy her. Trance heads to Los Angeles to track down the surviving Rangers and discover who restored her powers - and why - but a phantom enemy is determined to kill them before they can reassemble.
On the distant world of Zoe, an expedition finds DNA-based life. When alien invaders are also discovered, Glenn Hamilton calls on the "U.S.S. Merrimack" for help. But the Ninth Circle and the Palatine Empire have also found Zoe. Soon everyone will be on a collision course to determine the fate of this planet.
The final book in the series, where questions will be answered and the fate of Bella and Edward revealed.
His family's business is hunting supernaturals across the frontier, so Colt Jackson notices the signs of a rift between worlds. To close it he'll need to work with a demon. But when he summons, he doesn't get some horned monstrosity: he gets a curvy redheaded succubus named Lilly, who is willing to make a bargain to become human again. He begins to see all sorts of plusses to this arrangement. Of course, when all hell breaks loose, he might have to sacrifice his soul. But what's adventure without a little risk?
Quaeryt is a scholar and, though he has concealed the fact, an imager. His friend Bhayar, the young ruler of Telaryn, sends him to Tilbor, conquered ten years earlier by Bhayar's father. Just before Quaeryt departs, Bhayar's youngest sister passes a letter to the scholar-imager, a letter that could well embroil Quaeryt in the welter of court politics he had hoped to leave behind. On top of that, on his voyage and journey to Tilbor he must face pirates, storms, poisonings, attempted murder, as well as discovering the fact that he is not quite who he thought he was. To make it all worse, the order of scholars to which he belongs is jeopardized in more ways than one.
Allison Beckstrom has willingly paid the price of pain to use magic, and has obeyed the rules of the Authority, the clandestine organization that makes and enforces all magic policy. But when the Authority's new boss, Bartholomew Wray, refuses to believe that the sudden rash of deaths in Portland might be caused by magic, Allie must choose to follow the Authority's rules, or turn against the very people for whom she's risked her life. To stop the plague of dark magic spreading through the city, all that she values will be on the line: her magic, her memories, her life. Now, as dead magic users rise to feed upon the innocent and the people closest to her begin to fall, Allie is about to run out of options.
LORD OF THE CHANGING WIND, LAND OF THE BURNING SANDS, and LAW OF THE BROKEN EARTH, together in an omnibus, edition.
The MOONSINGER series completed in this omnibus volume: FLIGHT TO YIKTOR and DARE TO GO A-HUNTING.
With the ring of sorrows still missing, and the covenant between othernaturals and mortals broken, Chrysabelle and Malkolm's problems are just beginning. Chrysabelle still owes Malkolm for his help, but fulfilling that debt means returning to Corvinestri, the hidden vampire city neither of them is welcome in. The discovery that Chrysabelle has a brother could mean reneging on her promise to Malkolm, something that might make him angry enough to loose the beast living inside him. And fulfilling her vow could prove devastating for Chrysabelle - - especially when you throw in power hungry witches, dead fringe vampires, and the Kubai Mata.
Eragon--Shadeslayer, Dragon Rider, and his dragon, Saphira must confront Galbatorix. When they do, they will have to be strong enough to defeat him. And if they cannot, no one can. There will be no second chances. The Rider and his dragon have come further than anyone dared to hope. But can they topple the evil king and restore justice to Alagaesia? And if so, at what cost?
Skinners, partners, lovers, Paige Strobel and Cole Warnecki know Armageddon is at hand and seek a union with the mysterious European blood hunters, the Gypsy Amriany, as a final desperate means of averting the monster apocalypse. But power-mad traitors from the ranks of their own kind could doom them all to total extinction.
Sam Vimes, watch commander of Ankh-Morpork, is at long last taking a much-needed (and well deserved) vacation. But, of course, this is Discworld, where nothing goes as planned - and before Vimes can even change his cardboard-soled boots for vacationer's slippers, the gruff watch commander soon finds himself enmeshed in a fresh fiasco. Did he really expect time off?
1897. Colonel Katterfelto has returned to London, having departed America under something of a cloud of smoke, issuing from his Spiritual Laboratory, which the townsfolk of Wormcast, Arizona, marched upon with their flaming torches. This catastrophic conflagration caused considerable concern to the pious colonel, who had been engaged in the creation of "Heaven's last and best gift to Mankind," The Mechanical Messiah--he was, after all, being guided in this Great Work by holy angels, communicating to him through his monkey butler, Darwin.
Begins a new trilogy based on Asimov's I, ROBOT. 2035: Susan Calvin is beginning her residency at a Manhattan teaching hospital, where a select group of patients is receiving the latest in diagnostic advancements: tiny nanobots, injected into the spinal fluid, that can unlock and map the human mind. Soon, Susan begins to notice an ominous chain of events surrounding the patients. What no one knows is that the very technology to which they have given life is now under the control of those who seek to spread only death.
Sequel to LIVE FREE OR DIE. Between the Solar Array Pumped Laser and "Troy," the two trillion ton nickel-iron battlestation created by eccentric billionaire Tyler Vernon, Earth has managed to recapture the Sol system from their Horvath conquerors and begin entering the galactic millieu. But when the Rangora Empire rapidly crushes humanity's only ally it becomes clear the war is just beginning. These are the first years of The Spiral Arm Wars, culminating in the First Battle of E Eridani.
Lila Black faces her greatest challenge yet as she takes herself, her dead lover and the AI in her head into death's realm.
Jill Kismet is back from the grave in this explosive conclusion to Lilith Saintcrow's urban fantasy series. She wakes up in her own grave. She doesn't know who put her there, she doesn't know where she is, and she has no friends or family. She only knows two things: She has a job to do: cleansing the night of evil. And she knows her name. Jill Kismet.
Waxillium Ladrian, a rare Twinborn, can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. But after twenty years in the Roughs, Wax has been forced by family tragedy to return from the frontier to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
Lt. Cdr. Kris Longknife leads a reconnaissance mission of the vast uncharted regions of space. No one, least of all Kris, expects to find a hostile alien starship. Now she must determine the extent of the alien threat - and whether to start an interstellar war.
The fast-moving, incredibly violent sequel to VETERAN.
Tynisa is running but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father's ghost is hunting her down. Meanwhile the Wasp Empress Seda is on the move, her eyes on the the city of Khanaphes, the fallen jewel of the ancient world.
Includes twelve amazing stories of ancient eras, historical figures, mysterious events, and out-of-this- world adventures from the incomparable Harry Turtledove.
Four early short novels that explore seminal myths of both East and West. THE LABYRINTH, THE BOOK OF DREAMS, THE GRASS-CUTTING SWORD and UNDER THE MERE.
Three new stories -- a Five Hundred Kingdoms story from Mercedes Lackey, an Elantra story from Michelle Sagara, and an Underworld Cycle story from Cameron Haley.
Coburn's been dead now for close to a century, but seeing as how he's a vampire and all, it doesn't much bother him. Or at least it didn't, not until he awoke from a forced five-year slumber to discover that most of human civilization was now dead - but not dead like him, oh no. See, Coburn likes blood. The rest of the walking dead, they like brains. He's smart. Them, not so much. But they outnumber him by about a million to one. And the clotted blood of the walking dead cannot sustain him. The vampire not only has to find human survivors, but now he has to transition from predator to protector - after all, a man has to look after his food supply.
All original short stories from many best-selling authors such as Peter F. Hamilton, Alastair Reynolds, Stephen Baxter, Paul di Filippo, Adam Roberts, Lavie Tidhar, Ian Watson, Ken MacLeod, Mike Resnick, Tricia Sullivan, Eric Brown, Steve Rasnic Tem along with other top name authors.
As the alien Lokaron empire teeters on the edge of a fratricidal meltdown, a cabal of ancient enemies hope to use Earth as a proxy to destroy the empire and rule over a new Galactic Dark Age. Now Captain Andrew Roark, the son of heroes of the rebellion and an officer trained in Lokaran space warfare tactics, joins with a highly capable Lokar who opposes the empire but wishes to see it transformed rather than destroyed. Together they must uncover a conspiracy to control Earth, and then obtain the secret key to defeating it.
A Houston college student, McKenzie Lewis can track fae by reading the shadows they leave behind. For years she has been working for the fae King, tracking rebels who would claim the Realm. Her job isn't her only secret. She's in love with Kyol, the King's sword-master-but human and fae relationships are forbidden. When McKenzie is captured by Aren, the fierce rebel leader, she learns that not everything is as she thought. And McKenzie must decide who to trust and where she stands in the face of a cataclysmic civil war.
With King Olin imprisoned and Prince Kendrick slain, the royal twins Barrick and Briony have been forced to flee their homeland. But both families and nations can hide dark and terrible secrets. Even if Barrick and Briony survive learning the astonishing truths at the heart of their own family and of Southmarch itself, they must find a way to reclaim their kingdom and rescue their home-from traitors, tyrants, a god-king, and even the angry gods themselves.
Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives. And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?
2011 Hugo award winner. Small discrepancies in the historical record seem to indicate that one or all of the time travellers have somehow affected the past, changing the outcome of World War II. Meanwhile, in 2060 Oxford, the historians' supervisor, Mr. Dunworthy, and seventeen-year-old Colin Templer, who nurses a powerful crush on Polly, are engaged in a frantic and seemingly impossible struggle of their own - to find three missing needles in the haystack of history.
It is 1852. The Indian empire of Rajthana has ruled Europe for more than a hundred years. With their vast armies, steam-and-sorcery technology and mastery of the mysterious power of sattva, the Rajthanans appear invincible. But a bloody rebellion has broken out in a remote corner of the empire, in a poor and backward region known as England.
Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The Prime Matriarch's decree of execution is stayed until Arithon has finished battling Marak's wraiths, released one by one from the shielding grip of the star wards.
Freshly invested as High Bard, Kalaquinn Wright sets forth across lands that lie under a dark cloud of uncertainty and strife, charged with the task of finding the lost Prince Starigan. This is but the first step in rekindling the Sacred Fire and restoring peace to a broken world. The task, however, will not be an easy one, for the Talamadh, the golden harp that binds together heaven and earth in sacred harmony, remains in the clutches of the tyrant Ferabek. Sequel to STONEHOLDING.
Captain Dominic Flandry struggles gloriously to snatch victory from the alien jaws of defeat as the Terran Empire loses its appetite for struggle despite the fact that the competing empire of Merseia will give it no peace. Too evenly matched for open warfare not to destroy them both, the opponents engage in subtle thrust and counter-thrust, feint and counter-feint, with Flandry in the thick of it.
Audrey Callahan left behind her life in the Edge, and she's determined to stay on the straight and narrow. But when her brother gets into hot water, the former thief takes on one last heist and finds herself matching wits with a jack of all trades... Kaldar Mar-a gambler, lawyer, thief, and spy-expects his latest assignment tracking down a stolen item to be a piece of cake, until Audrey shows up. But when the item falls into the hands of a lethal criminal, Kaldar realizes that in order to finish the job, he's going to need Audrey's help...
Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents-before both he and Aahz end up in the afterlife before their time...
Ayla, Jondalar, and their infant daughter, Jonayla, are living with the Zelandonii in the Ninth Cave. Chosen as an acolyte to a spiritual leader, Ayla becomes immersed in arduous training tasks. This has caused Jondalar to drift away from her. The rituals themselves bring her close to death, but through them Ayla gains A Gift of Knowledge so important that it will change her world.
A Dresden Files short story collection that includes a new, never-before-published novella that takes place after the cliff-hanger ending of CHANGES.
An encyclopedia of all the persons, places, things, and events in Orson Scott Card's Ender Universe. Written by Jake Black under the editorial supervision of Card. If you ever wondered where Ender went after he left Earth, before he arrived at Lusitania, you'll find the answer here. If you ever wanted to know how the battle room worked, you'll find the answer here. If you forgot the names of the people who discovered the descolada, the answer is here. The history of Gloriously Bright's world? Here. And there are character biographies, time lines, colony histories, family trees, and numerous black and white illustrations.
Danny North grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people. There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English - but Danny and his cousins are expected to become fluent in the language of the books. While Danny's cousins are free to create magic whenever they like, they must never do it where outsiders might see. Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family.
Here are the crowning tales of Grimes' career - the Grimes "Rim Commodore" stories. In these tales, Grimes has found his true calling out on the edge of galactic civilization. He's the sheriff of a realm where pioneer colonies and parallel dimensions overlap, and a starship captain must be prepared for adventure in ALL possible worlds. Includes an astounding (as in, mostly published in "Astounding" and "Analog" by legendary editor John W. Campbell) cornucopia of Grimes novels bringing together all previous Commodore Grimes tales in "Star Courier, To Keep the Ship, Matilda's Stepchildren, Star Loot."
Though armed with one of seven Ancient Blades, Malden has failed to stop the invasion of the barbarian hordes. Now it will take more than his makeshift army of harlots and cutpurses to save Skrae. Luckily the sorceress Cythera fights at his side, along with the ingenious, irascible dwarf Slag. And the wily thief still has a desperate and daring plan or two up his larcenous sleeve.
With Mortmain and his clockwork army still threatening, the Council wants to strip Charlotte of her power and hand the running of the Enclave over to the unscrupulous and power-hungry Benedict Lightwood. To prevent this, Will, Jem, and Tessa set out to unravel the secrets of Mortmain's past--and discover unsettling Shadowhunter connections that hold the key not only to the enemy's motivations, but also to the secret of Tessa's identity.
Qirsi all across the Southlands are dying from a plague that turns their own magic against them, allowing an Eandi army from Stelpana to boldly march into their territory. But even as Stelpana's force wins battles, an insidious magic has corrupted the spells of their sorcerers, and what began as a military triumph is suddenly jeopardized.
Artist Tate Eresby has accepted the unusual sights and sounds of Golgotham, New York's paranormal underworld. But her relationship with witch-lord Hexe, the current heir to the Kymeran throne, is full of tension. Hexe's Uncle Esau is an anti-human activist who believes Tate is a human enemy of his race. But Tate's time in Golgotham has left her more than human...
Only days after Normandy, Hitler is taken out of the equation and Heinrich Himmler, brutal head of the SS, assumes control of the Reich. The Allies are unsure how to react. With the specter of a German super-weapon moving closer to completion and the German generals finally allowed to fight the kind of war at which they are masters, the Allies are pushed toward a course of accommodation or even defeat. Can their leaders put into place a new plan in time to snatch victory from the jaws of defeat by the German war machine?
After young street thief Berren tries to take a thief-taker's prize he finds himself taken. Berren soon find himself introduced to a world of shadows, deceit and corruption behind the streets he thought he knew. This is a world where a teenage thief must become a teenage assassin and live with the consequences.
Las Vegas paranormal investigator Delilah Street is worried about a robot - or a CinSim, to be exact - a near-perfect simulation of the silver-metal robot Maria from the classic science fiction movie "Metropolis." Part innocent teenage actress, part depraved sex goddess, the new Maria is hooked on Delilah Street's partner, Ric, who raised her from the dead. She also happens to be the perfect secret weapon for a demonic drug lord. Which could be one hell of a problem. Delilah's not the jealous type, but this tin-can temptress must be stopped - even if it forces Delilah to forge a dangerous alliance with her wicked mirror-twin, Lilith. If robo-girl goes ballistic, every player in Vegas loses.
While the old entrenched rulers and manipulators continue to plot against the new upstart United States of Europe, everyday life goes on in Grantville, even under the shadow of war, as this lost outpost of American freedom and justice must play David against a 17th century Goliath of oppressive feudalism.
In Savannah, two thugs murder what they take to be a random tourist in order to amputate and then fence his sophisticated artificial hand. The victim also happens to be carrying an unusual silver thread that appears to be some kind of storage medium. Later one of them, Whispr, ends up at Dr. Ingrid Seastrom's clinic. So begins a unique partnership. Unlike Whispr, Ingrid is a natural, with no genetic or bodily alteration. But together they make a formidable team - as long as they can elude the enhanced assassins that are tracking them.
Ex-soldier and space pilot Frank Pak is offered a contract to escort a runaway home to his loving family. But his passenger, the result of illegal human experimentation, is a fast-tracked evolutionary leap into the future -- and the autocratic Government wants him dead.
Bonnie Torres, paranormal scene investigator for Private Unaffiliated Paranormal Investigations, is working two cases -- looking into a murder for NYPD and a rich man's break-in, when things start getting weird in the Electric Apple. Worse, there are rumours of a powerful creature gunning for the firm.
Here's an anthology that examines what it means to be human in all its positive and negative aspects. If you were an intelligent robot, would the opportunity to become human for a day be worth the risks? If a magic spell switched the bodies of a vampire and a teenage girl, would both savor the experience or search for a way to undo the enchantment? What tests would an angel face if transformed into a mortal for a day? These are just a few of the inventive stories-some humorous, some sad, many thought-provoking, and all unique-to be found in "Human for a Day."
The mysterious alien Others have prohibited humans from space travel-destroying Earth's fleet of starships in a display of unimaginable power. Now Carmen Dula, the first human to encounter Martians and then the mysterious Others, and her colleagues struggle to find a way, using 19th century technology, to reclaim the future that has been stolen from them.
Jayne Heller's uncanny powers are due, she discovers, to the fact that she's possessed. Of all her companions, she can only bring herself to confide in Ex, the former priest. They seek help from his old teacher and the circle of friends he left behind, hoping to cleanse Jayne before the parasite in her becomes too powerful. Jayne must defeat the weight of the past and the murderous intent of another rider, and her only allies are a rogue vampire she once helped free and the nameless thing hiding inside her skin.
This time Rachel Morgan leaves the Hollows, on a cross-country road trip with a pixie, an elf, and a vampire, as she races to clear her blackened name at a California witches' convention in order to avoid an eternity of torment at the claws of a soul-devouring demon.
The surface of the planet Hellhole is battered by asteroid impacts, horrific storms, earthquakes and volcanic eruptions. Above, it is a dumping ground for undesirables, misfits, and charlatans. Below, however, is concealed the remnants of an ancient civilization. Above and below will collide when General Adolphus brings to fruition plans to overthrow the tyranny that rules the Deep Zone worlds.
Jame, one of the last of the Kencyrath line and now a student at Tentir College, saves a young protege from possession by a powerful, evil soul in search of a body, while combating jealous students who see her as a danger to their ambition for power and want her expelled - and blinded and dead, in the bargain! Then, just as graduation approaches, Jame's exemption from the sacred laws of the tribe of her youth expires and she is expected to wed "immediately," plus take on a family.
It's Charley Davidson's job, as a Grim Reaper to convince dead people to "go into the light." But when these very dead people have died under less than ideal circumstances (i.e. murder), sometimes they want Charley to bring the bad guys to justice. Complicating matters are the intensely hot dreams she's been having about an Entity who has been following her all her life...and it turns out he might not be dead after all. In fact, he might be something else entirely.
Three dragon siblings are the last of a dying breed and are the final hope of the species survival. They have removed themselves from the trouble of the world after fighting a disasterous war. Ancient sorceries have been awakened and dragons battle dragons. The three must unite once more to save dragonkind from extinction.
The race is on to claim the area between the Ohio River and Tennessee. What's left of the resistance is hiding out in the tangle of central Kentucky hills- leaving the powerful, well-organized Kurian vampires the opportunity to fill the void. Major David Valentine knows there's only one way for them to find help before the Kurians settle in: a desperate dash by hijacked rail, followed by a harrowing river journey.
Alien Super-Being Exterminator Kitty Katt is expecting her first baby. But the alien attacks are getting more dangerous, and now Kitty and her Alpha Centaurion husband, Jeff, have to find out who's behind the conspiracy to kill Kitty's secret agent mom and what caused Kitty's transformation into a superhuman-and they've got to do it all before the baby shower...
Original Valdemar stories from Tanya Huff, Mickey Zucker Reichert, Fiona Patton, Rosemary Edghill, Judith Tarr, and others. Includes an all-new novella from Mercedes Lackey.
London tour guide Caroline Clifford has never believed in vampires- until her uncle is brutally murdered at a Bulgarian archaeological site, and a vampire hunter who corresponded with him seeks her out. Strange anagrams on her uncle's passport lead them to a cliff-top monastery in Greece, where a shattering revelation connects a relic Caro inherited to an age-old text on immortality-and an enigmatic prophecy that pits the forces of darkness and light in a showdown that could destroy all they know...
To honour the magnificent career of Jack Vance. With the cooperation of Vance and his family, Martin and Dozois have created this tribute anthology. The best of today's fantasy writers return to the milieu of "The Dying Earth" from which they and many others have drawn so much inspiration, to create their own brand-new adventures in the world of Vance's greatest novel. Original stories from George R.R. Martin, Neil Gaiman, Dan Simmons, Elizabeth Moon, Tanith Lee, Tad Williams, Kage Baker, and Robert Silverberg, along with fifteen others.
Nyx is worried--about her city, her job, and her neck. But mostly she's concerned about her former lover, Rodan, a Proctor who's gone missing. Scarier still, Volod is capturing and "turning" paranorms to help him paint the town red. Which sucks. Because some of these new vampires are Nyx's old friends.
Once a fabled Blade of Namara, Aral Kingslayer fought for justice and his goddess alongside his familiar, a living shadow called Triss. Now with their goddess murdered and her temple destroyed, they are among the last of their kind. Surviving on the fringes of society, Aral becomes a drunken, broken, and wanted man, working whatever shadowy deal comes his way. Until a mysterious woman hires him to deliver a secret message-one that can either redeem him or doom him.
Eager to graduate from the school on the hill, Phelan Cle chose Bone Plain for his final paper because he thought it would be an easy topic. Immortalized by poets and debated by scholars, it was commonly accepted-even at a school steeped in bardic tradition-that Bone Plain, with its three trials, three terrors, and three treasures, was nothing more than a legend, a metaphor. But as his research leads him to the life of Nairn, the Wandering Bard, the Unforgiven, Phelan starts to wonder if there are any easy answers...
A collection of stories spanning his entire career, including three never before published.
Outlawed and exiled from his home, Ringil has only one place left to turn: Yhelteth, city heart of the southern Empire, where perhaps he can seek asylum with the kiriath half-breed Archeth Indamaninarmal, former war comrade and now high-up advisor to the Emperor Jhiral Khimran II. (Previously announced but unreleased under title DARK COMMANDS).
Sequel to MORTAL COILS. Eliot and Fiona Post are twins caught up in an epic custody battle. Their mother, Atropos, and their father, Lucifer, have put them through rigorous, life-threatening challenges and together they've risen to combat them. Now they are facing their greatest trial of all - high school.
Samhain approaches, bringing with it the final melding of the mortal and othernatural worlds. No one knows just how much power the night holds... Violent murders occur in Paradise City as counterfeit comarr are systematically hunted. The police and the Kubai Mata have more than enough trouble to keep themselves occupied. As war erupts at home, Malkolm and Chrysabelle head to New Orleans to recover the Ring of Sorrows. Chrysabelle is forced to make a life and death decision and will realize that her relationship to Malkolm may have fatal consequences. The clock is ticking . . .
Artemis McIvor is a thief, a con-artist, and a stone cold killer. And she's been on a crime-spree for, well, for years. The galactic government has collapsed and the universe was hers for the taking. But when the cops finally catch up with her, they give Artemis a choice. Suffer in prison for the rest of her very long life, or join a crew of criminals, murderers, and traitors on a desperate mission to save humanity against an all-consuming threat. Now, Artemis has to figure out how to be a good guy without forgetting who she really is.
Matt Lowell is in hell-and there's no place he'd rather be. At a training camp on the backwater planet of Earth, he and his fellow cadets are learning to ride Mechas: biomechanicals sporting both incredible grace and devastating firepower. Their ultimate aim is to combat the pirates of the Corsair Confederacy, but before they survive a battle, they have to survive their training. Because every time Lowell and his comrades "plug in" to their Mechas, their minds are slowly being twisted and broken by an unseen power that is neither man...nor machine.
1937 London. 28 year old Jack is poor, lonely and desperate to change his life. He jumps at the chance to join an Arctic expedition, and leaves Norway with four other men and eight huskies. They cross the Barents Sea and reach the remote, uninhabited bay where they will camp for the next year. But Gruhuken is not uninhabited. Jack is not alone. Something walks there in the dark...
Eric calls up a demon to grant him three wishes -- but what he gets is the Discworld's most incompetent wizard.
In this multi-layered tale of a murder, The Dream Archipelago is a vast network of islands. The names of the islands are different depending on who you talk to, their very locations seem to twist and shift. Some islands have been sculpted into vast musical instruments, others are home to lethal creatures, others the playground for high society. Hot winds blow across the archipelago and a war fought between two distant continents is played out across its waters. Publisher says new.
Operated by the Monolith Corporation, Theme Planet is the No. 1 destination for fun-seeking human holidaymakers Galaxy-Wide, an entire alien world dedicated to insane rides, excessive hedonism and dangerous adventure. Amba Miskalov is an Anarchy Android, an assassin/torture model fitted with a Quantell Systems v4.7 KillChip. Sent to Theme Planet on a dangerous assassination mission, Amba stumbles upon a plot against Earth's all-powerful Oblivion Government - and its Ministers of Joy. But Amba is twisted, damaged and decadent - should she remain loyal to her creators and tormentors, or support the enemy - or annihilate them all.
The time is 1882. Doc Holliday makes his way to Deadwood, Colorado with Kate Elder, where he plans to spend the rest of his brief life. One night he gets a little too drunk and he loses everything he has at the gaming table. To replenish his bankroll, Doc Holliday enlists the help of Geronimo (magic) and Thomas Edison (science) when he goes after Billy the Kid. He will hunt down the Kid and claim the reward.
When 22 year old Londoner Sarah Miller comes to the aid of an old woman getting mugged she ends up entangled in a murderous plot. The Dark Man is collecting the 13 ancient talismans known as the Hallows, and ritualistically killing those who protect them. Sarah's intervention prevents collection of the one of the last of the Hallows. Now armed only with a broken sword she must survive long enough to thwart the Dark Man.
Young Sioux warrior Paha Sapa counts coup on General Custer at Little Bighorn -- and the General's ghost enters him, and his voice will speak to him the rest of his life. He is haunted by this, by his ability to see into the memories and futures of others, and by a dramatic vision he experienced as a boy in his people's sacred Black Hills. He is a dynamite worker on Mount Rushmore in 1936 when FDR comes there to dedicate the Jefferson face.
Healers like Avry are accused of spreading the plague that has decimated the Territories, leaving the survivors in a state of chaos. Stressed and tired from hiding, she is abducted by a band of rogues who, shockingly, value her gift above the golden bounty offered for her capture. Their leader, an enigmatic captor-protector with powers of his own, is unequivocal in his demands: Avry must heal a plague-stricken prince--leader of a campaign against her people.
Thief Royce Melborn and his mercenary partner, Hadrian Blackwater, are hired to pilfer a famed sword. But what appears to be just a simple job finds them framed for the murder of the king and trapped in a conspiracy that uncovers a plot far greater than the mere overthrow of a tiny kingdom. Can a self-serving thief and an idealistic swordsman survive long enough to unravel the first part of an ancient mystery that has toppled kings and destroyed empires? Originally published in two volumes as THE CROWN CONSPIRACY and AVEMPARTHA.
Royce and Hadrian aid the struggling kingdom of Melengar as it defies the newly formed empire. As war approaches a desperate gamble behind enemy lines will be their only chance at forming an alliance with the Nationalists to the south. But Royce has plans of his own as he uses this opportunity to discover if an ancient wizard is using Riyria as a pawn in his own bid for power. Originally published in two volumes as NYPHRON RISING and THE EMERALD STORM.
A supervolcanic eruption in Yellowstone Park sends lava and mud flowing toward populated areas, and clouds of ash drifting across the country. The fallout destroys crops and livestock, clogs machinery, and makes cities uninhabitable. Those who survive find themselves caught in an apocalyptic catastrophe in which humanity has no choice but to rise from the ashes and recreate the world...
The 8 volume series published from 1988-98 has been recast, remastered and rewritten into 20 volumes, including 2 new "prequel" volumes. In 2065 Jake Reed is living in rural Dorset, one of the few who escaped the great economic collapse that destroyed Western civilization. Now Chinese airships are in the sky and a strange glacial structure looms on the horizon. Jake finds himself incoporated into the ever-expanding "World of Levels", a global city of some 40 billion souls, where social status is reflected by how far above the ground you live.
As the Middle Kingdom ponders the destruction of the Middle East and General Jiang Lei is charged with the orchestration of the last great war against the West, Jake Reed tries to adapt himself to the new ways as he serves the bureacracy of new China. And revolution is brewing in the 23rd century as the Seven Rulers lose their grip on the citizens of the world.
The Archduke has evidence that incriminates the Awakeners, a powerful religious sect, and he's determined to use it to bring them down. If they don't surrender their imperators -- half confessors, half-inquisitors and just possibly half-daemons as well -- then he's threatened to ban their religion and the imperators executed on sight. But the Awakeners won't give up without a fight.
After the collapse of the world economy, a young boy grows up in what used to be Texas as a tough duellist for hire, the future equivalent of a hired gun. But even after the collapse, there is space travel, and he leaves Earth to have adventures in the really wide open spaces. While humanity, and Artificial Intelligence grow and change, he is catapulted into the more distant future and becomes a kind of superman.
Not everyone on the Cobra worlds thought that the Cobras were worth the cost of maintaining their existing built-in weaponry, let alone supporting research to improve the Cobra weapons, and possibly even put an end to the negative effects of that built-in weaponry, which caused Cobras to die much too young. Many who had never known interplanetary war were convinced that the Cobras were not needed at all. That was a grave miscalculation, because a Troft faction has decided to invade the Cobra planets in force, using a new strategy that even the formidable Cobra warriors may not be able to defeat.
The Tanith First-and-Only infiltrate an Imperial underwater ship and must wrestle it from Chaos cultists in the thirteenth book of this popular Imperial Guard series.
The Sabbat Worlds are part of an on-going campaign in the 41st millenium. In addition to Gaunt's Ghosts, some of the memorable characters of that campaign are fleshed out by some of the best 40K authors including Graham McNeill, James Swallow and Nick Kyme.
On the release of the electrifying StarCraft II, Nova - the elite stealth operative of the Terran Dominion's Ghost Program - returns in a new adventure.
Once allies, Optimus and Megatron are now enemies in a civil war. To prevent Cybertron from falling into Megatron's hands, Optimus jettisons the planet's heart, the AllSpark, into space, then sets out to find it with Megatron hot on his heels. But a saboteur lurks aboard Optimus's spaceship, and ahead lie lost colonies, some of them hostile. Optimus needs help of the highest caliber, but from whom?
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire - if his own heart doesn't betray him first. And Annaig, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.
With the last of his trusted companions having fallen, Drizzt sets out with his newest companion - Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. As they seek revenge on the one responsible for leveling Neverwinter - and nearly Luskan as well - Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed.
The Taurus Reach is a remote interstellar expanse that holds a very old and potentially cataclysmic secret, the truth of which is feared by the Tholians, coveted by the Klingons, and dubiously guarded by the Federation. Here Picard and the Enterprise E find survivors of a centuries-old disaster struggling for life in a decrepit asteroid mining colony.
Thanquol is caught in a deadly net of treachery and intrigue as he is caught up in the rival plans of clans Mors and Skyre to destroy the dwarf hold of Karak Angkul. In order to escape with his life and a magical relic of awesome power he will not only have to betray both his Skaven allies, but also defeat a renowned Dwarf master engineer and Skaven hero Ikit Claw
Games Workshop's legendary art director John Blanche shares the first of a series of conceptual sketches and art for the world of Warhammer 40,000. Most of them never seen before
Ben Finn is on the move again. He's had to leave the beautiful Page behind, unfortunately. Instead his companion is a troublesome toadstool of a gnome. They make their way to the walled city of Blackholm, where a mysterious warlord has been slowly devouring the surrounding lands.
Rejected at birth and raised in a village of tiefling misfits, Farideh makes a pact with a devil named Lorcan. Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil's sway. But Farideh's not so sure. Lorcan may be dangerous but the power he offers is exhilarating.
The Jedi Revan left Coruscant to defeat Mandalorians - and returned a disciple of the dark side, bent on destroying the Republic. The Jedi Council gave Revan his life back, but wiped his memories. Now he can't remember what exactly happened beyond the Outer Rim or what the terrible secret is that threatens the very existence of the Republic.
Sequel to CROSSCURRENT. A long-hidden group of clones, secretly created as insidious weapons capable of wielding the Force and heedless of the differences between the light side and dark side, have been found -- and have escaped. Evidence suggests that they are flawed by genetic disease and violent madness. Jedi Knight Jaden Korr pursues the clones, hoping to heal them but prepared to destroy them. What he doesn't know is that Sith agents are hot on his heels, determined not only to recover the clones for their Master but to capture Jaden for their own dark-side purposes.
The third book in the Salamander series finds a dark eldar incursion that threatens the space marines homeworld
On the front lines of the Earth-Romulan War is the United Earth flagship, the Starship Enterprise. Her captain, Jonathan Archer, has seen his vessel of exploration become a battleship. Once hailed for his work bringing the Coalition of Planets into existence, Archer is now a pariah. Undaunted, the captain keeps fighting, searching for allies and determined to do his duty: to save Earth and forge a new federation of planets.
In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding missions across diverse locations including Paris, Tehran and New York.
When an astropath has a vision about the end of the heresy, it falls to a group of renegade traitors to get him off Terra
After the end of the Human-Covenant War and the defeat of the alien enemy, all has fallen into chaos, and the UNSC must lay claim to the universe. But new dangers threaten a lasting peace, and old foes rise again in what was once the heart of the Covenant empire.
Bloodthirsty vampire lord the Red Duke is resurrected from his ancient slumber to terrorise the lands of Bretonnia.
For as long as anyone can remember, the mountain village of Haven has been under the protection of an ancient warlock known as the Old Stargazer. But after countless years spent deciphering the mysteries of the night sky, the old man is starting to slip. Now, a dark figure controls the forest with minions of kenku marauders--crowlike men who menace the villagers with violence and mayhem.
In the depths of space, the Silver Skulls take on the might of Huron Blackheart and his Red Corsairs.
Darkseid has unleashed the forces of Apokolips on Earth. Superman, Batman, Wonder Woman, and the Justice League of America remain humanity's only hope against the darkness.
As immortal starship pilots dominate the Empyrean War, the nation-states of New Eden are working furiously to develop technology to give them a decisive edge in the conflict: the creation of immortal soldiers.
First in a trilogy of books following the exploits of the descendants of the greatest of all Elves: Aenarion. The first book focuses on Tyrion, descendant of Aenarion through his first wife and the greatest warrior of his age, and the plots of N'kari, an immortal Daemon prince who plots his revenge against the lineage of the elven hero who slew him millennia before.
The old rivalry between the Klingons and the Cardassians erupts into open warfare as each vies for the upper hand in their partnership. Manipulating events from its hidden redoubts, Memory Omega - the secret operation initiated by Spock a century earlier - sees its plans come to fruition sooner than expected. But striking early means risking everything - and if the revolution fails, Spock's vision for the future will be lost forever.
Darth Sidious's secrets have been passed into the hands of information broker Lorn Pavan and he sends his apprentice Darth Maul to fetch them back. Then, in the labyrinthine alleyways and sewers of Coruscant, capital city of the Republic, Lorn crosses paths with Darsha Assant, a Jedi Padawan on a mission to earn her Knighthood. Now the future of the Republic depends on Darsha and Lorn.
The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu's war machine looms large on the horizon. But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family's future by exploiting Tyr's sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr's best and only hope.
Though Hweilan has managed to survive long enough to become the Hand of the Hunter, the war with Jagen Ghen has just begun. And while she is hunting them - they are likewise hunting her. It will take every trick of the Fox, every drop of Lore, and every ounce of will she has to stand against Jagen Ghen, but Hweilan will have her chance to avenge her family - or die trying.
The Sisters of Battle are the Emperor's most devout worshippers, fierce warriors preaching the purity of the Imperium and scourging their enemies with bolter and flamer. When an Ecclesiarchy outpost, Sanctuary 101, comes under attack, the Sisters are quick to retaliate. But they face an unknown alien, an implacable foe that has never been encountered - the fearless, soulless necrons. With wave after wave of metallic nightmares assaulting the bastion, a vicious battle will be fought - one that can only end in the total destruction of the unrelenting xenos, or the annihilation of the proud Sororitas.