hc = hardcover, tp = trade (oversized) paperback, [UK ed] = British publication, [CDN ed] = Canadian publication. Default is US publication.
Please note that this listing is not exhaustive; we have many more (several hundred more) titles coming during this period.
They burned her home. They stole her brother and sister. Shy South sets off in pursuit with only a pair of oxen and her cowardly old stepfather Lamb for company. But it turns out Lamb has buried a bloody past of his own. And out in the lawless Far Country the past never stays buried. Their journey will take them across the barren plains to a frontier town gripped by gold fever, through feud, duel and massacre, high into the unmapped mountains to a reckoning with the Ghosts. Even worse, it will force them into alliance with Nicomo Cosca, infamous soldier of fortune, and his feckless lawyer Temple, two men no one should ever have to trust.
Hanna Bassiano, telepath and first contact specialist, along with her handpicked team, is now aboard alien contact ship "Endeavor Three," following a centuries' cold trail to a distant world that had sent its own expedition to the human colony world New Earth two hundred years ago. When at last she manages to touch the minds she sought, Hanna could scarcely believe what she had found - a race that seemed to exist only to fight, to breed, and to die. How could they survive for all these years? How had they come to be like this? And how would they respond to a peaceful expedition of humans arriving on their world?
Bryce is summoned to Xanth as part of a wager between the Demons Earth and Xanth. To his surprise, he has left behind his home and family and eighty-year-old body forever, in exchange for youth and magic....and a quest. He must court and marry Princess Harmony, who is anything but willing to be courted!
Kody woke up in a hospital bed, not knowing how he got there. Before his questions could be answered, he was told that he was about to undergo surgery, and that there could be some side effects.... And then he woke up again, this time in Xanth. Kody is the only person in Xanth who has not been affected by a dreadful spell that reverses how people see each other. What was adorable is now loathsome. What was ugly is now beautiful. What was loved is now hated. Kody has clearly arrived just in time! Only he has any hope of reversing the spell, turning Esrever Doom into Reverse Mood.
To save millions of innocent lives, Partridge must risk his own by returning to the Dome and facing his most terrifying challenge. And Pressia, armed only with a mysterious Black Box containing a set of cryptic clues, must travel to the very ends of the earth, to a place where no map can guide her. If they succeed, the world will be saved. But should they fail, humankind will pay a terrible price.
Stories. The Company, a powerful corporate entity in the twenty-fourth century, has discovered a nearly foolproof recipe for success: immortal employees and time travel. They specialize in retrieving extraordinary treasures out of the past, gathered by cybernetically-enhanced workers who pass as ordinary people. Or at least they try to pass... There is one rule at Dr. Zeus Incorporated that must not be broken. Recorded history cannot be changed. But avoiding the attention of mortals while stealing from them? It's definitely not in the Company manual.
As Candy Quackenbush travels through the magical islands of Abarat and across the Sea of Izabella, horror looms on the horizon. But how can Candy hide when trouble finds her wherever she goes? She soon discovers a secret plot, masterminded by the diabolical Mater Motley, who is obsessed with becoming the Empress of the Islands. Her method is simple. She will darken the skies, she will obliterate the suns, moons, and stars.
What would have been the bed of the North Sea is now Northland, a society of prosperous, literate and self-sufficient people. They live off the bounty of the land, an area created by the building of the Wall. It began as a simple dam, thousands of years ago. Now, inhabited from end to end, the Wall is a linear city stretching for hundreds of miles, and a wonder of the world. For millennia it has kept the growing empires of the Bronze Age at bay. But now men - and women - filled with greed and ambition have turned their eyes toward the fertile West.
Detective Sergeant Mariko Oshiro has been promoted to Japan's elite narcotics unit - and with this promotion comes a new partner, a new case, and new danger. The underboss of a powerful yakuza crime syndicate has put a price on her head, and he'll lift the bounty only if she retrieves an ancient iron demon mask that was stolen from him in a daring raid. However, Mariko has no idea of the tumultuous past carried within the mask - or of its deadly link with the famed Inazuma blade she wields.
The shadows thicken as Yul and Sylvie find that something - or someone -is tearing their beautiful relationship apart. As Stonewylde starts to disintegrate, a sinister alliance is forming, but they have no idea what evil they're really up against.
Ahmann Jardir has forged the warlike desert tribes of Krasia into a demon-killing army and proclaimed himself Shar'Dama Ka, the Deliverer. But Jardir did not come to power on his own. His rise was engineered by his First Wife, Inevera, a cunning and powerful priestess whose formidable demon bone magic gives her the ability to glimpse the future. Inevera's motives and past are shrouded in mystery, and even Jardir does not entirely trust her. Once Arlen and Jardir were as close as brothers. Now they are the bitterest of rivals.
The Incrementalists is a secret society of two hundred people with an unbroken lineage reaching back forty thousand years. They have a very modest mission - to make the world better, just a little bit at a time. Their ongoing argument about how to do this is older than most of their individual memories. Phil, whose personality has stayed stable through more incarnations than anyone else's, has loved Celeste - and argued with her - for most of the last four hundred years. But now Celeste, recently dead, embittered, and very unstable, has changed the rules - not incrementally, and not for the better.
Print-quality vintage photographs and illustrations "enhanced" with images of monsters, robots, zombies, UFOs, and other mythical elements. Did Christopher Columbus bring the zombie virus to the New World? Is the African Savannah a home to dinosaurs? Was one of the Founding Fathers a robot?
Andrew Ranulf Blankenship is a recovering alcoholic and a practicing warlock, able to speak with the dead through film. His house is a maze of sorcerous booby traps and escape tunnels, as yours might be if you were sitting on a treasury of Russian magic stolen from the Soviet Union thirty years ago. Now a monster straight from the pages of Russian folklore is coming for him, and frost and death are coming with her.
Authority breaks down in the Syndicate Worlds after their defeat at the hands of Admiral John "Black Jack" Geary. CEO Artur Drakon and a cadre of loyal soldiers launch a bid for control of the Midway Star system. He is pressed into an alliance with CEO Gwen Iceni who has commandeered a fleet of warships and turned them against the Syndicate. If their coup is to succeed, Drakon and Iceni must put their differences aside to prevent the population of Midway from rising up in rebellion against them, to defend Midway against the alien threat of the enigma race - and to ferret out saboteurs determined to reestablish Syndic rule.
General Artur Drakon knows three words describe someone who confides in a Syndicate CEO: "Stupid." "Betrayed." "Dead." Despite his misgivings, he partnered with another former CEO to overthrow Syndic forces. Now, with an enigma fleet menacing their hard-earned independence, he can ill afford to trust her - or lose her support. President Gwen Iceni believes Midway is humanity's defense against the enigmas. Syndicate training taught her self-preservation in a crisis, yet she's determined to fight for the star system's fate...even if it means joining forces with Drakon - and an officer of the hated Alliance.
Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh--a machine shaped like a human, created to deceive--but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead. A destructive force with deadly intentions is hurtling toward Garden.
Daisy Johanssen is enforcer for Hel, a reclusive Norse goddess, and liason to the Pemkowet Police Department. It's up to her to ensure relations between the mundane and eldritch communities run smoothly. But when a young man from a nearby college drowns - and signs point to eldritch involvement - the town's booming paranormal tourism trade is at stake. Teamed up with her childhood crush, Officer Cody Fairfax, a sexy werewolf on the down-low, Daisy must solve the crime.
Not only has Daisy now gained respect as Hel's enforcer, she's dating Sinclair Palmer, a nice, seemingly normal human guy. Not too shabby for the daughter of a demon. Unfortunately, Sinclair has a secret. And it's a big one. He's descended from Obeah sorcerers and they want him back. If he doesn't return to Jamaica to take up his rightful role in the family, they'll unleash spirit magic that could have dire consequences for the town.
Young adult. Mrs. Temminnick is desperate for her 14 year old daughter to become a proper lady. So she enrolls Sophronia in Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality. But Sophronia soon realizes the school is not quite what her mother might have hoped. At Mademoiselle Geraldine's, young ladies learn to finish - everything. Certainly, they learn the fine arts of dance, dress, and etiquette, but the also learn to deal out death, diversion, and espionage--in the politest possible ways, of course. Sophronia and her friends are in for a rousing first year's education.
Cassie Palmer has just used her not-so-reliable goddess powers to burglarize the booby-trapped office of a vampire mob boss. Now she has to save a friend from a fate worse than death, deal with an increasingly possessive master vampire, and prevent a party of her own acolytes from unleashing a storm of fury upon the world. Totally just your average day at the office, right?
The Wasteland Saga chronicles the struggle of the Old Man, his granddaughter, and a mysterious boy as they try to survive the savage lands of this new American Dark Age. With the words of the Old Man's most prized possession - a copy of Hemingway's classic The Old Man and the Sea - echoing across the wasteland, they journey into the unknown through three incredible tales of endurance and adventure in a land ravaged by destruction.
Samuel Johnson's life seems to have finally settled down after all. He has still got the company of his faithful dachshund Boswell and his bumbling demon friend Nurd; he has foiled the dreaded forces of darkness not once but twice; and he's now dating the lovely Lucy Highmore. But Shadows are gathering in the skies, a black heart of pure evil is bubbling with revenge, and it rather looks as if the Multiverse is about to come to an end, starting with Biddlecombe, starting with the opening of a new toy shop.
The discovery ship, "Creative Fire," is on its way home from a multi-generational journey. But home is nothing like the crew expected. They have been gone for generations, and the system they return to is home to technologies and riches beyond their wildest dreams. But they are immediately oppressed and relegated to the lowest status imaginable, barely able to interact with the technologies and people of the star station where they dock, the Diamond Deep. Ruby Martin and her partner, Joel North, must find a way to learn what they need to know and to become more than they have ever been if they are to find a way to save their people.
Fate, it seems, has nothing good in store for Gair. First his lover and now his mentor have been killed - the first by the dangerous, ambitious Savin, the second in a revolutionary uprising. Far to the north, if Teia has one goal it is survival. Attempting to cross a high mountain pass in the teeth of winter is an act of desperation, but the message she carries cannot wait for spring. An invasion force is gathering behind her, and only an ancient order of knights can hold them back. There are enemies in the shadows, and time is running out.
Thren Felhorn is the greatest assassin of his time. All the thieves' guilds of the city are under his unflinching control. If he has his way, death will soon spill out from the shadows and into the streets. Aaron is Thren's son, trained to be heir to his father's criminal empire. He's cold, ruthless - everything an assassin should be. But when Aaron risks his life to protect a priest's daughter from his own guild, he glimpses a world beyond daggers, and the iron rule of his father. Assassin or protector; every choice has its consequences.
When Cobalt stole the Rolencian throne, Byren, Fyn and Piro were lucky to escape with their lives, now they've rallied and set out to avenge their parents' murder. Byren is driven to defeat Cobalt and reclaim the crown, but at what cost? Fyn has sworn to serve Byren's interests but his loyalty is tested when he realises he loves Byren's betrothed. And Piro never wanted to win a throne, now she holds the fate of a people in her hands.
Halloween-themed science fiction anthology. Featuring Ray Bradbury, Arthur C. Clarke, Robert Sheckley, Philip K. Dick, James. H. Schmitz, Clark Ashton Smith, Cyril M. Kornbluth, Alastair Reynolds, Neal Asher, Sarah A. Hoyt, and more, all equally masters of science fiction and of terror.
In the years before the Dragon laid waste to man's empire, the fearsome monsters were used for wars and as gifts of unsurpassed wealth. Notorious in these battles was the Dragon Queen. And now she is a prisoner. But no one is more dangerous than when caged...
Sophie Thibodeau has been on the run from the father of her son for more than fifteen years. Now her son, Joshua, is changing, and her greatest fears are about to be realized. He's going to end up being just like his father - a man who can change into a wolf. Dylan Black controls Rhuddin Village, an isolated town in Maine where he lives with an ancient Celtic tribe. One of the few of his clan who can still shift into a wolf, he must protect his people from the Guardians, vicious warriors who seek to destroy them. Now Dylan and Sophie must come together for the sake of their son.
Trent McCauley is sixteen, brilliant, and obsessed with one thing: making movies on his computer by reassembling footage from popular films he downloads from the net. But this is highy illegal. He is caught, and the penalties nearly destroy his family. Trent runs away to London, where he eventually falls in with a demimonde of artists and activists who are trying to fight a new bill that will criminalize even more harmless internet creativity. But Parliament is under the control of a few wealthy media conglomerates. Still, the powers-that-be haven't entirely reckoned with the power of a gripping movie to change people's minds.
Compelled step by step to actions whose consequences they could neither see nor prevent, Thomas Covenant and Linden Avery have fought for what they love in the magical reality known only as "the Land." Now they face their final crisis. Reunited after their separate struggles, they discover in each other their true power - and yet they cannot imagine how to stop the Worm of the World's End from unmaking Time. Nevertheless they must resist the ruin of all things, giving their last strength in the service of the world's continuance. The climax of the entire THOMAS COVENANT CHRONICLES.
When Thursday Next's former SpecOps division is reinstated, Thursday assumes she's the obvious choice to lead the Literary Detectives. Instead, she's put in charge of the Swindon All-You-Can-Eat-at-Fatso's Drink Not Included Library. But where Thursday goes, trouble follows. As the new Chief Librarian faces one hundred percent budget cuts and the ever-evil Jack Schitt, the Next children face their own career hiccups - and possible nonexistence.
Another plot is underway - this one right in the heart of the capital itself, and with murder as its method. The only people standing in the way are a crippled boy and the boxing champion who befriended him, and an unlikely pair of policemen. Can the American detective Byron Chieske and his down-timer partner Gotthilf Hoch thwart the killers before they succeed in their goal?
Under the reign of King Cael the Uniter, Steelhaven has been a symbol of strength, maintaining an uneasy peace throughout the Free States. But when the herald of the dread Elharim warlord, Amon Tugha, infiltrates the city to exploit its dangerous criminal underworld, a terrible dark magick that has long been buried once again begins to rise. It could be the beginning of the end...
When the D'Artigo sisters' simple missing persons case devolves into a nightmare of debauchery, slavery and corporate greed, Delilah must unleash her powers as a Death Maiden, even if it means destroying someone she loves.
Eleven new tales set in the legendary worlds of Edgar Rice Burroughs. Contains stories by top writers such as Mercedes Lackey, Sarah Hoyt, and Mike Resnick.
Jan has a new deadline--ten weeks, ten days and ten hours. That's when the truce she arranged between our world and the elves' realm ends, and the invasion starts. While supernatural creatures work to defend humanity, Jan and the kelpie Martin have to find the preter queen, and use her to force the portals closed. But when magic mixes with technology, shutting it down isn't as simple as closing a door or pulling a plug.
FBI Agent Emma Monroe is a Siren, cursed by the gods and bound to earth to atone for an ancient failure, now working missing persons cases in the FBI's San Diego office. Special Agent Zack Armstrong is a werewolf, a former Black Ops sniper. In their first case together, as they race to find the women who have been disappearing, it becomes apparent that to exploit their special powers means they risk losing themselves.
Two novels reissued in one volume. DANCERS IN THE DARK. Layla Rue Le May is no ordinary dancer - her partner, Sean McClendon, is a 300 year old redheaded vampire. When Layla Rue acquires a stalker, she's forced to face the music - and wonder if this will finally be her last dance. THE DEVIL'S FOOTPRINTS. Years after her sister's unsolved murder, Sarah DeLaune is haunted by the mysteries of her past when two mutilated bodies are found near Sarah's New Orleans home, the crime scene desecrated by cloven footprints. Sarah has always believed that her sister was killed by a man named Ashe Cain. But no one else has ever seen Ashe. Until now.
Calexa, who has no memory for her past, lives in a cemetery and communes with spirits. Then one night she sees a group of teenagers vandalize a grave and then commit murder. As the victim's spirit rises from its body it flows into Calexa, overwhelming her mind with visions and memories not her own.
Fate carried Gallow away from the woman and the family he loves. Now, finally, after three hellish years he may return. He hopes he will find them waiting, hopes they will remember him while all others forget. He hopes his own people believe him dead, lest they hunt him down.
This will be the last battle, and there is only one place that it can be fought. They must defend the stronghold, no matter how many lives it may cost, no matter how hard it is. For if they do not, there will be no mercy and no relief from the terrors to come.
Charles Talent Manx has a way with children. He likes to take them for rides in his 1938 Rolls-Royce Wraith with the NOS4A2 vanity plate. With his old car, he can slip right out of the everyday world, and onto the hidden roads that transport them to an astonishing - and terrifying - playground of amusements he calls "Christmasland." Then, one day, Victoria McQueen goes looking for trouble - and finds Manx. That was a lifetime ago. Now Vic, the only kid to ever escape Manx's unmitigated evil, is all grown up and desperate to forget. But Charlie Manx never stopped thinking about Victoria McQueen. He's on the road again and he's picked up a new passenger: Vic's own son. Recommended.
[Canadian author]. In a Victorian era ruled by a council of ruthless steam barons, mechanical power is the real monarch and sorcery the demon enemy of the Empire. Nevertheless, the most coveted weapon is magic that can run machines - something Evelina has secretly mastered. But rather than making her fortune, her special talents could mean death or an eternity as a guest of Her Majesty's secret laboratories. What's a polite young lady to do but mind her manners and pray she's never found out? But then there's that murder. As Sherlock Holmes's niece, Evelina should be able to find the answers, but she has a lot to learn. And the first decision she has to make is whether to trust the handsome, clever rake who makes her breath come faster, or the dashing trick rider who would dare anything for her if she would only just ask.
The hunt is on for the mysterious keys left by the alien Builders. While Skyler's team of immune scavengers scatters around the disease-ravaged globe in search of the artifacts, Skyler himself finds much more than he expected in the African desert, where he stumbles upon surprising Builder relics--and thousands of bloodthirsty subhumans. From the slums and fortresses of Darwin to the jungles of Brazil and beyond, Skyler and company are in for a wild ride, jam-packed with daunting challenges, run-and-gun adventure, and unexpected betrayals--all in a race against time to finally answer the great questions that have plagued humanity for decades: Who are the Builders, and what do they want with Earth?
John Charming isn't your average Prince... He comes from a line of Charmings - an illustrious family of dragon slayers, witch-finders and killers dating back to before the fall of Rome. Trained by a modern day version of the Knights Templar, monster hunters who have updated their methods from chainmail and crossbows to kevlar and shotguns, he was one of the best. That is - until he became the abomination the Knights were sworn to hunt.That was a lifetime ago. Now, he tends bar under an assumed name in rural Virginia and leads a peaceful, quiet life. One that shouldn't change just because a vampire and a blonde walked into his bar... Right?
If he can locate and make his father's "Vox Universalis" work as it was intended, his future, George Dower is promised, is assured. But his efforts are confounded by the strange Vicar Stonebrake, who promises him aid, but is more interested in converting sentient whales to Christianity - and making money - than in helping George. Drugged, arrested, and interrogated by men, women, and the steam-powered Prime Minister, Dower is trapped in a maelstrom of secrets, corruption, and schemes that threaten to drown him in the chaos of this mad new world.
Summer of 1976. A young man leaves behind his student days. A first job in a holiday camp beckons. But with political and racial tensions simmering under the cloudless summer skies there is not much fun to be had. And soon there is a new and terrible price to be paid for his new freedom and independence. A price that will come back to haunt him.
On highways across America, a tribe of people called The True Knot travel in search of sustenance. They are quasi-immortal, living off the "steam" that children with the "shining" produce when they are slowly tortured to death. Dan Torrance (from THE SHINING) has a job in a New Hampshire nursing home where his remnant "shining" power provides the crucial final comfort to the dying. Aided by a prescient cat, he becomes "Doctor Sleep." Then Dan meets the evanescent Abra Stone, and it is her spectacular gift, the brightest shining ever seen, that reignites Dan's own demons and summons him to a battle for Abra's soul and survival.
Disguising herself as Clarence, a sailor, Princess Clarice intends to work her way to the New World. When the crew rebels, Clarice/Clarence, an expert wth rapier and dagger, sides with the handsome navigator, Dominick, and kills the cruel captain. Dominick leads the now-outlawed crew in search of treasure in the secret pirate haven known as The House of Four Winds. They encounter the sorceress Shamal, who claims Dominick for her own - but Clarice has fallen hard for Dominick and won't give him up without a fight.
Mags, a young Herald trainee in Haven, the capital city of the kingdom of Valdemar, has talents not commonly found in Herald trainees. Recognizing this, the King's Own Herald decides to train Mags as a spy in order to uncover the secrets of a mysterious new enemy who has taken an interest in Mags himself. "Why" is the even deeper mystery. The answers can only be found in the most unexpected corners of Mags' past...assuming he can live long enough to find them.
Mags, with Herald Jadrek, Herald Kylan (the Weaponsmaster's chosen successor), and his friends Bear, Lena, and Amily, heads for the Bastion, the hidden spot in the hills that had once been the headquarters of a powerful band of raiders that had held him and his parents prisoner. But what they find is not what anyone expected.
On a remote, icy planet, the soldier known as Breq is drawing closer to completing her quest. Breq is both more than she seems and less than she was. Years ago, she was the "Justice of Toren" - a colossal starship with an artificial intelligence linking thousands of corpse soldiers in the service of the Radch, the empire that conquered the galaxy. An act of treachery has ripped it all away, leaving her with only one fragile human body. And only one purpose - to revenge herself on Anaander Mianaai, many-bodied, near-immortal Lord of the Radch.
A collection of short stories detailing the supernatural steampunk adventures of detective duo, Sir Maurice Newbury and Miss Veronica Hobbes in dark and dangerous Victorian London. Along with Chief Inspector Bainbridge, Newbury & Hobbes will face plague revenants, murderous peers, mechanical beasts, tentacled leviathans, reanimated pygmies, and an encounter with Sherlock Holmes.
On both sides of the Mexican-American border, girls are going missing and bodies are beginning to surface. It's a deadly epidemic of crime that plunges a small-town police chief into a monster of an investigation he's not equipped to handle. An ancient evil has returned, and now everyone - the innocent and the guilty - must face their deepest terrors.
A retro anthology that turns its back on the cold, all-but-airless Mars of the Mariner probes and instead embraces an older, more welcoming, more exotic Mars: a planet of ancient canals cutting through red deserts studded with the ruined cities of dying races. FEATURING ALL-NEW STORIES BY James S. A. Corey - Phyllis Eisenstein - Matthew Hughes - Joe R. Lansdale - David D. Levine - Ian McDonald - Michael Moorcock - Mike Resnick - Chris Roberson - Mary Rosenblum - Melinda Snodgrass - Allen M. Steele - S. M. Stirling - Howard Waldrop - Liz Williams.
When a mysterious signal stamps the same brief vision in the minds of everyone alive, rival cultists claim that it foreshadows a holy Utopia, or the intrusion of something inhuman and the final war between good and evil. Gajanavihari Pilot, youngest son of a family of junk peddlers, escapes the hijack of his father's ship with vital secrets locked in the severed head of a philosopher. Sworn to find the bandits who murdered his family he quickly discovers that the search is linked to the key to understanding the Bright Moment.
Maggie knows something's off about Val, her mom's boyfriend. Not only is he from the Old World, but he's accompanied by huge, jagged shadows that dart and slither around her. He must be practising some sort of illegal magic. Then Maggie meets Casmir, the most beautiful boy she has ever seen. He's from Oldworld too - and he's heard of Maggie' stepfather, and has a guess about Val's shadows.
This omnibus edition includes the first two novels of R.M. Meluch's acclaimed Tour of the Merrimack series, THE MYRIAD and WOLF STARS.
Stories of suburban darkness from the award-winning author of A Dry Spell, The Thirteen, and The Dwelling prove that life can turn on you, or you can turn on it!
Captain Merros Dulver is the first in many lifetimes to find a path beyond the great mountains known as the Seven Forges and encounter, at last, the half-forgotten race who live there. And it would appear that they were expecting him. As he returns home, bringing an entourage of strangers with him, he starts to wonder whether his discovery has been such a good thing. For the gods of this lost race are the gods of war, and their memories of that far-off cataclysm have not faded.
MERGE. Raleigh Redman hit the lotto for twenty-four million dollars, and begins working his way through the entire collection of lectures in the Popular Educator Library. Partway through volume 8 he notices something in his apartment. DISCIPLE. 42 year old Hogarth "Trent" Tryman's quiet, dead-end life changes when he receives a bizarre instant message that takes him, in just a few days from a data-entry clerk to the head of a corporation.
While trying to avoid further torments from the mercurial fae, Sam finds himself getting tangled in the affairs of the Elemental Court. But an unexpected offer from the powerful and enigmatic Lord Iron turns out to be far more than Sam bargained for. Max and the gargoyle are getting closer to uncovering who is behind the murder of the Bath Chapter and the corruption in London and Max finds the gargoyle's controversial ideas harder to ignore. Can he stay true to his sworn duty without being destroyed by his own master, whose insanity threatens to unravel them all?
Griffen already has his hands full running his gambling operation in New Orleans and dealing with his dragon heritage. Now his pregnant sister, Valerie, is missing - possibly kidnapped - and his uncle, Malcolm McCandles, has flown into town for a mysterious meeting with a powerful man who has been dead for almost eight decades. And Griffen certainly hasn't got the time to protect Councilwoman Penny Dunbar, a dragon who is running for governor of Louisiana - if malign forces don't take her out first. Griffen learned a long time ago to play the hand fate has dealt him, but with many lives at stake - including Val's unborn dragon - he's hoping for an ace in the hole.
It is the last decade of the 16th century - a time of religious wars in the mortal world. But the Sithe are at peace, hidden behind the Veil that protects their world until their queen, Kate NicNiven, determines to destroy it. Seth MacGregor is the half-feral son of a Sithe nobleman. When his father is assassinated and Seth is exiled with his brother Conal to the full-mortal world, they vow not only to survive, but to return to reclaim their fortress and save the Veil. But even the Veil's power cannot protect the brothers when the brutal witch-hunts begin.
Dante, lost to his shattered and painful past, his bond with Heather the only thing keeping him sane, searches for Heather and the man who stole her. Powerplays and intrigue intensify as knowledge of what Dante truly is - a True Blood/Fallen Maker - ripples through nightkind and mortal societies. The Cercle de Druide wish to guide Dante to proper godhood with themselves as his advisors; the Shadow Branch covet his world-altering power, power they could command with a single word; while the Coneil du Sang plan to use Dante to strengthen and purify vampire bloodlines. And the Fallen wait for his return to Gehenna to heal their dying land.
On their way to the first Circle temple in Gyongxi, mages Briar, Rosethorn, and Evvy pay a visit to the emperor's summer palace. Although treated like royalty when they first arrive, the mages soon discover that the emperor plans to invade Gyongxi, posing a fatal threat to the home temple of the Living Circle religion. Accompanied by one of the emperor's prize captives, the three mages rush to Gyongxi to warn its citizens of the impending attack.
Susan Calvin is about to enter her second year as a psych resident at the Manhattan Habro teaching hospital when her worst fear comes to pass: her father is dead, apparently murdered. But her grief is soon replaced with shock and horror as the truth about her father - and her own life - is revealed.
It is Yuletide at the mansion at Nideck Point. To Reuben Golding, now infused with the wolf gift and under the tutelage of the Morphenkinder, comes a ghost - tormented, imploring, unable to speak yet able to embrace and desire with desperate affection. As Reuben finds himself caught up with the passions and yearnings of this spectral presence and the preparations for the Nideck town Christmas reach a fever pitch, astonishing secrets are revealed, secrets that tell of a strange netherworld, of spirits - centuries old - who possess their own fantastical ancient histories and taunt with their dark, magical powers.
There is Thorn, a shaman himself. He lives to pass down his wisdom and his stories - to teach those who would follow in his footsteps. There is Heather, the healer who, in many ways, holds the clan together.There is Elga, an outsider and the bringer of change. And then there is Loon, the next shaman, who is determined to find his own path. But in a world so treacherous, that journey is never simple - and where it may lead is never certain.
MIDNIGHT: First, they captured small animals. Then, they moved on to bigger prey. Now the backwoods family that slays together stays together for one last midnight snack, a pair of unsuspecting travelers whose ritual torture and sacrifice will only intensify the demonic clan's cravings - for more. ESCAPE OF THE LIVING DEAD: In an isolated roadside diner, a desperate group of strangers barricade themselves against a ravenous horde of undead customers who crave something more than the early bird special. They want flesh. Human flesh. With a side order of brains and stomach-turning terror.
Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his will. Nobody fights the Epics - nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them. And David wants in. He wants Steelheart--the Epic who is said to be invincible. The Epic who killed David's father.
Ancient Rome provides the setting for the gripping story of the champion gladiator Pavo, trained to kill, and a pawn in the games of the powerful and ambitious.
Strangers have been watching Christopher for his entire life. He has prepared since he was young for the day that they would stop watching and come for him. On his eighteenth birthday, Christopher is attacked. Though he escapes with his life, he finds himself thrust into a War he never knew existed. To the people of the War, Christopher is a legend, the hero or the villain who may one day bring an end to the conflict. But Christopher knows only that he isn't willing to become anyone's pawn.
For her entire life, Melanie has hidden the fact that her half-sister Ann is a shape-shifter. Then freelance writer Brody Westerbrook shows up. He intends to include Ann in a book he's writing about the existence of shape-shifters. While Melanie is immediately drawn to the stranger on her doorstep, she denies his claims, knowing that trusting him isn't an option. But when Ann finally appears looking thin and sick, Melanie realizes exposure is the least of their worries.
It's 1925 and three climbers - a British poet and veteran of the Great War, a young French Chamonix guide, and an idealistic young American - find a way to take their shot at the top. They arrange funding from the grieving Lady Bromley, whose son also disappeared on Mt. Everest in 1924. Young Bromley must be dead, but his mother refuses to believe it and pays the trio to bring him home. But deep in Tibet and high on Everest, the three climbers - joined by the missing boy's female cousin - find themselves being pursued through the night by someone - or something.
After she siphoned away her own blood magic, Opal Cowan has not just lost her powers, she has become immune to the effects of magic. But then, suddenly, the beautiful pieces she makes begin to flash in the presence of magic. Discovering that someone has stolen some of her blood she realizes that finding that blood might let her regain her powers.
With Stanis gone, Lexi's efforts to master Spellmasonry - even with the help of her dedicated friends - are faltering. Hidden forces both watch her and threaten her, and she finds herself suddenly under the mysterious wing of a secret religious society determined to keep magic hidden from the world. But the question of Stanis's fate haunts her - and as the storm around her grows, so does the fear that she won't be able to save him in her turn.
As civil war brings a siege to the capital of the Castoval, Easie Damasco finds himself trapped within the city's walls. The defenders must somehow persuade young prince Malekrin to join forces and so they turn to Damasco and his sticky-fingered approach to problem solving. But this time it's a human being that needs stealing, with his own desires and opinions, and events only grow more complicated as Damasco realises that he and the rebellious young prince have more in common that either would admit.
Omnibus of the EMPIRE OF BLOOD trilogy: THE CROWN OF THE BLOOD, THE CROWN OF THE CONQUEROR and THE CROWN OF THE USURPER.
In Cornwall they have seen magic rise - in an angel of death and endless, unseasonal snow. Across the ocean, on a remote Canadian island, the blood and offerings and smoke of England seem nothing more than distant rumours of hysteria. Until the girl disappears. And the whale comes. And the Plague spreads. And nothing is as it was before.
Two young settlers on a pioneer planet seeks to stop a war and to save the intelligent alien treecats from exploitation by unscrupulous humans.
First of three Repairman Jack prequels. We join Jack a few months after his arrival in New York City. He doesn't own a gun yet, though he's already connected with Abe. Soon he'll meet Julio and the Mikulski brothers. He runs afoul of some Dominicans, winds up at the East Side Marriott the night Meir Kahane is shot, gets on the bad side of some Arabs, starts a hot affair, and disrupts the smuggling of preteen sex slaves.
As Vardia descends into chaos, Captain Frey is doing his best to keep his crew out of it. He's got his mind on other things, not least the fate of Trinica Dracken. But wars have a way of dragging people in, and sooner or later they're going to have to pick a side. It's a choice they'll be staking their lives on. Cities fall and daemons rise. Old secrets are uncovered and new threats revealed. When the smoke clears, who will be left standing? Stand-alone conclusion to the series.
Serene Galahad will do anything to prevent Saul's escape from Argus Station. Earth's ruthless dictator aims to crush her enemy in a terrifying display of interstellar violence. Meanwhile, The Scourge limps back to earth, its crew slaughtered, its mission to annihilate Saul a disaster. There are survivors, but while one seeks Galahad's death, Clay Ruger will negotiate for his life. Events build to a climax as Ruger holds humanity's greatest prize - seeds to rebuild a dying Earth. This stolen gene-bank data will come at a price, but what will Galahad pay for humanity's future?
Desperately short of supplies, Ryan and his companions are forced to seek help at the prosperous-looking ville of Amity Springs. Hired on to retrieve a stolen relic, they quickly become caught up in an escalating power struggle between two strong-willed lady barons. Each woman covets the cache of predark goods buried in the ville's backyard. But they are not alone in their desire. And all that stands between a motherlode of buried bounty and the destructive power of unchecked greed is Ryan's grim determination to survive another day.
The spaceship belongs to citizens of a magnificent airborne city located in a quantum rift. They have been hoarding alien technology and using the superscience they had stolen to build a futuristic haven. But their benevolent ruler is about to be challenged for his throne, a challenge that threatens to turn earth into a testing ground for alien weapons of unimaginable destruction. Unless the Cerberus warriors can find a way to stop the escalating crisis.
Captain Jim Wedderburn is the man to find out who has twisted London into a strange new world - and he knows it. But the towers are growing taller, the parks have hidden themselves away and the streets form themselves into strange new patterns. There are people sailing in from new lands down the river, new criminals emerging in the East End and a path spiralling down to another world. Everyone is changing, no one is who they seem to be, and Captain Jim Wedderburn is beginning to understand that he's not the man he thought he was.
Stewart Gilmour is back in Stonemouth, Scotland. After five years in exile, his presence is required at the funeral of local patriarch Joe Murston, even though the last time Stewart saw the Murstons he was running for his life. An estuary town north of Aberdeen, Stonemouth, with its five-mile beach, can be beautiful on a sunny day. On a bleak one it can seem to offer little more than sea fog, gangsters, cheap drugs, and a suspension bridge irresistible to suicides. As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stewart uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated.
Now darkness is falling. Days grow shorter, temperatures colder, and in the wake of long winters come famine, destruction, and terror. As a mass exodus to warmer climes threatens to fracture Northland, one man believes he can outwit the cold, and even salvage some scraps of the great civilization - before interminable gloom settles over the land; before the fires of war lay waste to an empire; before the ice comes.
The One-Eyed Jack and the Suicide King: personifications of the city of Las Vegas - its history, mystery, mystical power, and heart! When the Suicide King vanishes - possibly killed - in the middle of a magic-rights turf war started by the avatars of Los Angeles, a notorious fictional assassin, and the mutilated ghost of Benjamin "Bugsy" Siegel - his partner, the One-Eyed Jack, must seek the aid of a bizarre band of legendary and undead allies: the ghosts of Doc Holliday and John Henry the steel-driving man; the echoes of several imaginary super spies, decades displaced in time; and a vampire named Tribute, who bears a striking resemblance to a certain long-lost icon of popular music.
[Canadian author]. Mara Holdfast, daughter of the Autarch's Master Maskmaker, is fast approaching her fifteenth birthday and her all-important Masking ceremony. Her father himself has been working behind closed doors to create Mara's Mask. Once the ceremony is done, she will take her place as an adult, and Gifted with the same magical abilities as her father, she will also claim her rightful place as his apprentice. But on the day of her Masking something goes horribly wrong, and instead of celebrating, Mara is torn away from her parents, imprisoned, and consigned to a wagon bound for the mines.
The one and only official guide to all things Discworld, including, but not limited to: * What to do when approached by a hermit elephant. * Where to get beer in Ankh-Morpork (and live to tell about it) * How to play Cripple Mr Onion.
Something is missing from Ewan and Colby's lives. Residing in the corners of their memories is their time in Limestone Kingdom, a realm filled with magic and mystery, a world where only some may travel amongst the menagerie of mystical souls and sinister demons.
For two years, Oriana Paredes has been a spy among the social elite of the Golden City, reporting back to her people, the "sereia," sea folk banned from the city's shores. Now she is seeking vengeance for the death of her only friend. Oriana crosses paths with Duilio Ferreira - a police consultant who has been investigating the disappearance of a string of servants from the city's wealthiest homes. Duilio also has a secret. He is a seer and his gifts have led him to Oriana.
The sequel to THE LIVES OF TAO. The Prophus and the Genjix are at war. For centuries they have sought a way off-planet, guiding humanity's social and technological development to the stage where space travel is possible. The end is now in sight, and both factions have plans to leave the Earth, but the Genjix method will mean the destruction of the human race. That's a price they're willing to pay. It's up to Roen and Tao to save the world.
It has been six months since Tate developed her new magical ability to bring whatever she creates to life. While trying to make ends meet Tate is also attempting to control her power. But when she discovers that she's pregnant with the heir to the Golgotham throne, Tate finds herself attracting dangers from all corners, even beyond the grave.
It is the summer of 1942 and the Pacific belongs to the Japanese. Alaska is invaded. Hawaii is under blockade. The Panama Canal is nearly plugged. Worst of all, the West Coast of America is ripe for destruction as bombers of the Empire of the Sun bombard West Coast American cities at will. Despite these disasters, the U.S. begins to fight back. Limited counterattacks are made and a grand plan is put forth to lure the Japanese into an ambush that could restore the balance in the Pacific and give the forces of freedom a fighting chance once more.
The war between the thief guilds and the powerful allegiance known as the Trifect has slowly dwindled. Now only the mysterious Haern is left to wage his private battle against the guilds in the guise of the Watcher - a vicious killer who knows no limits. But when the son of Alyssa Gemcroft, one of the three leaders of the Trifect, is believed murdered, the slaughter begins anew. Mercenaries flood the streets with one goal in mind, find and kill the Watcher. Peace or destruction; every war must have its end.
Twelve cosmic days of Christmas tales ranging from vampires to robots, from the hills of Appalachia to a high orbit space station, all celebrating the holiday in off-beat ways. Features tales by Larry Correia, Darkship series creator Sarah A. Hoyt, Wen Spencer - and much, much more!
Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.
Abyss Deep is a foreboding ocean planet torn by extremes: boiling storm world on one side, unbroken glacier on the other. Humans established a research colony there to study the planet's giant sea serpents - but the colony has gone ominously silent. When Navy Corpsman Elliot Carlyle's team arrives, they discover a vessel belonging to a warlike alien species hovering above the atmosphere. But below the ice lurks a mystery so chilling it will make even Carlyle's blood run cold.
An illustrated, deluxe compendium, complete with maps, character drawings, and first-person narrative text. Part travel log/journal and part atlas, the book details the life and times of Pug of Stardock.
Cast out by Victorian society, Eve and Abel find succour from an unlikely source. They soar to fame as The Lion Faced Girl and The Flayed Man, star performers in Professor Josiah Arroner's Palace of Curiosities. And there begins a journey that will entwine their fates forever.
A decade in the future, humanity thrives in the absence of sickness and disease.We owe our good health to a humble parasite - a genetically engineered tapeworm developed by the pioneering SymboGen Corporation. When implanted, the Intestinal Bodyguard worm protects us from illness, boosts our immune system - even secretes designer drugs. It's been successful beyond the scientists' wildest dreams. Now, years on, almost every human being has a SymboGen tapeworm living within them.But these parasites are getting restless. They want their own lives - and will do anything to get them.
DEAD EVER AFTER ended the Sookie Stackhouse series. But what happens now to the characters? In alphabetical order, the author details their future.
The ever-after, the demonic realm that parallels our own, is shrinking, and if it disappears, so does all magic. Rachel Morgan is the one who caused the ley line to rip in the first place, and her life is forfeit unless she can fix it. Not to mention the most powerful demon in the ever-after - the soul-eater Ku'Sox Sha-Ku'ru - has vowed to destroy her, and has kidnapped her friend and her goddaughter as leverage.
An enormous anthology of short stories - close to 250,000 words - on what's coming "next" in the science fiction field. The anthology includes authors ranging from bestselling and established favourites to incandescent new talents including Paolo Bacigalupi, Cory Doctorow, Catherynne M. Valente, John Scalzi, Jo Walton, Charles Stross, Elizabeth Bear, and Peter Watts, and the stories selected include winners and nominees of all of the science fiction field's major awards.
Despite her having saved Chicago from a vampire invasion, the Agency wants to get Maddy off their payroll - permanently. With the deadly Retrievers hot on her trail, she has no choice but to trust Nathaniel to port her to safety. But even the exotic and dangerous world that she winds up in is not as peaceful as she would have hoped. Caught in a turf war between a group of fae and a disturbingly familiar foe, Maddy soon discovers that the twisted plots of her grandfather, Lucifer, and his brothers extend even into this unknown realm.
If being the niece of the master detective Sherlock Holmes affords Evelina Cooper any special privileges in Victorian London, she has yet to encounter them. In the second book of the trilogy, she must navigate a world of paranormal fantasy, romance, and mystery all on her own.
Boston's zombies have suddenly become inexplicably violent, resulting in a catastrophic all-out battle against humans. And it might put Vicky on the front lines of the wrong side of the war.
As the only one in the family without magic, Makeda has decided to move out on her own and make a life for herself among the claypicken humans. But when her father goes missing, Makeda will have to find her own power - and reconcile with her twin sister, Abby-if she's to have a hope of saving him.
More than five-hundred pages, over one-quarter of a million words - a compilation of tales from one of the defining streams of science fiction, old and new, written by a supernova of genre talent, including Kage Baker, Elizabeth Bear, Jay Lake, Robert Reed and Alastair Reynolds.
Athena Hera Sinistra returns to space habitat Eden to start life anew. Not happening. Thena and Kit are placed under arrest for the crime of coming back alive. The only escape from a death sentence: return to Earth and bring back the lost secret to creating the Powertrees, the energy source of both Eden and Earth whose technological secrets have been lost to war. But that mission is secondary to a greater imperative. Above all else, Thena must "not" get caught. If she does, then suicide is to be the only option.
The Empire has declared war on the small were-ruled kingdom of Aydori, capturing five women of the Mage-Pack, including the wife of the were Pack-leader. With the Pack off defending the border, it falls to Mirian Maylin and Tomas Hagen - she a low level mage, he a younger brother to the Pack-leader - to save them. Together the two set out on the kidnappers' trail, racing into the heart of enemy territory. With every step, the odds against them surviving and succeeding soar...
Companion to SHADOWS OVER INNSMOUTH. 11 Lovecraftian stories, including Lovecraft's own unpublished draft of The Shadow Over Innsmouth. Stories from Glasby, Lupoff, Copper, Kim Newman, Paul McAuley, Cave, Tem, Kiernan, Ramsey Campbell, Michael Marshall Smith and Lumley.
After her father's funeral, Zoe and her mother moved to the Big City to start over. But life's not so easy, the money is tight, and a new school brings trials. Fortunately, she has the escape of her dreams. A world of freedom and solace removed from the loneliness and anxieties of real life, Zoe's dreamscape offers another, more precious, gift. It is the only place where she can spend time with her closest companion-her lost brother Valentine. Yet something is very wrong. An unfamliar - and univited - presence has entered her private realm to threaten Zoe and Valentine, a disturbing turn of events that is compounded by an impossible discovery occasioned by a chance encounter at a used record store.
Earth, A.D. 2519. A provocateur attacks the Pentagon. Gunships converge on the penitentiary where Unified Authority war criminals are held. And a clone assassin murders Admiral Don Cutter, commander in chief of the Enlisted Man's Empire. It all happens at once - and five minutes later, more assassins attack Wayson Harris as he prepares for a summit with delegates of Olympus Kri. With Harris missing and their most deadly enemies on the loose, the remaining officers of the Empire must uncover a plot to overthrow their government while preparing for war.
War with the Tauran Union is inevitable. Carrera intends to drive out the last vestige of foreign imperialism in Balboa, the Tauran Union Security Force. But then his own government calls a halt even as the commander of the United Earth Peace Fleet, High Admiral Marguerite Wallenstein, injects a dose of realism and spine into the Tauran Union. But the Taurans are provoking Balboa mercilessly, and Carrera knows that sooner or later, he must fight. Only now the task will be more difficult and more bloody.
Jethri Gobelyn must embrace his Terran birthright as well as his Liaden connections while leaving behind the safety of the great Liaden trade ship "Elthoria" to defend his honour and that of shipmates past and present. Forced to sit Second Board as a back-up pilot on a Liaden Scout ship, Jethri is already at wit's end when several familiar faces threaten all that he knows of himself, and all that he wishes to do.
Queen Victoria wants her head, Alpha wolf Vex wants her heart, and Xandra Vardan still doesn't know the identity of the person who wanted her blood. What she does know is that a project from one of the 'secret' aristocrat labs has gotten free and she's the only one who can stop the perfect killing machine - a sixteen year-old girl. With human zealots intent on ridding the world of anyone with plagued blood and supernatural politics taking Britain to the verge of civil war, Xandra's finding out that being queen isn't all it's cracked up to be, and if she doesn't do something fast, hers will be the shortest reign in history.
The renegade skraylings, the guisers, are still plotting - their leader, Jathekkil, has reincarnated as the young Prince Henry Tudor. But while he is still young, Mal has a slim chance of eliminating his enemies while they are at their weakest. With Sandy's help, Mal learns to harness his own magic in the fight against the guisers, but it may be too late to save England. Schemes set in motion decades ago are at last coming to fruition, and the barrier between the dreamlands and the waking world is wearing thin.
Thief and con man Locke Lamora must live with the past in order to survive the day - the Bonds Magi who he crossed in THE LIES OF LOCKE LAMORA are out to exact revenge. And Locke must also counter his first love, Sabetha, a woman who, now on the other side of a vicious dispute between factions of the Bonds, needs him dead.
Maeve, daughter of Lord Sean of Sevenwaters, returns after a decade away to turmoil. The fey prince Mac Dara has become desperate to see his only son, married to Maeve's sister, return to the Otherworld. To force Lord Sean's hand, Mac Dara has caused a party of innocent travelers on the Sevenwaters border to vanish - only to allow their murdered bodies to be found, one by one. When Maeve finds the body of one of the missing men in a remote part of the woods, she and her brother Finbar embark on a journey that may bring about the end of Mac Dara's reign, or lead to a hideous death.
The jealous masses of the Seven Kingdoms may call him Halfman, but none have ever accused Tyrion Lannister of being a halfwit. His golden tongue has saved his skin slightly more often than it has landed him in mortal peril. Now, this special illustrated volume preserves his most essential knowledge for future generations, fully illustrated by Jonty Clark!
In the east Daenerys Targaryen rules with her three dragons as queen of a city built on dust and death. But Daenerys has three times three thousand enemies, and many have set out to find her. Yet, as they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. To the north lies the mammoth Wall of ice and stone where Jon Snow, 998th Lord Commander of the Night's Watch, will face his greatest challenge yet. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
Priscilla "Hutch" Hutchins has completed a nerve-bending qualification flight for a pilot's license. But there isn't much demand yet for faster-than-light travel, so she finds herself on the bridge of an interstellar ship, working for the corporation whose terraforming of colony planets is destroying alien lifeforms. Her working conditions include bomb threats, sabotage, clashes with her employers - and a mission to a world, adrift between the stars, that harbours a life-form unlike anything humanity has ever seen.
When physicist Robert Strong loses his job at the Dark Matter research lab and his relationship falls apart, he returns home to Scotland. Then the dead start appearing to him, and Robert begins to question his own sanity. Victor Amos, an enigmatic businessman, arrives and recruits Robert to sabotage CERN's Large Hadron Collider, convincing him the next step in the collider's research will bring about disaster. Everything Robert once understood about reality, and the boundaries between life and death, is about to change forever. And the biggest change will be to Robert himself.
Omnibus -- contains volumes 3 and 4 in the TOUR OF THE MERRIMACK series: THE SAGITTARIUS COMMAND and STRENGTH AND HONOR.
Quaeryt has been given the rank of subcommander by his wife's brother, Lord Bhayar, the ruler of Telaryn. He joins an army invading the hostile land of Bovaria, in retaliation for Bovaria's attempted annexation of Telaryn. But Quaeryt has his own agenda in doing Bhayar's bidding, to legitimize Imagers in the hearts and minds of all men, by demonstrating their value as heroes as he leads his battalion into one costly battle after another. Making matters worse, court intrigues pursue Quaeryt even to the front lines of the conflict, as the Imager's enemies continue to plot against him.
Instead of the deadly force it once was, magic is now a useless novelty. But not for Shamus Flynn and Terric Conley, who have a gift for reverting magic back to its full-throttle power - and are the only ones who can stop this power from landing in the wrong hands. If only a pair of those wrong hands didn't belong to the drop dead gorgeous assassin Shamus is falling for...
The new Discworld novel, the 40th in the series, sees the Disc's first train come steaming into town.Change is afoot in Ankh-Morpork. Discworld's first steam engine has arrived, and once again Moist von Lipwig finds himself with a new and challenging job.
Young ex-slave Gideon Bardsley is a brilliant inventor, but both he and his invention, a calculating engine called Fiddlehead, are at risk from forces conspiring to keep the Civil War going and the money flowing. Former president Abraham Lincoln is quite interested in Bardsley's immense data-processing capacities. Lincoln must keep Bardsley safe until he can finish his research, so he calls on his old private security staff to protect Gideon and his data.
Sure to be taken up as the newest of literary fads, Darwin, the educated ape here tells his life story to his legions of fans. Featuring chickens, Martians, doodlebugs, the far future, the distant past, Sherlock Holmes, Winston Churchill, dynamite, more monkeys than you can shake a stick at, barmen, pubs, the end of the world, and more, this is the fourth in Robert Rankin's series of steampunk-tinged Victoriana novels featuring the master detective Cameron Bell and his companion Darwin, the educated ape.
Esther Diamond notices something strange going on in Chinatown: beautifully handcrafted fortune cookies are inflicting deadly curses on hapless victims. Before long, Esther's sometimes-boyfriend NYPD Detective Connor Lopez is one of the recipients. As preparations for Chinese New Year heat up, Esther will do whatever it takes to save Lopez and stop widespread mystical mayhem.
Jerry Culpepper, hired as NASA's public affairs director, discovered a client he could believe in. Proud of the agency's history and sure of its destiny, he was thrilled to be a part of its future - a bright era of far-reaching space exploration. Now, a half century after the first moon landing, Jerry is trying to drum up interest in the legacy of the agency. Then a fifty-year-old secret about the Apollo XI mission is revealed, and he finds himself embroiled in the biggest controversy of the twenty-first century, one that will test his ability - and his willingness - to spin the truth about a conspiracy of reality-altering proportions.
Chonrad, Lord of Barle, comes to the fortified temple of Heartwood for the Congressus peace talks, which Heartwood's holy knights have called in an attempt to stave off war in Anguis. The talks do not go well and tempers are rising when an army of warriors emerges from the river. After a fierce battle, the Heartwood knights discover that the water warriors have stolen the heart of the Arbor, the holy tree. The knights divide into seven groups and begin an epic quest to retrieve the Arbor, and save the land.
Dalinar leads the human armies deep into the heart of the Shattered Plains in a bold attempt to finally end the war with the Parshendia. Shallan comes along, hoping to find the legendary, perhaps mythical, city of Urithuru, which Jasnah believes holds a secret vital to mankind's survival on Roshar. The Parshendi take a dangerous step to strengthen themselves for the human challenge, risking the return of the fearsome Voidbringers of old. To deal with it all, Kaladin must learn to how to fulfill his new role as leader of the restored Knights Radiant, while mastering the powers of a Windrunner.
More than an anthology, METAtropolis is the brainchild of five of science fiction's hottest writers - Elizabeth Bear, Tobias Buckell, Jay Lake, Karl Schroeder and project editor John Scalzi - who combined their talents to build a new urban future, and then wrote their own stories in this collectively-constructed world.
In 2025, entrepreneur Julian Orley has invited twenty-one of the world's richest and most powerful individuals to sample his brand-new lunar accommodation, hoping to secure the finances for a second space elevator. On Earth, meanwhile, cybercop Owen Jericho is sent to Shanghai to find a young female hacker known as Yoyo, who has been on the run since acquiring access to information that someone seems quite determined to keep quiet. As Jericho closes in on the girl and the conspiracy swirling around her, he finds mounting evidence that connects her to Julian Orley as well as to the entrepreneur's many competitors and enemies.
Kris Longknife is back in the good graces of the brass - and to demonstrate that, they've promoted her to Admiral. Now her mission is to find the home base of the space pirates who are plaguing the fringes of the galaxy. But no mission is ever simple when your name is Longknife. And this time the complications range from the military to the personal, as Kris finds herself - reluctantly - having to make some command decisions about her future.
Josetta is a princess of one of the Five Families. But she is far from the throne, so she is free to spend her days working in the poorest sections of the city. Rafe Adova, an outcast since he was born, lives the life of a career gambler in those slums. He has no ambition other than cheating at the card tables. Josetta nurses him back to health after he is assaulted by foreign mercenaries. And when she learns the reason he's being hunted, she knows that the truth about his history could endanger not only their love but also their very lives.
Captain Ariane Austin must discover what it means to be the Leader of Humanity, both for herself and for humanity, before her enemies at home or in the Arena depose her, kill her, or worse. It will take all her luck, Marc DuQuesne's indomitable will, Simon Sandrisson's genius, and the peerless skill of a living legend. And, in the end, humanity's fate in the galaxy and beyond will hinge on the choice of an uncertain ally who has nothing to gain, and everything to lose, by aiding those neophyte upstarts, the humans.
A collection of his stories.
Michael Shipman is paranoid schizophrenic; he suffers from hallucinations, delusions, and complex fantasies of persecution and horror. That's bad enough. But what can he do if some of the monsters he sees turn out to be real? Who can you trust if you can't even trust yourself? "The Hollow City" is a mesmerizing journey into madness, where the greatest enemy of all is your own mind.
19 year old Cassie Klyne lives in a world with an alternate history. Her parents were part of a group who gradually discovered that for decades human progress has been interfered with, made more peaceful and benign, by an extraterrestrial entity. Cassie's parents were killed for this knowledge, along with most of the other members of their group. Since then, the survivors have scattered and gone into hiding. Cassie and her younger brother Thomas now live with her aunt Nerissa, who shares these dangerous secrets. Others live nearby. For eight years they have attempted to lead unexceptional lives in order to escape detection. The tactic has worked. Until now. Because the killers are back. And they're not human.
Menelaus Illation Montrose - Texas gunslinger, idealist, and posthuman genius - has gone into cryo-suspension following the discovery that, in 8,000 years, a powerful alien intelligence will reach Earth to assess humanity's value as slaves. Montrose intends to be alive to meet that threat, but he is awakened repeatedly throughout the centuries to confront the woes of an ever-changing and violent world, witnessing millennia of change compressed into a few years of subjective time.
Protect the innocent. If there is any one principle that drives hitwoman Nadia Stafford it's this. When she was 13 she failed to protect her older cousin Amy from being raped and murdered. As Wild Justice opens, she fails again, disastrously, when she botches a hit on a man who has been beating his wife. Before she has had a chance to fix things, the wife is murdered and Nadia plunges into despair. To help her find equilibrium again, her mentor, Jack, brings her a gift: the location and new identity of the serial predator who killed her cousin.
A human expedition to another star system is jeopardized by an encounter with an astonishingly immense artifact in interstellar space: a bowl-shaped structure half-englobing a star, with a habitable area equivalent to many millions of Earths - and it's on a direct path heading for the same system as the human ship. A landing party is sent to investigate the Bowl, and the explorers are separated. One group is captured by the gigantic structure's alien inhabitants, while the other is pursued across the strange and dangerous landscape.
Raven, a young horse-breeder friend of the Dragonloard Linden Rathan, is ensnared by Leet and, under the bard's spell, is one of the bard's unwitting catspaws. When accused of a heinous crime, Raven turns to Linden. And while Dragonlords normally do not meddle in human affairs, Linden comes to Raven's aid, loath to abandon him in his time of desperate need. But Raven, and others vicimized by Leet, are at the mercy of human justice. Can even a Dragonlord save them from a dire fate before it is too late?
No one knows where the Tufa came from, or how they ended up in the mountains of East Tennessee. Private Bronwyn Hyatt, a true daughter of the Tufa, has returned from Iraq, wounded in body and spirit, but her troubles are far from over. Cryptic omens warn of impending tragedy, while a restless "haint" has followed her home from the war. Worse yet, Bronwyn has lost touch with herself and with the music that was once a part of her. With death stalking her family, will she ever again join in the song of her people, and let it lift her onto the night winds?
Art Thrasher is a man with the driving vision to send humans to Mars. The government has utterly failed, but Thrasher has got the plan to accomplish such a feat. Form a club or billionaires to chip in one billion a year until the dream is accomplished. But it's going to take all his wiles as a captain of industry and master manipulator of business and capital to overcome setbacks and sabotage and get a rocket full of scientist, engineers, visionaries, and dreamers on their way to the Red Planet.
Consider another 1920: Imperial Germany is able to ship a huge army to Mexico to support a puppet government. Her real goal is the invasion and permanent conquest of California and Texas. America desperately resists the mightiest and most brutal army in the world in a battle fought on land, at sea, and in the air as enemy armies savagely march up on California, and move north towards a second Battle of the Alamo. Only the indomitable spirit of freedom can answer the Kaiser's challenge.
Haern is the King's Watcher, protector against thieves and nobles who would fill the night with blood. Yet hundreds of miles away, an assassin known as the Wraith has begun slaughtering those in power, leaving the symbol of the Watcher in mockery. When Haern travels south to confront this copycat, he finds a city ruled by the corrupt, the greedy and the dangerous. Rioters fill the streets, and the threat of war hangs over everything. To forge peace, Haern must confront the deadly Wraith, a killer who would shape the kingdom's future with the blade of his sword. Man or God; what happens when the lines are blurred?
Rowan Summerwaite is no ordinary woman. Physical vessel to the Celtic goddess Brigid and raised by the leader of the Vampire Nation, she's a supercharged Hunter with the power to slay any Vampire who violates the age-old treaty. A recent string of murders has her at odds with Las Vegas's new Scion, the arrogant and powerful Clive Stewart. The killings have the mark of Vampire all over them, and Rowan warns Clive to keep his people in line - or she'll mete out her own brand of justice.
The temporal disruptions appear to be over -- until new dinosaurs begin to appear, rampaging through cities. A secret mission to the Moon discovers a living Tyrannosaurus Rex trapped in an alternate timeline. As time begins to unravel once more, Nick Paulson, director of the Office of Security Science, finds a time passage to the Cretaceous period where humans, ripped from the comforts of the twenty-first century, are barely surviving in the past. Led by a cultlike religious leader, these survivors are at war with another sentient species descended from dinosaurs.As the asteroid that ends the reign of dinosaurs rushes toward Earth, Nick and his allies must survive a war between species and save the future as we know it.
Imperial Princess Ophelia and her cadre of synth assassins murder her brother the Emperor, and go on to purge the galaxy of his friends and supporters. The Carlettos are known to be staunch supporters of the Emperor and Carletto Industries has been in the forefront of his pet project - developing cybernetic technology for use by the masses. Now Lady Catherine Carletto (called Cat), one of the last surviving Carlettos, is on the run. Welcome to the Legion. Cat Carletto vanishes, and in her place stands Legion recruit Andromeda McKee. A woman with a mission - to bring down Empress Ophelia - or die trying.
Lady Catherine "Cat" Carletto, now Legionnaire Andromeda McKee, has become a battle-scarred veteran who knows how to kill. Summoned to Earth to receive the Imperial Order of Merit from the Empress herself, Andromeda learns that she isn't the sole surviving Carletto - her uncle Rex is not only still alive but also the leader of a resistance group determined to overthrow Ophelia. Caught up in a web of intrigue, Andromeda realizes that the moment is coming when her revenge will be at hand. But will she be able to act, or will she be betrayed by those she has come to trust?
Saeng grew up knowing only the rule of the magus Thaumaturgs - but it was the voices out of that land's forgotten past that she listened to. And when her rulers mount an invasion of the neighbouring jungle, those voices send her and her brother on a desperate mission. To the south, the desert tribes are united by the arrival of a foreign warleader, a veteran commander in battered ashen mail whom his men call the Grey Ghost. This warleader takes the tribes on a raid like none other, deep into the heart of Thaumaturg lands.
Series conclusion. The Immortal Lord Cayal and his former lover, the mortal Lady Arkady, both seek the mysterious Chaos Crystal. Arkady has been captured by Jaxyn, a Tide Lord who opposes Cayal and is seeking the Crystal for his own nefarious schemes. Arkady escapes, and once again pursues the Crystal--for if the gem falls into the hands of the Immortals, what will become of humanity?
Simon Wagstaff narrowly escapes the Deluge that destroys Earth when he happens upon an abandoned spaceship. A man without a planet, he gains immortality from an elixir drunk during an interlude with a cat-like alien queen. Now Simon must chart a 3,000-year course to the most distant corners of the multiverse, to seek out the answers to the questions no one can seem to answer.
The Sidhe look like us. They live among us. What they lack in numbers they make up with their fearsome mental abilities and the considerable physical resources at their disposal. And their biggest advantage? Almost no one believes they exist. Bez, the best hacker in human-space, is fighting a secret war against them. Always one step ahead, never lingering in one place, she is determined to bring them down. But she can't expose the Hidden Empire alone and when the only ally she trusted fails her she must accept help from an unexpected quarter. Just one misstep, one incorrect assumption, and her Sidhe trap - her life's work - could end in vicious disaster. Worse, if Bez fails, humanity may never have another chance to be free of the manipulative and deadly Sidhe.
Sequel to CITY OF DARK MAGIC. Musicologist Sarah Weston is in Vienna in search of a cure for her friend Pollina, who is now gravely ill and who may not have much time left. Meanwhile, Nicolas Pertusato, in London searching for an ancient alchemical cure for the girl, discovers an old enemy is one step ahead of him. In Prague, Prince Max tries to unravel the strange reappearance of a long dead saint while being pursued by a seductive red-headed historian with dark motives of her own.
The Almighty Zyung drives his massive armies across the world to invade the Land of the Five Cities. So begins the final struggle between freedom and tyranny.The Southern Kings D'zan and Undutu lead a fleet of warships to meet Zyung's aerial armada. Vireon the Slayer and Tyro the Sword King lead Men and Giants to defend the free world. So begins the great slaughter of the age...Lardu the Shaper and Sharadza Vodsdaughter must awaken the Old Breed to face Zyung's legion of sorcerers. So begins a desperate quest beyond the material world into strange realms of magic and mystery. Yet already it may be too late.
Veradis is the newest member of the warband for the High Prince, Nathair. He is one of the most skilled swordsman to come out of his homeland, yet he is always under the shadow of his older brother. Nathair has ideas - and a lot of plans. Many of them don't involve his father, the High King Aquilus. Nor does he agree with his father's idea to summon his fellow kings to council. The Banished Lands has a violent past where armies of men and giants clashed in battle, but now giants are seen, the stones weep blood and giant wyrms are stirring. Those who can still read the signs see a threat far greater than the ancient wars.
The finest short-form SF offerings of 2012 have been collected in a single volume, showcasing stories from some of science fiction's most respected names as well as exciting new writers to watch.
Maurice has just killed a dragon with a bread knife. And had his destiny foretold... and had his true love spirited away. That's precisely the sort of stuff that would bring out the latent heroism in anyone. Unfortunately, Maurice is pretty sure he hasn't got any latent heroism. Meanwhile, a man wakes up in a jar in a different kind of pickle (figuratively speaking). He can't get out, of course, but neither can he remember his name, or what gravity is, or what those things on the ends of his legs are called... and every time he starts working it all out, someone makes him forget again. Forget everything. Only one thing might help him. The answer to the most baffling question of all...WHEN IS A DOOR NOT A DOOR?
Paranormal fantasy stories with a kicking theme. Shannon K. Butcher, Rachel Caine, Lucienne Diver, Chris Marie Green, Christiana Henry, Faith Hunter, Chloe Neill, Kalyana Price and Rob Thurman.
The towering vertical city of Mahala is on the brink of war with its neighbouring countries. It might be his worst nightmare, but Rojan and the few remaining pain mages have been drafted in to help. The city needs power in whatever form they can get it - and fast. With alchemists readying a prototype electricity generator, and factories producing guns faster than ever, the city's best advantage is still the mages. Leading the alchemists is Rojan's sister, with a risky plan to help tap the mages' strength and overcome the armies marching towards them. With food in the city running out and a battle brimming that no one is ready for, risky is the best they've got . . .
When rumours of a new super-drug surface, the FBI comes to Jeff and Kitty Katt-Martini for help. It becomes quickly apparent that the drug is merely the tip of a deadly iceberg and a much more insidious plan is underway involving Titan Security, Gaultier Enterprises, and YatesCorp. As newly discovered A-Cs and hybrids begin to surface, each with expanded and deadly talents, more and more signs point to a new evil genius who is using the A-Cs and their enemies both as guinea pigs.
He lives in solitude beneath the city, an exile from society, which will destroy him if he is ever seen. She dwells in seclusion, a fugitive from enemies who will do her harm if she is ever found. But the bond between them runs deeper than the tragedies that have scarred their lives. Something more than chance - and nothing less than destiny - has brought them together in a world whose hour of reckoning is fast approaching.
A massive collection of wondrous science fiction and fantasy stories from Mercedes Lackey.
The novels in this series are loosely based on classic fairy tales, and take place in a fantasy version of turn-of-the-century London, where magic is real and Elemental Masters control the powers of Fire, Water, Air and Earth. Now the voices of other authors join Mercedes Lackey to add their own special touches to this delightful alternate history, in a world where magic is always just around the corner.
Prospero has been kidnapped, and is being held by vengeful demons in Hell who wish to reclaim the Prosperos' seven magical staffs, which Prospero himself procured from King Solomon centuries ago. Only his daughter Miranda, if she can win the cooperation of her contentious, idiosyncratic younger siblings, can survive the perils of Hell and save their famous father before he is mired forever in the lower realm.
From a host of contributors -- Hal Colebatch, Matthew Joseph Harrington, Alex Hernandez, Jessica Q. Fox, and more. The kzin, formerly invincible conquerors of all they encountered, had a hard time dealing with their ignominious defeat by the leaf-eating humans. Some secretly hatched schemes for a rematch, others concentrated on gathering power within the kzin hierarchy, and some shamefully cooperated with the contemptible humans, though often for hidden motives.
Emo Weavil and his cousin Wilmer Weavil-Scuttil have been running for governor of the island of Bokromi - for five years. Their magickal mudslinging (literal and otherwise) strategies continue to postpone the election leaving the realm in a state of leaderless chaos. Hired to moderate a fair and balanced race between the candidates, Skeeve and Bunny attempt to clean up the dirty politics, only to become targets of the tabloids and paparazzi, who are more interested in innuendo than the facts.
An anthology of travel tales from contemporary masters and mistresses of the weird, including Philip Reeve, Lavie Tidhar, Sarah Lotz, Ian Whates, Jay Caselberg, Benjanun Sriduangkaew, Zen Cho, Sophia McDougall, Rochita Loenen-Ruiz, Anil Menon, Rio Youers, Vandana Singh, Paul Meloy, Adam Nevill, Helen Marshall.
This collection of stories charts the course of Pratchett's long writing career from his schooldays through to his first writing job on the Bucks Free Press and to the origins of his debut novel, THE CARPET PEOPLE, and on again to the dizzy mastery of the phenonmenally successful Discworld series.
The time is April, 1885. Welcome to the birth of American paleontology, spearheaded by two brilliant men, Edward Drinker Cope and Othniel Charles Marsh, two men whose genius is only exceeded by their hatred for each other's guts. Now, with the aid of Theodore Roosevelt, Cole Younger, and Buffalo Bill Cody, Doc Holliday must save Cope and Marsh not only from the Comanches, not only from living, breathing dinosaurs, but from each other. And that won't be easy.
A ragged band of missing delegates finally arrives at a meeting of all the clans with strange and ominous stories of wolves running mad, reindeer turning cannibal, and man-sized, upright lizards, called stone-drakes. Zevaron, bestowed with the ancient central petal of the mystical Seven-Petaled Shield, feels a great emanation of danger from the north upon learning this news. Together, he and the young warrior Shannivar set out on a journey to discover the source of these dangers - a quest even the prophets believe will fail.
Dun-Cadal, betrayed by his friends and grief-stricken at the loss of his apprentice, has been drinking away his life for years. But Viola, a young historian looking for the last Emperor's sword, embroils Dun-Cadal in a series of assassinations. Because his turncoat friends are being murdered one by one - by someone in the unmistakable style of an imperial assassin.
Ten years ago Nicholas Lenoir barely escaped the grasp of the Darkwalker, a vengeful spirit who demands a terrible toll on those who have offended the dead. But the Darkwalker does not give up on his prey so easily, and Lenoir has always known his debt would come due one day. When Lenoir is assigned to a disturbing new case, he treats the job with his usual apathy - until his best informant, a street savvy orphan, is kidnapped. Desperate to find his young friend before the worst befalls him, Lenoir will do anything to catch the monster responsible for the crimes, even if it means walking willingly into the arms of his own doom.
For 70 years they had guarded the British Empire. Oblivion and Fogg, inseparable at first, bound together by a shared fate, until a night in Berlin, in the aftermath of World War II, and a secret that tore them apart. Recalled to the Retirement Bureau from which on one can retire, Fogg and Oblivion must face up to a past of terrible war and unacknowledged heroism, a life of dusty corridors and secrets rooms, of furtive meetings and bloodstained fields, to answer one last, impossible question: What makes a hero?
After years of isolation, thinking he's crazy, Ian Dunlap discovers he's the product of an illegal fringe experiment in biotechnology that enables him to alter his appearance at will. And the only people he can trust to help him find out who and what he is are two former soldiers trying to make their way in the high-stakes world of private security.
Being human is a disadvantage in post-apocalyptic America... Now that the Feeding Plague has swept through human and zombie societies, it seems like everyone is an "ex" these days. Ex-human. Ex- zombie. Except for Amy, that is. She's the only human survivor from her town-a frail. And if the feral dogs, the flesh-eating exes, and the elements don't get her, she just may discover how this all began. Because in this America, life is what you make it...
In the aftermath of the supervolcano's eruption, former police officer Colin Ferguson's family struggles to survive as the nation attempts to reestablish some measure of civilization.
A newly evolved predator has swarmed out of the African jungle, devouring everything in its path. Humanity's only hope lies with a small band of scientists, doctors and adventurers who must find a weapon to battle this new killing force before it eradicates the world.
Anrel Murneau is a scholar, a young man with no magical ability -- which bars him from the ruling classes. Upon returning to his childhood home after years of study in the capital, Anrel finds his friends and family held under the thumb of the corrupt local lord. When this lord murders Anrel's dear friend, Anrel discovers that he is not without other means to demand justice -- if he can survive life on the run, that is.
Now it is 1856, King John is dead and the war that Jack has dreaded since the start of the English rebellion has finally begun. A strange set of maps that Jack discovered in Scotland could hold the key to England's freedom. Kanvar, the rebels' enigmatic Sikh ally, believes the charts will unlock the secrets of the Rajthanans' magic and perhaps guide Jack to the Grail itself. But can Jack harness the power of the Grail before the conqueror's overwhelming forces destroy the dream of a free England forever?
2207. Chung Kuo's perfect stasis is falling apart. The Seven's dominance is threatened by a series of terrorist attacks as the War of Two Directions intensifies. Howard DeVore, the Seven's greatest enemy, is masterminding the atrocities - but how can they hunt down a man who seems to be invulnerable? Kim Ward, the Clay-born scientific genius, is attacked by a group of deadly assassins, bent on destroying his work. And a group of rich young American rebels intend to create Change. At any price.
An American writer of travel guides in need of a new location chooses to travel to a small and obscure Eastern European country. The moment Grafton crosses the border he is in trouble, much more than he could have imagined. His passport is taken by guards, and then he is detained for not having it. He is released into the custody of a family, but is again detained. It becomes evident that there are supernatural agencies at work, but they are not in some ways as threatening as the brute forces of bureaucracy and corruption in that country. Is our hero in fact a spy for the CIA? Or is he an innocent citizen caught in a Kafkaesque trap?
Led by their primarchs, the Word Bearers and World Eaters Legions ravage the realm of Ultramar. The Shadow Crusade has begun. While the Ultramarines reel from Kor Phaeron's surprise attack on Calth, Lorgar and the rest of the Word Bearers strike deep into Ultramar. Their unlikely allies, Angron and the World Eaters, continue to ravage each new system they come across - upon the garrison planet of Armatura, this relentless savagery may finally prove to be their undoing. Worlds will burn, Legions will clash and a primarch will fall.
After two hundred years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news. One of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn. The Grey Wardens need Maric's help, and he reluctantly agrees to lead them into the passages he traveled through many years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens but also the Kingdom above.
Legend tells of the City of the Damned, a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron Gotz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer's doom appears to be approaching more quickly than either of them would like.
Picard and the Enterprise have been sent to Cardassia Prime for a conference on the removal of Starfleet forces left over from the end of the Dominion War. However, within a few days of the arrival of the Enterprise, a Bajoran Federation officer is found murdered. The crime may be racially motivated: an ultra-nationalist organization called "Cardassia First" has been stirring up anti-Federation feeling across Cardassia over the past year, and a Bajoran is an obvious target.
A selection of connected short stories set between "Crysis 2" and "Crysis 3" that will explore and expand the game world. These new stories tell of the world's decline into a corporate nightmare and the beginnings of the resistance. Perfect as an introduction to the world of Crysis, they also provide fascinating background and detail for existing players.
Leia discovers that refugees from Leia's homeworld of Alderaan, recently destroyed by the Death Star, have turned to pillaging and plundering to survive - and they are in debt to a pirate armada, which will gladly ransom the princess to the vengeful Empire - if they find out her true identity. Struggling with intense feelings of guilt, loyalty, and betrayal, Leia is determined to help her wayward kinspeople, even as Imperial forces are closing in on her own crippled ship.
37 year old FM radio DJ Heidi Hawthorne receives a promotional record for a band that identifies themselves only as The Lords. There is no other information. She decides to play it on the radio show as a joke, and the moment she does, horrible things begin to happen. The strange music awakens something evil in the town. Soon enough, terrifying murders begin to happen all around Heidi. Who are The Lords? What do they want?
Includes all eleven incarnations of the Doctor and fascinating facts on his adventures in space and time, as well as his helpful companions and fearsome foes. Find out all about the Doctor's TARDIS, his regenerations, and much, much more!
When the crew of the "Enterprise" is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis.With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction.As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.
Joined by hot-headed smuggler Teff'ith, with whom he has an inexplicable bond, and wise Jedi warrior Gnost-Dural, Darth Karrid's former master, Theron Shan must match wits and weapons with Darth Karrid and a battle-tested crew of the most cold-blooded dark side disciples. But time is brutally short. And if they don't seize their one chance to succeed, they will surely have countless opportunities to die.
Thor fights to restore order across the Cosmos...But an ancient race led by the vengeful Malekith returns to plunge the universe back into darkness. Faced with an enemy that even Odin and Asgard cannot withstand, Thor must embark on his most perilous and personal journey yet, one that will reunite him with Jane Foster and force him to sacrifice everything to save us all.
Despite heroic efforts, the Andorian species is headed for extinction. Its slow march toward oblivion has reached a tipping point, one from which there will be no hope of return. With countless lives at stake, the leaders of Andor, the Federation, and the Typhon Pact all scheme to twist the crisis to their political gain at any price. Unwilling to be a mere bystander to tragedy, Doctor Julian Bashir risks everything to find a cure for the Andorians. But his courage will come at a terrible cost.
In this manual, the Death Star's onboard systems and controls are explained in detail, and are illustrated with an astonishing range of computer-generated artworks, floor plans, cutaways, and exploded diagrams. Covering history, development and prototyping, superstructure, energy and propulsion, weapons and defensive systems, hangar bays, security, service and technical sectors, crew facilities, and with information about the Death Star II and its planetary shield generator, this is the most thorough technical guide to the Death Star available.
It's the Golden Age of Piracy - a time when greed, ambition and corruption overcome all loyalties - and a brash young captain, Edward Kenway, is making his name known for being one of the greatest pirates of his time. This is how Edward, a young privateer, became one of the world's most deadly pirates and was drawn into the centuries-old battle between the Templars and the Assassins.
In the wake of the Dropsite Massacre at Isstvan V, the survivors of the Salamanders Legion searched long and hard for their fallen primarch, but to no avail. Little did they know that while Vulkan might have wished himself dead, he lives still. As the war continues without him, all eyes turn to Ultramar and Guilliman's new empire there, and Vulkan s sons are drawn into an insidious plot to end the Heresy by the most underhand means imaginable.
The Federation is rocked to its core as the Typhon Pact is suspected of being behind a barbarous act that shatters the fragile peace of the Alpha Quadrant.
Kai, an outcast who joins Oishi, the leader of the 47 Ronin, starts the pair on a quest over a shared loss. Together they seek vengeance upon the treacherous overlord who killed their master and banished their kind. To restore honour to their homeland, the warriors embark upon a quest that challenges them with a series of trials that would destroy ordinary warriors.
A mysterious stranger wants Han Solo's less-than-legal help with a riskier-than-usual caper. The payoff will be more than enough for Han to settle up with Jabba - and ensure he never has to haggle with the Hutts again. All he has to do is infiltrate the ultra-fortified stronghold of a Black Sun crime syndicate underboss and crack the galaxy's most notoriously impregnable safe. It sounds like a job for miracle workers - or madmen. So Han assembles a gallery of rogues who are a little of both - including his indispensable sidekick Chewbacca and the cunning Lando Calrissian.